Minor - Refactor name - V10.5.0
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@@ -1,9 +1,9 @@
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#pragma once
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#include "modelclass.h"
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#include "model_class.h"
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#include <WICTextureLoader.h>
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#include <SimpleMath.h>
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#include "d3dclass.h"
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#include "d_3d_class.h"
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enum class ObjectType
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{
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@@ -26,14 +26,14 @@ enum class ShaderType
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ALPHA_MAPPING
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};
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class Object : public ModelClass
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class object : public model_class
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{
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public:
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Object();
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~Object();
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object();
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~object();
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Object(const Object&) = delete;
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Object& operator=(const Object&) = delete;
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object(const object&) = delete;
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object& operator=(const object&) = delete;
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void SetScaleMatrix(XMMATRIX scaleMatrix);
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void SetRotateMatrix(XMMATRIX rotateMatrix);
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@@ -103,7 +103,7 @@ public:
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void LaunchObject();
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bool LoadTexturesFromPath(std::vector<std::wstring>& texturePaths, TextureContainer& texturesContainer,
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D3DClass* m_Direct3D);
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d_3d_class* m_Direct3D);
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bool SetupInstancing(ID3D11Device* device, const std::vector<XMMATRIX>& instanceTransforms);
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void EnableInstancing(bool enabled);
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void SetInstanceCount(int count);
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