Compare commits
65 Commits
Cel-Shadin
...
vulkan
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6
.gitignore
vendored
@@ -12,11 +12,7 @@
|
|||||||
*.obj
|
*.obj
|
||||||
|
|
||||||
# Don't ignore 3d model in OBJ
|
# Don't ignore 3d model in OBJ
|
||||||
!enginecustom/monke.obj
|
!enginecustom/assets/Model/OBJ/*.obj
|
||||||
!enginecustom/isosphere.obj
|
|
||||||
!enginecustom/cone.obj
|
|
||||||
!enginecustom/vaisseau.obj
|
|
||||||
!enginecustom/86.obj
|
|
||||||
|
|
||||||
# Precompiled Headers
|
# Precompiled Headers
|
||||||
*.gch
|
*.gch
|
||||||
|
1
.idea/.idea.KhaoticEngineReborn/.idea/.name
generated
Normal file
@@ -0,0 +1 @@
|
|||||||
|
KhaoticEngineReborn
|
14
.idea/.idea.KhaoticEngineReborn/.idea/discord.xml
generated
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="DiscordProjectSettings">
|
||||||
|
<option name="show" value="PROJECT_FILES" />
|
||||||
|
<option name="description" value="" />
|
||||||
|
<option name="applicationTheme" value="default" />
|
||||||
|
<option name="iconsTheme" value="default" />
|
||||||
|
<option name="button1Title" value="" />
|
||||||
|
<option name="button1Url" value="" />
|
||||||
|
<option name="button2Title" value="" />
|
||||||
|
<option name="button2Url" value="" />
|
||||||
|
<option name="customApplicationId" value="" />
|
||||||
|
</component>
|
||||||
|
</project>
|
8
.idea/.idea.KhaoticEngineReborn/.idea/encodings.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="Encoding">
|
||||||
|
<file url="file://$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" charset="windows-1252" />
|
||||||
|
<file url="file://$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" charset="windows-1252" />
|
||||||
|
<file url="PROJECT" charset="windows-1252" />
|
||||||
|
</component>
|
||||||
|
</project>
|
6
.idea/.idea.KhaoticEngineReborn/.idea/git_toolbox_blame.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="GitToolBoxBlameSettings">
|
||||||
|
<option name="version" value="2" />
|
||||||
|
</component>
|
||||||
|
</project>
|
15
.idea/.idea.KhaoticEngineReborn/.idea/git_toolbox_prj.xml
generated
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="GitToolBoxProjectSettings">
|
||||||
|
<option name="commitMessageIssueKeyValidationOverride">
|
||||||
|
<BoolValueOverride>
|
||||||
|
<option name="enabled" value="true" />
|
||||||
|
</BoolValueOverride>
|
||||||
|
</option>
|
||||||
|
<option name="commitMessageValidationEnabledOverride">
|
||||||
|
<BoolValueOverride>
|
||||||
|
<option name="enabled" value="true" />
|
||||||
|
</BoolValueOverride>
|
||||||
|
</option>
|
||||||
|
</component>
|
||||||
|
</project>
|
8
.idea/.idea.KhaoticEngineReborn/.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="UserContentModel">
|
||||||
|
<attachedFolders />
|
||||||
|
<explicitIncludes />
|
||||||
|
<explicitExcludes />
|
||||||
|
</component>
|
||||||
|
</project>
|
12
.idea/.idea.KhaoticEngineReborn/.idea/material_theme_project_new.xml
generated
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="MaterialThemeProjectNewConfig">
|
||||||
|
<option name="metadata">
|
||||||
|
<MTProjectMetadataState>
|
||||||
|
<option name="migrated" value="true" />
|
||||||
|
<option name="pristineConfig" value="false" />
|
||||||
|
<option name="userId" value="4025287c:194ad69ad19:-7ff7" />
|
||||||
|
</MTProjectMetadataState>
|
||||||
|
</option>
|
||||||
|
</component>
|
||||||
|
</project>
|
6
.idea/.idea.KhaoticEngineReborn/.idea/projectSettingsUpdater.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="RiderProjectSettingsUpdater">
|
||||||
|
<option name="vcsConfiguration" value="2" />
|
||||||
|
</component>
|
||||||
|
</project>
|
6
.idea/.idea.KhaoticEngineReborn/.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
214
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
Normal file
@@ -0,0 +1,214 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="AutoImportSettings">
|
||||||
|
<option name="autoReloadType" value="SELECTIVE" />
|
||||||
|
</component>
|
||||||
|
<component name="ChangeListManager">
|
||||||
|
<list default="true" id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="">
|
||||||
|
<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/enginecustom/imgui.ini" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/imgui.ini" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/Systemclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/Systemclass.cpp" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/inputclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/inputclass.cpp" afterDir="false" />
|
||||||
|
</list>
|
||||||
|
<option name="SHOW_DIALOG" value="false" />
|
||||||
|
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||||
|
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||||
|
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||||
|
</component>
|
||||||
|
<component name="DpaMonitoringSettings">
|
||||||
|
<option name="firstShow" value="false" />
|
||||||
|
</component>
|
||||||
|
<component name="Git.Settings">
|
||||||
|
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
|
||||||
|
</component>
|
||||||
|
<component name="HighlightingSettingsPerFile">
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="cidr-memory-view://0" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/enginecustom/src/src/shader/CelShadingShader.cpp" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
</component>
|
||||||
|
<component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" />
|
||||||
|
<component name="ProblemsViewState">
|
||||||
|
<option name="selectedTabId" value="CurrentFile" />
|
||||||
|
</component>
|
||||||
|
<component name="ProjectColorInfo">{
|
||||||
|
"associatedIndex": 6
|
||||||
|
}</component>
|
||||||
|
<component name="ProjectId" id="2sGIWDeT5ixyzDQ0he4A3RFpG9W" />
|
||||||
|
<component name="ProjectViewState">
|
||||||
|
<option name="hideEmptyMiddlePackages" value="true" />
|
||||||
|
<option name="showLibraryContents" value="true" />
|
||||||
|
</component>
|
||||||
|
<component name="PropertiesComponent">{
|
||||||
|
"keyToString": {
|
||||||
|
"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||||
|
"C++ Project.enginecustom.executor": "Run",
|
||||||
|
"C/C++ Project.enginecustom.executor": "Run",
|
||||||
|
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||||
|
"RunOnceActivity.git.unshallow": "true",
|
||||||
|
"SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||||
|
"git-widget-placeholder": "main",
|
||||||
|
"ignore.virus.scanning.warn.message": "true",
|
||||||
|
"node.js.detected.package.eslint": "true",
|
||||||
|
"node.js.detected.package.tslint": "true",
|
||||||
|
"node.js.selected.package.eslint": "(autodetect)",
|
||||||
|
"node.js.selected.package.tslint": "(autodetect)",
|
||||||
|
"nodejs_package_manager_path": "npm",
|
||||||
|
"settings.editor.selected.configurable": "preferences.pluginManager",
|
||||||
|
"vue.rearranger.settings.migration": "true"
|
||||||
|
},
|
||||||
|
"keyToStringList": {
|
||||||
|
"rider.external.source.directories": [
|
||||||
|
"C:\\Users\\arivas\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache",
|
||||||
|
"C:\\Users\\arivas\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
|
||||||
|
"C:\\Users\\arivas\\AppData\\Local\\Symbols\\src"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}</component>
|
||||||
|
<component name="RunManager" selected="C++ Project.enginecustom">
|
||||||
|
<configuration name="KhaoticDemo" type="CppProject" factoryName="C++ Project">
|
||||||
|
<configuration_1>
|
||||||
|
<option name="CONFIGURATION" value="Debug" />
|
||||||
|
<option name="PLATFORM" value="x64" />
|
||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/KhaoticDemo/KhaoticDemo.vcxproj" />
|
||||||
|
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
|
||||||
|
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||||
|
<option name="TERMINAL_INTERACTION_BEHAVIOR" value="AUTO_DETECT" />
|
||||||
|
</configuration_1>
|
||||||
|
<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/KhaoticDemo/KhaoticDemo.vcxproj" />
|
||||||
|
<option name="AUTO_SELECT_PRIORITY" value="0" />
|
||||||
|
<method v="2">
|
||||||
|
<option name="Build" />
|
||||||
|
</method>
|
||||||
|
</configuration>
|
||||||
|
<configuration name="enginecustom" type="CppProject" factoryName="C++ Project">
|
||||||
|
<configuration_1>
|
||||||
|
<option name="CONFIGURATION" value="Debug" />
|
||||||
|
<option name="PLATFORM" value="x64" />
|
||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
|
||||||
|
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
|
||||||
|
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||||
|
<option name="TERMINAL_INTERACTION_BEHAVIOR" value="AUTO_DETECT" />
|
||||||
|
</configuration_1>
|
||||||
|
<configuration_2>
|
||||||
|
<option name="CONFIGURATION" value="Release" />
|
||||||
|
<option name="PLATFORM" value="x64" />
|
||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
|
||||||
|
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
|
||||||
|
<option name="EXE_PATH" value="$(TargetPath)" />
|
||||||
|
<option name="PROGRAM_PARAMETERS" value="" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(ProjectDir)" />
|
||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||||
|
<option name="TERMINAL_INTERACTION_BEHAVIOR" value="AUTO_DETECT" />
|
||||||
|
</configuration_2>
|
||||||
|
<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
|
||||||
|
<option name="AUTO_SELECT_PRIORITY" value="0" />
|
||||||
|
<method v="2">
|
||||||
|
<option name="Build" />
|
||||||
|
</method>
|
||||||
|
</configuration>
|
||||||
|
</component>
|
||||||
|
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
|
||||||
|
<component name="TaskManager">
|
||||||
|
<task active="true" id="Default" summary="Default task">
|
||||||
|
<changelist id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="" />
|
||||||
|
<created>1738075515913</created>
|
||||||
|
<option name="number" value="Default" />
|
||||||
|
<option name="presentableId" value="Default" />
|
||||||
|
<updated>1738075515913</updated>
|
||||||
|
<workItem from="1738075517746" duration="553000" />
|
||||||
|
<workItem from="1738076088229" duration="80000" />
|
||||||
|
<workItem from="1738076192788" duration="19000" />
|
||||||
|
<workItem from="1738076222547" duration="6131000" />
|
||||||
|
<workItem from="1738171504772" duration="876000" />
|
||||||
|
<workItem from="1738172392786" duration="67000" />
|
||||||
|
<workItem from="1738173151768" duration="2361000" />
|
||||||
|
<workItem from="1738175535254" duration="279000" />
|
||||||
|
<workItem from="1738178991872" duration="2736000" />
|
||||||
|
<workItem from="1738244577624" duration="3000" />
|
||||||
|
<workItem from="1738321399968" duration="689000" />
|
||||||
|
<workItem from="1738358054789" duration="9000" />
|
||||||
|
<workItem from="1738358091089" duration="6675000" />
|
||||||
|
<workItem from="1738364887298" duration="2275000" />
|
||||||
|
<workItem from="1738515031789" duration="14018000" />
|
||||||
|
<workItem from="1741705445392" duration="138000" />
|
||||||
|
<workItem from="1741706018301" duration="5499000" />
|
||||||
|
<workItem from="1742198713923" duration="31000" />
|
||||||
|
<workItem from="1742198792655" duration="4618000" />
|
||||||
|
<workItem from="1742203643675" duration="600000" />
|
||||||
|
<workItem from="1742206836574" duration="258000" />
|
||||||
|
<workItem from="1742207107802" duration="5340000" />
|
||||||
|
<workItem from="1742228751298" duration="38000" />
|
||||||
|
<workItem from="1742228870107" duration="1198000" />
|
||||||
|
<workItem from="1742314944369" duration="79000" />
|
||||||
|
<workItem from="1742318452773" duration="2258000" />
|
||||||
|
<workItem from="1742331065936" duration="3030000" />
|
||||||
|
<workItem from="1742371397157" duration="13355000" />
|
||||||
|
<workItem from="1742425863119" duration="231000" />
|
||||||
|
<workItem from="1742474596806" duration="67000" />
|
||||||
|
<workItem from="1742474683111" duration="689000" />
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
|
||||||
|
<option name="closed" value="true" />
|
||||||
|
<created>1738175474520</created>
|
||||||
|
<option name="number" value="00001" />
|
||||||
|
<option name="presentableId" value="LOCAL-00001" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1738175474520</updated>
|
||||||
|
</task>
|
||||||
|
<task id="LOCAL-00002" summary="Patch update - add menu button">
|
||||||
|
<option name="closed" value="true" />
|
||||||
|
<created>1738181617050</created>
|
||||||
|
<option name="number" value="00002" />
|
||||||
|
<option name="presentableId" value="LOCAL-00002" />
|
||||||
|
<option name="project" value="LOCAL" />
|
||||||
|
<updated>1738181617050</updated>
|
||||||
|
</task>
|
||||||
|
<option name="localTasksCounter" value="3" />
|
||||||
|
<servers />
|
||||||
|
</component>
|
||||||
|
<component name="TypeScriptGeneratedFilesManager">
|
||||||
|
<option name="version" value="3" />
|
||||||
|
</component>
|
||||||
|
<component name="UnityCheckinConfiguration" checkUnsavedScenes="true" />
|
||||||
|
<component name="UnityProjectConfiguration" hasMinimizedUI="false" />
|
||||||
|
<component name="Vcs.Log.Tabs.Properties">
|
||||||
|
<option name="TAB_STATES">
|
||||||
|
<map>
|
||||||
|
<entry key="MAIN">
|
||||||
|
<value>
|
||||||
|
<State />
|
||||||
|
</value>
|
||||||
|
</entry>
|
||||||
|
</map>
|
||||||
|
</option>
|
||||||
|
</component>
|
||||||
|
<component name="VcsManagerConfiguration">
|
||||||
|
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
||||||
|
<MESSAGE value="Minor update - viewport window tweak" />
|
||||||
|
<MESSAGE value="Patch update - add menu button" />
|
||||||
|
<option name="LAST_COMMIT_MESSAGE" value="Patch update - add menu button" />
|
||||||
|
</component>
|
||||||
|
<component name="XDebuggerManager">
|
||||||
|
<watches-manager>
|
||||||
|
<configuration name="CppProject">
|
||||||
|
<watch expression="((class ModelClass &) (*(*(*this).m_Application).m_object[0]))" />
|
||||||
|
</configuration>
|
||||||
|
</watches-manager>
|
||||||
|
</component>
|
||||||
|
<component name="XSLT-Support.FileAssociations.UIState">
|
||||||
|
<expand />
|
||||||
|
<select />
|
||||||
|
</component>
|
||||||
|
</project>
|
17
README.md
@@ -35,11 +35,24 @@ This **DirectX11** based engine uses **ImGui** with an abstraction layer to enab
|
|||||||
|
|
||||||
**SHADER** :
|
**SHADER** :
|
||||||
|
|
||||||
- Cel Shading
|
+ Sunlight shader
|
||||||
|
+ Cel Shading (Work In Progress)
|
||||||
|
|
||||||
**Interface Graphique** :
|
**Interface Graphique** :
|
||||||
|
|
||||||
- Shader Manager
|
+ Console link to the Logger object
|
||||||
|
+ Shader Manager
|
||||||
|
+ Engine Settings
|
||||||
|
|
||||||
|
**Texture File** :
|
||||||
|
|
||||||
|
+ All the format supported by Windows Imaging Component (WIC)
|
||||||
|
|
||||||
|
**Optimization** :
|
||||||
|
|
||||||
|
- Shader rendering
|
||||||
|
- Frustum culling
|
||||||
|
- Object rendering
|
||||||
|
|
||||||
## Demo :
|
## Demo :
|
||||||
|
|
||||||
|
18
enginecustom/.vscode/c_cpp_properties.json
vendored
@@ -1,18 +0,0 @@
|
|||||||
{
|
|
||||||
"configurations": [
|
|
||||||
{
|
|
||||||
"name": "windows-gcc-x64",
|
|
||||||
"includePath": [
|
|
||||||
"${workspaceFolder}/**"
|
|
||||||
],
|
|
||||||
"compilerPath": "gcc",
|
|
||||||
"cStandard": "${default}",
|
|
||||||
"cppStandard": "${default}",
|
|
||||||
"intelliSenseMode": "windows-gcc-x64",
|
|
||||||
"compilerArgs": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"version": 4
|
|
||||||
}
|
|
@@ -1,68 +0,0 @@
|
|||||||
#ifndef _CELSHADINGSHADER_H_
|
|
||||||
#define _CELSHADINGSHADER_H_
|
|
||||||
|
|
||||||
//////////////
|
|
||||||
// INCLUDES //
|
|
||||||
//////////////
|
|
||||||
#include "Logger.h"
|
|
||||||
#include <d3d11.h>
|
|
||||||
#include <d3dcompiler.h>
|
|
||||||
#include <directxmath.h>
|
|
||||||
#include <fstream>
|
|
||||||
using namespace DirectX;
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// Class name: CelShadingShader
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
class CelShadingShader
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
struct MatrixBufferType
|
|
||||||
{
|
|
||||||
XMMATRIX world;
|
|
||||||
XMMATRIX view;
|
|
||||||
XMMATRIX projection;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct LightBufferType
|
|
||||||
{
|
|
||||||
XMFLOAT4 diffuseColor;
|
|
||||||
XMFLOAT3 lightDirection;
|
|
||||||
float padding; // Padding to ensure the structure is a multiple of 16 bytes.
|
|
||||||
XMFLOAT3 lightPosition; // Add light position
|
|
||||||
float padding2; // Padding to ensure the structure is a multiple of 16 bytes.
|
|
||||||
float constantAttenuation;
|
|
||||||
float linearAttenuation;
|
|
||||||
float quadraticAttenuation;
|
|
||||||
float padding3; // Padding to ensure the structure is a multiple of 16 bytes.
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
public:
|
|
||||||
CelShadingShader();
|
|
||||||
CelShadingShader(const CelShadingShader&);
|
|
||||||
~CelShadingShader();
|
|
||||||
|
|
||||||
bool Initialize(ID3D11Device*, HWND);
|
|
||||||
void Shutdown();
|
|
||||||
bool Render(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4, XMFLOAT3);
|
|
||||||
|
|
||||||
private:
|
|
||||||
bool InitializeShader(ID3D11Device*, HWND, WCHAR*, WCHAR*);
|
|
||||||
void ShutdownShader();
|
|
||||||
void OutputShaderErrorMessage(ID3D10Blob*, HWND, WCHAR*);
|
|
||||||
|
|
||||||
bool SetShaderParameters(ID3D11DeviceContext*, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4, XMFLOAT3);
|
|
||||||
void RenderShader(ID3D11DeviceContext*, int);
|
|
||||||
|
|
||||||
private:
|
|
||||||
ID3D11VertexShader* m_vertexShader;
|
|
||||||
ID3D11PixelShader* m_pixelShader;
|
|
||||||
ID3D11InputLayout* m_layout;
|
|
||||||
ID3D11Buffer* m_matrixBuffer;
|
|
||||||
ID3D11SamplerState* m_sampleState;
|
|
||||||
ID3D11Buffer* m_lightBuffer;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
@@ -1,84 +0,0 @@
|
|||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// Filename: light.ps
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
/////////////
|
|
||||||
// DEFINES //
|
|
||||||
/////////////
|
|
||||||
#define NUM_LIGHTS 4
|
|
||||||
|
|
||||||
/////////////
|
|
||||||
// GLOBALS //
|
|
||||||
/////////////
|
|
||||||
Texture2D shaderTexture : register(t0);
|
|
||||||
SamplerState SampleType : register(s0);
|
|
||||||
cbuffer LightBuffer
|
|
||||||
{
|
|
||||||
float4 ambientColor;
|
|
||||||
float3 lightDirection;
|
|
||||||
float padding;
|
|
||||||
float specularPower;
|
|
||||||
float4 specularColor;
|
|
||||||
};
|
|
||||||
|
|
||||||
cbuffer LightColorBuffer
|
|
||||||
{
|
|
||||||
float4 diffuseColor[NUM_LIGHTS];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//////////////
|
|
||||||
// TYPEDEFS //
|
|
||||||
//////////////
|
|
||||||
struct PixelInputType
|
|
||||||
{
|
|
||||||
float4 position : SV_POSITION;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float3 lightPos[NUM_LIGHTS] : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// Pixel Shader
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
float4 LightPixelShader(PixelInputType input) : SV_TARGET
|
|
||||||
{
|
|
||||||
float4 textureColor;
|
|
||||||
float3 lightDir;
|
|
||||||
float4 color;
|
|
||||||
float3 reflection;
|
|
||||||
float4 specular;
|
|
||||||
float lightIntensity[NUM_LIGHTS];
|
|
||||||
float4 colorArray[NUM_LIGHTS];
|
|
||||||
float4 colorSum;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
// Sample the pixel color from the texture using the sampler at this texture coordinate location.
|
|
||||||
textureColor = shaderTexture.Sample(SampleType, input.tex);
|
|
||||||
|
|
||||||
for(i=0; i<NUM_LIGHTS; i++)
|
|
||||||
{
|
|
||||||
// Calculate the different amounts of light on this pixel based on the positions of the lights.
|
|
||||||
lightIntensity[i] = saturate(dot(input.normal, input.lightPos[i]));
|
|
||||||
|
|
||||||
// Determine the diffuse color amount of each of the four lights.
|
|
||||||
colorArray[i] = diffuseColor[i] * lightIntensity[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initialize the sum of colors.
|
|
||||||
colorSum = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
||||||
|
|
||||||
// Add all of the light colors up.
|
|
||||||
for(i=0; i<NUM_LIGHTS; i++)
|
|
||||||
{
|
|
||||||
colorSum.r += colorArray[i].r;
|
|
||||||
colorSum.g += colorArray[i].g;
|
|
||||||
colorSum.b += colorArray[i].b;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Multiply the texture pixel by the combination of all four light colors to get the final result.
|
|
||||||
color = saturate(colorSum) * textureColor;
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
@@ -1,91 +0,0 @@
|
|||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// Filename: lightclass.cpp
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
#include "lightclass.h"
|
|
||||||
|
|
||||||
|
|
||||||
LightClass::LightClass()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
LightClass::LightClass(const LightClass& other)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
LightClass::~LightClass()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void LightClass::SetAmbientColor(float red, float green, float blue, float alpha)
|
|
||||||
{
|
|
||||||
m_ambientColor = XMFLOAT4(red, green, blue, alpha);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void LightClass::SetDiffuseColor(float red, float green, float blue, float alpha)
|
|
||||||
{
|
|
||||||
m_diffuseColor = XMFLOAT4(red, green, blue, alpha);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void LightClass::SetDirection(float x, float y, float z)
|
|
||||||
{
|
|
||||||
m_direction = XMFLOAT3(x, y, z);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
void LightClass::SetSpecularColor(float red, float green, float blue, float alpha)
|
|
||||||
{
|
|
||||||
m_specularColor = XMFLOAT4(red, green, blue, alpha);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void LightClass::SetSpecularPower(float power)
|
|
||||||
{
|
|
||||||
m_specularPower = power;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
void LightClass::SetPosition(float x, float y, float z)
|
|
||||||
{
|
|
||||||
m_position = XMFLOAT4(x, y, z, 1.0f);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
XMFLOAT4 LightClass::GetAmbientColor()
|
|
||||||
{
|
|
||||||
return m_ambientColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
XMFLOAT4 LightClass::GetDiffuseColor()
|
|
||||||
{
|
|
||||||
return m_diffuseColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
XMFLOAT3 LightClass::GetDirection()
|
|
||||||
{
|
|
||||||
return m_direction;
|
|
||||||
}
|
|
||||||
|
|
||||||
XMFLOAT4 LightClass::GetSpecularColor()
|
|
||||||
{
|
|
||||||
return m_specularColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
float LightClass::GetSpecularPower()
|
|
||||||
{
|
|
||||||
return m_specularPower;
|
|
||||||
}
|
|
||||||
|
|
||||||
XMFLOAT4 LightClass::GetPosition()
|
|
||||||
{
|
|
||||||
return m_position;
|
|
||||||
}
|
|
@@ -1,49 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// Filename: lightclass.h
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
#ifndef _LIGHTCLASS_H_
|
|
||||||
#define _LIGHTCLASS_H_
|
|
||||||
|
|
||||||
|
|
||||||
//////////////
|
|
||||||
// INCLUDES //
|
|
||||||
//////////////
|
|
||||||
#include <directxmath.h>
|
|
||||||
using namespace DirectX;
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// Class name: LightClass
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
class LightClass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
LightClass();
|
|
||||||
LightClass(const LightClass&);
|
|
||||||
~LightClass();
|
|
||||||
|
|
||||||
void SetAmbientColor(float, float, float, float);
|
|
||||||
void SetDiffuseColor(float, float, float, float);
|
|
||||||
void SetDirection(float, float, float);
|
|
||||||
void SetSpecularColor(float, float, float, float);
|
|
||||||
void SetSpecularPower(float);
|
|
||||||
void SetPosition(float, float, float);
|
|
||||||
|
|
||||||
XMFLOAT4 GetAmbientColor();
|
|
||||||
XMFLOAT4 GetDiffuseColor();
|
|
||||||
XMFLOAT3 GetDirection();
|
|
||||||
XMFLOAT4 GetSpecularColor();
|
|
||||||
float GetSpecularPower();
|
|
||||||
XMFLOAT4 GetPosition();
|
|
||||||
|
|
||||||
private:
|
|
||||||
XMFLOAT4 m_ambientColor;
|
|
||||||
XMFLOAT4 m_diffuseColor;
|
|
||||||
XMFLOAT3 m_direction;
|
|
||||||
XMFLOAT4 m_specularColor;
|
|
||||||
float m_specularPower;
|
|
||||||
XMFLOAT4 m_position;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
@@ -1,92 +0,0 @@
|
|||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// Filename: lightshaderclass.h
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
#ifndef _LIGHTSHADERCLASS_H_
|
|
||||||
#define _LIGHTSHADERCLASS_H_
|
|
||||||
|
|
||||||
|
|
||||||
/////////////
|
|
||||||
// GLOBALS //
|
|
||||||
/////////////
|
|
||||||
const int NUM_LIGHTS = 4;
|
|
||||||
//////////////
|
|
||||||
// INCLUDES //
|
|
||||||
//////////////
|
|
||||||
#include "Logger.h"
|
|
||||||
#include <d3d11.h>
|
|
||||||
#include <d3dcompiler.h>
|
|
||||||
#include <directxmath.h>
|
|
||||||
#include <fstream>
|
|
||||||
using namespace DirectX;
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// Class name: LightShaderClass
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
class LightShaderClass
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
struct MatrixBufferType
|
|
||||||
{
|
|
||||||
XMMATRIX world;
|
|
||||||
XMMATRIX view;
|
|
||||||
XMMATRIX projection;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct CameraBufferType
|
|
||||||
{
|
|
||||||
XMFLOAT3 cameraPosition;
|
|
||||||
float padding;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct LightBufferType
|
|
||||||
{
|
|
||||||
XMFLOAT4 ambientColor;
|
|
||||||
XMFLOAT4 diffuseColor;
|
|
||||||
XMFLOAT3 lightDirection;
|
|
||||||
float padding; // Added extra padding so structure is a multiple of 16 for CreateBuffer function requirements.
