Improves the scene editor by adding an inspector window to view and modify entity components.
Adds audio component support with basic playback controls integrated into the inspector.
Adds default audio files.
Adds precompiled FMOD audio library binaries for various platforms (x86, x64, arm64) and build configurations (Debug, Release).
Also adds a basic audio component header file.
Adds scene saving and loading functionality, using a component factory for dynamic component creation and serialization.
This allows users to save and load the state of entities, including their components and textures.
A new component factory is introduced to register and create different component types.
Each component implements serialization and deserialization methods, which are used to store and restore the component's state.
A new .ker scene file format is introduced to serialize entity data and to load it back into memory to restore the scene.
Also adds a DemoScene_V12.9.0.ker file to showcase the engine.
Adds serialization and deserialization functionality to the ECS component system.
This allows components to be saved and loaded, enabling scene persistence.
The IdentityComponent is updated to support serialization/deserialization.
The scene saving logic in scene_manager is updated to serialize components instead of hardcoded values.
Adds serialization and deserialization functionality to the ECS component system.
This allows components to be saved and loaded, enabling scene persistence.
The IdentityComponent is updated to support serialization/deserialization.
The scene saving logic in scene_manager is updated to serialize components instead of hardcoded values.