Minor - Refactor name - V10.5.0
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64
enginecustom/src/inc/system/font_class.h
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64
enginecustom/src/inc/system/font_class.h
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#ifndef _FONTCLASS_H_
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#define _FONTCLASS_H_
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//////////////
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// INCLUDES //
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//////////////
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#include <directxmath.h>
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#include <fstream>
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using namespace DirectX;
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///////////////////////
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// MY CLASS INCLUDES //
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///////////////////////
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#include "texture_class.h"
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////////////////////////////////////////////////////////////////////////////////
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// Class name: font_class
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////////////////////////////////////////////////////////////////////////////////
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class font_class
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{
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private:
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struct FontType
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{
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float left, right;
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int size;
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};
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struct VertexType
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{
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XMFLOAT3 position;
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XMFLOAT2 texture;
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};
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public:
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font_class();
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font_class(const font_class&);
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~font_class();
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bool Initialize(ID3D11Device*, ID3D11DeviceContext*, int);
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void Shutdown();
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ID3D11ShaderResourceView* GetTexture();
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void BuildVertexArray(void*, char*, float, float);
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int GetSentencePixelLength(char*);
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int GetFontHeight();
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private:
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bool LoadFontData(char*);
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void ReleaseFontData();
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bool LoadTexture(ID3D11Device*, ID3D11DeviceContext*, char*);
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void ReleaseTexture();
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private:
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FontType* m_Font;
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texture_class* m_Texture;
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float m_fontHeight;
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int m_spaceSize;
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};
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#endif
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