|
|
||||||
float specularPower;
|
|
||||||
XMFLOAT4 specularColor;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct LightColorBufferType
|
|
||||||
{
|
|
||||||
XMFLOAT4 diffuseColor[NUM_LIGHTS];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct LightPositionBufferType
|
|
||||||
{
|
|
||||||
XMFLOAT4 lightPosition[NUM_LIGHTS];
|
|
||||||
};
|
|
||||||
|
|
||||||
public:
|
|
||||||
LightShaderClass();
|
|
||||||
LightShaderClass(const LightShaderClass&);
|
|
||||||
~LightShaderClass();
|
|
||||||
|
|
||||||
bool Initialize(ID3D11Device*, HWND);
|
|
||||||
void Shutdown();
|
|
||||||
bool Render(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[]);
|
|
||||||
|
|
||||||
private:
|
|
||||||
bool InitializeShader(ID3D11Device*, HWND, WCHAR*, WCHAR*);
|
|
||||||
void ShutdownShader();
|
|
||||||
void OutputShaderErrorMessage(ID3D10Blob*, HWND, WCHAR*);
|
|
||||||
|
|
||||||
bool SetShaderParameters(ID3D11DeviceContext*, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[]);
|
|
||||||
void RenderShader(ID3D11DeviceContext*, int);
|
|
||||||
|
|
||||||
private:
|
|
||||||
ID3D11VertexShader* m_vertexShader;
|
|
||||||
ID3D11PixelShader* m_pixelShader;
|
|
||||||
ID3D11InputLayout* m_layout;
|
|
||||||
ID3D11SamplerState* m_sampleState;
|
|
||||||
ID3D11Buffer* m_matrixBuffer;
|
|
||||||
ID3D11Buffer* m_cameraBuffer;
|
|
||||||
ID3D11Buffer* m_lightBuffer;
|
|
||||||
ID3D11Buffer* m_lightColorBuffer;
|
|
||||||
ID3D11Buffer* m_lightPositionBuffer;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
8
enginecustom/TODO.txt
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
- Scene Manager :
|
||||||
|
|
||||||
|
TODO : Save and Load Scene
|
||||||
|
|
||||||
|
- ImguiManager :
|
||||||
|
|
||||||
|
TODO : Add Save and Load Scene Button in the bar menu
|
||||||
|
TODO : Add a preview of the game in a new window
|
Before Width: | Height: | Size: 1.0 MiB |
16
enginecustom/assets/Model/OBJ/plane.obj
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
# Simple 2D plane in OBJ format
|
||||||
|
|
||||||
|
v -0.5 0.0 -0.5
|
||||||
|
v 0.5 0.0 -0.5
|
||||||
|
v -0.5 0.0 0.5
|
||||||
|
v 0.5 0.0 0.5
|
||||||
|
|
||||||
|
vt 0.0 0.0
|
||||||
|
vt 1.0 0.0
|
||||||
|
vt 0.0 1.0
|
||||||
|
vt 1.0 1.0
|
||||||
|
|
||||||
|
vn 0.0 1.0 0.0
|
||||||
|
|
||||||
|
f 1/1/1 4/4/1 2/2/1
|
||||||
|
f 1/1/1 3/3/1 4/4/1
|
24
enginecustom/assets/Model/imgui.ini
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
[Window][Debug##Default]
|
||||||
|
Pos=60,60
|
||||||
|
Size=400,400
|
||||||
|
|
||||||
|
[Window][Khaotic Engine]
|
||||||
|
Pos=1120,51
|
||||||
|
Size=392,273
|
||||||
|
|
||||||
|
[Window][Objects]
|
||||||
|
Pos=930,39
|
||||||
|
Size=457,294
|
||||||
|
|
||||||
|
[Window][Terrain]
|
||||||
|
Pos=60,60
|
||||||
|
Size=342,82
|
||||||
|
|
||||||
|
[Window][Light]
|
||||||
|
Pos=1551,17
|
||||||
|
Size=358,535
|
||||||
|
|
||||||
|
[Window][Shader Manager]
|
||||||
|
Pos=30,255
|
||||||
|
Size=172,284
|
||||||
|
|
91
enginecustom/assets/Skybox/imgui.ini
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
[Window][Debug##Default]
|
||||||
|
Pos=60,60
|
||||||
|
Size=400,400
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Khaotic Engine]
|
||||||
|
Pos=1180,27
|
||||||
|
Size=396,826
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000005,0
|
||||||
|
|
||||||
|
[Window][Objects]
|
||||||
|
Pos=8,442
|
||||||
|
Size=290,411
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000A,0
|
||||||
|
|
||||||
|
[Window][Terrain]
|
||||||
|
Pos=8,27
|
||||||
|
Size=290,413
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000009,0
|
||||||
|
|
||||||
|
[Window][Light]
|
||||||
|
Pos=8,27
|
||||||
|
Size=330,487
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000004,1
|
||||||
|
|
||||||
|
[Window][Shader Manager]
|
||||||
|
Pos=8,27
|
||||||
|
Size=330,487
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000004,2
|
||||||
|
|
||||||
|
[Window][Engine Settings]
|
||||||
|
Pos=1180,27
|
||||||
|
Size=396,826
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000005,1
|
||||||
|
|
||||||
|
[Window][DockSpace Demo]
|
||||||
|
Size=1584,861
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Render Window]
|
||||||
|
Pos=300,27
|
||||||
|
Size=878,826
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000002,0
|
||||||
|
|
||||||
|
[Window][DockSpace]
|
||||||
|
Pos=0,0
|
||||||
|
Size=1584,861
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Add Object]
|
||||||
|
Pos=1188,0
|
||||||
|
Size=396,430
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Log]
|
||||||
|
Pos=8,518
|
||||||
|
Size=1568,335
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000C,0
|
||||||
|
|
||||||
|
[Window][Log Window]
|
||||||
|
Pos=8,627
|
||||||
|
Size=1568,226
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000E,0
|
||||||
|
|
||||||
|
[Docking][Data]
|
||||||
|
DockSpace ID=0xC0DFADC4 Pos=8,27 Size=1568,826 Split=X
|
||||||
|
DockNode ID=0x00000001 Parent=0xC0DFADC4 SizeRef=330,1094 Split=Y Selected=0x393905AB
|
||||||
|
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=330,487 Selected=0x393905AB
|
||||||
|
DockNode ID=0x00000006 Parent=0x00000001 SizeRef=330,485 Selected=0x031DC75C
|
||||||
|
DockNode ID=0x00000003 Parent=0xC0DFADC4 SizeRef=1700,1094 CentralNode=1
|
||||||
|
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=8,27 Size=1568,826 Split=Y
|
||||||
|
DockNode ID=0x0000000D Parent=0xCCBD8CF7 SizeRef=1568,598 Split=Y
|
||||||
|
DockNode ID=0x0000000B Parent=0x0000000D SizeRef=1568,637 Split=X
|
||||||
|
DockNode ID=0x00000007 Parent=0x0000000B SizeRef=290,826 Split=Y Selected=0x393905AB
|
||||||
|
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=395,413 Selected=0x393905AB
|
||||||
|
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=395,411 Selected=0x031DC75C
|
||||||
|
DockNode ID=0x00000008 Parent=0x0000000B SizeRef=1276,826 Split=X
|
||||||
|
DockNode ID=0x00000002 Parent=0x00000008 SizeRef=878,826 CentralNode=1 Selected=0x9204953B
|
||||||
|
DockNode ID=0x00000005 Parent=0x00000008 SizeRef=396,826 Selected=0x9F035453
|
||||||
|
DockNode ID=0x0000000C Parent=0x0000000D SizeRef=1568,335 Selected=0x139FDA3F
|
||||||
|
DockNode ID=0x0000000E Parent=0xCCBD8CF7 SizeRef=1568,226 Selected=0xAB74BEE9
|
||||||
|
|
BIN
enginecustom/assets/Skybox/skybox_back.png
Normal file
After Width: | Height: | Size: 331 KiB |
BIN
enginecustom/assets/Skybox/skybox_bottom.png
Normal file
After Width: | Height: | Size: 273 KiB |
BIN
enginecustom/assets/Skybox/skybox_front.png
Normal file
After Width: | Height: | Size: 493 KiB |
BIN
enginecustom/assets/Skybox/skybox_left.png
Normal file
After Width: | Height: | Size: 510 KiB |
BIN
enginecustom/assets/Skybox/skybox_right.png
Normal file
After Width: | Height: | Size: 498 KiB |
BIN
enginecustom/assets/Skybox/skybox_top.png
Normal file
After Width: | Height: | Size: 422 KiB |
BIN
enginecustom/assets/Texture/Bricks2K.png
Normal file
After Width: | Height: | Size: 7.5 MiB |
BIN
enginecustom/assets/Texture/BricksGLOSS2K.png
Normal file
After Width: | Height: | Size: 2.1 MiB |
BIN
enginecustom/assets/Texture/BricksNRM2K.png
Normal file
After Width: | Height: | Size: 8.4 MiB |
BIN
enginecustom/assets/Texture/EmptyTexture.png
Normal file
After Width: | Height: | Size: 81 KiB |
BIN
enginecustom/assets/Texture/alpha01.png
Normal file
After Width: | Height: | Size: 128 KiB |
BIN
enginecustom/assets/Texture/dirt01.png
Normal file
After Width: | Height: | Size: 588 KiB |
BIN
enginecustom/assets/Texture/font01.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
enginecustom/assets/Texture/ground01.png
Normal file
After Width: | Height: | Size: 2.6 MiB |
89
enginecustom/assets/Texture/imgui.ini
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
[Window][Debug##Default]
|
||||||
|
Pos=60,60
|
||||||
|
Size=400,400
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Khaotic Engine]
|
||||||
|
Pos=1233,27
|
||||||
|
Size=343,826
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000005,0
|
||||||
|
|
||||||
|
[Window][Objects]
|
||||||
|
Pos=8,27
|
||||||
|
Size=522,826
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000009,0
|
||||||
|
|
||||||
|
[Window][Terrain]
|
||||||
|
Pos=8,27
|
||||||
|
Size=250,974
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000007,0
|
||||||
|
|
||||||
|
[Window][Light]
|
||||||
|
Pos=8,27
|
||||||
|
Size=290,866
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000007,1
|
||||||
|
|
||||||
|
[Window][Shader Manager]
|
||||||
|
Pos=8,27
|
||||||
|
Size=330,487
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000001,2
|
||||||
|
|
||||||
|
[Window][Engine Settings]
|
||||||
|
Pos=8,27
|
||||||
|
Size=289,974
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000009,0
|
||||||
|
|
||||||
|
[Window][DockSpace Demo]
|
||||||
|
Size=1584,861
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Render Window]
|
||||||
|
Pos=8,27
|
||||||
|
Size=1559,974
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000009,0
|
||||||
|
|
||||||
|
[Window][DockSpace]
|
||||||
|
Pos=0,0
|
||||||
|
Size=1584,861
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Add Object]
|
||||||
|
Pos=1188,0
|
||||||
|
Size=396,430
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Log]
|
||||||
|
Pos=8,518
|
||||||
|
Size=1568,335
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000C,0
|
||||||
|
|
||||||
|
[Window][Log Window]
|
||||||
|
Pos=8,627
|
||||||
|
Size=1568,226
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000006,0
|
||||||
|
|
||||||
|
[Docking][Data]
|
||||||
|
DockSpace ID=0xC0DFADC4 Pos=8,27 Size=1568,826 Split=X
|
||||||
|
DockNode ID=0x00000001 Parent=0xC0DFADC4 SizeRef=330,1094 Selected=0x393905AB
|
||||||
|
DockNode ID=0x00000003 Parent=0xC0DFADC4 SizeRef=1700,1094 CentralNode=1
|
||||||
|
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=8,27 Size=1568,826 Split=X
|
||||||
|
DockNode ID=0x00000009 Parent=0xCCBD8CF7 SizeRef=522,974 Selected=0x031DC75C
|
||||||
|
DockNode ID=0x0000000D Parent=0xCCBD8CF7 SizeRef=1044,974 Split=X
|
||||||
|
DockNode ID=0x00000002 Parent=0x0000000D SizeRef=699,826 Split=Y
|
||||||
|
DockNode ID=0x00000004 Parent=0x00000002 SizeRef=2032,866 Split=Y
|
||||||
|
DockNode ID=0x0000000B Parent=0x00000004 SizeRef=1568,637 Split=X
|
||||||
|
DockNode ID=0x00000007 Parent=0x0000000B SizeRef=250,826 Selected=0x393905AB
|
||||||
|
DockNode ID=0x00000008 Parent=0x0000000B SizeRef=971,826 CentralNode=1 Selected=0x031DC75C
|
||||||
|
DockNode ID=0x0000000C Parent=0x00000004 SizeRef=1568,335 Selected=0x139FDA3F
|
||||||
|
DockNode ID=0x00000006 Parent=0x00000002 SizeRef=2032,226 Selected=0xAB74BEE9
|
||||||
|
DockNode ID=0x00000005 Parent=0x0000000D SizeRef=343,826 Selected=0x9F035453
|
||||||
|
|
BIN
enginecustom/assets/Texture/light01.png
Normal file
After Width: | Height: | Size: 164 KiB |
BIN
enginecustom/assets/Texture/marble01.png
Normal file
After Width: | Height: | Size: 1.7 MiB |
BIN
enginecustom/assets/Texture/moss01.png
Normal file
After Width: | Height: | Size: 2.9 MiB |
BIN
enginecustom/assets/Texture/normal01.png
Normal file
After Width: | Height: | Size: 599 KiB |
BIN
enginecustom/assets/Texture/spec02.png
Normal file
After Width: | Height: | Size: 148 KiB |
BIN
enginecustom/assets/Texture/sprite01.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/assets/Texture/sprite02.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/assets/Texture/sprite03.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/assets/Texture/sprite04.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/assets/Texture/stone01.png
Normal file
After Width: | Height: | Size: 917 KiB |
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
BIN
enginecustom/assets/Texture/wall.png
Normal file
After Width: | Height: | Size: 934 KiB |
BIN
enginecustom/assets/Texture/wall01.png
Normal file
After Width: | Height: | Size: 1.8 MiB |
BIN
enginecustom/assets/Texture/water01.png
Normal file
After Width: | Height: | Size: 161 KiB |
1
enginecustom/assets/empty.ker
Normal file
@@ -0,0 +1 @@
|
|||||||
|
0 isosphere 0 10 0 1 1 1 F:\Github_Repo\khaotic-engine-Reborn\enginecustom\assets\Model\OBJ\isosphere.obj
|
35
enginecustom/assets/imgui.ini
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
[Window][DockSpace]
|
||||||
|
Pos=0,0
|
||||||
|
Size=1584,861
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Debug##Default]
|
||||||
|
Pos=60,60
|
||||||
|
Size=400,400
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Khaotic Engine]
|
||||||
|
Pos=1223,27
|
||||||
|
Size=353,826
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000002,0
|
||||||
|
|
||||||
|
[Window][Objects]
|
||||||
|
Pos=8,27
|
||||||
|
Size=345,826
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000003,0
|
||||||
|
|
||||||
|
[Window][Engine Settings]
|
||||||
|
Pos=1223,27
|
||||||
|
Size=353,826
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000002,1
|
||||||
|
|
||||||
|
[Docking][Data]
|
||||||
|
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=8,27 Size=1568,826 Split=X
|
||||||
|
DockNode ID=0x00000003 Parent=0xCCBD8CF7 SizeRef=345,826 Selected=0x031DC75C
|
||||||
|
DockNode ID=0x00000004 Parent=0xCCBD8CF7 SizeRef=1221,826 Split=X
|
||||||
|
DockNode ID=0x00000001 Parent=0x00000004 SizeRef=866,826 CentralNode=1
|
||||||
|
DockNode ID=0x00000002 Parent=0x00000004 SizeRef=353,826 Selected=0x0B098C4B
|
||||||
|
|
0
enginecustom/assets/scene.ker
Normal file
@@ -1,89 +0,0 @@
|
|||||||
cbuffer LightBuffer
|
|
||||||
{
|
|
||||||
float4 diffuseColor;
|
|
||||||
float3 lightDirection;
|
|
||||||
float padding; // Padding to ensure the structure is a multiple of 16 bytes.
|
|
||||||
float3 lightPosition; // Add light position
|
|
||||||
float padding2; // Padding to ensure the structure is a multiple of 16 bytes.
|
|
||||||
float constantAttenuation;
|
|
||||||
float linearAttenuation;
|
|
||||||
float quadraticAttenuation;
|
|
||||||
float padding3; // Padding to ensure the structure is a multiple of 16 bytes.
|
|
||||||
};
|
|
||||||
|
|
||||||
Texture2D shaderTexture;
|
|
||||||
SamplerState SampleType;
|
|
||||||
|
|
||||||
struct PixelInputType
|
|
||||||
{
|
|
||||||
float4 position : SV_POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float3 worldPos : TEXCOORD1; // Add world position
|
|
||||||
};
|
|
||||||
|
|
||||||
float4 CelShadingPixelShader(PixelInputType input) : SV_TARGET
|
|
||||||
{
|
|
||||||
float4 textureColor;
|
|
||||||
float lightIntensity;
|
|
||||||
float4 finalColor;
|
|
||||||
|
|
||||||
// Sample the pixel color from the texture.
|
|
||||||
textureColor = shaderTexture.Sample(SampleType, input.tex);
|
|
||||||
|
|
||||||
float3 normal = normalize(input.normal);
|
|
||||||
|
|
||||||
// Calculate the light vector from the light position to the world position
|
|
||||||
float3 lightVector = normalize(lightPosition - input.worldPos);
|
|
||||||
|
|
||||||
// Calculate the light intensity based on the light direction.
|
|
||||||
float directionalLightIntensity = saturate(dot(normal, normalize(lightDirection)));
|
|
||||||
|
|
||||||
// Calculate the light intensity based on the light position.
|
|
||||||
float positionalLightIntensity = saturate(dot(normal, lightVector));
|
|
||||||
|
|
||||||
// Combine the directional and positional light intensities.
|
|
||||||
lightIntensity = max(directionalLightIntensity, positionalLightIntensity);
|
|
||||||
|
|
||||||
// Calculate the distance from the light to the fragment.
|
|
||||||
float distance = length(lightPosition - input.worldPos);
|
|
||||||
|
|
||||||
// Apply an attenuation factor based on the distance.
|
|
||||||
float attenuation = 1.0f / (constantAttenuation + linearAttenuation * distance + quadraticAttenuation * distance * distance);
|
|
||||||
|
|
||||||
// Combine the light intensity with the attenuation factor.
|
|
||||||
lightIntensity *= attenuation;
|
|
||||||
|
|
||||||
// Apply a step function to create the cel shading effect.
|
|
||||||
if (lightIntensity > 0.75f)
|
|
||||||
{
|
|
||||||
lightIntensity = 1.0f; // Brightest level
|
|
||||||
}
|
|
||||||
else if (lightIntensity > 0.5f)
|
|
||||||
{
|
|
||||||
lightIntensity = 0.7f; // Mid-bright level
|
|
||||||
}
|
|
||||||
else if (lightIntensity > 0.25f)
|
|
||||||
{
|
|
||||||
lightIntensity = 0.4f; // Mid-dark level
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
lightIntensity = 0.1f; // Darkest level
|
|
||||||
}
|
|
||||||
|
|
||||||
// Simple shadow calculation: if the fragment is behind the light source, it is in shadow.
|
|
||||||
float3 toLight = normalize(lightPosition - input.worldPos);
|
|
||||||
float shadow = saturate(dot(normal, toLight));
|
|
||||||
if (shadow < 0.1f)
|
|
||||||
{
|
|
||||||
lightIntensity *= 0.5f; // Darken the fragment if it is in shadow
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculate the final color by combining the texture color with the light intensity and diffuse color.
|
|
||||||
finalColor = textureColor * diffuseColor * lightIntensity;
|
|
||||||
|
|
||||||
//return finalColor;
|
|
||||||
|
|
||||||
return float4(normal * 0.5f + 0.5f, 1.0f);
|
|
||||||
}
|
|
@@ -1,45 +0,0 @@
|
|||||||
cbuffer MatrixBuffer
|
|
||||||
{
|
|
||||||
matrix worldMatrix;
|
|
||||||
matrix viewMatrix;
|
|
||||||
matrix projectionMatrix;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct VertexInputType
|
|
||||||
{
|
|
||||||
float4 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PixelInputType
|
|
||||||
{
|
|
||||||
float4 position : SV_POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float2 tex : TEXCOORD0;
|
|
||||||
float3 worldPos : TEXCOORD1; // Add world position
|
|
||||||
};
|
|
||||||
|
|
||||||
PixelInputType CelShadingVertexShader(VertexInputType input)
|
|
||||||
{
|
|
||||||
PixelInputType output;
|
|
||||||
|
|
||||||
// Change the position vector to be 4 units for proper matrix calculations.
|
|
||||||
input.position.w = 1.0f;
|
|
||||||
|
|
||||||
// Calculate the position of the vertex against the world, view, and projection matrices.
|
|
||||||
float4 worldPosition = mul(input.position, worldMatrix);
|
|
||||||
output.position = mul(worldPosition, viewMatrix);
|
|
||||||
output.position = mul(output.position, projectionMatrix);
|
|
||||||
|
|
||||||
// Pass the normal to the pixel shader
|
|
||||||
output.normal = normalize(mul((float3x3) worldMatrix, input.normal));
|
|
||||||
|
|
||||||
// Pass the world position to the pixel shader
|
|
||||||
output.worldPos = worldPosition.xyz;
|
|
||||||
|
|
||||||
// Store the texture coordinates for the pixel shader.
