Major Update - V9.0.0
[FEAT] : + Add Save and Load system for scene but only for kobject
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@@ -86,6 +86,9 @@ public:
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float GetBoundingRadius() const;
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void SetModelPath(std::wstring& path) { m_modelPath = path; }
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std::wstring& GetModelPath() { return m_modelPath; }
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public :
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bool m_demoSpinning = false;
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XMVECTOR m_previousPosition;
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@@ -110,4 +113,5 @@ private:
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ShaderType m_activeShader = LIGHTING;
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float m_boundingRadius;
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std::wstring m_modelPath;
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};
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