Major Update - V9.0.0

[FEAT] :

+ Add Save and Load system for scene but only for kobject
This commit is contained in:
2025-03-18 22:43:23 +01:00
parent 6583f74a5f
commit eea7b4c067
10 changed files with 240 additions and 55 deletions

View File

@@ -86,6 +86,9 @@ public:
float GetBoundingRadius() const;
void SetModelPath(std::wstring& path) { m_modelPath = path; }
std::wstring& GetModelPath() { return m_modelPath; }
public :
bool m_demoSpinning = false;
XMVECTOR m_previousPosition;
@@ -110,4 +113,5 @@ private:
ShaderType m_activeShader = LIGHTING;
float m_boundingRadius;
std::wstring m_modelPath;
};