|
|
||||||
output.tex = input.tex;
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
Before Width: | Height: | Size: 1.0 MiB |
@@ -19,62 +19,60 @@
|
|||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="alphamapshaderclass.cpp" />
|
|
||||||
<ClCompile Include="applicationclass.cpp" />
|
|
||||||
<ClCompile Include="bitmapclass.cpp" />
|
|
||||||
<ClCompile Include="Cameraclass.cpp" />
|
|
||||||
<ClCompile Include="CelShadingShader.cpp" />
|
|
||||||
<ClCompile Include="Colorshaderclass.cpp" />
|
|
||||||
<ClCompile Include="d3dclass.cpp" />
|
|
||||||
<ClCompile Include="imguiManager.cpp" />
|
|
||||||
<ClCompile Include="include\backends\imgui_impl_dx11.cpp" />
|
<ClCompile Include="include\backends\imgui_impl_dx11.cpp" />
|
||||||
<ClCompile Include="include\backends\imgui_impl_win32.cpp" />
|
<ClCompile Include="include\backends\imgui_impl_win32.cpp" />
|
||||||
<ClCompile Include="include\imgui.cpp" />
|
<ClCompile Include="include\imgui.cpp" />
|
||||||
<ClCompile Include="include\imgui_demo.cpp" />
|
|
||||||
<ClCompile Include="include\imgui_draw.cpp" />
|
<ClCompile Include="include\imgui_draw.cpp" />
|
||||||
<ClCompile Include="include\imgui_tables.cpp" />
|
<ClCompile Include="include\imgui_tables.cpp" />
|
||||||
<ClCompile Include="include\imgui_widgets.cpp" />
|
<ClCompile Include="include\imgui_widgets.cpp" />
|
||||||
<ClCompile Include="displayplaneclass.cpp" />
|
<ClCompile Include="include\Src\DDSTextureLoader.cpp" />
|
||||||
<ClCompile Include="fontclass.cpp" />
|
<ClCompile Include="include\Src\DirectXHelpers.cpp" />
|
||||||
<ClCompile Include="fontshaderclass.cpp" />
|
<ClCompile Include="include\Src\pch.cpp" />
|
||||||
<ClCompile Include="fpsclass.cpp" />
|
<ClCompile Include="include\Src\SimpleMath.cpp" />
|
||||||
<ClCompile Include="frustumclass.cpp" />
|
<ClCompile Include="include\Src\WICTextureLoader.cpp" />
|
||||||
<ClCompile Include="inputclass.cpp" />
|
<ClCompile Include="src\src\shader\alphamapshaderclass.cpp" />
|
||||||
<ClCompile Include="Lightclass.cpp" />
|
<ClCompile Include="src\src\shader\CelShadingShader.cpp" />
|
||||||
<ClCompile Include="lightmapshaderclass.cpp" />
|
<ClCompile Include="src\src\shader\Colorshaderclass.cpp" />
|
||||||
<ClCompile Include="Lightshaderclass.cpp" />
|
<ClCompile Include="src\src\shader\fontshaderclass.cpp" />
|
||||||
<ClCompile Include="Main.cpp" />
|
<ClCompile Include="src\src\shader\lightmapshaderclass.cpp" />
|
||||||
<ClCompile Include="modelclass.cpp" />
|
<ClCompile Include="src\src\shader\lightshaderclass.cpp" />
|
||||||
<ClCompile Include="object.cpp" />
|
<ClCompile Include="src\src\shader\Multitextureshaderclass.cpp" />
|
||||||
<ClCompile Include="modellistclass.cpp" />
|
<ClCompile Include="src\src\shader\normalmapshaderclass.cpp" />
|
||||||
<ClCompile Include="Multitextureshaderclass.cpp" />
|
<ClCompile Include="src\src\shader\reflectionshaderclass.cpp" />
|
||||||
<ClCompile Include="normalmapshaderclass.cpp" />
|
<ClCompile Include="src\src\shader\refractionshaderclass.cpp" />
|
||||||
<ClCompile Include="refractionshaderclass.cpp" />
|
<ClCompile Include="src\src\shader\shadermanagerclass.cpp" />
|
||||||
<ClCompile Include="shadermanagerclass.cpp" />
|
<ClCompile Include="src\src\shader\specmapshaderclass.cpp" />
|
||||||
<ClCompile Include="physics.cpp" />
|
<ClCompile Include="src\src\shader\sunlightshaderclass.cpp" />
|
||||||
<ClCompile Include="positionclass.cpp" />
|
<ClCompile Include="src\src\shader\textureshaderclass.cpp" />
|
||||||
<ClCompile Include="reflectionshaderclass.cpp" />
|
<ClCompile Include="src\src\shader\translateshaderclass.cpp" />
|
||||||
<ClCompile Include="rendertextureclass.cpp" />
|
<ClCompile Include="src\src\shader\transparentshaderclass.cpp" />
|
||||||
<ClCompile Include="specmapshaderclass.cpp" />
|
<ClCompile Include="src\src\shader\watershaderclass.cpp" />
|
||||||
<ClCompile Include="Spriteclass.cpp" />
|
<ClCompile Include="src\src\system\applicationclass.cpp" />
|
||||||
<ClCompile Include="Systemclass.cpp" />
|
<ClCompile Include="src\src\system\bitmapclass.cpp" />
|
||||||
<ClCompile Include="textclass.cpp" />
|
<ClCompile Include="src\src\system\Cameraclass.cpp" />
|
||||||
<ClCompile Include="textureclass.cpp" />
|
<ClCompile Include="src\src\system\d3dclass.cpp" />
|
||||||
<ClCompile Include="textureshaderclass.cpp" />
|
<ClCompile Include="src\src\system\displayplaneclass.cpp" />
|
||||||
<ClCompile Include="Timerclass.cpp" />
|
<ClCompile Include="src\src\system\fontclass.cpp" />
|
||||||
<ClCompile Include="translateshaderclass.cpp" />
|
<ClCompile Include="src\src\system\fpsclass.cpp" />
|
||||||
<ClCompile Include="transparentshaderclass.cpp" />
|
<ClCompile Include="src\src\system\frustum.cpp" />
|
||||||
<ClCompile Include="watershaderclass.cpp" />
|
<ClCompile Include="src\src\system\frustumclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\imguiManager.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\inputclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\lightclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\Main.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\modelclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\Modellistclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\object.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\physics.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\Positionclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\rendertextureclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\Spriteclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\Systemclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\textclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\textureclass.cpp" />
|
||||||
|
<ClCompile Include="src\src\system\Timerclass.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="alphamapshaderclass.h" />
|
|
||||||
<ClInclude Include="applicationclass.h" />
|
|
||||||
<ClInclude Include="bitmapclass.h" />
|
|
||||||
<ClInclude Include="Cameraclass.h" />
|
|
||||||
<ClInclude Include="CelShadingShader.h" />
|
|
||||||
<ClInclude Include="Colorshaderclass.h" />
|
|
||||||
<ClInclude Include="d3dclass.h" />
|
|
||||||
<ClInclude Include="imguiManager.h" />
|
|
||||||
<ClInclude Include="include\backends\imgui_impl_dx11.h" />
|
<ClInclude Include="include\backends\imgui_impl_dx11.h" />
|
||||||
<ClInclude Include="include\backends\imgui_impl_win32.h" />
|
<ClInclude Include="include\backends\imgui_impl_win32.h" />
|
||||||
<ClInclude Include="include\imconfig.h" />
|
<ClInclude Include="include\imconfig.h" />
|
||||||
@@ -83,203 +81,428 @@
|
|||||||
<ClInclude Include="include\imstb_rectpack.h" />
|
<ClInclude Include="include\imstb_rectpack.h" />
|
||||||
<ClInclude Include="include\imstb_textedit.h" />
|
<ClInclude Include="include\imstb_textedit.h" />
|
||||||
<ClInclude Include="include\imstb_truetype.h" />
|
<ClInclude Include="include\imstb_truetype.h" />
|
||||||
<ClInclude Include="displayplaneclass.h" />
|
<ClInclude Include="include\Src\CMO.h" />
|
||||||
<ClInclude Include="fontclass.h" />
|
<ClInclude Include="include\Src\DDS.h" />
|
||||||
<ClInclude Include="fontshaderclass.h" />
|
<ClInclude Include="include\Src\LoaderHelpers.h" />
|
||||||
<ClInclude Include="fpsclass.h" />
|
<ClInclude Include="include\Src\pch.h" />
|
||||||
<ClInclude Include="frustumclass.h" />
|
<ClInclude Include="include\Src\PlatformHelpers.h" />
|
||||||
<ClInclude Include="inputclass.h" />
|
<ClInclude Include="src\inc\shader\alphamapshaderclass.h" />
|
||||||
<ClInclude Include="lightclass.h" />
|
<ClInclude Include="src\inc\shader\CelShadingShader.h" />
|
||||||
<ClInclude Include="lightmapshaderclass.h" />
|
<ClInclude Include="src\inc\shader\Colorshaderclass.h" />
|
||||||
<ClInclude Include="lightshaderclass.h" />
|
<ClInclude Include="src\inc\shader\fontshaderclass.h" />
|
||||||
<ClInclude Include="Logger.h" />
|
<ClInclude Include="src\inc\shader\lightmapshaderclass.h" />
|
||||||
<ClInclude Include="modelclass.h" />
|
<ClInclude Include="src\inc\shader\lightshaderclass.h" />
|
||||||
<ClInclude Include="object.h" />
|
<ClInclude Include="src\inc\shader\lightshaderwaterclass.h" />
|
||||||
<ClInclude Include="modellistclass.h" />
|
<ClInclude Include="src\inc\shader\Multitextureshaderclass.h" />
|
||||||
<ClInclude Include="Multitextureshaderclass.h" />
|
<ClInclude Include="src\inc\shader\normalmapshaderclass.h" />
|
||||||
<ClInclude Include="normalmapshaderclass.h" />
|
<ClInclude Include="src\inc\shader\reflectionshaderclass.h" />
|
||||||
<ClInclude Include="refractionshaderclass.h" />
|
<ClInclude Include="src\inc\shader\refractionshaderclass.h" />
|
||||||
<ClInclude Include="shadermanagerclass.h" />
|
<ClInclude Include="src\inc\shader\shadermanagerclass.h" />
|
||||||
<ClInclude Include="physics.h" />
|
<ClInclude Include="src\inc\shader\specmapshaderclass.h" />
|
||||||
<ClInclude Include="positionclass.h" />
|
<ClInclude Include="src\inc\shader\sunlightshaderclass.h" />
|
||||||
<ClInclude Include="reflectionshaderclass.h" />
|
<ClInclude Include="src\inc\shader\textureshaderclass.h" />
|
||||||
<ClInclude Include="rendertextureclass.h" />
|
<ClInclude Include="src\inc\shader\translateshaderclass.h" />
|
||||||
<ClInclude Include="resources.h" />
|
<ClInclude Include="src\inc\shader\transparentshaderclass.h" />
|
||||||
<ClInclude Include="specmapshaderclass.h" />
|
<ClInclude Include="src\inc\shader\watershaderclass.h" />
|
||||||
<ClInclude Include="Spriteclass.h" />
|
<ClInclude Include="src\inc\system\applicationclass.h" />
|
||||||
<ClInclude Include="systemclass.h" />
|
<ClInclude Include="src\inc\system\bitmapclass.h" />
|
||||||
<ClInclude Include="textclass.h" />
|
<ClInclude Include="src\inc\system\Cameraclass.h" />
|
||||||
<ClInclude Include="textureclass.h" />
|
<ClInclude Include="src\inc\system\d3dclass.h" />
|
||||||
<ClInclude Include="textureshaderclass.h" />
|
<ClInclude Include="src\inc\system\displayplaneclass.h" />
|
||||||
<ClInclude Include="Timerclass.h" />
|
<ClInclude Include="src\inc\system\fontclass.h" />
|
||||||
<ClInclude Include="translateshaderclass.h" />
|
<ClInclude Include="src\inc\system\fpsclass.h" />
|
||||||
<ClInclude Include="transparentshaderclass.h" />
|
<ClInclude Include="src\inc\system\frustum.h" />
|
||||||
<ClInclude Include="watershaderclass.h" />
|
<ClInclude Include="src\inc\system\frustumclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\imguiManager.h" />
|
||||||
|
<ClInclude Include="src\inc\system\inputclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\lightclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\Logger.h" />
|
||||||
|
<ClInclude Include="src\inc\system\modelclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\Modellistclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\object.h" />
|
||||||
|
<ClInclude Include="src\inc\system\physics.h" />
|
||||||
|
<ClInclude Include="src\inc\system\Positionclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\rendertextureclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\sceneManager.h" />
|
||||||
|
<ClInclude Include="src\inc\system\Spriteclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\systemclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\textclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\textureclass.h" />
|
||||||
|
<ClInclude Include="src\inc\system\Timerclass.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<CopyFileToFolders Include="alphamap.ps">
|
<CopyFileToFolders Include="src\hlsl\alphamap.ps">
|
||||||
<FileType>Document</FileType>
|
<FileType>Document</FileType>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="alphamap.vs">
|
<CopyFileToFolders Include="src\hlsl\alphamap.vs">
|
||||||
<FileType>Document</FileType>
|
<FileType>Document</FileType>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="font.ps">
|
<CopyFileToFolders Include="src\hlsl\celshading.ps">
|
||||||
<FileType>Document</FileType>
|
<FileType>Document</FileType>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="font.vs">
|
<CopyFileToFolders Include="src\hlsl\celshading.vs">
|
||||||
<FileType>Document</FileType>
|
<FileType>Document</FileType>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="light.ps">
|
<CopyFileToFolders Include="src\hlsl\Color.ps">
|
||||||
<FileType>Document</FileType>
|
<FileType>Document</FileType>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="light.vs">
|
<CopyFileToFolders Include="src\hlsl\Color.vs">
|
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@@ -377,7 +600,7 @@
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@@ -31,35 +31,41 @@
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|
|
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@@ -221,304 +248,343 @@
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|
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</ClInclude>
|
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<ClInclude Include="alphamapshaderclass.h">
|
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|
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</ClInclude>
|
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|
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="specmapshaderclass.h">
|
<ClInclude Include="src\inc\shader\sunlightshaderclass.h">
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="frustumclass.h">
|
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="modellistclass.h">
|
<ClInclude Include="src\inc\shader\translateshaderclass.h">
|
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|
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="positionclass.h">
|
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|
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|
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="displayplaneclass.h">
|
<ClInclude Include="src\inc\shader\watershaderclass.h">
|
||||||
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|
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|
||||||
</ClInclude>
|
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|
||||||
<ClInclude Include="rendertextureclass.h">
|
<ClInclude Include="src\inc\system\applicationclass.h">
|
||||||
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|
<Filter>Fichiers d%27en-tête\System</Filter>
|
||||||
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|
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|
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|
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<Filter>Fichiers d%27en-tête</Filter>
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||||||
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|
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|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
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|
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|
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|
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<Filter>Fichiers d%27en-tête</Filter>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
<Filter>Fichiers d%27en-tête\System</Filter>
|
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|
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|
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|
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|
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|
<Filter>Fichiers d%27en-tête\System</Filter>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
<Filter>Fichiers d%27en-tête\System</Filter>
|
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|
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|
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|
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|
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|
<Filter>Fichiers d%27en-tête\System</Filter>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<Filter>Fichiers d%27en-tête\System</Filter>
|
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|
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|
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|
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|
||||||
|
<Filter>Fichiers d%27en-tête\System</Filter>
|
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|
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|
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|
<ClInclude Include="src\inc\system\textureclass.h">
|
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|
<Filter>Fichiers d%27en-tête\System</Filter>
|
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|
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|
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|
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|
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|
<Filter>Fichiers d%27en-tête\System</Filter>
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|
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|
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|
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|
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<Filter>Fichiers d%27en-tête</Filter>
|
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|
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|
<ItemGroup>
|
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|
|
||||||
<Filter>assets</Filter>
|
|
||||||
</Image>
|
|
||||||
<Image Include="dirt01.tga">
|
|
||||||
<Filter>assets</Filter>
|
|
||||||
</Image>
|
|
||||||
<Image Include="KhaoticIcon.ico">
|
<Image Include="KhaoticIcon.ico">
|
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<Filter>Assets</Filter>
|
<Filter>Assets</Filter>
|
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</Image>
|
</Image>
|
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|
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|
||||||
<ItemGroup>
|
|
||||||
<None Include="packages.config" />
|
|
||||||
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|
||||||
<ItemGroup>
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|
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<Text Include="sphere.txt">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</Text>
|
|
||||||
<Text Include="square.txt">
|
|
||||||
<Filter>assets</Filter>
|
|
||||||
</Text>
|
|
||||||
<Text Include="chunk.txt">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</Text>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ResourceCompile Include="resources.rc">
|
<ResourceCompile Include="resources.rc">
|
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<Filter>Fichiers de ressources</Filter>
|
<Filter>Fichiers de ressources</Filter>
|
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</ResourceCompile>
|
</ResourceCompile>
|
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</ItemGroup>
|
</ItemGroup>
|
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<ItemGroup>
|
<ItemGroup>
|
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<CopyFileToFolders Include="font.vs">
|
|
||||||
<Filter>Fonts</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="font.ps">
|
|
||||||
<Filter>Fonts</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="Color.vs">
|
|
||||||
<Filter>shader</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="light.ps">
|
|
||||||
<Filter>shader</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="font01.txt">
|
<CopyFileToFolders Include="font01.txt">
|
||||||
<Filter>Fonts</Filter>
|
<Filter>Fonts</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="font01.tga">
|
<CopyFileToFolders Include="font01.tga">
|
||||||
<Filter>fonts</Filter>
|
<Filter>fonts</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="stone01.tga">
|
<CopyFileToFolders Include="assets\Model\TXT\bath.txt">
|
||||||
<Filter>assets</Filter>
|
<Filter>Assets\Model\TXT</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="cube.txt">
|
<CopyFileToFolders Include="assets\Model\TXT\chunk.txt">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Model\TXT</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="plane.txt">
|
<CopyFileToFolders Include="assets\Model\TXT\cube.txt">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Model\TXT</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="alpha01.tga">
|
<CopyFileToFolders Include="assets\Model\TXT\ground.txt">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Model\TXT</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="light01.tga">
|
<CopyFileToFolders Include="assets\Model\TXT\plane.txt">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Model\TXT</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="moss01.tga">
|
<CopyFileToFolders Include="assets\Model\TXT\sphere.txt">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Model\TXT</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="normal01.tga">
|
<CopyFileToFolders Include="assets\Model\TXT\square.txt">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Model\TXT</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="spec02.tga">
|
<CopyFileToFolders Include="assets\Model\TXT\wall.txt">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Model\TXT</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="sprite01.tga">
|
<CopyFileToFolders Include="assets\Model\TXT\water.txt">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Model\TXT</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="sprite02.tga">
|
<CopyFileToFolders Include="assets\Model\OBJ\vaisseau.obj">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Model\OBJ</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Model\OBJ\monke.obj">
|
||||||
|
<Filter>Assets\Model\OBJ</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Model\OBJ\isosphere.obj">
|
||||||
|
<Filter>Assets\Model\OBJ</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Model\OBJ\cone.obj">
|
||||||
|
<Filter>Assets\Model\OBJ</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Model\OBJ\86.obj">
|
||||||
|
<Filter>Assets\Model\OBJ</Filter>
|
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</CopyFileToFolders>
|
</CopyFileToFolders>
|
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<CopyFileToFolders Include="sprite_data_01.txt">
|
<CopyFileToFolders Include="sprite_data_01.txt">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\stone01.tga">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
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|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\alpha01.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\Bricks2K.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\BricksGLOSS2K.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\BricksNRM2K.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\dirt01.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\font01.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\ground01.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\light01.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\marble01.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\moss01.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\normal01.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\spec02.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\sprite01.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\sprite02.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\sprite03.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Model\OBJ\plane.obj">
|
||||||
|
<Filter>Assets\Model\OBJ</Filter>
|
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|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\EmptyTexture.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\stone01.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="sprite01.tga">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="sprite02.tga">
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||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="sprite03.tga">
|
<CopyFileToFolders Include="sprite03.tga">
|
||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\sprite04.png">
|
||||||
|
<Filter>Assets\Texture</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="sprite04.tga">
|
<CopyFileToFolders Include="sprite04.tga">
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||||||
<Filter>Assets</Filter>
|
<Filter>Assets\Texture</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="Color.ps">
|
<CopyFileToFolders Include="assets\Texture\wall.png">
|
||||||
<Filter>shader</Filter>
|
<Filter>Assets\Texture</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="light.vs">
|
<CopyFileToFolders Include="assets\Texture\wall01.png">
|
||||||
<Filter>shader</Filter>
|
<Filter>Assets\Texture</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="lightmap.ps">
|
<CopyFileToFolders Include="assets\Texture\water01.png">
|
||||||
<Filter>shader</Filter>
|
<Filter>Assets\Texture</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="lightmap.vs">
|
<CopyFileToFolders Include="assets\Skybox\skybox_back.png">
|
||||||
<Filter>shader</Filter>
|
<Filter>Assets\Skybox</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="reflection.ps">
|
<CopyFileToFolders Include="assets\Skybox\skybox_bottom.png">
|
||||||
<Filter>shader</Filter>
|
<Filter>Assets\Skybox</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="reflection.vs">
|
<CopyFileToFolders Include="assets\Skybox\skybox_front.png">
|
||||||
<Filter>shader</Filter>
|
<Filter>Assets\Skybox</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="translate.ps">
|
<CopyFileToFolders Include="assets\Skybox\skybox_left.png">
|
||||||
<Filter>shader</Filter>
|
<Filter>Assets\Skybox</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="translate.vs">
|
<CopyFileToFolders Include="assets\Skybox\skybox_right.png">
|
||||||
<Filter>shader</Filter>
|
<Filter>Assets\Skybox</Filter>
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="transparent.ps">
|
<CopyFileToFolders Include="assets\Skybox\skybox_top.png">
|
||||||
<Filter>shader</Filter>
|
<Filter>Assets\Skybox</Filter>
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="transparent.vs">
|
|
||||||
<Filter>shader</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="Multitexture.ps">
|
|
||||||
<Filter>Texture</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="Multitexture.vs">
|
|
||||||
<Filter>Texture</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="normalmap.ps">
|
|
||||||
<Filter>Texture</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="normalmap.vs">
|
|
||||||
<Filter>Texture</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="specmap.ps">
|
|
||||||
<Filter>Texture</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="specmap.vs">
|
|
||||||
<Filter>Texture</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="texture.ps">
|
|
||||||
<Filter>Texture</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="texture.vs">
|
|
||||||
<Filter>Texture</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="alphamap.vs">
|
|
||||||
<Filter>Texture</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="alphamap.ps">
|
|
||||||
<Filter>Texture</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="refraction.ps">
|
|
||||||
<Filter>shader</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="refraction.vs">
|
|
||||||
<Filter>shader</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="..\KhaoticDemo\water.ps">
|
|
||||||
<Filter>shader</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="water.vs">
|
|
||||||
<Filter>shader</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="wall.tga">
|
|
||||||
<Filter>assets</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="water01.tga">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="bath.txt">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="marble01.tga">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="water.txt">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="isosphere.obj">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="cone.obj">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="monke.obj">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="vaisseau.obj">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="86.obj">
|
|
||||||
<Filter>Assets</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="celshading.vs">
|
|
||||||
<Filter>shader</Filter>
|
|
||||||
</CopyFileToFolders>
|
|
||||||
<CopyFileToFolders Include="celshading.ps">
|
|
||||||
<Filter>shader</Filter>
|
|
