diff --git a/enginecustom/applicationclass.cpp b/enginecustom/applicationclass.cpp
index 292b283..7faf1aa 100644
--- a/enginecustom/applicationclass.cpp
+++ b/enginecustom/applicationclass.cpp
@@ -755,7 +755,6 @@ bool ApplicationClass::RenderSceneToTexture(float rotation)
m_RenderTexture->ClearRenderTarget(m_Direct3D->GetDeviceContext(), 0.0f, 0.5f, 1.0f, 1.0f);
// Set the position of the camera for viewing the cube.
- m_Camera->SetPosition(0.0f, 0.0f, -5.0f);
m_Camera->Render();
// Get the matrices.
@@ -794,7 +793,6 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z)
m_Direct3D->BeginScene(0.0f, 0.0f, 0.0f, 1.0f);
// Generate the view matrix based on the camera's position.
- m_Camera->SetPosition(0.0f, 0.0f, -10.0f);
m_Camera->Render();
// Get the world, view, and projection matrices from the camera and d3d objects.
@@ -1213,6 +1211,7 @@ void ApplicationClass::AddKobject(WCHAR* filepath)
char textureFilename[128];
char textureFilename2[128];
char textureFilename3[128];
+
filesystem::path p(filepath);
string filename = p.stem().string();
diff --git a/enginecustom/enginecustom.vcxproj b/enginecustom/enginecustom.vcxproj
index 577b180..1d28d14 100644
--- a/enginecustom/enginecustom.vcxproj
+++ b/enginecustom/enginecustom.vcxproj
@@ -254,6 +254,7 @@
_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)
+ stdcpp17
Windows
diff --git a/enginecustom/enginecustom.vcxproj.filters b/enginecustom/enginecustom.vcxproj.filters
index 0a91240..cec0456 100644
--- a/enginecustom/enginecustom.vcxproj.filters
+++ b/enginecustom/enginecustom.vcxproj.filters
@@ -391,12 +391,4 @@
assets
-
-
- shader
-
-
- shader
-
-
\ No newline at end of file