Patch Update - Start ShaderSkybox - V9.3.1

This commit is contained in:
2025-05-01 17:16:11 +02:00
parent e34b44996a
commit f1c13a3c8c
7 changed files with 90 additions and 8 deletions

View File

@@ -0,0 +1,14 @@
#pragma once
#include <d3d11.h>
#include <d3dcompiler.h>
#include <directxmath.h>
using namespace DirectX;
using namespace std;
class SkyboxShaderClass
{
public:
};

View File

@@ -17,6 +17,7 @@
#include "refractionshaderclass.h"
#include "watershaderclass.h"
#include "celshadingshader.h"
#include "SkyboxShaderClass.h"
#include "sunlightshaderclass.h"
using namespace DirectX;
@@ -44,6 +45,21 @@ public:
bool RenderWaterShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, float, float);
bool RenderCelShadingShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
bool RenderSunlightShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
bool RenderSkyboxShader(
ID3D11DeviceContext* deviceContext,
int indexCount,
XMMATRIX worldMatrix,
XMMATRIX viewMatrix,
XMMATRIX projectionMatrix,
ID3D11ShaderResourceView* front,
ID3D11ShaderResourceView* back,
ID3D11ShaderResourceView* left,
ID3D11ShaderResourceView* right,
ID3D11ShaderResourceView* top,
ID3D11ShaderResourceView* bottom,
XMFLOAT4 sunDiffuseColor
);
private:
TextureShaderClass* m_TextureShader;
NormalMapShaderClass* m_NormalMapShader;
@@ -58,6 +74,7 @@ private:
WaterShaderClass* m_WaterShader;
CelshadeClass* m_CelShadingShader;
SunlightShaderClass* m_SunlightShader;
SkyboxShaderClass* m_SkyboxShader;
};
#endif