||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="src\hlsl\alphamap.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\alphamap.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\celshading.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\celshading.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\Color.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\Color.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\font.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\font.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\light.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\light.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\lightmap.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\lightmap.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\Multitexture.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\Multitexture.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\normalmap.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\normalmap.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\reflection.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\reflection.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\refraction.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\refraction.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\specmap.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\specmap.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\sunlight.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\sunlight.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\texture.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\texture.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\translate.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\translate.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\transparent.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\transparent.vs" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\water.ps" />
|
||||||
|
<CopyFileToFolders Include="src\hlsl\water.vs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@@ -1,24 +1,89 @@
|
|||||||
[Window][Debug##Default]
|
[Window][Debug##Default]
|
||||||
Pos=60,60
|
Pos=60,60
|
||||||
Size=400,400
|
Size=400,400
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
[Window][Khaotic Engine]
|
[Window][Khaotic Engine]
|
||||||
Pos=506,44
|
Pos=1233,27
|
||||||
Size=339,252
|
Size=343,826
|
||||||
|
Collapsed=0
|
||||||
[Window][Terrain]
|
DockId=0x00000005,0
|
||||||
Pos=185,62
|
|
||||||
Size=320,75
|
|
||||||
|
|
||||||
[Window][Light]
|
|
||||||
Pos=1111,62
|
|
||||||
Size=354,190
|
|
||||||
|
|
||||||
[Window][Shader Manager]
|
|
||||||
Pos=39,177
|
|
||||||
Size=165,54
|
|
||||||
|
|
||||||
[Window][Objects]
|
[Window][Objects]
|
||||||
Pos=1450,122
|
Pos=8,27
|
||||||
Size=388,116
|
Size=289,826
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000009,0
|
||||||
|
|
||||||
|
[Window][Terrain]
|
||||||
|
Pos=8,27
|
||||||
|
Size=250,974
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000007,0
|
||||||
|
|
||||||
|
[Window][Light]
|
||||||
|
Pos=8,27
|
||||||
|
Size=290,866
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000007,1
|
||||||
|
|
||||||
|
[Window][Shader Manager]
|
||||||
|
Pos=8,27
|
||||||
|
Size=330,487
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000001,2
|
||||||
|
|
||||||
|
[Window][Engine Settings]
|
||||||
|
Pos=8,27
|
||||||
|
Size=289,974
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000009,0
|
||||||
|
|
||||||
|
[Window][DockSpace Demo]
|
||||||
|
Size=1584,861
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Render Window]
|
||||||
|
Pos=8,27
|
||||||
|
Size=1559,974
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000009,0
|
||||||
|
|
||||||
|
[Window][DockSpace]
|
||||||
|
Pos=0,0
|
||||||
|
Size=1584,861
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Add Object]
|
||||||
|
Pos=1188,0
|
||||||
|
Size=396,430
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Log]
|
||||||
|
Pos=8,518
|
||||||
|
Size=1568,335
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000C,0
|
||||||
|
|
||||||
|
[Window][Log Window]
|
||||||
|
Pos=8,627
|
||||||
|
Size=1568,226
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000006,0
|
||||||
|
|
||||||
|
[Docking][Data]
|
||||||
|
DockSpace ID=0xC0DFADC4 Pos=8,27 Size=1568,826 Split=X
|
||||||
|
DockNode ID=0x00000001 Parent=0xC0DFADC4 SizeRef=330,1094 Selected=0x393905AB
|
||||||
|
DockNode ID=0x00000003 Parent=0xC0DFADC4 SizeRef=1700,1094 CentralNode=1
|
||||||
|
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=8,27 Size=1568,826 Split=Y
|
||||||
|
DockNode ID=0x00000004 Parent=0xCCBD8CF7 SizeRef=1568,598 Split=X
|
||||||
|
DockNode ID=0x00000009 Parent=0x00000004 SizeRef=289,974 Selected=0x031DC75C
|
||||||
|
DockNode ID=0x0000000D Parent=0x00000004 SizeRef=1613,974 Split=X
|
||||||
|
DockNode ID=0x00000002 Parent=0x0000000D SizeRef=1268,826 Split=Y
|
||||||
|
DockNode ID=0x0000000B Parent=0x00000002 SizeRef=1568,637 Split=X
|
||||||
|
DockNode ID=0x00000007 Parent=0x0000000B SizeRef=250,826 Selected=0x393905AB
|
||||||
|
DockNode ID=0x00000008 Parent=0x0000000B SizeRef=971,826 CentralNode=1 Selected=0x031DC75C
|
||||||
|
DockNode ID=0x0000000C Parent=0x00000002 SizeRef=1568,335 Selected=0x139FDA3F
|
||||||
|
DockNode ID=0x00000005 Parent=0x0000000D SizeRef=343,826 Selected=0x9F035453
|
||||||
|
DockNode ID=0x00000006 Parent=0xCCBD8CF7 SizeRef=1568,226 Selected=0xAB74BEE9
|
||||||
|
|
||||||
|
@@ -1,381 +0,0 @@
|
|||||||
#include "imguiManager.h"
|
|
||||||
#include "applicationclass.h"
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
imguiManager::imguiManager()
|
|
||||||
{
|
|
||||||
io = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
imguiManager::~imguiManager()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceContext* deviceContext)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Initializing imgui", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
|
||||||
|
|
||||||
m_device = device;
|
|
||||||
m_deviceContext = deviceContext;
|
|
||||||
|
|
||||||
IMGUI_CHECKVERSION();
|
|
||||||
ImGui::CreateContext();
|
|
||||||
io = &ImGui::GetIO();
|
|
||||||
|
|
||||||
ImGui_ImplWin32_Init(hwnd);
|
|
||||||
ImGui_ImplDX11_Init(m_device, m_deviceContext);
|
|
||||||
ImGui::StyleColorsDark();
|
|
||||||
|
|
||||||
Logger::Get().Log("imgui initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::Shutdown()
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Shutting down imgui", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
|
||||||
ImGui_ImplDX11_Shutdown();
|
|
||||||
ImGui_ImplWin32_Shutdown();
|
|
||||||
ImGui::DestroyContext();
|
|
||||||
Logger::Get().Log("imgui shutdown", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::Render()
|
|
||||||
{
|
|
||||||
ImGui::Render();
|
|
||||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::NewFrame()
|
|
||||||
{
|
|
||||||
ImGui_ImplDX11_NewFrame();
|
|
||||||
ImGui_ImplWin32_NewFrame();
|
|
||||||
ImGui::NewFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::WidgetSpeedSlider(float* speed)
|
|
||||||
{
|
|
||||||
ImGui::SliderFloat("Speed", speed, 0.0f, 100.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::WidgetButton()
|
|
||||||
{
|
|
||||||
static int counter = 0;
|
|
||||||
|
|
||||||
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
|
||||||
counter++;
|
|
||||||
ImGui::SameLine();
|
|
||||||
ImGui::Text("counter = %d", counter);
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::WidgetFPS()
|
|
||||||
{
|
|
||||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io->Framerate, io->Framerate);
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::WidgetAddObject(ApplicationClass* app)
|
|
||||||
{
|
|
||||||
if (ImGui::CollapsingHeader("Objects"))
|
|
||||||
{
|
|
||||||
if (ImGui::Button("Add Cube"))
|
|
||||||
{
|
|
||||||
app->AddCube();
|
|
||||||
}
|
|
||||||
ImGui::SameLine();
|
|
||||||
if (ImGui::Button("Import Object"))
|
|
||||||
{
|
|
||||||
// Open file dialog
|
|
||||||
OPENFILENAME ofn;
|
|
||||||
WCHAR szFile[260];
|
|
||||||
ZeroMemory(&ofn, sizeof(ofn));
|
|
||||||
ofn.lStructSize = sizeof(ofn);
|
|
||||||
ofn.hwndOwner = NULL;
|
|
||||||
ofn.lpstrFile = szFile;
|
|
||||||
ofn.lpstrFile[0] = '\0';
|
|
||||||
ofn.nMaxFile = sizeof(szFile);
|
|
||||||
ofn.lpstrFilter = L"TXT\0*.txt\0KOBJ\0*.kobj\0*OBJ\0*.obj";
|
|
||||||
ofn.nFilterIndex = 1;
|
|
||||||
ofn.lpstrFileTitle = NULL;
|
|
||||||
ofn.nMaxFileTitle = 0;
|
|
||||||
ofn.lpstrInitialDir = NULL;
|
|
||||||
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
|
|
||||||
|
|
||||||
if (GetOpenFileName(&ofn))
|
|
||||||
{
|
|
||||||
app->AddKobject(ofn.lpstrFile);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
ImGui::SameLine();
|
|
||||||
ImGui::Text("Number of cubes: %d", app->GetCubeCount());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::WidgetShaderWindow(ApplicationClass* app)
|
|
||||||
{
|
|
||||||
ImGui::Begin("Shader Manager");
|
|
||||||
|
|
||||||
// Checkbox for toggling cel shading globally in the application class by calling the SetCelShading function in the application class when the checkbox state changes
|
|
||||||
ImGui::Checkbox("Enable Cel Shading", &m_EnableCelShading);
|
|
||||||
app->SetCelShading(m_EnableCelShading);
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::WidgetObjectWindow(ApplicationClass* app)
|
|
||||||
{
|
|
||||||
ImGui::Begin("Objects", &showObjectWindow);
|
|
||||||
int index = 0;
|
|
||||||
for (auto& object : app->GetKobjects())
|
|
||||||
{
|
|
||||||
std::string headerName = object->GetName() + " " + std::to_string(index);
|
|
||||||
if (ImGui::CollapsingHeader(headerName.c_str()))
|
|
||||||
{
|
|
||||||
|
|
||||||
XMVECTOR position = object->GetPosition();
|
|
||||||
XMVECTOR rotation = object->GetRotation();
|
|
||||||
XMVECTOR scale = object->GetScale();
|
|
||||||
|
|
||||||
float pos[3] = { XMVectorGetX(position), XMVectorGetY(position), XMVectorGetZ(position) };
|
|
||||||
std::string posLabel = "Position##" + std::to_string(index);
|
|
||||||
if (ImGui::DragFloat3(posLabel.c_str(), pos))
|
|
||||||
{
|
|
||||||
object->SetPosition(XMVectorSet(pos[0], pos[1], pos[2], 0.0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
float rot[3] = { XMVectorGetX(rotation), XMVectorGetY(rotation), XMVectorGetZ(rotation) };
|
|
||||||
std::string rotLabel = "Rotation##" + std::to_string(index);
|
|
||||||
if (ImGui::DragFloat3(rotLabel.c_str(), rot))
|
|
||||||
{
|
|
||||||
object->SetRotation(XMVectorSet(rot[0], rot[1], rot[2], 0.0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
float scl[3] = { XMVectorGetX(scale), XMVectorGetY(scale), XMVectorGetZ(scale) };
|
|
||||||
std::string sclLabel = "Scale##" + std::to_string(index);
|
|
||||||
if (ImGui::DragFloat3(sclLabel.c_str(), scl))
|
|
||||||
{
|
|
||||||
object->SetScale(XMVectorSet(scl[0], scl[1], scl[2], 0.0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
// Texture
|
|
||||||
// add all texture category names to a vector
|
|
||||||
std::vector<std::string> textureCategories = { "Diffuse", "Normal", "Specular", "Alpha", "Light", "Change Me" };
|
|
||||||
|
|
||||||
|
|
||||||
for (int count = 0; count < 6; count++)
|
|
||||||
{
|
|
||||||
std::string textureLabel = "Texture##" + std::to_string(index);
|
|
||||||
ID3D11ShaderResourceView* texture = object->GetTexture(count);
|
|
||||||
if (texture != nullptr)
|
|
||||||
{
|
|
||||||
// Set the cursor position
|
|
||||||
ImGui::SetCursorPosX(count * (64 + 20) + 10); // 64 is the width of the image, 10 is the spacing
|
|
||||||
|
|
||||||
// Display the texture name
|
|
||||||
std::string textureName = textureCategories[count];
|
|
||||||
ImGui::Text(textureName.c_str());
|
|
||||||
|
|
||||||
if(count < 5)
|
|
||||||
{
|
|
||||||
ImGui::SameLine();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Display all images
|
|
||||||
for (int count = 0; count < 6; count++)
|
|
||||||
{
|
|
||||||
std::string textureLabel = "Texture##" + std::to_string(index);
|
|
||||||
ID3D11ShaderResourceView* texture = object->GetTexture(count);
|
|
||||||
if (texture != nullptr)
|
|
||||||
{
|
|
||||||
// Set the cursor position
|
|
||||||
ImGui::SetCursorPosX(count * (64 + 20) + 10); // 64 is the width of the image, 10 is the spacing
|
|
||||||
|
|
||||||
if (ImGui::ImageButton((ImTextureID)texture, ImVec2(64, 64)))
|
|
||||||
{
|
|
||||||
// Open file dialog
|
|
||||||
OPENFILENAME ofn;
|
|
||||||
WCHAR szFile[260];
|
|
||||||
ZeroMemory(&ofn, sizeof(ofn));
|
|
||||||
ofn.lStructSize = sizeof(ofn);
|
|
||||||
ofn.hwndOwner = NULL;
|
|
||||||
ofn.lpstrFile = szFile;
|
|
||||||
ofn.lpstrFile[0] = '\0';
|
|
||||||
ofn.nMaxFile = sizeof(szFile);
|
|
||||||
ofn.lpstrFilter = L"Texture\0*.tga\0";
|
|
||||||
ofn.nFilterIndex = 1;
|
|
||||||
ofn.lpstrFileTitle = NULL;
|
|
||||||
ofn.nMaxFileTitle = 0;
|
|
||||||
ofn.lpstrInitialDir = NULL;
|
|
||||||
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
|
|
||||||
|
|
||||||
if (GetOpenFileName(&ofn))
|
|
||||||
{
|
|
||||||
// Load the selected texture
|
|
||||||
object->ChangeTexture(m_device, m_deviceContext, ofn.lpstrFile, index);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::IsItemHovered())
|
|
||||||
{
|
|
||||||
ImGui::BeginTooltip();
|
|
||||||
ImGui::Image((ImTextureID)texture, ImVec2(256, 256));
|
|
||||||
ImGui::EndTooltip();
|
|
||||||
}
|
|
||||||
|
|
||||||
// If this is not the last texture, put the next button on the same line
|
|
||||||
if (count < 5)
|
|
||||||
{
|
|
||||||
ImGui::SameLine();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
// Delete button
|
|
||||||
std::string deleteLabel = "Delete##" + std::to_string(index);
|
|
||||||
if (ImGui::Button(deleteLabel.c_str()))
|
|
||||||
{
|
|
||||||
app->DeleteKobject(index);
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
// Demo spinning
|
|
||||||
std::string demoLabel = "Demo spinning##" + std::to_string(index);
|
|
||||||
ImGui::Checkbox(demoLabel.c_str(), &object->m_demoSpinning);
|
|
||||||
}
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::WidgetTerrainWindow(ApplicationClass* app)
|
|
||||||
{
|
|
||||||
ImGui::Begin("Terrain", &showTerrainWindow);
|
|
||||||
|
|
||||||
ImGui::Text("Number of terrain cubes: %d", app->GetTerrainCubeCount());
|
|
||||||
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
if (ImGui::Button("Generate Terrain"))
|
|
||||||
{
|
|
||||||
app->GenerateTerrain();
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::SameLine();
|
|
||||||
|
|
||||||
if (ImGui::Button("Delete All Terrain Cubes"))
|
|
||||||
{
|
|
||||||
app->DeleteTerrain();
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool imguiManager::ImGuiWidgetRenderer(ApplicationClass* app)
|
|
||||||
{
|
|
||||||
// Start the Dear ImGui frame
|
|
||||||
NewFrame();
|
|
||||||
|
|
||||||
//ImGui Widget
|
|
||||||
ImGui::Begin("Khaotic Engine", NULL);
|
|
||||||
|
|
||||||
float speed = app->GetSpeed();
|
|
||||||
WidgetSpeedSlider(&speed);
|
|
||||||
app->SetSpeed(speed);
|
|
||||||
WidgetButton();
|
|
||||||
WidgetFPS();
|
|
||||||
WidgetAddObject(app);
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
// Add buttons for opening windows
|
|
||||||
if (ImGui::Button("Open Object Window"))
|
|
||||||
{
|
|
||||||
showObjectWindow = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::Button("Open Terrain Window"))
|
|
||||||
{
|
|
||||||
showTerrainWindow = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::Button("Open Light Window"))
|
|
||||||
{
|
|
||||||
showLightWindow = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::Button("Open Shader Window"))
|
|
||||||
{
|
|
||||||
showShaderWindow = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
|
|
||||||
// Show windows if their corresponding variables are true
|
|
||||||
if (showObjectWindow)
|
|
||||||
{
|
|
||||||
WidgetObjectWindow(app);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (showTerrainWindow)
|
|
||||||
{
|
|
||||||
WidgetTerrainWindow(app);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (showLightWindow)
|
|
||||||
{
|
|
||||||
WidgetLightWindow(app);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (showShaderWindow)
|
|
||||||
{
|
|
||||||
WidgetShaderWindow(app);
|
|
||||||
}
|
|
||||||
|
|
||||||
//render imgui
|
|
||||||
Render();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void imguiManager::WidgetLightWindow(ApplicationClass* app)
|
|
||||||
{
|
|
||||||
ImGui::Begin("Light", &showLightWindow);
|
|
||||||
int index = 0;
|
|
||||||
|
|
||||||
for(auto& light : app->GetLights())
|
|
||||||
{
|
|
||||||
std::string headerName = "Light " + std::to_string(index);
|
|
||||||
if (ImGui::CollapsingHeader(headerName.c_str()))
|
|
||||||
{
|
|
||||||
XMVECTOR position = app->GetLightPosition(index);
|
|
||||||
XMVECTOR color = app->GetLightColor(index);
|
|
||||||
float pos[3] = { XMVectorGetX(position), XMVectorGetY(position), XMVectorGetZ(position) };
|
|
||||||
float col[3] = { XMVectorGetX(color), XMVectorGetY(color), XMVectorGetZ(color) };
|
|
||||||
|
|
||||||
std::string posLabel = "Position##" + std::to_string(index);
|
|
||||||
std::string colLabel = "Color##" + std::to_string(index);
|
|
||||||
|
|
||||||
if (ImGui::DragFloat3(posLabel.c_str(), pos))
|
|
||||||
{
|
|
||||||
app->SetLightPosition(index, XMVectorSet(pos[0], pos[1], pos[2], 0.0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::ColorEdit3(colLabel.c_str(), col))
|
|
||||||
{
|
|
||||||
app->SetLightColor(index, XMVectorSet(col[0], col[1], col[2], 0.0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
index++;
|
|
||||||
};
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
@@ -1,56 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#ifndef _IMGUI_MANAGER_H_
|
|
||||||
#define _IMGUI_MANAGER_H_
|
|
||||||
|
|
||||||
#include "Logger.h"
|
|
||||||
|
|
||||||
#include <imgui.h>
|
|
||||||
#include <imgui_impl_dx11.h>
|
|
||||||
#include <imgui_impl_win32.h>
|
|
||||||
#include <windows.h>
|
|
||||||
|
|
||||||
class ApplicationClass;
|
|
||||||
|
|
||||||
class imguiManager
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
imguiManager();
|
|
||||||
~imguiManager();
|
|
||||||
|
|
||||||
bool Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceContext* deviceContext);
|
|
||||||
void Shutdown();
|
|
||||||
void Render();
|
|
||||||
void NewFrame();
|
|
||||||
|
|
||||||
// Widgets
|
|
||||||
void WidgetSpeedSlider(float* speed);
|
|
||||||
void WidgetButton();
|
|
||||||
void WidgetFPS();
|
|
||||||
void WidgetAddObject(ApplicationClass* app);
|
|
||||||
|
|
||||||
void WidgetObjectWindow(ApplicationClass* app);
|
|
||||||
void WidgetTerrainWindow(ApplicationClass* app);
|
|
||||||
void WidgetLightWindow(ApplicationClass* app);
|
|
||||||
void WidgetShaderWindow(ApplicationClass* app);
|
|
||||||
|
|
||||||
bool ImGuiWidgetRenderer(ApplicationClass* app);
|
|
||||||
|
|
||||||
// Shader toggles
|
|
||||||
|
|
||||||
bool m_EnableCelShading;
|
|
||||||
|
|
||||||
private :
|
|
||||||
bool showObjectWindow = false;
|
|
||||||
bool showTerrainWindow = false;
|
|
||||||
bool showLightWindow = false;
|
|
||||||
bool showShaderWindow = false;
|
|
||||||
|
|
||||||
private:
|
|
||||||
ImGuiIO* io;
|
|
||||||
|
|
||||||
ID3D11Device* m_device;
|
|
||||||
ID3D11DeviceContext* m_deviceContext;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
832
enginecustom/include/Inc/Audio.h
Normal file
@@ -0,0 +1,832 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: Audio.h
|
||||||
|
//
|
||||||
|
// DirectXTK for Audio header
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <functional>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <objbase.h>
|
||||||
|
#include <mmreg.h>
|
||||||
|
#include <Audioclient.h>
|
||||||
|
|
||||||
|
#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
|
||||||
|
#include <xma2defs.h>
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#pragma comment(lib,"acphal.lib")
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef XAUDIO2_HELPER_FUNCTIONS
|
||||||
|
#define XAUDIO2_HELPER_FUNCTIONS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(USING_XAUDIO2_REDIST) || (_WIN32_WINNT >= 0x0A00 /*_WIN32_WINNT_WIN10*/) || defined(_XBOX_ONE)
|
||||||
|
#define USING_XAUDIO2_9
|
||||||
|
#elif (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
|
||||||
|
#define USING_XAUDIO2_8
|
||||||
|
#elif (_WIN32_WINNT >= 0x0601 /*_WIN32_WINNT_WIN7*/)
|
||||||
|
#error Windows 7 SP1 requires the XAudio2Redist NuGet package https://aka.ms/xaudio2redist
|
||||||
|
#else
|
||||||
|
#error DirectX Tool Kit for Audio not supported on this platform
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <xaudio2.h>
|
||||||
|
#include <xaudio2fx.h>
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#pragma warning(push)
|
||||||
|
#pragma warning(disable : 4619 4616 5246)
|
||||||
|
#endif
|
||||||
|
#include <x3daudio.h>
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#pragma warning(pop)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <xapofx.h>
|
||||||
|
|
||||||
|
#if !defined(USING_XAUDIO2_REDIST) && defined(_MSC_VER)
|
||||||
|
#if defined(USING_XAUDIO2_8) && defined(NTDDI_WIN10) && !defined(_M_IX86)
|
||||||
|
// The xaudio2_8.lib in the Windows 10 SDK for x86 is incorrectly annotated as __cdecl instead of __stdcall, so avoid using it in this case.
|
||||||
|
#pragma comment(lib,"xaudio2_8.lib")
|
||||||
|
#else
|
||||||
|
#pragma comment(lib,"xaudio2.lib")
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <DirectXMath.h>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
class SoundEffectInstance;
|
||||||
|
class SoundStreamInstance;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
struct AudioStatistics
|
||||||
|
{
|
||||||
|
size_t playingOneShots; // Number of one-shot sounds currently playing
|
||||||
|
size_t playingInstances; // Number of sound effect instances currently playing
|
||||||
|
size_t allocatedInstances; // Number of SoundEffectInstance allocated
|
||||||
|
size_t allocatedVoices; // Number of XAudio2 voices allocated (standard, 3D, one-shots, and idle one-shots)
|
||||||
|
size_t allocatedVoices3d; // Number of XAudio2 voices allocated for 3D
|
||||||
|
size_t allocatedVoicesOneShot; // Number of XAudio2 voices allocated for one-shot sounds
|
||||||
|
size_t allocatedVoicesIdle; // Number of XAudio2 voices allocated for one-shot sounds but not currently in use
|
||||||
|
size_t audioBytes; // Total wave data (in bytes) in SoundEffects and in-memory WaveBanks
|
||||||
|
#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
|
||||||
|
size_t xmaAudioBytes; // Total wave data (in bytes) in SoundEffects and in-memory WaveBanks allocated with ApuAlloc
|
||||||
|
#endif
|
||||||
|
size_t streamingBytes; // Total size of streaming buffers (in bytes) in streaming WaveBanks
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
class IVoiceNotify
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual ~IVoiceNotify() = default;
|
||||||
|
|
||||||
|
IVoiceNotify(const IVoiceNotify&) = delete;
|
||||||
|
IVoiceNotify& operator=(const IVoiceNotify&) = delete;
|
||||||
|
|
||||||
|
IVoiceNotify(IVoiceNotify&&) = default;
|
||||||
|
IVoiceNotify& operator=(IVoiceNotify&&) = default;
|
||||||
|
|
||||||
|
virtual void __cdecl OnBufferEnd() = 0;
|
||||||
|
// Notfication that a voice buffer has finished
|
||||||
|
// Note this is called from XAudio2's worker thread, so it should perform very minimal and thread-safe operations
|
||||||
|
|
||||||
|
virtual void __cdecl OnCriticalError() = 0;
|
||||||
|
// Notification that the audio engine encountered a critical error
|
||||||
|
|
||||||
|
virtual void __cdecl OnReset() = 0;
|
||||||
|
// Notification of an audio engine reset
|
||||||
|
|
||||||
|
virtual void __cdecl OnUpdate() = 0;
|
||||||
|
// Notification of an audio engine per-frame update (opt-in)
|
||||||
|
|
||||||
|
virtual void __cdecl OnDestroyEngine() noexcept = 0;
|
||||||
|
// Notification that the audio engine is being destroyed
|
||||||
|
|
||||||
|
virtual void __cdecl OnTrim() = 0;
|
||||||
|
// Notification of a request to trim the voice pool
|
||||||
|
|
||||||
|
virtual void __cdecl GatherStatistics(AudioStatistics& stats) const = 0;
|
||||||
|
// Contribute to statistics request
|
||||||
|
|
||||||
|
virtual void __cdecl OnDestroyParent() noexcept = 0;
|
||||||
|
// Optional notification used by some objects
|
||||||
|
|
||||||
|
protected:
|
||||||
|
IVoiceNotify() = default;
|
||||||
|
};
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
enum AUDIO_ENGINE_FLAGS : uint32_t
|
||||||
|
{
|
||||||
|
AudioEngine_Default = 0x0,
|
||||||
|
|
||||||
|
AudioEngine_EnvironmentalReverb = 0x1,
|
||||||
|
AudioEngine_ReverbUseFilters = 0x2,
|
||||||
|
AudioEngine_UseMasteringLimiter = 0x4,
|
||||||
|
|
||||||
|
AudioEngine_Debug = 0x10000,
|
||||||
|
AudioEngine_ThrowOnNoAudioHW = 0x20000,
|
||||||
|
AudioEngine_DisableVoiceReuse = 0x40000,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum SOUND_EFFECT_INSTANCE_FLAGS : uint32_t
|
||||||
|
{
|
||||||
|
SoundEffectInstance_Default = 0x0,
|
||||||
|
|
||||||
|
SoundEffectInstance_Use3D = 0x1,
|
||||||
|
SoundEffectInstance_ReverbUseFilters = 0x2,
|
||||||
|
SoundEffectInstance_NoSetPitch = 0x4,
|
||||||
|
|
||||||
|
SoundEffectInstance_UseRedirectLFE = 0x10000,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum AUDIO_ENGINE_REVERB : unsigned int
|
||||||
|
{
|
||||||
|
Reverb_Off,
|
||||||
|
Reverb_Default,
|
||||||
|
Reverb_Generic,
|
||||||
|
Reverb_Forest,
|
||||||
|
Reverb_PaddedCell,
|
||||||
|
Reverb_Room,
|
||||||
|
Reverb_Bathroom,
|
||||||
|
Reverb_LivingRoom,
|
||||||
|
Reverb_StoneRoom,
|
||||||
|
Reverb_Auditorium,
|
||||||
|
Reverb_ConcertHall,
|
||||||
|
Reverb_Cave,
|
||||||
|
Reverb_Arena,
|
||||||
|
Reverb_Hangar,
|
||||||
|
Reverb_CarpetedHallway,
|
||||||
|
Reverb_Hallway,
|
||||||
|
Reverb_StoneCorridor,
|
||||||
|
Reverb_Alley,
|
||||||
|
Reverb_City,
|
||||||
|
Reverb_Mountains,
|
||||||
|
Reverb_Quarry,
|
||||||
|
Reverb_Plain,
|
||||||
|
Reverb_ParkingLot,
|
||||||
|
Reverb_SewerPipe,
|
||||||
|
Reverb_Underwater,
|
||||||
|
Reverb_SmallRoom,
|
||||||
|
Reverb_MediumRoom,
|
||||||
|
Reverb_LargeRoom,
|
||||||
|
Reverb_MediumHall,
|
||||||
|
Reverb_LargeHall,
|
||||||
|
Reverb_Plate,
|
||||||
|
Reverb_MAX
|
||||||
|
};
|
||||||
|
|
||||||
|
enum SoundState
|
||||||
|
{
|
||||||
|
STOPPED = 0,
|
||||||
|
PLAYING,
|
||||||
|
PAUSED
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
class AudioEngine
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit AudioEngine(
|
||||||
|
AUDIO_ENGINE_FLAGS flags = AudioEngine_Default,
|
||||||
|
_In_opt_ const WAVEFORMATEX* wfx = nullptr,
|
||||||
|
_In_opt_z_ const wchar_t* deviceId = nullptr,
|
||||||
|
AUDIO_STREAM_CATEGORY category = AudioCategory_GameEffects) noexcept(false);
|
||||||
|
|
||||||
|
AudioEngine(AudioEngine&&) noexcept;
|
||||||
|
AudioEngine& operator= (AudioEngine&&) noexcept;
|
||||||
|
|
||||||
|
AudioEngine(AudioEngine const&) = delete;
|
||||||
|
AudioEngine& operator= (AudioEngine const&) = delete;
|
||||||
|
|
||||||
|
virtual ~AudioEngine();
|
||||||
|
|
||||||
|
bool __cdecl Update();
|
||||||
|
// Performs per-frame processing for the audio engine, returns false if in 'silent mode'
|
||||||
|
|
||||||
|
bool __cdecl Reset(_In_opt_ const WAVEFORMATEX* wfx = nullptr, _In_opt_z_ const wchar_t* deviceId = nullptr);
|
||||||
|
// Reset audio engine from critical error/silent mode using a new device; can also 'migrate' the graph
|
||||||
|
// Returns true if succesfully reset, false if in 'silent mode' due to no default device
|
||||||
|
// Note: One shots are lost, all SoundEffectInstances are in the STOPPED state after successful reset
|
||||||
|
|
||||||
|
void __cdecl Suspend() noexcept;
|
||||||
|
void __cdecl Resume();
|
||||||
|
// Suspend/resumes audio processing (i.e. global pause/resume)
|
||||||
|
|
||||||
|
float __cdecl GetMasterVolume() const noexcept;
|
||||||
|
void __cdecl SetMasterVolume(float volume);
|
||||||
|
// Master volume property for all sounds
|
||||||
|
|
||||||
|
void __cdecl SetReverb(AUDIO_ENGINE_REVERB reverb);
|
||||||
|
void __cdecl SetReverb(_In_opt_ const XAUDIO2FX_REVERB_PARAMETERS* native);
|
||||||
|
// Sets environmental reverb for 3D positional audio (if active)
|
||||||
|
|
||||||
|
void __cdecl SetMasteringLimit(int release, int loudness);
|
||||||
|
// Sets the mastering volume limiter properties (if active)
|
||||||
|
|
||||||
|
AudioStatistics __cdecl GetStatistics() const;
|
||||||
|
// Gathers audio engine statistics
|
||||||
|
|
||||||
|
WAVEFORMATEXTENSIBLE __cdecl GetOutputFormat() const noexcept;
|
||||||
|
// Returns the format of the audio output device associated with the mastering voice.
|
||||||
|
|
||||||
|
uint32_t __cdecl GetChannelMask() const noexcept;
|
||||||
|
// Returns the output channel mask
|
||||||
|
|
||||||
|
int __cdecl GetOutputSampleRate() const noexcept;
|
||||||
|
// Returns the sample rate going into the mastering voice
|
||||||
|
|
||||||
|
unsigned int __cdecl GetOutputChannels() const noexcept;
|
||||||
|
// Returns the number of channels going into the mastering voice
|
||||||
|
|
||||||
|
bool __cdecl IsAudioDevicePresent() const noexcept;
|
||||||
|
// Returns true if the audio graph is operating normally, false if in 'silent mode'
|
||||||
|
|
||||||
|
bool __cdecl IsCriticalError() const noexcept;
|
||||||
|
// Returns true if the audio graph is halted due to a critical error (which also places the engine into 'silent mode')
|
||||||
|
|
||||||
|
// Voice pool management.
