Minor - Refactor name - V10.5.0
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46
enginecustom/src/inc/system/text_class.h
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46
enginecustom/src/inc/system/text_class.h
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#ifndef _TEXTCLASS_H_
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#define _TEXTCLASS_H_
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///////////////////////
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// MY CLASS INCLUDES //
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///////////////////////
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#include "font_class.h"
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////////////////////////////////////////////////////////////////////////////////
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// Class name: text_class
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////////////////////////////////////////////////////////////////////////////////
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class text_class
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{
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private:
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struct VertexType
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{
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XMFLOAT3 position;
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XMFLOAT2 texture;
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};
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public:
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text_class();
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text_class(const text_class&);
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~text_class();
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bool Initialize(ID3D11Device*, ID3D11DeviceContext*, int, int, int, font_class*, char*, int, int, float, float, float);
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void Shutdown();
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void Render(ID3D11DeviceContext*);
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int GetIndexCount();
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bool UpdateText(ID3D11DeviceContext*, font_class*, char*, int, int, float, float, float);
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XMFLOAT4 GetPixelColor();
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private:
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bool InitializeBuffers(ID3D11Device*, ID3D11DeviceContext*, font_class*, char*, int, int, float, float, float);
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void ShutdownBuffers();
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void RenderBuffers(ID3D11DeviceContext*);
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private:
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ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
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int m_screenWidth, m_screenHeight, m_maxLength, m_vertexCount, m_indexCount;
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XMFLOAT4 m_pixelColor;
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};
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#endif
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