Minor - Refactor name - V10.5.0
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52
enginecustom/src/inc/system/texture_class.h
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52
enginecustom/src/inc/system/texture_class.h
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#ifndef _TEXTURECLASS_H_
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#define _TEXTURECLASS_H_
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//////////////
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// INCLUDES //
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//////////////
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#include "Logger.h"
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#include <d3d11.h>
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#include <stdio.h>
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////////////////////////////////////////////////////////////////////////////////
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// Class name: texture_class
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////////////////////////////////////////////////////////////////////////////////
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class texture_class
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{
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private:
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struct TargaHeader
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{
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unsigned char data1[12];
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unsigned short width;
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unsigned short height;
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unsigned char bpp;
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unsigned char data2;
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};
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public:
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texture_class();
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texture_class(const texture_class&);
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~texture_class();
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bool Initialize(ID3D11Device*, ID3D11DeviceContext*, std::string);
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void Shutdown();
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ID3D11ShaderResourceView* GetTexture();
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int GetWidth();
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int GetHeight();
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private:
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bool LoadTarga(std::string);
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private:
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unsigned char* m_targaData;
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ID3D11Texture2D* m_texture;
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ID3D11ShaderResourceView* m_textureView;
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int m_width, m_height;
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};
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#endif
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