|
||||||
|
void __cdecl SetDefaultSampleRate(int sampleRate);
|
||||||
|
// Sample rate for voices in the reuse pool (defaults to 44100)
|
||||||
|
|
||||||
|
void __cdecl SetMaxVoicePool(size_t maxOneShots, size_t maxInstances);
|
||||||
|
// Maximum number of voices to allocate for one-shots and instances
|
||||||
|
// Note: one-shots over this limit are ignored; too many instance voices throws an exception
|
||||||
|
|
||||||
|
void __cdecl TrimVoicePool();
|
||||||
|
// Releases any currently unused voices
|
||||||
|
|
||||||
|
// Internal-use functions
|
||||||
|
void __cdecl AllocateVoice(_In_ const WAVEFORMATEX* wfx,
|
||||||
|
SOUND_EFFECT_INSTANCE_FLAGS flags, bool oneshot, _Outptr_result_maybenull_ IXAudio2SourceVoice** voice);
|
||||||
|
|
||||||
|
void __cdecl DestroyVoice(_In_ IXAudio2SourceVoice* voice) noexcept;
|
||||||
|
// Should only be called for instance voices, not one-shots
|
||||||
|
|
||||||
|
void __cdecl RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate);
|
||||||
|
void __cdecl UnregisterNotify(_In_ IVoiceNotify* notify, bool usesOneShots, bool usesUpdate);
|
||||||
|
|
||||||
|
// XAudio2 interface access
|
||||||
|
IXAudio2* __cdecl GetInterface() const noexcept;
|
||||||
|
IXAudio2MasteringVoice* __cdecl GetMasterVoice() const noexcept;
|
||||||
|
IXAudio2SubmixVoice* __cdecl GetReverbVoice() const noexcept;
|
||||||
|
X3DAUDIO_HANDLE& __cdecl Get3DHandle() const noexcept;
|
||||||
|
|
||||||
|
// Static functions
|
||||||
|
struct RendererDetail
|
||||||
|
{
|
||||||
|
std::wstring deviceId;
|
||||||
|
std::wstring description;
|
||||||
|
};
|
||||||
|
|
||||||
|
static std::vector<RendererDetail> __cdecl GetRendererDetails();
|
||||||
|
// Returns a list of valid audio endpoint devices
|
||||||
|
|
||||||
|
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||||
|
explicit AudioEngine(
|
||||||
|
AUDIO_ENGINE_FLAGS flags = AudioEngine_Default,
|
||||||
|
_In_opt_ const WAVEFORMATEX* wfx = nullptr,
|
||||||
|
_In_opt_z_ const __wchar_t* deviceId = nullptr,
|
||||||
|
AUDIO_STREAM_CATEGORY category = AudioCategory_GameEffects) noexcept(false);
|
||||||
|
|
||||||
|
bool __cdecl Reset(_In_opt_ const WAVEFORMATEX* wfx = nullptr, _In_opt_z_ const __wchar_t* deviceId = nullptr);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
class WaveBank
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
WaveBank(_In_ AudioEngine* engine, _In_z_ const wchar_t* wbFileName);
|
||||||
|
|
||||||
|
WaveBank(WaveBank&&) noexcept;
|
||||||
|
WaveBank& operator= (WaveBank&&) noexcept;
|
||||||
|
|
||||||
|
WaveBank(WaveBank const&) = delete;
|
||||||
|
WaveBank& operator= (WaveBank const&) = delete;
|
||||||
|
|
||||||
|
virtual ~WaveBank();
|
||||||
|
|
||||||
|
void __cdecl Play(unsigned int index);
|
||||||
|
void __cdecl Play(unsigned int index, float volume, float pitch, float pan);
|
||||||
|
|
||||||
|
void __cdecl Play(_In_z_ const char* name);
|
||||||
|
void __cdecl Play(_In_z_ const char* name, float volume, float pitch, float pan);
|
||||||
|
|
||||||
|
std::unique_ptr<SoundEffectInstance> __cdecl CreateInstance(unsigned int index,
|
||||||
|
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||||
|
std::unique_ptr<SoundEffectInstance> __cdecl CreateInstance(_In_z_ const char* name,
|
||||||
|
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||||
|
|
||||||
|
std::unique_ptr<SoundStreamInstance> __cdecl CreateStreamInstance(unsigned int index,
|
||||||
|
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||||
|
std::unique_ptr<SoundStreamInstance> __cdecl CreateStreamInstance(_In_z_ const char* name,
|
||||||
|
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||||
|
|
||||||
|
bool __cdecl IsPrepared() const noexcept;
|
||||||
|
bool __cdecl IsInUse() const noexcept;
|
||||||
|
bool __cdecl IsStreamingBank() const noexcept;
|
||||||
|
bool __cdecl IsAdvancedFormat() const noexcept;
|
||||||
|
|
||||||
|
size_t __cdecl GetSampleSizeInBytes(unsigned int index) const noexcept;
|
||||||
|
// Returns size of wave audio data
|
||||||
|
|
||||||
|
size_t __cdecl GetSampleDuration(unsigned int index) const noexcept;
|
||||||
|
// Returns the duration in samples
|
||||||
|
|
||||||
|
size_t __cdecl GetSampleDurationMS(unsigned int index) const noexcept;
|
||||||
|
// Returns the duration in milliseconds
|
||||||
|
|
||||||
|
const WAVEFORMATEX* __cdecl GetFormat(unsigned int index, _Out_writes_bytes_(maxsize) WAVEFORMATEX* wfx, size_t maxsize) const noexcept;
|
||||||
|
|
||||||
|
int __cdecl Find(_In_z_ const char* name) const;
|
||||||
|
|
||||||
|
#ifdef USING_XAUDIO2_9
|
||||||
|
bool __cdecl FillSubmitBuffer(unsigned int index, _Out_ XAUDIO2_BUFFER& buffer, _Out_ XAUDIO2_BUFFER_WMA& wmaBuffer) const;
|
||||||
|
#else
|
||||||
|
void __cdecl FillSubmitBuffer(unsigned int index, _Out_ XAUDIO2_BUFFER& buffer) const;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void __cdecl UnregisterInstance(_In_ IVoiceNotify* instance);
|
||||||
|
|
||||||
|
HANDLE __cdecl GetAsyncHandle() const noexcept;
|
||||||
|
|
||||||
|
bool __cdecl GetPrivateData(unsigned int index, _Out_writes_bytes_(datasize) void* data, size_t datasize);
|
||||||
|
|
||||||
|
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||||
|
WaveBank(_In_ AudioEngine* engine, _In_z_ const __wchar_t* wbFileName);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
class SoundEffect
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SoundEffect(_In_ AudioEngine* engine, _In_z_ const wchar_t* waveFileName);
|
||||||
|
|
||||||
|
SoundEffect(_In_ AudioEngine* engine, _Inout_ std::unique_ptr<uint8_t[]>& wavData,
|
||||||
|
_In_ const WAVEFORMATEX* wfx, _In_reads_bytes_(audioBytes) const uint8_t* startAudio, size_t audioBytes);
|
||||||
|
|
||||||
|
SoundEffect(_In_ AudioEngine* engine, _Inout_ std::unique_ptr<uint8_t[]>& wavData,
|
||||||
|
_In_ const WAVEFORMATEX* wfx, _In_reads_bytes_(audioBytes) const uint8_t* startAudio, size_t audioBytes,
|
||||||
|
uint32_t loopStart, uint32_t loopLength);
|
||||||
|
|
||||||
|
#ifdef USING_XAUDIO2_9
|
||||||
|
|
||||||
|
SoundEffect(_In_ AudioEngine* engine, _Inout_ std::unique_ptr<uint8_t[]>& wavData,
|
||||||
|
_In_ const WAVEFORMATEX* wfx, _In_reads_bytes_(audioBytes) const uint8_t* startAudio, size_t audioBytes,
|
||||||
|
_In_reads_(seekCount) const uint32_t* seekTable, size_t seekCount);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
SoundEffect(SoundEffect&&) noexcept;
|
||||||
|
SoundEffect& operator= (SoundEffect&&) noexcept;
|
||||||
|
|
||||||
|
SoundEffect(SoundEffect const&) = delete;
|
||||||
|
SoundEffect& operator= (SoundEffect const&) = delete;
|
||||||
|
|
||||||
|
virtual ~SoundEffect();
|
||||||
|
|
||||||
|
void __cdecl Play();
|
||||||
|
void __cdecl Play(float volume, float pitch, float pan);
|
||||||
|
|
||||||
|
std::unique_ptr<SoundEffectInstance> __cdecl CreateInstance(SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||||
|
|
||||||
|
bool __cdecl IsInUse() const noexcept;
|
||||||
|
|
||||||
|
size_t __cdecl GetSampleSizeInBytes() const noexcept;
|
||||||
|
// Returns size of wave audio data
|
||||||
|
|
||||||
|
size_t __cdecl GetSampleDuration() const noexcept;
|
||||||
|
// Returns the duration in samples
|
||||||
|
|
||||||
|
size_t __cdecl GetSampleDurationMS() const noexcept;
|
||||||
|
// Returns the duration in milliseconds
|
||||||
|
|
||||||
|
const WAVEFORMATEX* __cdecl GetFormat() const noexcept;
|
||||||
|
|
||||||
|
#ifdef USING_XAUDIO2_9
|
||||||
|
bool __cdecl FillSubmitBuffer(_Out_ XAUDIO2_BUFFER& buffer, _Out_ XAUDIO2_BUFFER_WMA& wmaBuffer) const;
|
||||||
|
#else
|
||||||
|
void __cdecl FillSubmitBuffer(_Out_ XAUDIO2_BUFFER& buffer) const;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void __cdecl UnregisterInstance(_In_ IVoiceNotify* instance);
|
||||||
|
|
||||||
|
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||||
|
SoundEffect(_In_ AudioEngine* engine, _In_z_ const __wchar_t* waveFileName);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
struct AudioListener : public X3DAUDIO_LISTENER
|
||||||
|
{
|
||||||
|
X3DAUDIO_CONE ListenerCone;
|
||||||
|
|
||||||
|
AudioListener() noexcept :
|
||||||
|
X3DAUDIO_LISTENER{},
|
||||||
|
ListenerCone{}
|
||||||
|
{
|
||||||
|
OrientFront.z = -1.f;
|
||||||
|
|
||||||
|
OrientTop.y = 1.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XM_CALLCONV SetPosition(FXMVECTOR v) noexcept
|
||||||
|
{
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Position), v);
|
||||||
|
}
|
||||||
|
void __cdecl SetPosition(const XMFLOAT3& pos) noexcept
|
||||||
|
{
|
||||||
|
Position.x = pos.x;
|
||||||
|
Position.y = pos.y;
|
||||||
|
Position.z = pos.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XM_CALLCONV SetVelocity(FXMVECTOR v) noexcept
|
||||||
|
{
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Velocity), v);
|
||||||
|
}
|
||||||
|
void __cdecl SetVelocity(const XMFLOAT3& vel) noexcept
|
||||||
|
{
|
||||||
|
Velocity.x = vel.x;
|
||||||
|
Velocity.y = vel.y;
|
||||||
|
Velocity.z = vel.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XM_CALLCONV SetOrientation(FXMVECTOR forward, FXMVECTOR up) noexcept
|
||||||
|
{
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), forward);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), up);
|
||||||
|
}
|
||||||
|
void __cdecl SetOrientation(const XMFLOAT3& forward, const XMFLOAT3& up) noexcept
|
||||||
|
{
|
||||||
|
OrientFront.x = forward.x; OrientTop.x = up.x;
|
||||||
|
OrientFront.y = forward.y; OrientTop.y = up.y;
|
||||||
|
OrientFront.z = forward.z; OrientTop.z = up.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XM_CALLCONV SetOrientationFromQuaternion(FXMVECTOR quat) noexcept
|
||||||
|
{
|
||||||
|
const XMVECTOR forward = XMVector3Rotate(g_XMIdentityR2, quat);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), forward);
|
||||||
|
|
||||||
|
const XMVECTOR up = XMVector3Rotate(g_XMIdentityR1, quat);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), up);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Updates velocity and orientation by tracking changes in position over time.
|
||||||
|
void XM_CALLCONV Update(FXMVECTOR newPos, XMVECTOR upDir, float dt) noexcept
|
||||||
|
{
|
||||||
|
if (dt > 0.f)
|
||||||
|
{
|
||||||
|
const XMVECTOR lastPos = XMLoadFloat3(reinterpret_cast<const XMFLOAT3*>(&Position));
|
||||||
|
|
||||||
|
XMVECTOR vDelta = XMVectorSubtract(newPos, lastPos);
|
||||||
|
const XMVECTOR vt = XMVectorReplicate(dt);
|
||||||
|
XMVECTOR v = XMVectorDivide(vDelta, vt);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Velocity), v);
|
||||||
|
|
||||||
|
vDelta = XMVector3Normalize(vDelta);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), vDelta);
|
||||||
|
|
||||||
|
v = XMVector3Cross(upDir, vDelta);
|
||||||
|
v = XMVector3Normalize(v);
|
||||||
|
|
||||||
|
v = XMVector3Cross(vDelta, v);
|
||||||
|
v = XMVector3Normalize(v);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), v);
|
||||||
|
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Position), newPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void __cdecl SetOmnidirectional() noexcept
|
||||||
|
{
|
||||||
|
pCone = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void __cdecl SetCone(const X3DAUDIO_CONE& listenerCone);
|
||||||
|
|
||||||
|
bool __cdecl IsValid() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
struct AudioEmitter : public X3DAUDIO_EMITTER
|
||||||
|
{
|
||||||
|
X3DAUDIO_CONE EmitterCone;
|
||||||
|
float EmitterAzimuths[XAUDIO2_MAX_AUDIO_CHANNELS];
|
||||||
|
|
||||||
|
AudioEmitter() noexcept :
|
||||||
|
X3DAUDIO_EMITTER{},
|
||||||
|
EmitterCone{},
|
||||||
|
EmitterAzimuths{}
|
||||||
|
{
|
||||||
|
OrientFront.z = -1.f;
|
||||||
|
|
||||||
|
OrientTop.y =
|
||||||
|
ChannelRadius =
|
||||||
|
CurveDistanceScaler =
|
||||||
|
DopplerScaler = 1.f;
|
||||||
|
|
||||||
|
ChannelCount = 1;
|
||||||
|
pChannelAzimuths = EmitterAzimuths;
|
||||||
|
|
||||||
|
InnerRadiusAngle = X3DAUDIO_PI / 4.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XM_CALLCONV SetPosition(FXMVECTOR v) noexcept
|
||||||
|
{
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Position), v);
|
||||||
|
}
|
||||||
|
void __cdecl SetPosition(const XMFLOAT3& pos) noexcept
|
||||||
|
{
|
||||||
|
Position.x = pos.x;
|
||||||
|
Position.y = pos.y;
|
||||||
|
Position.z = pos.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XM_CALLCONV SetVelocity(FXMVECTOR v) noexcept
|
||||||
|
{
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Velocity), v);
|
||||||
|
}
|
||||||
|
void __cdecl SetVelocity(const XMFLOAT3& vel) noexcept
|
||||||
|
{
|
||||||
|
Velocity.x = vel.x;
|
||||||
|
Velocity.y = vel.y;
|
||||||
|
Velocity.z = vel.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XM_CALLCONV SetOrientation(FXMVECTOR forward, FXMVECTOR up) noexcept
|
||||||
|
{
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), forward);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), up);
|
||||||
|
}
|
||||||
|
void __cdecl SetOrientation(const XMFLOAT3& forward, const XMFLOAT3& up) noexcept
|
||||||
|
{
|
||||||
|
OrientFront.x = forward.x; OrientTop.x = up.x;
|
||||||
|
OrientFront.y = forward.y; OrientTop.y = up.y;
|
||||||
|
OrientFront.z = forward.z; OrientTop.z = up.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
void XM_CALLCONV SetOrientationFromQuaternion(FXMVECTOR quat) noexcept
|
||||||
|
{
|
||||||
|
const XMVECTOR forward = XMVector3Rotate(g_XMIdentityR2, quat);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), forward);
|
||||||
|
|
||||||
|
const XMVECTOR up = XMVector3Rotate(g_XMIdentityR1, quat);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), up);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Updates velocity and orientation by tracking changes in position over time.
|
||||||
|
void XM_CALLCONV Update(FXMVECTOR newPos, XMVECTOR upDir, float dt) noexcept
|
||||||
|
{
|
||||||
|
if (dt > 0.f)
|
||||||
|
{
|
||||||
|
const XMVECTOR lastPos = XMLoadFloat3(reinterpret_cast<const XMFLOAT3*>(&Position));
|
||||||
|
|
||||||
|
XMVECTOR vDelta = XMVectorSubtract(newPos, lastPos);
|
||||||
|
const XMVECTOR vt = XMVectorReplicate(dt);
|
||||||
|
XMVECTOR v = XMVectorDivide(vDelta, vt);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Velocity), v);
|
||||||
|
|
||||||
|
vDelta = XMVector3Normalize(vDelta);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientFront), vDelta);
|
||||||
|
|
||||||
|
v = XMVector3Cross(upDir, vDelta);
|
||||||
|
v = XMVector3Normalize(v);
|
||||||
|
|
||||||
|
v = XMVector3Cross(vDelta, v);
|
||||||
|
v = XMVector3Normalize(v);
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&OrientTop), v);
|
||||||
|
|
||||||
|
XMStoreFloat3(reinterpret_cast<XMFLOAT3*>(&Position), newPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void __cdecl SetOmnidirectional() noexcept
|
||||||
|
{
|
||||||
|
pCone = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only used for single-channel emitters.
|
||||||
|
void __cdecl SetCone(const X3DAUDIO_CONE& emitterCone);
|
||||||
|
|
||||||
|
// Set multi-channel emitter azimuths based on speaker configuration geometry.
|
||||||
|
void __cdecl EnableDefaultMultiChannel(unsigned int channels, float radius = 1.f);
|
||||||
|
|
||||||
|
// Set default volume, LFE, LPF, and reverb curves.
|
||||||
|
void __cdecl EnableDefaultCurves() noexcept;
|
||||||
|
void __cdecl EnableLinearCurves() noexcept;
|
||||||
|
|
||||||
|
void __cdecl EnableInverseSquareCurves() noexcept
|
||||||
|
{
|
||||||
|
pVolumeCurve = nullptr;
|
||||||
|
pLFECurve = nullptr;
|
||||||
|
pLPFDirectCurve = nullptr;
|
||||||
|
pLPFReverbCurve = nullptr;
|
||||||
|
pReverbCurve = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool __cdecl IsValid() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
class SoundEffectInstance
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SoundEffectInstance(SoundEffectInstance&&) noexcept;
|
||||||
|
SoundEffectInstance& operator= (SoundEffectInstance&&) noexcept;
|
||||||
|
|
||||||
|
SoundEffectInstance(SoundEffectInstance const&) = delete;
|
||||||
|
SoundEffectInstance& operator= (SoundEffectInstance const&) = delete;
|
||||||
|
|
||||||
|
virtual ~SoundEffectInstance();
|
||||||
|
|
||||||
|
void __cdecl Play(bool loop = false);
|
||||||
|
void __cdecl Stop(bool immediate = true) noexcept;
|
||||||
|
void __cdecl Pause() noexcept;
|
||||||
|
void __cdecl Resume();
|
||||||
|
|
||||||
|
void __cdecl SetVolume(float volume);
|
||||||
|
void __cdecl SetPitch(float pitch);
|
||||||
|
void __cdecl SetPan(float pan);
|
||||||
|
|
||||||
|
void __cdecl Apply3D(const X3DAUDIO_LISTENER& listener, const X3DAUDIO_EMITTER& emitter, bool rhcoords = true);
|
||||||
|
|
||||||
|
bool __cdecl IsLooped() const noexcept;
|
||||||
|
|
||||||
|
SoundState __cdecl GetState() noexcept;
|
||||||
|
|
||||||
|
unsigned int __cdecl GetChannelCount() const noexcept;
|
||||||
|
|
||||||
|
IVoiceNotify* __cdecl GetVoiceNotify() const noexcept;
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
|
||||||
|
// Private constructors
|
||||||
|
SoundEffectInstance(_In_ AudioEngine* engine, _In_ SoundEffect* effect, SOUND_EFFECT_INSTANCE_FLAGS flags);
|
||||||
|
SoundEffectInstance(_In_ AudioEngine* engine, _In_ WaveBank* effect, unsigned int index, SOUND_EFFECT_INSTANCE_FLAGS flags);
|
||||||
|
|
||||||
|
friend std::unique_ptr<SoundEffectInstance> __cdecl SoundEffect::CreateInstance(SOUND_EFFECT_INSTANCE_FLAGS);
|
||||||
|
friend std::unique_ptr<SoundEffectInstance> __cdecl WaveBank::CreateInstance(unsigned int, SOUND_EFFECT_INSTANCE_FLAGS);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
class SoundStreamInstance
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SoundStreamInstance(SoundStreamInstance&&) noexcept;
|
||||||
|
SoundStreamInstance& operator= (SoundStreamInstance&&) noexcept;
|
||||||
|
|
||||||
|
SoundStreamInstance(SoundStreamInstance const&) = delete;
|
||||||
|
SoundStreamInstance& operator= (SoundStreamInstance const&) = delete;
|
||||||
|
|
||||||
|
virtual ~SoundStreamInstance();
|
||||||
|
|
||||||
|
void __cdecl Play(bool loop = false);
|
||||||
|
void __cdecl Stop(bool immediate = true) noexcept;
|
||||||
|
void __cdecl Pause() noexcept;
|
||||||
|
void __cdecl Resume();
|
||||||
|
|
||||||
|
void __cdecl SetVolume(float volume);
|
||||||
|
void __cdecl SetPitch(float pitch);
|
||||||
|
void __cdecl SetPan(float pan);
|
||||||
|
|
||||||
|
void __cdecl Apply3D(const X3DAUDIO_LISTENER& listener, const X3DAUDIO_EMITTER& emitter, bool rhcoords = true);
|
||||||
|
|
||||||
|
bool __cdecl IsLooped() const noexcept;
|
||||||
|
|
||||||
|
SoundState __cdecl GetState() noexcept;
|
||||||
|
|
||||||
|
unsigned int __cdecl GetChannelCount() const noexcept;
|
||||||
|
|
||||||
|
IVoiceNotify* __cdecl GetVoiceNotify() const noexcept;
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
|
||||||
|
// Private constructors
|
||||||
|
SoundStreamInstance(_In_ AudioEngine* engine, _In_ WaveBank* effect, unsigned int index, SOUND_EFFECT_INSTANCE_FLAGS flags);
|
||||||
|
|
||||||
|
friend std::unique_ptr<SoundStreamInstance> __cdecl WaveBank::CreateStreamInstance(unsigned int, SOUND_EFFECT_INSTANCE_FLAGS);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
class DynamicSoundEffectInstance
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DynamicSoundEffectInstance(_In_ AudioEngine* engine,
|
||||||
|
_In_ std::function<void __cdecl(DynamicSoundEffectInstance*)> bufferNeeded,
|
||||||
|
int sampleRate, int channels, int sampleBits = 16,
|
||||||
|
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||||
|
|
||||||
|
DynamicSoundEffectInstance(DynamicSoundEffectInstance&&) noexcept;
|
||||||
|
DynamicSoundEffectInstance& operator= (DynamicSoundEffectInstance&&) noexcept;
|
||||||
|
|
||||||
|
DynamicSoundEffectInstance(DynamicSoundEffectInstance const&) = delete;
|
||||||
|
DynamicSoundEffectInstance& operator= (DynamicSoundEffectInstance const&) = delete;
|
||||||
|
|
||||||
|
virtual ~DynamicSoundEffectInstance();
|
||||||
|
|
||||||
|
void __cdecl Play();
|
||||||
|
void __cdecl Stop(bool immediate = true) noexcept;
|
||||||
|
void __cdecl Pause() noexcept;
|
||||||
|
void __cdecl Resume();
|
||||||
|
|
||||||
|
void __cdecl SetVolume(float volume);
|
||||||
|
void __cdecl SetPitch(float pitch);
|
||||||
|
void __cdecl SetPan(float pan);
|
||||||
|
|
||||||
|
void __cdecl Apply3D(const X3DAUDIO_LISTENER& listener, const X3DAUDIO_EMITTER& emitter, bool rhcoords = true);
|
||||||
|
|
||||||
|
void __cdecl SubmitBuffer(_In_reads_bytes_(audioBytes) const uint8_t* pAudioData, size_t audioBytes);
|
||||||
|
void __cdecl SubmitBuffer(_In_reads_bytes_(audioBytes) const uint8_t* pAudioData, uint32_t offset, size_t audioBytes);
|
||||||
|
|
||||||
|
SoundState __cdecl GetState() noexcept;
|
||||||
|
|
||||||
|
size_t __cdecl GetSampleDuration(size_t bytes) const noexcept;
|
||||||
|
// Returns duration in samples of a buffer of a given size
|
||||||
|
|
||||||
|
size_t __cdecl GetSampleDurationMS(size_t bytes) const noexcept;
|
||||||
|
// Returns duration in milliseconds of a buffer of a given size
|
||||||
|
|
||||||
|
size_t __cdecl GetSampleSizeInBytes(uint64_t duration) const noexcept;
|
||||||
|
// Returns size of a buffer for a duration given in milliseconds
|
||||||
|
|
||||||
|
int __cdecl GetPendingBufferCount() const noexcept;
|
||||||
|
|
||||||
|
const WAVEFORMATEX* __cdecl GetFormat() const noexcept;
|
||||||
|
|
||||||
|
unsigned int __cdecl GetChannelCount() const noexcept;
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
DEFINE_ENUM_FLAG_OPERATORS(AUDIO_ENGINE_FLAGS);
|
||||||
|
DEFINE_ENUM_FLAG_OPERATORS(SOUND_EFFECT_INSTANCE_FLAGS);
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
||||||
|
}
|
164
enginecustom/include/Inc/BufferHelpers.h
Normal file
@@ -0,0 +1,164 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: BufferHelpers.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
#include <d3d11_x.h>
|
||||||
|
#include "GraphicsMemory.h"
|
||||||
|
#else
|
||||||
|
#include <d3d11_1.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <wrl\client.h>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
// Helpers for creating initialized Direct3D buffer resources.
|
||||||
|
HRESULT __cdecl CreateStaticBuffer(_In_ ID3D11Device* device,
|
||||||
|
_In_reads_bytes_(count* stride) const void* ptr,
|
||||||
|
size_t count,
|
||||||
|
size_t stride,
|
||||||
|
unsigned int bindFlags,
|
||||||
|
_COM_Outptr_ ID3D11Buffer** pBuffer) noexcept;
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
HRESULT CreateStaticBuffer(_In_ ID3D11Device* device,
|
||||||
|
_In_reads_(count) T const* data,
|
||||||
|
size_t count,
|
||||||
|
unsigned int bindFlags,
|
||||||
|
_COM_Outptr_ ID3D11Buffer** pBuffer) noexcept
|
||||||
|
{
|
||||||
|
return CreateStaticBuffer(device, data, count, sizeof(T), bindFlags, pBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
HRESULT CreateStaticBuffer(_In_ ID3D11Device* device,
|
||||||
|
T const& data,
|
||||||
|
unsigned int bindFlags,
|
||||||
|
_COM_Outptr_ ID3D11Buffer** pBuffer) noexcept
|
||||||
|
{
|
||||||
|
return CreateStaticBuffer(device, data.data(), data.size(), sizeof(typename T::value_type), bindFlags, pBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helpers for creating texture from memory arrays.
|
||||||
|
HRESULT __cdecl CreateTextureFromMemory(_In_ ID3D11Device* device,
|
||||||
|
size_t width,
|
||||||
|
DXGI_FORMAT format,
|
||||||
|
const D3D11_SUBRESOURCE_DATA& initData,
|
||||||
|
_COM_Outptr_opt_ ID3D11Texture1D** texture,
|
||||||
|
_COM_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
unsigned int bindFlags = D3D11_BIND_SHADER_RESOURCE) noexcept;
|
||||||
|
|
||||||
|
HRESULT __cdecl CreateTextureFromMemory(_In_ ID3D11Device* device,
|
||||||
|
size_t width, size_t height,
|
||||||
|
DXGI_FORMAT format,
|
||||||
|
const D3D11_SUBRESOURCE_DATA& initData,
|
||||||
|
_COM_Outptr_opt_ ID3D11Texture2D** texture,
|
||||||
|
_COM_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
unsigned int bindFlags = D3D11_BIND_SHADER_RESOURCE) noexcept;
|
||||||
|
|
||||||
|
HRESULT __cdecl CreateTextureFromMemory(
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
_In_ ID3D11DeviceX* d3dDeviceX,
|
||||||
|
_In_ ID3D11DeviceContextX* d3dContextX,
|
||||||
|
#else
|
||||||
|
_In_ ID3D11Device* device,
|
||||||
|
_In_ ID3D11DeviceContext* d3dContext,
|
||||||
|
#endif
|
||||||
|
size_t width, size_t height,
|
||||||
|
DXGI_FORMAT format,
|
||||||
|
const D3D11_SUBRESOURCE_DATA& initData,
|
||||||
|
_COM_Outptr_opt_ ID3D11Texture2D** texture,
|
||||||
|
_COM_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
|
||||||
|
|
||||||
|
HRESULT __cdecl CreateTextureFromMemory(_In_ ID3D11Device* device,
|
||||||
|
size_t width, size_t height, size_t depth,
|
||||||
|
DXGI_FORMAT format,
|
||||||
|
const D3D11_SUBRESOURCE_DATA& initData,
|
||||||
|
_COM_Outptr_opt_ ID3D11Texture3D** texture,
|
||||||
|
_COM_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
unsigned int bindFlags = D3D11_BIND_SHADER_RESOURCE) noexcept;
|
||||||
|
|
||||||
|
// Strongly typed wrapper around a Direct3D constant buffer.
