Major - Adds Lua scripting component support - V14.0.0
Adds a Lua scripting component to the engine, allowing users to attach Lua scripts to entities. Includes necessary Lua headers and library files. Also integrates the Lua scripting component into the editor, allowing it to be added via ImGui.
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@@ -123,6 +123,7 @@
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<ClInclude Include="src\inc\system\ecs\ComponentFactory.h" />
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<ClInclude Include="src\inc\system\ecs\components\audio_component.h" />
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<ClInclude Include="src\inc\system\ecs\components\identity_component.h" />
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<ClInclude Include="src\inc\system\ecs\components\lua_script_component.h" />
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<ClInclude Include="src\inc\system\ecs\components\model_path_component.h" />
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<ClInclude Include="src\inc\system\ecs\components\physics_component.h" />
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<ClInclude Include="src\inc\system\ecs\components\render_component.h" />
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@@ -682,14 +683,14 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;$(SolutionDir)enginecustom\src\inc\shader;$(SolutionDir)enginecustom\src\inc\system;$(SolutionDir)enginecustom\include\Vulkan\Include;$(SolutionDir)enginecustom\include\Fmod;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;$(SolutionDir)enginecustom\src\inc\shader;$(SolutionDir)enginecustom\src\inc\system;$(SolutionDir)enginecustom\include\Vulkan\Include;$(SolutionDir)enginecustom\include\Lua;$(SolutionDir)enginecustom\include\Fmod;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)enginecustom\include\Vulkan\Lib;$(SolutionDir)enginecustom\include\GLFW\lib-vc2022;$(SolutionDir)enginecustom\include\Fmod\core\lib\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>fmodL_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)enginecustom\include\Vulkan\Lib;$(SolutionDir)enginecustom\include\GLFW\lib-vc2022;$(SolutionDir)enginecustom\include\Lua\Lib;$(SolutionDir)enginecustom\include\Fmod\core\lib\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>fmodL_vc.lib;lua54.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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@@ -701,15 +702,15 @@
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;$(SolutionDir)enginecustom\src\inc\shader;$(SolutionDir)enginecustom\src\inc\system;$(SolutionDir)enginecustom\include\Vulkan\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;$(SolutionDir)enginecustom\src\inc\shader;$(SolutionDir)enginecustom\src\inc\system;$(SolutionDir)enginecustom\include\Vulkan\Include;$(SolutionDir)enginecustom\include\Lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)enginecustom\include\Vulkan\Lib;$(SolutionDir)enginecustom\include\GLFW\lib-vc2022;$(SolutionDir)enginecustom\include\Fmod\core\lib\x64\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>fmod_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)enginecustom\include\Vulkan\Lib;$(SolutionDir)enginecustom\include\GLFW\lib-vc2022;$(SolutionDir)enginecustom\include\Lua\Lib;$(SolutionDir)enginecustom\include\Fmod\core\lib\x64\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>fmod_vc.lib;lua54.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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