Minor - Refactor name - V10.5.0
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53
enginecustom/src/inc/system/light_class.h
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53
enginecustom/src/inc/system/light_class.h
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#pragma once
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////////////////////////////////////////////////////////////////////////////////
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// Filename: lightclass.h
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////////////////////////////////////////////////////////////////////////////////
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#ifndef _LIGHTCLASS_H_
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#define _LIGHTCLASS_H_
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//////////////
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// INCLUDES //
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//////////////
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#include <directxmath.h>
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using namespace DirectX;
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////////////////////////////////////////////////////////////////////////////////
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// Class name: light_class
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////////////////////////////////////////////////////////////////////////////////
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class light_class
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{
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public:
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light_class();
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light_class(const light_class&);
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~light_class();
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void SetAmbientColor(float, float, float, float);
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void SetDiffuseColor(float, float, float, float);
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void SetDirection(float, float, float);
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void SetSpecularColor(float, float, float, float);
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void SetSpecularPower(float);
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void SetPosition(float, float, float);
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XMFLOAT4 GetAmbientColor();
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XMFLOAT4 GetDiffuseColor();
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XMFLOAT3 GetDirection();
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XMFLOAT4 GetSpecularColor();
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float GetSpecularPower();
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XMFLOAT4 GetPosition();
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void SetIntensity(float intensity) { m_intensity = intensity; }
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float GetIntensity() const { return m_intensity; }
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private:
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XMFLOAT4 m_ambientColor;
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XMFLOAT4 m_diffuseColor;
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XMFLOAT3 m_direction;
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XMFLOAT4 m_specularColor;
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float m_intensity;
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float m_specularPower;
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XMFLOAT4 m_position;
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};
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#endif
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