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
namespace Private
|
||||||
|
{
|
||||||
|
// Base class, not to be used directly: clients should access this via the derived PrimitiveBatch<T>.
|
||||||
|
class ConstantBufferBase
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
void __cdecl CreateBuffer(_In_ ID3D11Device* device, size_t bytes, _Outptr_ ID3D11Buffer** pBuffer);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
class ConstantBuffer : public DX11::Private::ConstantBufferBase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Constructor.
|
||||||
|
ConstantBuffer() = default;
|
||||||
|
explicit ConstantBuffer(_In_ ID3D11Device* device) noexcept(false)
|
||||||
|
{
|
||||||
|
CreateBuffer(device, sizeof(T), mConstantBuffer.GetAddressOf());
|
||||||
|
}
|
||||||
|
|
||||||
|
ConstantBuffer(ConstantBuffer&&) = default;
|
||||||
|
ConstantBuffer& operator= (ConstantBuffer&&) = default;
|
||||||
|
|
||||||
|
ConstantBuffer(ConstantBuffer const&) = delete;
|
||||||
|
ConstantBuffer& operator= (ConstantBuffer const&) = delete;
|
||||||
|
|
||||||
|
void Create(_In_ ID3D11Device* device)
|
||||||
|
{
|
||||||
|
CreateBuffer(device, sizeof(T), mConstantBuffer.ReleaseAndGetAddressOf());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Writes new data into the constant buffer.
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
void __cdecl SetData(_In_ ID3D11DeviceContext* deviceContext, T const& value, void** grfxMemory)
|
||||||
|
{
|
||||||
|
assert(grfxMemory != nullptr);
|
||||||
|
|
||||||
|
void* ptr = GraphicsMemory::Get().Allocate(deviceContext, sizeof(T), 64);
|
||||||
|
assert(ptr != nullptr);
|
||||||
|
|
||||||
|
*(T*)ptr = value;
|
||||||
|
|
||||||
|
*grfxMemory = ptr;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
|
||||||
|
void __cdecl SetData(_In_ ID3D11DeviceContext* deviceContext, T const& value) noexcept
|
||||||
|
{
|
||||||
|
assert(mConstantBuffer);
|
||||||
|
|
||||||
|
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
||||||
|
if (SUCCEEDED(deviceContext->Map(mConstantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)))
|
||||||
|
{
|
||||||
|
*static_cast<T*>(mappedResource.pData) = value;
|
||||||
|
|
||||||
|
deviceContext->Unmap(mConstantBuffer.Get(), 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif // _XBOX_ONE && _TITLE
|
||||||
|
|
||||||
|
// Looks up the underlying D3D constant buffer.
|
||||||
|
ID3D11Buffer* GetBuffer() const noexcept { return mConstantBuffer.Get(); }
|
||||||
|
|
||||||
|
private:
|
||||||
|
Microsoft::WRL::ComPtr<ID3D11Buffer> mConstantBuffer;
|
||||||
|
};
|
||||||
|
}
|
72
enginecustom/include/Inc/CommonStates.h
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: CommonStates.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
#include <d3d11_x.h>
|
||||||
|
#else
|
||||||
|
#include <d3d11_1.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
class CommonStates
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit CommonStates(_In_ ID3D11Device* device);
|
||||||
|
|
||||||
|
CommonStates(CommonStates&&) noexcept;
|
||||||
|
CommonStates& operator= (CommonStates&&) noexcept;
|
||||||
|
|
||||||
|
CommonStates(CommonStates const&) = delete;
|
||||||
|
CommonStates& operator= (CommonStates const&) = delete;
|
||||||
|
|
||||||
|
virtual ~CommonStates();
|
||||||
|
|
||||||
|
// Blend states.
|
||||||
|
ID3D11BlendState* __cdecl Opaque() const;
|
||||||
|
ID3D11BlendState* __cdecl AlphaBlend() const;
|
||||||
|
ID3D11BlendState* __cdecl Additive() const;
|
||||||
|
ID3D11BlendState* __cdecl NonPremultiplied() const;
|
||||||
|
|
||||||
|
// Depth stencil states.
|
||||||
|
ID3D11DepthStencilState* __cdecl DepthNone() const;
|
||||||
|
ID3D11DepthStencilState* __cdecl DepthDefault() const;
|
||||||
|
ID3D11DepthStencilState* __cdecl DepthRead() const;
|
||||||
|
ID3D11DepthStencilState* __cdecl DepthReverseZ() const;
|
||||||
|
ID3D11DepthStencilState* __cdecl DepthReadReverseZ() const;
|
||||||
|
|
||||||
|
// Rasterizer states.
|
||||||
|
ID3D11RasterizerState* __cdecl CullNone() const;
|
||||||
|
ID3D11RasterizerState* __cdecl CullClockwise() const;
|
||||||
|
ID3D11RasterizerState* __cdecl CullCounterClockwise() const;
|
||||||
|
ID3D11RasterizerState* __cdecl Wireframe() const;
|
||||||
|
|
||||||
|
// Sampler states.
|
||||||
|
ID3D11SamplerState* __cdecl PointWrap() const;
|
||||||
|
ID3D11SamplerState* __cdecl PointClamp() const;
|
||||||
|
ID3D11SamplerState* __cdecl LinearWrap() const;
|
||||||
|
ID3D11SamplerState* __cdecl LinearClamp() const;
|
||||||
|
ID3D11SamplerState* __cdecl AnisotropicWrap() const;
|
||||||
|
ID3D11SamplerState* __cdecl AnisotropicClamp() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::shared_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
182
enginecustom/include/Inc/DDSTextureLoader.h
Normal file
@@ -0,0 +1,182 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: DDSTextureLoader.h
|
||||||
|
//
|
||||||
|
// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
|
||||||
|
//
|
||||||
|
// Note these functions are useful as a light-weight runtime loader for DDS files. For
|
||||||
|
// a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||||
|
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
#include <d3d11_x.h>
|
||||||
|
#else
|
||||||
|
#include <d3d11_1.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
#ifndef DDS_ALPHA_MODE_DEFINED
|
||||||
|
#define DDS_ALPHA_MODE_DEFINED
|
||||||
|
enum DDS_ALPHA_MODE : uint32_t
|
||||||
|
{
|
||||||
|
DDS_ALPHA_MODE_UNKNOWN = 0,
|
||||||
|
DDS_ALPHA_MODE_STRAIGHT = 1,
|
||||||
|
DDS_ALPHA_MODE_PREMULTIPLIED = 2,
|
||||||
|
DDS_ALPHA_MODE_OPAQUE = 3,
|
||||||
|
DDS_ALPHA_MODE_CUSTOM = 4,
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
enum DDS_LOADER_FLAGS : uint32_t
|
||||||
|
{
|
||||||
|
DDS_LOADER_DEFAULT = 0,
|
||||||
|
DDS_LOADER_FORCE_SRGB = 0x1,
|
||||||
|
DDS_LOADER_IGNORE_SRGB = 0x2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Standard version
|
||||||
|
HRESULT __cdecl CreateDDSTextureFromMemory(
|
||||||
|
_In_ ID3D11Device* d3dDevice,
|
||||||
|
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
|
||||||
|
_In_ size_t ddsDataSize,
|
||||||
|
_Outptr_opt_ ID3D11Resource** texture,
|
||||||
|
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
_In_ size_t maxsize = 0,
|
||||||
|
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||||
|
|
||||||
|
HRESULT __cdecl CreateDDSTextureFromFile(
|
||||||
|
_In_ ID3D11Device* d3dDevice,
|
||||||
|
_In_z_ const wchar_t* szFileName,
|
||||||
|
_Outptr_opt_ ID3D11Resource** texture,
|
||||||
|
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
_In_ size_t maxsize = 0,
|
||||||
|
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||||
|
|
||||||
|
// Standard version with optional auto-gen mipmap support
|
||||||
|
HRESULT __cdecl CreateDDSTextureFromMemory(
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
_In_ ID3D11DeviceX* d3dDevice,
|
||||||
|
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||||
|
#else
|
||||||
|
_In_ ID3D11Device* d3dDevice,
|
||||||
|
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||||
|
#endif
|
||||||
|
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
|
||||||
|
_In_ size_t ddsDataSize,
|
||||||
|
_Outptr_opt_ ID3D11Resource** texture,
|
||||||
|
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
_In_ size_t maxsize = 0,
|
||||||
|
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||||
|
|
||||||
|
HRESULT __cdecl CreateDDSTextureFromFile(
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
_In_ ID3D11DeviceX* d3dDevice,
|
||||||
|
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||||
|
#else
|
||||||
|
_In_ ID3D11Device* d3dDevice,
|
||||||
|
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||||
|
#endif
|
||||||
|
_In_z_ const wchar_t* szFileName,
|
||||||
|
_Outptr_opt_ ID3D11Resource** texture,
|
||||||
|
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
_In_ size_t maxsize = 0,
|
||||||
|
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||||
|
|
||||||
|
// Extended version
|
||||||
|
HRESULT __cdecl CreateDDSTextureFromMemoryEx(
|
||||||
|
_In_ ID3D11Device* d3dDevice,
|
||||||
|
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
|
||||||
|
_In_ size_t ddsDataSize,
|
||||||
|
_In_ size_t maxsize,
|
||||||
|
_In_ D3D11_USAGE usage,
|
||||||
|
_In_ unsigned int bindFlags,
|
||||||
|
_In_ unsigned int cpuAccessFlags,
|
||||||
|
_In_ unsigned int miscFlags,
|
||||||
|
_In_ DDS_LOADER_FLAGS loadFlags,
|
||||||
|
_Outptr_opt_ ID3D11Resource** texture,
|
||||||
|
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||||
|
|
||||||
|
HRESULT __cdecl CreateDDSTextureFromFileEx(
|
||||||
|
_In_ ID3D11Device* d3dDevice,
|
||||||
|
_In_z_ const wchar_t* szFileName,
|
||||||
|
_In_ size_t maxsize,
|
||||||
|
_In_ D3D11_USAGE usage,
|
||||||
|
_In_ unsigned int bindFlags,
|
||||||
|
_In_ unsigned int cpuAccessFlags,
|
||||||
|
_In_ unsigned int miscFlags,
|
||||||
|
_In_ DDS_LOADER_FLAGS loadFlags,
|
||||||
|
_Outptr_opt_ ID3D11Resource** texture,
|
||||||
|
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||||
|
|
||||||
|
// Extended version with optional auto-gen mipmap support
|
||||||
|
HRESULT __cdecl CreateDDSTextureFromMemoryEx(
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
_In_ ID3D11DeviceX* d3dDevice,
|
||||||
|
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||||
|
#else
|
||||||
|
_In_ ID3D11Device* d3dDevice,
|
||||||
|
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||||
|
#endif
|
||||||
|
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
|
||||||
|
_In_ size_t ddsDataSize,
|
||||||
|
_In_ size_t maxsize,
|
||||||
|
_In_ D3D11_USAGE usage,
|
||||||
|
_In_ unsigned int bindFlags,
|
||||||
|
_In_ unsigned int cpuAccessFlags,
|
||||||
|
_In_ unsigned int miscFlags,
|
||||||
|
_In_ DDS_LOADER_FLAGS loadFlags,
|
||||||
|
_Outptr_opt_ ID3D11Resource** texture,
|
||||||
|
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||||
|
|
||||||
|
HRESULT __cdecl CreateDDSTextureFromFileEx(
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
_In_ ID3D11DeviceX* d3dDevice,
|
||||||
|
_In_opt_ ID3D11DeviceContextX* d3dContext,
|
||||||
|
#else
|
||||||
|
_In_ ID3D11Device* d3dDevice,
|
||||||
|
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||||
|
#endif
|
||||||
|
_In_z_ const wchar_t* szFileName,
|
||||||
|
_In_ size_t maxsize,
|
||||||
|
_In_ D3D11_USAGE usage,
|
||||||
|
_In_ unsigned int bindFlags,
|
||||||
|
_In_ unsigned int cpuAccessFlags,
|
||||||
|
_In_ unsigned int miscFlags,
|
||||||
|
_In_ DDS_LOADER_FLAGS loadFlags,
|
||||||
|
_Outptr_opt_ ID3D11Resource** texture,
|
||||||
|
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
|
||||||
|
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
DEFINE_ENUM_FLAG_OPERATORS(DDS_LOADER_FLAGS);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
||||||
|
}
|
232
enginecustom/include/Inc/DirectXHelpers.h
Normal file
@@ -0,0 +1,232 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: DirectXHelpers.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
#include <d3d11_x.h>
|
||||||
|
#else
|
||||||
|
#include <d3d11_1.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||||||
|
#if !defined(_XBOX_ONE) || !defined(_TITLE)
|
||||||
|
#pragma comment(lib,"dxguid.lib")
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef IID_GRAPHICS_PPV_ARGS
|
||||||
|
#define IID_GRAPHICS_PPV_ARGS(x) IID_PPV_ARGS(x)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
|
#include <exception>
|
||||||
|
|
||||||
|
//
|
||||||
|
// The core Direct3D headers provide the following helper C++ classes
|
||||||
|
// CD3D11_RECT
|
||||||
|
// CD3D11_BOX
|
||||||
|
// CD3D11_DEPTH_STENCIL_DESC
|
||||||
|
// CD3D11_BLEND_DESC, CD3D11_BLEND_DESC1
|
||||||
|
// CD3D11_RASTERIZER_DESC, CD3D11_RASTERIZER_DESC1
|
||||||
|
// CD3D11_BUFFER_DESC
|
||||||
|
// CD3D11_TEXTURE1D_DESC
|
||||||
|
// CD3D11_TEXTURE2D_DESC
|
||||||
|
// CD3D11_TEXTURE3D_DESC
|
||||||
|
// CD3D11_SHADER_RESOURCE_VIEW_DESC
|
||||||
|
// CD3D11_RENDER_TARGET_VIEW_DESC
|
||||||
|
// CD3D11_VIEWPORT
|
||||||
|
// CD3D11_DEPTH_STENCIL_VIEW_DESC
|
||||||
|
// CD3D11_UNORDERED_ACCESS_VIEW_DESC
|
||||||
|
// CD3D11_SAMPLER_DESC
|
||||||
|
// CD3D11_QUERY_DESC
|
||||||
|
// CD3D11_COUNTER_DESC
|
||||||
|
//
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
class IEffect;
|
||||||
|
}
|
||||||
|
|
||||||
|
// simliar to std::lock_guard for exception-safe Direct3D resource locking
|
||||||
|
class MapGuard : public D3D11_MAPPED_SUBRESOURCE
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MapGuard(_In_ ID3D11DeviceContext* context,
|
||||||
|
_In_ ID3D11Resource *resource,
|
||||||
|
_In_ unsigned int subresource,
|
||||||
|
_In_ D3D11_MAP mapType,
|
||||||
|
_In_ unsigned int mapFlags) noexcept(false)
|
||||||
|
: mContext(context), mResource(resource), mSubresource(subresource)
|
||||||
|
{
|
||||||
|
HRESULT hr = mContext->Map(resource, subresource, mapType, mapFlags, this);
|
||||||
|
if (FAILED(hr))
|
||||||
|
{
|
||||||
|
throw std::exception();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MapGuard(MapGuard&&) = delete;
|
||||||
|
MapGuard& operator= (MapGuard&&) = delete;
|
||||||
|
|
||||||
|
MapGuard(MapGuard const&) = delete;
|
||||||
|
MapGuard& operator= (MapGuard const&) = delete;
|
||||||
|
|
||||||
|
~MapGuard()
|
||||||
|
{
|
||||||
|
mContext->Unmap(mResource, mSubresource);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wunknown-warning-option"
|
||||||
|
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uint8_t* get() const noexcept
|
||||||
|
{
|
||||||
|
return static_cast<uint8_t*>(pData);
|
||||||
|
}
|
||||||
|
uint8_t* get(size_t slice) const noexcept
|
||||||
|
{
|
||||||
|
return static_cast<uint8_t*>(pData) + (slice * DepthPitch);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t* scanline(size_t row) const noexcept
|
||||||
|
{
|
||||||
|
return static_cast<uint8_t*>(pData) + (row * RowPitch);
|
||||||
|
}
|
||||||
|
uint8_t* scanline(size_t slice, size_t row) const noexcept
|
||||||
|
{
|
||||||
|
return static_cast<uint8_t*>(pData) + (slice * DepthPitch) + (row * RowPitch);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void copy(_In_reads_(count) T const* data, size_t count) noexcept
|
||||||
|
{
|
||||||
|
memcpy(pData, data, count * sizeof(T));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void copy(T const& data) noexcept
|
||||||
|
{
|
||||||
|
memcpy(pData, data.data(), data.size() * sizeof(typename T::value_type));
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
ID3D11DeviceContext* mContext;
|
||||||
|
ID3D11Resource* mResource;
|
||||||
|
unsigned int mSubresource;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// Helper sets a D3D resource name string (used by PIX and debug layer leak reporting).
|
||||||
|
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||||||
|
template<UINT TNameLength>
|
||||||
|
inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_z_ const char(&name)[TNameLength]) noexcept
|
||||||
|
{
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
wchar_t wname[MAX_PATH];
|
||||||
|
int result = MultiByteToWideChar(CP_UTF8, 0, name, TNameLength, wname, MAX_PATH);
|
||||||
|
if (result > 0)
|
||||||
|
{
|
||||||
|
resource->SetName(wname);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, name);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
template<UINT TNameLength>
|
||||||
|
inline void SetDebugObjectName(_In_ ID3D11DeviceChild*, _In_z_ const char(&)[TNameLength]) noexcept
|
||||||
|
{
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||||||
|
template<UINT TNameLength>
|
||||||
|
inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_z_ const wchar_t(&name)[TNameLength])
|
||||||
|
{
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
resource->SetName(name);
|
||||||
|
#else
|
||||||
|
char aname[MAX_PATH];
|
||||||
|
int result = WideCharToMultiByte(CP_UTF8, 0, name, TNameLength, aname, MAX_PATH, nullptr, nullptr);
|
||||||
|
if (result > 0)
|
||||||
|
{
|
||||||
|
resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, aname);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
template<UINT TNameLength>
|
||||||
|
inline void SetDebugObjectName(_In_ ID3D11DeviceChild*, _In_z_ const wchar_t(&)[TNameLength])
|
||||||
|
{
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
// Helper to check for power-of-2
|
||||||
|
template<typename T>
|
||||||
|
constexpr bool IsPowerOf2(T x) noexcept { return ((x != 0) && !(x & (x - 1))); }
|
||||||
|
|
||||||
|
// Helpers for aligning values by a power of 2
|
||||||
|
template<typename T>
|
||||||
|
inline T AlignDown(T size, size_t alignment) noexcept
|
||||||
|
{
|
||||||
|
if (alignment > 0)
|
||||||
|
{
|
||||||
|
assert(((alignment - 1) & alignment) == 0);
|
||||||
|
auto mask = static_cast<T>(alignment - 1);
|
||||||
|
return size & ~mask;
|
||||||
|
}
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T AlignUp(T size, size_t alignment) noexcept
|
||||||
|
{
|
||||||
|
if (alignment > 0)
|
||||||
|
{
|
||||||
|
assert(((alignment - 1) & alignment) == 0);
|
||||||
|
auto mask = static_cast<T>(alignment - 1);
|
||||||
|
return (size + mask) & ~mask;
|
||||||
|
}
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper for creating a Direct3D input layout to match a shader from an IEffect
|
||||||
|
HRESULT __cdecl CreateInputLayoutFromEffect(_In_ ID3D11Device* device,
|
||||||
|
_In_ IEffect* effect,
|
||||||
|
_In_reads_(count) const D3D11_INPUT_ELEMENT_DESC* desc,
|
||||||
|
size_t count,
|
||||||
|
_COM_Outptr_ ID3D11InputLayout** pInputLayout) noexcept;
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
HRESULT CreateInputLayoutFromEffect(_In_ ID3D11Device* device,
|
||||||
|
_In_ IEffect* effect,
|
||||||
|
_COM_Outptr_ ID3D11InputLayout** pInputLayout) noexcept
|
||||||
|
{
|
||||||
|
return CreateInputLayoutFromEffect(device, effect, T::InputElements, T::InputElementCount, pInputLayout);
|
||||||
|
}
|
||||||
|
}
|
1040
enginecustom/include/Inc/Effects.h
Normal file
329
enginecustom/include/Inc/GamePad.h
Normal file
@@ -0,0 +1,329 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: GamePad.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if !defined(USING_XINPUT) && !defined(USING_GAMEINPUT) && !defined(USING_WINDOWS_GAMING_INPUT)
|
||||||
|
|
||||||
|
#ifdef _GAMING_DESKTOP
|
||||||
|
#include <grdk.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)) || (defined(_GAMING_DESKTOP) && (_GRDK_EDITION >= 220600))
|
||||||
|
#define USING_GAMEINPUT
|
||||||
|
#elif (_WIN32_WINNT >= 0x0A00 /*_WIN32_WINNT_WIN10*/) && !defined(_GAMING_DESKTOP) && !defined(__MINGW32__)
|
||||||
|
#define USING_WINDOWS_GAMING_INPUT
|
||||||
|
#elif !defined(_XBOX_ONE)
|
||||||
|
#define USING_XINPUT
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // !USING_XINPUT && !USING_GAMEINPUT && !USING_WINDOWS_GAMING_INPUT
|
||||||
|
|
||||||
|
#ifdef USING_GAMEINPUT
|
||||||
|
#include <GameInput.h>
|
||||||
|
#if !defined(_GAMING_XBOX) && defined(_MSC_VER)
|
||||||
|
#pragma comment(lib,"gameinput.lib")
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(USING_WINDOWS_GAMING_INPUT)
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#pragma comment(lib,"runtimeobject.lib")
|
||||||
|
#endif
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#elif defined(_XBOX_ONE)
|
||||||
|
// Legacy Xbox One XDK uses Windows::Xbox::Input
|
||||||
|
|
||||||
|
#elif defined(USING_XINPUT)
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/ )
|
||||||
|
#pragma comment(lib,"xinput.lib")
|
||||||
|
#else
|
||||||
|
#pragma comment(lib,"xinput9_1_0.lib")
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wunknown-pragmas"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
class GamePad
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GamePad() noexcept(false);
|
||||||
|
|
||||||
|
GamePad(GamePad&&) noexcept;
|
||||||
|
GamePad& operator= (GamePad&&) noexcept;
|
||||||
|
|
||||||
|
GamePad(GamePad const&) = delete;
|
||||||
|
GamePad& operator=(GamePad const&) = delete;
|
||||||
|
|
||||||
|
virtual ~GamePad();
|
||||||
|
|
||||||
|
#if defined(USING_GAMEINPUT) || defined(USING_WINDOWS_GAMING_INPUT) || defined(_XBOX_ONE)
|
||||||
|
static constexpr int MAX_PLAYER_COUNT = 8;
|
||||||
|
#else
|
||||||
|
static constexpr int MAX_PLAYER_COUNT = 4;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static constexpr int c_MostRecent = -1;
|
||||||
|
|
||||||
|
#ifdef USING_GAMEINPUT
|
||||||
|
static constexpr int c_MergedInput = -2;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
enum DeadZone
|
||||||
|
{
|
||||||
|
DEAD_ZONE_INDEPENDENT_AXES = 0,
|
||||||
|
DEAD_ZONE_CIRCULAR,
|
||||||
|
DEAD_ZONE_NONE,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Buttons
|
||||||
|
{
|
||||||
|
bool a;
|
||||||
|
bool b;
|
||||||
|
bool x;
|
||||||
|
bool y;
|
||||||
|
bool leftStick;
|
||||||
|
bool rightStick;
|
||||||
|
bool leftShoulder;
|
||||||
|
bool rightShoulder;
|
||||||
|
union
|
||||||
|
{
|
||||||
|
bool back;
|
||||||
|
bool view;
|
||||||
|
};
|
||||||
|
union
|
||||||
|
{
|
||||||
|
bool start;
|
||||||
|
bool menu;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DPad
|
||||||
|
{
|
||||||
|
bool up;
|
||||||
|
bool down;
|
||||||
|
bool right;
|
||||||
|
bool left;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ThumbSticks
|
||||||
|
{
|
||||||
|
float leftX;
|
||||||
|
float leftY;
|
||||||
|
float rightX;
|
||||||
|
float rightY;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Triggers
|
||||||
|
{
|
||||||
|
float left;
|
||||||
|
float right;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct State
|
||||||
|
{
|
||||||
|
bool connected;
|
||||||
|
uint64_t packet;
|
||||||
|
Buttons buttons;
|
||||||
|
DPad dpad;
|
||||||
|
ThumbSticks thumbSticks;
|
||||||
|
Triggers triggers;
|
||||||
|
|
||||||
|
bool __cdecl IsConnected() const noexcept { return connected; }
|
||||||
|
|
||||||
|
// Is the button pressed currently?
