Minor - Refactor name - V10.5.0
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enginecustom/src/inc/system/d_3d_class.h
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90
enginecustom/src/inc/system/d_3d_class.h
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////////////////////////////////////////////////////////////////////////////////
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// Filename: d3dclass.h
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////////////////////////////////////////////////////////////////////////////////
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#ifndef _D3DCLASS_H_
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#define _D3DCLASS_H_
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/////////////
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// LINKING //
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/////////////
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#pragma comment(lib, "d3d11.lib")
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#pragma comment(lib, "dxgi.lib")
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#pragma comment(lib, "d3dcompiler.lib")
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//////////////
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// INCLUDES //
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//////////////
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#include "imguiManager.h"
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#include "d3d11.h"
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#include "font_shader_class.h"
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#include "font_class.h"
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#include "text_class.h"
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using namespace DirectX;
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////////////////////////////////////////////////////////////////////////////////
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// Class name: d_3d_class
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////////////////////////////////////////////////////////////////////////////////
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class d_3d_class
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{
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public:
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d_3d_class();
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d_3d_class(const d_3d_class&);
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~d_3d_class();
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bool initialize(int, int, bool, HWND, bool, float, float);
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void shutdown();
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void begin_scene(float, float, float, float);
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void end_scene();
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ID3D11Device* get_device();
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ID3D11DeviceContext* get_device_context();
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//XMMATRIX get_projection_matrix(XMMATRIX& projectionMatrix);
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IDXGISwapChain* swap_chain;
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IDXGISwapChain* get_swap_chain();
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void resize_swap_chain(int, int);
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void set_vsync(bool vsync);
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XMMATRIX get_projection_matrix() const { return projection_matrix_; };
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XMMATRIX get_world_matrix() const { return world_matrix_;};
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XMMATRIX get_ortho_matrix() const { return ortho_matrix_; };
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void get_video_card_info(char*, int&);
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void set_back_buffer_render_target();
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void reset_viewport();
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void release_resources();
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void reset_resources(int newWidth, int newHeight);
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void turn_z_buffer_on();
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void turn_z_buffer_off();
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void enable_alpha_blending();
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void disable_alpha_blending();
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private:
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bool vsync_enabled_;
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int video_card_memory_;
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char video_card_description_[128];
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ID3D11Device* device_;
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ID3D11DeviceContext* device_context_;
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ID3D11RenderTargetView* render_target_view_;
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ID3D11Texture2D* depth_stencil_buffer_;
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ID3D11DepthStencilState* depth_stencil_state_;
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ID3D11DepthStencilView* depth_stencil_view_;
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ID3D11RasterizerState* raster_state_;
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XMMATRIX projection_matrix_;
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XMMATRIX world_matrix_;
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XMMATRIX ortho_matrix_;
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D3D11_VIEWPORT viewport_;
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ID3D11DepthStencilState* depth_disabled_stencil_state_;
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ID3D11BlendState* alpha_enable_blending_state_;
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ID3D11BlendState* alpha_disable_blending_state_;
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};
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#endif
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