Patch Update - WIP Async Cube Generation - V10.2.1
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@@ -79,6 +79,7 @@ public:
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int GetVisibleTriangleCount() const;
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void CreateBigCube(int sideCount);
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void ProcessTerrainGeneration();
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bool Initialize(int, int, HWND, bool IsVulkan);
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void Shutdown();
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bool Frame(InputClass*);
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@@ -195,6 +196,12 @@ public :
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private :
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std::mutex m_TerrainMutex;
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std::vector<std::tuple<float, float, float, std::string, int>> m_TerrainGenerationData;
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bool m_TerrainGenerationReady;
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int m_NextTerrainObjectId;
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// ------------------------------------- //
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// ------------- DIRECT3D -------------- //
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// ------------------------------------- //
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