|
||||||
|
bool __cdecl IsAPressed() const noexcept { return buttons.a; }
|
||||||
|
bool __cdecl IsBPressed() const noexcept { return buttons.b; }
|
||||||
|
bool __cdecl IsXPressed() const noexcept { return buttons.x; }
|
||||||
|
bool __cdecl IsYPressed() const noexcept { return buttons.y; }
|
||||||
|
|
||||||
|
bool __cdecl IsLeftStickPressed() const noexcept { return buttons.leftStick; }
|
||||||
|
bool __cdecl IsRightStickPressed() const noexcept { return buttons.rightStick; }
|
||||||
|
|
||||||
|
bool __cdecl IsLeftShoulderPressed() const noexcept { return buttons.leftShoulder; }
|
||||||
|
bool __cdecl IsRightShoulderPressed() const noexcept { return buttons.rightShoulder; }
|
||||||
|
|
||||||
|
bool __cdecl IsBackPressed() const noexcept { return buttons.back; }
|
||||||
|
bool __cdecl IsViewPressed() const noexcept { return buttons.view; }
|
||||||
|
bool __cdecl IsStartPressed() const noexcept { return buttons.start; }
|
||||||
|
bool __cdecl IsMenuPressed() const noexcept { return buttons.menu; }
|
||||||
|
|
||||||
|
bool __cdecl IsDPadDownPressed() const noexcept { return dpad.down; }
|
||||||
|
bool __cdecl IsDPadUpPressed() const noexcept { return dpad.up; }
|
||||||
|
bool __cdecl IsDPadLeftPressed() const noexcept { return dpad.left; }
|
||||||
|
bool __cdecl IsDPadRightPressed() const noexcept { return dpad.right; }
|
||||||
|
|
||||||
|
bool __cdecl IsLeftThumbStickUp() const noexcept { return (thumbSticks.leftY > 0.5f) != 0; }
|
||||||
|
bool __cdecl IsLeftThumbStickDown() const noexcept { return (thumbSticks.leftY < -0.5f) != 0; }
|
||||||
|
bool __cdecl IsLeftThumbStickLeft() const noexcept { return (thumbSticks.leftX < -0.5f) != 0; }
|
||||||
|
bool __cdecl IsLeftThumbStickRight() const noexcept { return (thumbSticks.leftX > 0.5f) != 0; }
|
||||||
|
|
||||||
|
bool __cdecl IsRightThumbStickUp() const noexcept { return (thumbSticks.rightY > 0.5f) != 0; }
|
||||||
|
bool __cdecl IsRightThumbStickDown() const noexcept { return (thumbSticks.rightY < -0.5f) != 0; }
|
||||||
|
bool __cdecl IsRightThumbStickLeft() const noexcept { return (thumbSticks.rightX < -0.5f) != 0; }
|
||||||
|
bool __cdecl IsRightThumbStickRight() const noexcept { return (thumbSticks.rightX > 0.5f) != 0; }
|
||||||
|
|
||||||
|
bool __cdecl IsLeftTriggerPressed() const noexcept { return (triggers.left > 0.5f) != 0; }
|
||||||
|
bool __cdecl IsRightTriggerPressed() const noexcept { return (triggers.right > 0.5f) != 0; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Capabilities
|
||||||
|
{
|
||||||
|
enum Type
|
||||||
|
{
|
||||||
|
UNKNOWN = 0,
|
||||||
|
GAMEPAD,
|
||||||
|
WHEEL,
|
||||||
|
ARCADE_STICK,
|
||||||
|
FLIGHT_STICK,
|
||||||
|
DANCE_PAD,
|
||||||
|
GUITAR,
|
||||||
|
GUITAR_ALTERNATE,
|
||||||
|
DRUM_KIT,
|
||||||
|
GUITAR_BASS = 11,
|
||||||
|
ARCADE_PAD = 19,
|
||||||
|
};
|
||||||
|
|
||||||
|
bool connected;
|
||||||
|
Type gamepadType;
|
||||||
|
#ifdef USING_GAMEINPUT
|
||||||
|
APP_LOCAL_DEVICE_ID id;
|
||||||
|
#elif defined(USING_WINDOWS_GAMING_INPUT)
|
||||||
|
std::wstring id;
|
||||||
|
#else
|
||||||
|
uint64_t id;
|
||||||
|
#endif
|
||||||
|
uint16_t vid;
|
||||||
|
uint16_t pid;
|
||||||
|
|
||||||
|
Capabilities() noexcept : connected(false), gamepadType(UNKNOWN), id{}, vid(0), pid(0) {}
|
||||||
|
|
||||||
|
bool __cdecl IsConnected() const noexcept { return connected; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class ButtonStateTracker
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum ButtonState
|
||||||
|
{
|
||||||
|
UP = 0, // Button is up
|
||||||
|
HELD = 1, // Button is held down
|
||||||
|
RELEASED = 2, // Button was just released
|
||||||
|
PRESSED = 3, // Buton was just pressed
|
||||||
|
};
|
||||||
|
|
||||||
|
ButtonState a;
|
||||||
|
ButtonState b;
|
||||||
|
ButtonState x;
|
||||||
|
ButtonState y;
|
||||||
|
|
||||||
|
ButtonState leftStick;
|
||||||
|
ButtonState rightStick;
|
||||||
|
|
||||||
|
ButtonState leftShoulder;
|
||||||
|
ButtonState rightShoulder;
|
||||||
|
|
||||||
|
union
|
||||||
|
{
|
||||||
|
ButtonState back;
|
||||||
|
ButtonState view;
|
||||||
|
};
|
||||||
|
|
||||||
|
union
|
||||||
|
{
|
||||||
|
ButtonState start;
|
||||||
|
ButtonState menu;
|
||||||
|
};
|
||||||
|
|
||||||
|
ButtonState dpadUp;
|
||||||
|
ButtonState dpadDown;
|
||||||
|
ButtonState dpadLeft;
|
||||||
|
ButtonState dpadRight;
|
||||||
|
|
||||||
|
ButtonState leftStickUp;
|
||||||
|
ButtonState leftStickDown;
|
||||||
|
ButtonState leftStickLeft;
|
||||||
|
ButtonState leftStickRight;
|
||||||
|
|
||||||
|
ButtonState rightStickUp;
|
||||||
|
ButtonState rightStickDown;
|
||||||
|
ButtonState rightStickLeft;
|
||||||
|
ButtonState rightStickRight;
|
||||||
|
|
||||||
|
ButtonState leftTrigger;
|
||||||
|
ButtonState rightTrigger;
|
||||||
|
|
||||||
|
#ifdef _PREFAST_
|
||||||
|
#pragma prefast(push)
|
||||||
|
#pragma prefast(disable : 26495, "Reset() performs the initialization")
|
||||||
|
#endif
|
||||||
|
ButtonStateTracker() noexcept { Reset(); }
|
||||||
|
#ifdef _PREFAST_
|
||||||
|
#pragma prefast(pop)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void __cdecl Update(const State& state) noexcept;
|
||||||
|
|
||||||
|
void __cdecl Reset() noexcept;
|
||||||
|
|
||||||
|
State __cdecl GetLastState() const noexcept { return lastState; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
State lastState;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Retrieve the current state of the gamepad of the associated player index
|
||||||
|
State __cdecl GetState(int player, DeadZone deadZoneMode = DEAD_ZONE_INDEPENDENT_AXES);
|
||||||
|
|
||||||
|
// Retrieve the current capabilities of the gamepad of the associated player index
|
||||||
|
Capabilities __cdecl GetCapabilities(int player);
|
||||||
|
|
||||||
|
// Set the vibration motor speeds of the gamepad
|
||||||
|
bool __cdecl SetVibration(int player, float leftMotor, float rightMotor, float leftTrigger = 0.f, float rightTrigger = 0.f) noexcept;
|
||||||
|
|
||||||
|
// Handle suspending/resuming
|
||||||
|
void __cdecl Suspend() noexcept;
|
||||||
|
void __cdecl Resume() noexcept;
|
||||||
|
|
||||||
|
#ifdef USING_GAMEINPUT
|
||||||
|
void __cdecl RegisterEvents(void* ctrlChanged) noexcept;
|
||||||
|
|
||||||
|
// Underlying device access
|
||||||
|
_Success_(return)
|
||||||
|
bool __cdecl GetDevice(int player, _Outptr_ IGameInputDevice * *device) noexcept;
|
||||||
|
#elif defined(USING_WINDOWS_GAMING_INPUT) || defined(_XBOX_ONE)
|
||||||
|
void __cdecl RegisterEvents(void* ctrlChanged, void* userChanged) noexcept;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Singleton
|
||||||
|
static GamePad& __cdecl Get();
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
111
enginecustom/include/Inc/GeometricPrimitive.h
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: GeometricPrimitive.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "VertexTypes.h"
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <functional>
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <DirectXColors.h>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
class IEffect;
|
||||||
|
|
||||||
|
class GeometricPrimitive
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GeometricPrimitive(GeometricPrimitive&&) = default;
|
||||||
|
GeometricPrimitive& operator= (GeometricPrimitive&&) = default;
|
||||||
|
|
||||||
|
GeometricPrimitive(GeometricPrimitive const&) = delete;
|
||||||
|
GeometricPrimitive& operator= (GeometricPrimitive const&) = delete;
|
||||||
|
|
||||||
|
using VertexType = VertexPositionNormalTexture;
|
||||||
|
using VertexCollection = std::vector<VertexType>;
|
||||||
|
using IndexCollection = std::vector<uint16_t>;
|
||||||
|
|
||||||
|
virtual ~GeometricPrimitive();
|
||||||
|
|
||||||
|
// Factory methods.
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCube(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateBox(_In_ ID3D11DeviceContext* deviceContext, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateSphere(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateGeoSphere(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCylinder(_In_ ID3D11DeviceContext* deviceContext, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCone(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTorus(_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTetrahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateOctahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateDodecahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateIcosahedron(_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateTeapot(_In_ ID3D11DeviceContext* deviceContext, float size = 1, size_t tessellation = 8, bool rhcoords = true);
|
||||||
|
static std::unique_ptr<GeometricPrimitive> __cdecl CreateCustom(_In_ ID3D11DeviceContext* deviceContext, const VertexCollection& vertices, const IndexCollection& indices);
|
||||||
|
|
||||||
|
static void __cdecl CreateCube(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||||
|
static void __cdecl CreateBox(VertexCollection& vertices, IndexCollection& indices, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false);
|
||||||
|
static void __cdecl CreateSphere(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false);
|
||||||
|
static void __cdecl CreateGeoSphere(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, size_t tessellation = 3, bool rhcoords = true);
|
||||||
|
static void __cdecl CreateCylinder(VertexCollection& vertices, IndexCollection& indices, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||||
|
static void __cdecl CreateCone(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true);
|
||||||
|
static void __cdecl CreateTorus(VertexCollection& vertices, IndexCollection& indices, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true);
|
||||||
|
static void __cdecl CreateTetrahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||||
|
static void __cdecl CreateOctahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||||
|
static void __cdecl CreateDodecahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||||
|
static void __cdecl CreateIcosahedron(VertexCollection& vertices, IndexCollection& indices, float size = 1, bool rhcoords = true);
|
||||||
|
static void __cdecl CreateTeapot(VertexCollection& vertices, IndexCollection& indices, float size = 1, size_t tessellation = 8, bool rhcoords = true);
|
||||||
|
|
||||||
|
// Draw the primitive.
|
||||||
|
void XM_CALLCONV Draw(FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||||
|
FXMVECTOR color = Colors::White,
|
||||||
|
_In_opt_ ID3D11ShaderResourceView* texture = nullptr,
|
||||||
|
bool wireframe = false,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
// Draw the primitive using a custom effect.
|
||||||
|
void __cdecl Draw(_In_ IEffect* effect,
|
||||||
|
_In_ ID3D11InputLayout* inputLayout,
|
||||||
|
bool alpha = false, bool wireframe = false,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
void __cdecl DrawInstanced(_In_ IEffect* effect,
|
||||||
|
_In_ ID3D11InputLayout* inputLayout,
|
||||||
|
uint32_t instanceCount,
|
||||||
|
bool alpha = false, bool wireframe = false,
|
||||||
|
uint32_t startInstanceLocation = 0,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
// Create input layout for drawing with a custom effect.
|
||||||
|
void __cdecl CreateInputLayout(_In_ IEffect* effect, _Outptr_ ID3D11InputLayout** inputLayout) const;
|
||||||
|
|
||||||
|
static void SetDepthBufferMode(bool reverseZ)
|
||||||
|
{
|
||||||
|
s_reversez = reverseZ;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
static bool s_reversez;
|
||||||
|
|
||||||
|
GeometricPrimitive() noexcept(false);
|
||||||
|
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
57
enginecustom/include/Inc/GraphicsMemory.h
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: GraphicsMemory.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
#include <d3d11_x.h>
|
||||||
|
#else
|
||||||
|
#include <d3d11_1.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
class GraphicsMemory
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
GraphicsMemory(_In_ ID3D11DeviceX* device, unsigned int backBufferCount = 2);
|
||||||
|
#else
|
||||||
|
GraphicsMemory(_In_ ID3D11Device* device, unsigned int backBufferCount = 2);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
GraphicsMemory(GraphicsMemory&&) noexcept;
|
||||||
|
GraphicsMemory& operator= (GraphicsMemory&&) noexcept;
|
||||||
|
|
||||||
|
GraphicsMemory(GraphicsMemory const&) = delete;
|
||||||
|
GraphicsMemory& operator=(GraphicsMemory const&) = delete;
|
||||||
|
|
||||||
|
virtual ~GraphicsMemory();
|
||||||
|
|
||||||
|
void* __cdecl Allocate(_In_opt_ ID3D11DeviceContext* context, size_t size, int alignment);
|
||||||
|
|
||||||
|
void __cdecl Commit();
|
||||||
|
|
||||||
|
// Singleton
|
||||||
|
static GraphicsMemory& __cdecl Get();
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
532
enginecustom/include/Inc/Keyboard.h
Normal file
@@ -0,0 +1,532 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: Keyboard.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if !defined(USING_XINPUT) && !defined(USING_GAMEINPUT) && !defined(USING_COREWINDOW)
|
||||||
|
|
||||||
|
#ifdef _GAMING_DESKTOP
|
||||||
|
#include <grdk.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)) || (defined(_GAMING_DESKTOP) && (_GRDK_EDITION >= 220600))
|
||||||
|
#define USING_GAMEINPUT
|
||||||
|
#elif (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)) || (defined(_XBOX_ONE) && defined(_TITLE))
|
||||||
|
#define USING_COREWINDOW
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // !USING_XINPUT && !USING_GAMEINPUT && !USING_WINDOWS_GAMING_INPUT
|
||||||
|
|
||||||
|
#if defined(USING_GAMEINPUT) && !defined(_GAMING_XBOX) && defined(_MSC_VER)
|
||||||
|
#pragma comment(lib,"gameinput.lib")
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#ifdef USING_COREWINDOW
|
||||||
|
namespace ABI { namespace Windows { namespace UI { namespace Core { struct ICoreWindow; } } } }
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wunknown-pragmas"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
class Keyboard
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Keyboard() noexcept(false);
|
||||||
|
|
||||||
|
Keyboard(Keyboard&&) noexcept;
|
||||||
|
Keyboard& operator= (Keyboard&&) noexcept;
|
||||||
|
|
||||||
|
Keyboard(Keyboard const&) = delete;
|
||||||
|
Keyboard& operator=(Keyboard const&) = delete;
|
||||||
|
|
||||||
|
virtual ~Keyboard();
|
||||||
|
|
||||||
|
enum Keys : unsigned char
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
|
||||||
|
Back = 0x8,
|
||||||
|
Tab = 0x9,
|
||||||
|
|
||||||
|
Enter = 0xd,
|
||||||
|
|
||||||
|
Pause = 0x13,
|
||||||
|
CapsLock = 0x14,
|
||||||
|
Kana = 0x15,
|
||||||
|
ImeOn = 0x16,
|
||||||
|
|
||||||
|
Kanji = 0x19,
|
||||||
|
|
||||||
|
ImeOff = 0x1a,
|
||||||
|
Escape = 0x1b,
|
||||||
|
ImeConvert = 0x1c,
|
||||||
|
ImeNoConvert = 0x1d,
|
||||||
|
|
||||||
|
Space = 0x20,
|
||||||
|
PageUp = 0x21,
|
||||||
|
PageDown = 0x22,
|
||||||
|
End = 0x23,
|
||||||
|
Home = 0x24,
|
||||||
|
Left = 0x25,
|
||||||
|
Up = 0x26,
|
||||||
|
Right = 0x27,
|
||||||
|
Down = 0x28,
|
||||||
|
Select = 0x29,
|
||||||
|
Print = 0x2a,
|
||||||
|
Execute = 0x2b,
|
||||||
|
PrintScreen = 0x2c,
|
||||||
|
Insert = 0x2d,
|
||||||
|
Delete = 0x2e,
|
||||||
|
Help = 0x2f,
|
||||||
|
D0 = 0x30,
|
||||||
|
D1 = 0x31,
|
||||||
|
D2 = 0x32,
|
||||||
|
D3 = 0x33,
|
||||||
|
D4 = 0x34,
|
||||||
|
D5 = 0x35,
|
||||||
|
D6 = 0x36,
|
||||||
|
D7 = 0x37,
|
||||||
|
D8 = 0x38,
|
||||||
|
D9 = 0x39,
|
||||||
|
|
||||||
|
A = 0x41,
|
||||||
|
B = 0x42,
|
||||||
|
C = 0x43,
|
||||||
|
D = 0x44,
|
||||||
|
E = 0x45,
|
||||||
|
F = 0x46,
|
||||||
|
G = 0x47,
|
||||||
|
H = 0x48,
|
||||||
|
I = 0x49,
|
||||||
|
J = 0x4a,
|
||||||
|
K = 0x4b,
|
||||||
|
L = 0x4c,
|
||||||
|
M = 0x4d,
|
||||||
|
N = 0x4e,
|
||||||
|
O = 0x4f,
|
||||||
|
P = 0x50,
|
||||||
|
Q = 0x51,
|
||||||
|
R = 0x52,
|
||||||
|
S = 0x53,
|
||||||
|
T = 0x54,
|
||||||
|
U = 0x55,
|
||||||
|
V = 0x56,
|
||||||
|
W = 0x57,
|
||||||
|
X = 0x58,
|
||||||
|
Y = 0x59,
|
||||||
|
Z = 0x5a,
|
||||||
|
LeftWindows = 0x5b,
|
||||||
|
RightWindows = 0x5c,
|
||||||
|
Apps = 0x5d,
|
||||||
|
|
||||||
|
Sleep = 0x5f,
|
||||||
|
NumPad0 = 0x60,
|
||||||
|
NumPad1 = 0x61,
|
||||||
|
NumPad2 = 0x62,
|
||||||
|
NumPad3 = 0x63,
|
||||||
|
NumPad4 = 0x64,
|
||||||
|
NumPad5 = 0x65,
|
||||||
|
NumPad6 = 0x66,
|
||||||
|
NumPad7 = 0x67,
|
||||||
|
NumPad8 = 0x68,
|
||||||
|
NumPad9 = 0x69,
|
||||||
|
Multiply = 0x6a,
|
||||||
|
Add = 0x6b,
|
||||||
|
Separator = 0x6c,
|
||||||
|
Subtract = 0x6d,
|
||||||
|
|
||||||
|
Decimal = 0x6e,
|
||||||
|
Divide = 0x6f,
|
||||||
|
F1 = 0x70,
|
||||||
|
F2 = 0x71,
|
||||||
|
F3 = 0x72,
|
||||||
|
F4 = 0x73,
|
||||||
|
F5 = 0x74,
|
||||||
|
F6 = 0x75,
|
||||||
|
F7 = 0x76,
|
||||||
|
F8 = 0x77,
|
||||||
|
F9 = 0x78,
|
||||||
|
F10 = 0x79,
|
||||||
|
F11 = 0x7a,
|
||||||
|
F12 = 0x7b,
|
||||||
|
F13 = 0x7c,
|
||||||
|
F14 = 0x7d,
|
||||||
|
F15 = 0x7e,
|
||||||
|
F16 = 0x7f,
|
||||||
|
F17 = 0x80,
|
||||||
|
F18 = 0x81,
|
||||||
|
F19 = 0x82,
|
||||||
|
F20 = 0x83,
|
||||||
|
F21 = 0x84,
|
||||||
|
F22 = 0x85,
|
||||||
|
F23 = 0x86,
|
||||||
|
F24 = 0x87,
|
||||||
|
|
||||||
|
NumLock = 0x90,
|
||||||
|
Scroll = 0x91,
|
||||||
|
|
||||||
|
LeftShift = 0xa0,
|
||||||
|
RightShift = 0xa1,
|
||||||
|
LeftControl = 0xa2,
|
||||||
|
RightControl = 0xa3,
|
||||||
|
LeftAlt = 0xa4,
|
||||||
|
RightAlt = 0xa5,
|
||||||
|
BrowserBack = 0xa6,
|
||||||
|
BrowserForward = 0xa7,
|
||||||
|
BrowserRefresh = 0xa8,
|
||||||
|
BrowserStop = 0xa9,
|
||||||
|
BrowserSearch = 0xaa,
|
||||||
|
BrowserFavorites = 0xab,
|
||||||
|
BrowserHome = 0xac,
|
||||||
|
VolumeMute = 0xad,
|
||||||
|
VolumeDown = 0xae,
|
||||||
|
VolumeUp = 0xaf,
|
||||||
|
MediaNextTrack = 0xb0,
|
||||||
|
MediaPreviousTrack = 0xb1,
|
||||||
|
MediaStop = 0xb2,
|
||||||
|
MediaPlayPause = 0xb3,
|
||||||
|
LaunchMail = 0xb4,
|
||||||
|
SelectMedia = 0xb5,
|
||||||
|
LaunchApplication1 = 0xb6,
|
||||||
|
LaunchApplication2 = 0xb7,
|
||||||
|
|
||||||
|
OemSemicolon = 0xba,
|
||||||
|
OemPlus = 0xbb,
|
||||||
|
OemComma = 0xbc,
|
||||||
|
OemMinus = 0xbd,
|
||||||
|
OemPeriod = 0xbe,
|
||||||
|
OemQuestion = 0xbf,
|
||||||
|
OemTilde = 0xc0,
|
||||||
|
|
||||||
|
OemOpenBrackets = 0xdb,
|
||||||
|
OemPipe = 0xdc,
|
||||||
|
OemCloseBrackets = 0xdd,
|
||||||
|
OemQuotes = 0xde,
|
||||||
|
Oem8 = 0xdf,
|
||||||
|
|
||||||
|
OemBackslash = 0xe2,
|
||||||
|
|
||||||
|
ProcessKey = 0xe5,
|
||||||
|
|
||||||
|
OemCopy = 0xf2,
|
||||||
|
OemAuto = 0xf3,
|
||||||
|
OemEnlW = 0xf4,
|
||||||
|
|
||||||
|
Attn = 0xf6,
|
||||||
|
Crsel = 0xf7,
|
||||||
|
Exsel = 0xf8,
|
||||||
|
EraseEof = 0xf9,
|
||||||
|
Play = 0xfa,
|
||||||
|
Zoom = 0xfb,
|
||||||
|
|
||||||
|
Pa1 = 0xfd,
|
||||||
|
OemClear = 0xfe,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct State
|
||||||
|
{
|
||||||
|
bool Reserved0 : 8;
|
||||||
|
bool Back : 1; // VK_BACK, 0x8
|
||||||
|
bool Tab : 1; // VK_TAB, 0x9
|
||||||
|
bool Reserved1 : 3;
|
||||||
|
bool Enter : 1; // VK_RETURN, 0xD
|
||||||
|
bool Reserved2 : 2;
|
||||||
|
bool Reserved3 : 3;
|
||||||
|
bool Pause : 1; // VK_PAUSE, 0x13
|
||||||
|
bool CapsLock : 1; // VK_CAPITAL, 0x14
|
||||||
|
bool Kana : 1; // VK_KANA, 0x15
|
||||||
|
bool ImeOn : 1; // VK_IME_ON, 0x16
|
||||||
|
bool Reserved4 : 1;
|
||||||
|
bool Reserved5 : 1;
|
||||||
|
bool Kanji : 1; // VK_KANJI, 0x19
|
||||||
|
bool ImeOff : 1; // VK_IME_OFF, 0X1A
|
||||||
|
bool Escape : 1; // VK_ESCAPE, 0x1B
|
||||||
|
bool ImeConvert : 1; // VK_CONVERT, 0x1C
|
||||||
|
bool ImeNoConvert : 1; // VK_NONCONVERT, 0x1D
|
||||||
|
bool Reserved7 : 2;
|
||||||
|
bool Space : 1; // VK_SPACE, 0x20
|
||||||
|
bool PageUp : 1; // VK_PRIOR, 0x21
|
||||||
|
bool PageDown : 1; // VK_NEXT, 0x22
|
||||||
|
bool End : 1; // VK_END, 0x23
|
||||||
|
bool Home : 1; // VK_HOME, 0x24
|
||||||
|
bool Left : 1; // VK_LEFT, 0x25
|
||||||
|
bool Up : 1; // VK_UP, 0x26
|
||||||
|
bool Right : 1; // VK_RIGHT, 0x27
|
||||||
|
bool Down : 1; // VK_DOWN, 0x28
|
||||||
|
bool Select : 1; // VK_SELECT, 0x29
|
||||||
|
bool Print : 1; // VK_PRINT, 0x2A
|
||||||
|
bool Execute : 1; // VK_EXECUTE, 0x2B
|
||||||
|
bool PrintScreen : 1; // VK_SNAPSHOT, 0x2C
|
||||||
|
bool Insert : 1; // VK_INSERT, 0x2D
|
||||||
|
bool Delete : 1; // VK_DELETE, 0x2E
|
||||||
|
bool Help : 1; // VK_HELP, 0x2F
|
||||||
|
bool D0 : 1; // 0x30
|
||||||
|
bool D1 : 1; // 0x31
|
||||||
|
bool D2 : 1; // 0x32
|
||||||
|
bool D3 : 1; // 0x33
|
||||||
|
bool D4 : 1; // 0x34
|
||||||
|
bool D5 : 1; // 0x35
|
||||||
|
bool D6 : 1; // 0x36
|
||||||
|
bool D7 : 1; // 0x37
|
||||||
|
bool D8 : 1; // 0x38
|
||||||
|
bool D9 : 1; // 0x39
|
||||||
|
bool Reserved8 : 6;
|
||||||
|
bool Reserved9 : 1;
|
||||||
|
bool A : 1; // 0x41
|
||||||
|
bool B : 1; // 0x42
|
||||||
|
bool C : 1; // 0x43
|
||||||
|
bool D : 1; // 0x44
|
||||||
|
bool E : 1; // 0x45
|
||||||
|
bool F : 1; // 0x46
|
||||||
|
bool G : 1; // 0x47
|
||||||
|
bool H : 1; // 0x48
|
||||||
|
bool I : 1; // 0x49
|
||||||
|
bool J : 1; // 0x4A
|
||||||
|
bool K : 1; // 0x4B
|
||||||
|
bool L : 1; // 0x4C
|
||||||
|
bool M : 1; // 0x4D
|
||||||
|
bool N : 1; // 0x4E
|
||||||
|
bool O : 1; // 0x4F
|
||||||
|
bool P : 1; // 0x50
|
||||||
|
bool Q : 1; // 0x51
|
||||||
|
bool R : 1; // 0x52
|
||||||
|
bool S : 1; // 0x53
|
||||||
|
bool T : 1; // 0x54
|
||||||
|
bool U : 1; // 0x55
|
||||||
|
bool V : 1; // 0x56
|
||||||
|
bool W : 1; // 0x57
|
||||||
|
bool X : 1; // 0x58
|
||||||
|
bool Y : 1; // 0x59
|
||||||
|
bool Z : 1; // 0x5A
|
||||||
|
bool LeftWindows : 1; // VK_LWIN, 0x5B
|
||||||
|
bool RightWindows : 1; // VK_RWIN, 0x5C
|
||||||
|
bool Apps : 1; // VK_APPS, 0x5D
|
||||||
|
bool Reserved10 : 1;
|
||||||
|
bool Sleep : 1; // VK_SLEEP, 0x5F
|
||||||
|
bool NumPad0 : 1; // VK_NUMPAD0, 0x60
|
||||||
|
bool NumPad1 : 1; // VK_NUMPAD1, 0x61
|
||||||
|
bool NumPad2 : 1; // VK_NUMPAD2, 0x62
|
||||||
|
bool NumPad3 : 1; // VK_NUMPAD3, 0x63
|
||||||
|
bool NumPad4 : 1; // VK_NUMPAD4, 0x64
|
||||||
|
bool NumPad5 : 1; // VK_NUMPAD5, 0x65
|
||||||
|
bool NumPad6 : 1; // VK_NUMPAD6, 0x66
|
||||||
|
bool NumPad7 : 1; // VK_NUMPAD7, 0x67
|
||||||
|
bool NumPad8 : 1; // VK_NUMPAD8, 0x68
