Commit Graph

58 Commits

Author SHA1 Message Date
42c44b9ff1 Major - Adds FMOD audio library - V13.0.0
Adds precompiled FMOD audio library binaries for various platforms (x86, x64, arm64) and build configurations (Debug, Release).
Also adds a basic audio component header file.
2025-09-09 17:58:42 +02:00
defc1cb795 Minor - Implements scene saving and loading - V12.10.0
Adds scene saving and loading functionality, using a component factory for dynamic component creation and serialization.
This allows users to save and load the state of entities, including their components and textures.

A new component factory is introduced to register and create different component types.
Each component implements serialization and deserialization methods, which are used to store and restore the component's state.

A new .ker scene file format is introduced to serialize entity data and to load it back into memory to restore the scene.

Also adds a DemoScene_V12.9.0.ker file to showcase the engine.
2025-09-06 18:59:42 +02:00
55e561fd14 Minor - Implements component serialization - V12.9.0
Adds serialization and deserialization functionality to the ECS component system.

This allows components to be saved and loaded, enabling scene persistence.
The IdentityComponent is updated to support serialization/deserialization.
The scene saving logic in scene_manager is updated to serialize components instead of hardcoded values.
2025-09-06 14:21:39 +02:00
ccd0d045f9 Patch - Doc Update - V12.8.1 2025-07-28 17:37:15 +02:00
9431552316 Minor - Start the Doxygen doc - V12.8.0 2025-07-28 15:26:10 +02:00
2c005592f0 Patch - TODO : Serialized / Deserialized Component DATA - V12.7.1 2025-06-26 21:44:28 +02:00
763ecff93d Minor - ECS use when loading scene - V12.7.0 2025-06-24 18:58:53 +02:00
e527e85b9c Minor - ECS use in save - V12.6.0 2025-06-24 18:41:13 +02:00
9d0d2d1dfd Minor - ECS use in stats - V12.5.0 2025-06-24 17:15:58 +02:00
ddf5ea30a6 Minor - ImGui Use ECS - V12.4.0 2025-06-24 16:44:29 +02:00
8f0e583c62 Minor - ECS implementation pt.2 - V12.3.0 2025-06-24 16:25:03 +02:00
bf1b5d78e5 Minor - ECS use in other method pt.1 - V12.2.0 2025-06-24 16:13:56 +02:00
3adfddf44f Minor - ECS use for import object - V12.1.0 2025-06-24 15:36:45 +02:00
039b034175 Major - ECS - V12.0.0 2025-06-24 14:24:14 +02:00
688fe7ff1c Minor - Optimisation stats - V11.5.0 2025-06-23 22:39:58 +02:00
de16b97f8e Minor - bigcube generation + using shared model - V11.4.0 2025-06-19 22:19:33 +02:00
f5331444cb Minor - Smart pointer and switch from composition to aggregation for object relation with modelclass - V11.3.0 2025-06-19 17:15:27 +02:00
315d259acd Minor - Stats Update - V11.2.0 2025-06-03 18:35:51 +02:00
2a1b474df0 Minor - architecture rework pt.2 - V11.1.0 2025-06-03 17:01:18 +02:00
d364517633 Major - Architecture Rework - 11.0.0 2025-06-03 16:29:44 +02:00
ce51c11b31 Minor - Add Unitest environment - V10.7.0 2025-06-02 14:15:18 +02:00
0e11ead55b Patch - Deth Shader integration for shadow map - V10.6.1 2025-05-28 15:02:43 +02:00
f20adee22f Patch - Sun camera Depth experiment - V10.5.3 2025-05-26 16:03:51 +02:00
eb2cd17ec3 Patch - Sun Camera - V10.5.2 2025-05-26 13:52:00 +02:00
dbd27d1fe7 Revert "Minor - Start Shadow Map - V10.5.0"
This reverts commit d6b7626446.
2025-05-25 16:12:39 +02:00
d6b7626446 Minor - Start Shadow Map - V10.5.0 2025-05-22 17:28:29 +02:00
f9d4523f09 Minor - Refactor name - V10.5.0 2025-05-21 16:40:27 +02:00
e5ee8fdad3 Patch Update - BigCube Is Back - V10.4.2 2025-05-13 21:50:05 +02:00
dbc7003569 Patch Update - Remove The """Instancing""" due to unwanted behavior - V10.4.1 2025-05-12 16:14:38 +02:00
644fc57762 Patch Update - Frustum Culling Thread Independant - V10.2.2 2025-05-08 16:28:27 +02:00
f8bfb62e98 Patch Update - WIP Async Cube Generation - V10.2.1 2025-05-07 17:48:02 +02:00
94fd900ce8 Minor Update - Stats Widget + BigCube Generation WIP - V10.2.0 2025-05-07 17:15:11 +02:00
8bcd3eed48 Patch Update - Fix Memory Leak From terrain genneration and use Instancing to generate big terrain - V10.1.3 2025-05-06 18:09:28 +02:00
5a3a4f73a8 Patch Update - Fix the loading and saving of the texture - V10.1.1 2025-05-06 17:07:45 +02:00
c442a87883 Minor Update - Texture Are Saved - V10.1.0 2025-05-06 15:29:23 +02:00
e68f1d5dd0 Patch Update - LoadTexture Tweak - V10.0.1 2025-05-05 16:12:38 +02:00
8e6b7409d9 Major Update - Complete Rework Texture System - V10.0.0 2025-05-03 16:37:27 +02:00
7dbd735416 Patch Update - Clean Comment - V9.3.10 2025-05-02 15:28:18 +02:00
74151de6f7 Patch Update - Naming - V9.3.6 2025-05-01 20:09:08 +02:00
96b0d0e72d Patch Update - Skybox Shader wip - V9.3.2 2025-05-01 18:41:32 +02:00
f1c13a3c8c Patch Update - Start ShaderSkybox - V9.3.1 2025-05-01 17:16:11 +02:00
e34b44996a Minor Update - Skybox Update - V9.3.0 2025-05-01 16:41:33 +02:00
0e45e0688c Patch update - V9.2.13
Physics update
2025-04-01 13:47:45 +02:00
ede5080c10 Patch Update - V9.2.8
Remove Vulkan related code
2025-03-23 13:45:17 +01:00
1ea77c909f vulkan test 2025-03-22 19:00:37 +01:00
e991d069fe additional lib for vulkan 2025-03-22 14:52:39 +01:00
648fc887d6 add lib 2025-03-21 19:33:00 +01:00
f2a8bb6b5b Patch update - V9.2.1 2025-03-19 13:22:56 +01:00
606aaa76e9 Minor Update - V.9.2.0
[FEAT] :

- Add More Object Property to the save and load
2025-03-19 12:05:15 +01:00
3930c5eff7 Minor Update - V9.1.0
[FEAT] :

+ Import Assets in project copy file in project
2025-03-19 10:55:10 +01:00