Patch Update - Start ShaderSkybox - V9.3.1
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14
enginecustom/src/inc/shader/SkyboxShaderClass.h
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14
enginecustom/src/inc/shader/SkyboxShaderClass.h
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@@ -0,0 +1,14 @@
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#pragma once
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#include <d3d11.h>
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#include <d3dcompiler.h>
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#include <directxmath.h>
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using namespace DirectX;
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using namespace std;
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class SkyboxShaderClass
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{
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public:
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};
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@@ -17,6 +17,7 @@
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#include "refractionshaderclass.h"
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#include "watershaderclass.h"
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#include "celshadingshader.h"
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#include "SkyboxShaderClass.h"
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#include "sunlightshaderclass.h"
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using namespace DirectX;
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@@ -44,6 +45,21 @@ public:
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bool RenderWaterShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, float, float);
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bool RenderCelShadingShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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bool RenderSunlightShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
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bool RenderSkyboxShader(
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ID3D11DeviceContext* deviceContext,
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int indexCount,
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XMMATRIX worldMatrix,
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XMMATRIX viewMatrix,
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XMMATRIX projectionMatrix,
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ID3D11ShaderResourceView* front,
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ID3D11ShaderResourceView* back,
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ID3D11ShaderResourceView* left,
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ID3D11ShaderResourceView* right,
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ID3D11ShaderResourceView* top,
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ID3D11ShaderResourceView* bottom,
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XMFLOAT4 sunDiffuseColor
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);
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private:
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TextureShaderClass* m_TextureShader;
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NormalMapShaderClass* m_NormalMapShader;
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@@ -58,6 +74,7 @@ private:
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WaterShaderClass* m_WaterShader;
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CelshadeClass* m_CelShadingShader;
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SunlightShaderClass* m_SunlightShader;
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SkyboxShaderClass* m_SkyboxShader;
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};
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#endif
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