diff --git a/README.md b/README.md index f38ba45..759d261 100644 --- a/README.md +++ b/README.md @@ -35,11 +35,22 @@ This **DirectX11** based engine uses **ImGui** with an abstraction layer to enab **SHADER** : -- Cel Shading ++ Cel Shading (Work In Progress) **Interface Graphique** : -- Shader Manager ++ Shader Manager ++ Engine Settings + +**Texture File** : + ++ All the format supported by Windows Imaging Component (WIC) + +**Optimization** : + +- Shader rendering +- Frustum culling +- Object rendering ## Demo :