|
||||||
|
bool NumPad9 : 1; // VK_NUMPAD9, 0x69
|
||||||
|
bool Multiply : 1; // VK_MULTIPLY, 0x6A
|
||||||
|
bool Add : 1; // VK_ADD, 0x6B
|
||||||
|
bool Separator : 1; // VK_SEPARATOR, 0x6C
|
||||||
|
bool Subtract : 1; // VK_SUBTRACT, 0x6D
|
||||||
|
bool Decimal : 1; // VK_DECIMANL, 0x6E
|
||||||
|
bool Divide : 1; // VK_DIVIDE, 0x6F
|
||||||
|
bool F1 : 1; // VK_F1, 0x70
|
||||||
|
bool F2 : 1; // VK_F2, 0x71
|
||||||
|
bool F3 : 1; // VK_F3, 0x72
|
||||||
|
bool F4 : 1; // VK_F4, 0x73
|
||||||
|
bool F5 : 1; // VK_F5, 0x74
|
||||||
|
bool F6 : 1; // VK_F6, 0x75
|
||||||
|
bool F7 : 1; // VK_F7, 0x76
|
||||||
|
bool F8 : 1; // VK_F8, 0x77
|
||||||
|
bool F9 : 1; // VK_F9, 0x78
|
||||||
|
bool F10 : 1; // VK_F10, 0x79
|
||||||
|
bool F11 : 1; // VK_F11, 0x7A
|
||||||
|
bool F12 : 1; // VK_F12, 0x7B
|
||||||
|
bool F13 : 1; // VK_F13, 0x7C
|
||||||
|
bool F14 : 1; // VK_F14, 0x7D
|
||||||
|
bool F15 : 1; // VK_F15, 0x7E
|
||||||
|
bool F16 : 1; // VK_F16, 0x7F
|
||||||
|
bool F17 : 1; // VK_F17, 0x80
|
||||||
|
bool F18 : 1; // VK_F18, 0x81
|
||||||
|
bool F19 : 1; // VK_F19, 0x82
|
||||||
|
bool F20 : 1; // VK_F20, 0x83
|
||||||
|
bool F21 : 1; // VK_F21, 0x84
|
||||||
|
bool F22 : 1; // VK_F22, 0x85
|
||||||
|
bool F23 : 1; // VK_F23, 0x86
|
||||||
|
bool F24 : 1; // VK_F24, 0x87
|
||||||
|
bool Reserved11 : 8;
|
||||||
|
bool NumLock : 1; // VK_NUMLOCK, 0x90
|
||||||
|
bool Scroll : 1; // VK_SCROLL, 0x91
|
||||||
|
bool Reserved12 : 6;
|
||||||
|
bool Reserved13 : 8;
|
||||||
|
bool LeftShift : 1; // VK_LSHIFT, 0xA0
|
||||||
|
bool RightShift : 1; // VK_RSHIFT, 0xA1
|
||||||
|
bool LeftControl : 1; // VK_LCONTROL, 0xA2
|
||||||
|
bool RightControl : 1; // VK_RCONTROL, 0xA3
|
||||||
|
bool LeftAlt : 1; // VK_LMENU, 0xA4
|
||||||
|
bool RightAlt : 1; // VK_RMENU, 0xA5
|
||||||
|
bool BrowserBack : 1; // VK_BROWSER_BACK, 0xA6
|
||||||
|
bool BrowserForward : 1; // VK_BROWSER_FORWARD, 0xA7
|
||||||
|
bool BrowserRefresh : 1; // VK_BROWSER_REFRESH, 0xA8
|
||||||
|
bool BrowserStop : 1; // VK_BROWSER_STOP, 0xA9
|
||||||
|
bool BrowserSearch : 1; // VK_BROWSER_SEARCH, 0xAA
|
||||||
|
bool BrowserFavorites : 1; // VK_BROWSER_FAVORITES, 0xAB
|
||||||
|
bool BrowserHome : 1; // VK_BROWSER_HOME, 0xAC
|
||||||
|
bool VolumeMute : 1; // VK_VOLUME_MUTE, 0xAD
|
||||||
|
bool VolumeDown : 1; // VK_VOLUME_DOWN, 0xAE
|
||||||
|
bool VolumeUp : 1; // VK_VOLUME_UP, 0xAF
|
||||||
|
bool MediaNextTrack : 1; // VK_MEDIA_NEXT_TRACK, 0xB0
|
||||||
|
bool MediaPreviousTrack : 1;// VK_MEDIA_PREV_TRACK, 0xB1
|
||||||
|
bool MediaStop : 1; // VK_MEDIA_STOP, 0xB2
|
||||||
|
bool MediaPlayPause : 1; // VK_MEDIA_PLAY_PAUSE, 0xB3
|
||||||
|
bool LaunchMail : 1; // VK_LAUNCH_MAIL, 0xB4
|
||||||
|
bool SelectMedia : 1; // VK_LAUNCH_MEDIA_SELECT, 0xB5
|
||||||
|
bool LaunchApplication1 : 1;// VK_LAUNCH_APP1, 0xB6
|
||||||
|
bool LaunchApplication2 : 1;// VK_LAUNCH_APP2, 0xB7
|
||||||
|
bool Reserved14 : 2;
|
||||||
|
bool OemSemicolon : 1; // VK_OEM_1, 0xBA
|
||||||
|
bool OemPlus : 1; // VK_OEM_PLUS, 0xBB
|
||||||
|
bool OemComma : 1; // VK_OEM_COMMA, 0xBC
|
||||||
|
bool OemMinus : 1; // VK_OEM_MINUS, 0xBD
|
||||||
|
bool OemPeriod : 1; // VK_OEM_PERIOD, 0xBE
|
||||||
|
bool OemQuestion : 1; // VK_OEM_2, 0xBF
|
||||||
|
bool OemTilde : 1; // VK_OEM_3, 0xC0
|
||||||
|
bool Reserved15 : 7;
|
||||||
|
bool Reserved16 : 8;
|
||||||
|
bool Reserved17 : 8;
|
||||||
|
bool Reserved18 : 3;
|
||||||
|
bool OemOpenBrackets : 1; // VK_OEM_4, 0xDB
|
||||||
|
bool OemPipe : 1; // VK_OEM_5, 0xDC
|
||||||
|
bool OemCloseBrackets : 1; // VK_OEM_6, 0xDD
|
||||||
|
bool OemQuotes : 1; // VK_OEM_7, 0xDE
|
||||||
|
bool Oem8 : 1; // VK_OEM_8, 0xDF
|
||||||
|
bool Reserved19 : 2;
|
||||||
|
bool OemBackslash : 1; // VK_OEM_102, 0xE2
|
||||||
|
bool Reserved20 : 2;
|
||||||
|
bool ProcessKey : 1; // VK_PROCESSKEY, 0xE5
|
||||||
|
bool Reserved21 : 2;
|
||||||
|
bool Reserved22 : 8;
|
||||||
|
bool Reserved23 : 2;
|
||||||
|
bool OemCopy : 1; // 0XF2
|
||||||
|
bool OemAuto : 1; // 0xF3
|
||||||
|
bool OemEnlW : 1; // 0xF4
|
||||||
|
bool Reserved24 : 1;
|
||||||
|
bool Attn : 1; // VK_ATTN, 0xF6
|
||||||
|
bool Crsel : 1; // VK_CRSEL, 0xF7
|
||||||
|
bool Exsel : 1; // VK_EXSEL, 0xF8
|
||||||
|
bool EraseEof : 1; // VK_EREOF, 0xF9
|
||||||
|
bool Play : 1; // VK_PLAY, 0xFA
|
||||||
|
bool Zoom : 1; // VK_ZOOM, 0xFB
|
||||||
|
bool Reserved25 : 1;
|
||||||
|
bool Pa1 : 1; // VK_PA1, 0xFD
|
||||||
|
bool OemClear : 1; // VK_OEM_CLEAR, 0xFE
|
||||||
|
bool Reserved26 : 1;
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wunknown-warning-option"
|
||||||
|
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
bool __cdecl IsKeyDown(Keys key) const noexcept
|
||||||
|
{
|
||||||
|
if (key <= 0xfe)
|
||||||
|
{
|
||||||
|
auto ptr = reinterpret_cast<const uint32_t*>(this);
|
||||||
|
const unsigned int bf = 1u << (key & 0x1f);
|
||||||
|
return (ptr[(key >> 5)] & bf) != 0;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool __cdecl IsKeyUp(Keys key) const noexcept
|
||||||
|
{
|
||||||
|
if (key <= 0xfe)
|
||||||
|
{
|
||||||
|
auto ptr = reinterpret_cast<const uint32_t*>(this);
|
||||||
|
const unsigned int bf = 1u << (key & 0x1f);
|
||||||
|
return (ptr[(key >> 5)] & bf) == 0;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
class KeyboardStateTracker
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
State released;
|
||||||
|
State pressed;
|
||||||
|
|
||||||
|
#ifdef _PREFAST_
|
||||||
|
#pragma prefast(push)
|
||||||
|
#pragma prefast(disable : 26495, "Reset() performs the initialization")
|
||||||
|
#endif
|
||||||
|
KeyboardStateTracker() noexcept { Reset(); }
|
||||||
|
#ifdef _PREFAST_
|
||||||
|
#pragma prefast(pop)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void __cdecl Update(const State& state) noexcept;
|
||||||
|
|
||||||
|
void __cdecl Reset() noexcept;
|
||||||
|
|
||||||
|
bool __cdecl IsKeyPressed(Keys key) const noexcept { return pressed.IsKeyDown(key); }
|
||||||
|
bool __cdecl IsKeyReleased(Keys key) const noexcept { return released.IsKeyDown(key); }
|
||||||
|
|
||||||
|
State __cdecl GetLastState() const noexcept { return lastState; }
|
||||||
|
|
||||||
|
public:
|
||||||
|
State lastState;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Retrieve the current state of the keyboard
|
||||||
|
State __cdecl GetState() const;
|
||||||
|
|
||||||
|
// Reset the keyboard state
|
||||||
|
void __cdecl Reset() noexcept;
|
||||||
|
|
||||||
|
// Feature detection
|
||||||
|
bool __cdecl IsConnected() const;
|
||||||
|
|
||||||
|
#ifdef USING_COREWINDOW
|
||||||
|
void __cdecl SetWindow(ABI::Windows::UI::Core::ICoreWindow* window);
|
||||||
|
#ifdef __cplusplus_winrt
|
||||||
|
void __cdecl SetWindow(Windows::UI::Core::CoreWindow^ window)
|
||||||
|
{
|
||||||
|
// See https://msdn.microsoft.com/en-us/library/hh755802.aspx
|
||||||
|
SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(window));
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#ifdef CPPWINRT_VERSION
|
||||||
|
void __cdecl SetWindow(winrt::Windows::UI::Core::CoreWindow window)
|
||||||
|
{
|
||||||
|
// See https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/interop-winrt-abi
|
||||||
|
SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(winrt::get_abi(window)));
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#elif defined(WM_USER)
|
||||||
|
static void __cdecl ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Singleton
|
||||||
|
static Keyboard& __cdecl Get();
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
372
enginecustom/include/Inc/Model.h
Normal file
@@ -0,0 +1,372 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: Model.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
#include <d3d11_x.h>
|
||||||
|
#else
|
||||||
|
#include <d3d11_1.h>
|
||||||
|
#include <dxgiformat.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <functional>
|
||||||
|
#include <memory>
|
||||||
|
#include <new>
|
||||||
|
#include <set>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <malloc.h>
|
||||||
|
|
||||||
|
#include <wrl\client.h>
|
||||||
|
|
||||||
|
#include <DirectXMath.h>
|
||||||
|
#include <DirectXCollision.h>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
class IEffect;
|
||||||
|
class IEffectFactory;
|
||||||
|
class CommonStates;
|
||||||
|
class ModelMesh;
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// Model loading options
|
||||||
|
enum ModelLoaderFlags : uint32_t
|
||||||
|
{
|
||||||
|
ModelLoader_Clockwise = 0x0,
|
||||||
|
ModelLoader_CounterClockwise = 0x1,
|
||||||
|
ModelLoader_PremultipledAlpha = 0x2,
|
||||||
|
ModelLoader_MaterialColorsSRGB = 0x4,
|
||||||
|
ModelLoader_AllowLargeModels = 0x8,
|
||||||
|
ModelLoader_IncludeBones = 0x10,
|
||||||
|
ModelLoader_DisableSkinning = 0x20,
|
||||||
|
};
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// Frame hierarchy for rigid body and skeletal animation
|
||||||
|
struct ModelBone
|
||||||
|
{
|
||||||
|
ModelBone() noexcept :
|
||||||
|
parentIndex(c_Invalid),
|
||||||
|
childIndex(c_Invalid),
|
||||||
|
siblingIndex(c_Invalid)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelBone(uint32_t parent, uint32_t child, uint32_t sibling) noexcept :
|
||||||
|
parentIndex(parent),
|
||||||
|
childIndex(child),
|
||||||
|
siblingIndex(sibling)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t parentIndex;
|
||||||
|
uint32_t childIndex;
|
||||||
|
uint32_t siblingIndex;
|
||||||
|
std::wstring name;
|
||||||
|
|
||||||
|
using Collection = std::vector<ModelBone>;
|
||||||
|
|
||||||
|
static constexpr uint32_t c_Invalid = uint32_t(-1);
|
||||||
|
|
||||||
|
struct aligned_deleter { void operator()(void* p) noexcept { _aligned_free(p); } };
|
||||||
|
|
||||||
|
using TransformArray = std::unique_ptr<XMMATRIX[], aligned_deleter>;
|
||||||
|
|
||||||
|
static TransformArray MakeArray(size_t count)
|
||||||
|
{
|
||||||
|
void* temp = _aligned_malloc(sizeof(XMMATRIX) * count, 16);
|
||||||
|
if (!temp)
|
||||||
|
throw std::bad_alloc();
|
||||||
|
return TransformArray(static_cast<XMMATRIX*>(temp));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// Each mesh part is a submesh with a single effect
|
||||||
|
class ModelMeshPart
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ModelMeshPart() noexcept;
|
||||||
|
|
||||||
|
ModelMeshPart(ModelMeshPart&&) = default;
|
||||||
|
ModelMeshPart& operator= (ModelMeshPart&&) = default;
|
||||||
|
|
||||||
|
ModelMeshPart(ModelMeshPart const&) = default;
|
||||||
|
ModelMeshPart& operator= (ModelMeshPart const&) = default;
|
||||||
|
|
||||||
|
virtual ~ModelMeshPart();
|
||||||
|
|
||||||
|
using Collection = std::vector<std::unique_ptr<ModelMeshPart>>;
|
||||||
|
using InputLayoutCollection = std::vector<D3D11_INPUT_ELEMENT_DESC>;
|
||||||
|
|
||||||
|
uint32_t indexCount;
|
||||||
|
uint32_t startIndex;
|
||||||
|
int32_t vertexOffset;
|
||||||
|
uint32_t vertexStride;
|
||||||
|
D3D_PRIMITIVE_TOPOLOGY primitiveType;
|
||||||
|
DXGI_FORMAT indexFormat;
|
||||||
|
Microsoft::WRL::ComPtr<ID3D11InputLayout> inputLayout;
|
||||||
|
Microsoft::WRL::ComPtr<ID3D11Buffer> indexBuffer;
|
||||||
|
Microsoft::WRL::ComPtr<ID3D11Buffer> vertexBuffer;
|
||||||
|
std::shared_ptr<IEffect> effect;
|
||||||
|
std::shared_ptr<InputLayoutCollection> vbDecl;
|
||||||
|
bool isAlpha;
|
||||||
|
|
||||||
|
// Draw mesh part with custom effect
|
||||||
|
void __cdecl Draw(
|
||||||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
_In_ IEffect* ieffect,
|
||||||
|
_In_ ID3D11InputLayout* iinputLayout,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
void __cdecl DrawInstanced(
|
||||||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
_In_ IEffect* ieffect,
|
||||||
|
_In_ ID3D11InputLayout* iinputLayout,
|
||||||
|
uint32_t instanceCount,
|
||||||
|
uint32_t startInstanceLocation = 0,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
// Create input layout for drawing with a custom effect.
|
||||||
|
void __cdecl CreateInputLayout(_In_ ID3D11Device* device, _In_ IEffect* ieffect, _Outptr_ ID3D11InputLayout** iinputLayout) const;
|
||||||
|
|
||||||
|
// Change effect used by part and regenerate input layout (be sure to call Model::Modified as well)
|
||||||
|
void __cdecl ModifyEffect(_In_ ID3D11Device* device, _In_ const std::shared_ptr<IEffect>& ieffect, bool isalpha = false);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// A mesh consists of one or more model mesh parts
|
||||||
|
class ModelMesh
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ModelMesh() noexcept;
|
||||||
|
|
||||||
|
ModelMesh(ModelMesh&&) = default;
|
||||||
|
ModelMesh& operator= (ModelMesh&&) = default;
|
||||||
|
|
||||||
|
ModelMesh(ModelMesh const&) = default;
|
||||||
|
ModelMesh& operator= (ModelMesh const&) = default;
|
||||||
|
|
||||||
|
virtual ~ModelMesh();
|
||||||
|
|
||||||
|
BoundingSphere boundingSphere;
|
||||||
|
BoundingBox boundingBox;
|
||||||
|
ModelMeshPart::Collection meshParts;
|
||||||
|
uint32_t boneIndex;
|
||||||
|
std::vector<uint32_t> boneInfluences;
|
||||||
|
std::wstring name;
|
||||||
|
bool ccw;
|
||||||
|
bool pmalpha;
|
||||||
|
|
||||||
|
using Collection = std::vector<std::shared_ptr<ModelMesh>>;
|
||||||
|
|
||||||
|
// Setup states for drawing mesh
|
||||||
|
void __cdecl PrepareForRendering(
|
||||||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
const CommonStates& states,
|
||||||
|
bool alpha = false,
|
||||||
|
bool wireframe = false) const;
|
||||||
|
|
||||||
|
// Draw the mesh
|
||||||
|
void XM_CALLCONV Draw(
|
||||||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||||
|
bool alpha = false,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
// Draw the mesh using model bones
|
||||||
|
void XM_CALLCONV Draw(
|
||||||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
size_t nbones, _In_reads_(nbones) const XMMATRIX* boneTransforms,
|
||||||
|
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||||
|
bool alpha = false,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
// Draw the mesh using skinning
|
||||||
|
void XM_CALLCONV DrawSkinned(
|
||||||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
size_t nbones, _In_reads_(nbones) const XMMATRIX* boneTransforms,
|
||||||
|
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||||
|
bool alpha = false,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
static void SetDepthBufferMode(bool reverseZ)
|
||||||
|
{
|
||||||
|
s_reversez = reverseZ;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
static bool s_reversez;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// A model consists of one or more meshes
|
||||||
|
class Model
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Model() = default;
|
||||||
|
|
||||||
|
Model(Model&&) = default;
|
||||||
|
Model& operator= (Model&&) = default;
|
||||||
|
|
||||||
|
Model(Model const& other);
|
||||||
|
Model& operator= (Model const& rhs);
|
||||||
|
|
||||||
|
virtual ~Model();
|
||||||
|
|
||||||
|
ModelMesh::Collection meshes;
|
||||||
|
ModelBone::Collection bones;
|
||||||
|
ModelBone::TransformArray boneMatrices;
|
||||||
|
ModelBone::TransformArray invBindPoseMatrices;
|
||||||
|
std::wstring name;
|
||||||
|
|
||||||
|
// Draw all the meshes in the model
|
||||||
|
void XM_CALLCONV Draw(
|
||||||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
const CommonStates& states,
|
||||||
|
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||||
|
bool wireframe = false,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
// Draw all the meshes using model bones
|
||||||
|
void XM_CALLCONV Draw(
|
||||||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
const CommonStates& states,
|
||||||
|
size_t nbones, _In_reads_(nbones) const XMMATRIX* boneTransforms,
|
||||||
|
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||||
|
bool wireframe = false,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
// Draw all the meshes using skinning
|
||||||
|
void XM_CALLCONV DrawSkinned(
|
||||||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
const CommonStates& states,
|
||||||
|
size_t nbones, _In_reads_(nbones) const XMMATRIX* boneTransforms,
|
||||||
|
FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection,
|
||||||
|
bool wireframe = false,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) const;
|
||||||
|
|
||||||
|
// Compute bone positions based on heirarchy and transform matrices
|
||||||
|
void __cdecl CopyAbsoluteBoneTransformsTo(
|
||||||
|
size_t nbones,
|
||||||
|
_Out_writes_(nbones) XMMATRIX* boneTransforms) const;
|
||||||
|
|
||||||
|
void __cdecl CopyAbsoluteBoneTransforms(
|
||||||
|
size_t nbones,
|
||||||
|
_In_reads_(nbones) const XMMATRIX* inBoneTransforms,
|
||||||
|
_Out_writes_(nbones) XMMATRIX* outBoneTransforms) const;
|
||||||
|
|
||||||
|
// Set bone matrices to a set of relative tansforms
|
||||||
|
void __cdecl CopyBoneTransformsFrom(
|
||||||
|
size_t nbones,
|
||||||
|
_In_reads_(nbones) const XMMATRIX* boneTransforms);
|
||||||
|
|
||||||
|
// Copies the relative bone matrices to a transform array
|
||||||
|
void __cdecl CopyBoneTransformsTo(
|
||||||
|
size_t nbones,
|
||||||
|
_Out_writes_(nbones) XMMATRIX* boneTransforms) const;
|
||||||
|
|
||||||
|
// Notify model that effects, parts list, or mesh list has changed
|
||||||
|
void __cdecl Modified() noexcept { mEffectCache.clear(); }
|
||||||
|
|
||||||
|
// Update all effects used by the model
|
||||||
|
void __cdecl UpdateEffects(_In_ std::function<void __cdecl(IEffect*)> setEffect);
|
||||||
|
|
||||||
|
// Loads a model from a Visual Studio Starter Kit .CMO file
|
||||||
|
static std::unique_ptr<Model> __cdecl CreateFromCMO(
|
||||||
|
_In_ ID3D11Device* device,
|
||||||
|
_In_reads_bytes_(dataSize) const uint8_t* meshData, size_t dataSize,
|
||||||
|
_In_ IEffectFactory& fxFactory,
|
||||||
|
ModelLoaderFlags flags = ModelLoader_CounterClockwise,
|
||||||
|
_Out_opt_ size_t* animsOffset = nullptr);
|
||||||
|
static std::unique_ptr<Model> __cdecl CreateFromCMO(
|
||||||
|
_In_ ID3D11Device* device,
|
||||||
|
_In_z_ const wchar_t* szFileName,
|
||||||
|
_In_ IEffectFactory& fxFactory,
|
||||||
|
ModelLoaderFlags flags = ModelLoader_CounterClockwise,
|
||||||
|
_Out_opt_ size_t* animsOffset = nullptr);
|
||||||
|
|
||||||
|
// Loads a model from a DirectX SDK .SDKMESH file
|
||||||
|
static std::unique_ptr<Model> __cdecl CreateFromSDKMESH(
|
||||||
|
_In_ ID3D11Device* device,
|
||||||
|
_In_reads_bytes_(dataSize) const uint8_t* meshData, _In_ size_t dataSize,
|
||||||
|
_In_ IEffectFactory& fxFactory,
|
||||||
|
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||||
|
static std::unique_ptr<Model> __cdecl CreateFromSDKMESH(
|
||||||
|
_In_ ID3D11Device* device,
|
||||||
|
_In_z_ const wchar_t* szFileName,
|
||||||
|
_In_ IEffectFactory& fxFactory,
|
||||||
|
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||||
|
|
||||||
|
// Loads a model from a .VBO file
|
||||||
|
static std::unique_ptr<Model> __cdecl CreateFromVBO(
|
||||||
|
_In_ ID3D11Device* device,
|
||||||
|
_In_reads_bytes_(dataSize) const uint8_t* meshData, _In_ size_t dataSize,
|
||||||
|
_In_ std::shared_ptr<IEffect> ieffect = nullptr,
|
||||||
|
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||||
|
static std::unique_ptr<Model> __cdecl CreateFromVBO(
|
||||||
|
_In_ ID3D11Device* device,
|
||||||
|
_In_z_ const wchar_t* szFileName,
|
||||||
|
_In_ std::shared_ptr<IEffect> ieffect = nullptr,
|
||||||
|
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||||
|
|
||||||
|
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||||
|
static std::unique_ptr<Model> __cdecl CreateFromCMO(
|
||||||
|
_In_ ID3D11Device* device,
|
||||||
|
_In_z_ const __wchar_t* szFileName,
|
||||||
|
_In_ IEffectFactory& fxFactory,
|
||||||
|
ModelLoaderFlags flags = ModelLoader_CounterClockwise,
|
||||||
|
_Out_opt_ size_t* animsOffset = nullptr);
|
||||||
|
|
||||||
|
static std::unique_ptr<Model> __cdecl CreateFromSDKMESH(
|
||||||
|
_In_ ID3D11Device* device,
|
||||||
|
_In_z_ const __wchar_t* szFileName,
|
||||||
|
_In_ IEffectFactory& fxFactory,
|
||||||
|
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||||
|
|
||||||
|
static std::unique_ptr<Model> __cdecl CreateFromVBO(
|
||||||
|
_In_ ID3D11Device* device,
|
||||||
|
_In_z_ const __wchar_t* szFileName,
|
||||||
|
_In_ std::shared_ptr<IEffect> ieffect = nullptr,
|
||||||
|
ModelLoaderFlags flags = ModelLoader_Clockwise);
|
||||||
|
#endif // !_NATIVE_WCHAR_T_DEFINED
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::set<IEffect*> mEffectCache;
|
||||||
|
|
||||||
|
void __cdecl ComputeAbsolute(uint32_t index,
|
||||||
|
CXMMATRIX local, size_t nbones,
|
||||||
|
_In_reads_(nbones) const XMMATRIX* inBoneTransforms,
|
||||||
|
_Inout_updates_(nbones) XMMATRIX* outBoneTransforms,
|
||||||
|
size_t& visited) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
DEFINE_ENUM_FLAG_OPERATORS(ModelLoaderFlags);
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
172
enginecustom/include/Inc/Mouse.h
Normal file
@@ -0,0 +1,172 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: Mouse.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if !defined(USING_XINPUT) && !defined(USING_GAMEINPUT) && !defined(USING_COREWINDOW)
|
||||||
|
|
||||||
|
#ifdef _GAMING_DESKTOP
|
||||||
|
#include <grdk.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES)) || (defined(_GAMING_DESKTOP) && (_GRDK_EDITION >= 220600))
|
||||||
|
#define USING_GAMEINPUT
|
||||||
|
#elif (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)) || (defined(_XBOX_ONE) && defined(_TITLE))
|
||||||
|
#define USING_COREWINDOW
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // !USING_XINPUT && !USING_GAMEINPUT && !USING_WINDOWS_GAMING_INPUT
|
||||||
|
|
||||||
|
#if defined(USING_GAMEINPUT) && !defined(_GAMING_XBOX) && defined(_MSC_VER)
|
||||||
|
#pragma comment(lib,"gameinput.lib")
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#ifdef USING_COREWINDOW
|
||||||
|
namespace ABI { namespace Windows { namespace UI { namespace Core { struct ICoreWindow; } } } }
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wunknown-pragmas"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
class Mouse
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Mouse() noexcept(false);
|
||||||
|
|
||||||
|
Mouse(Mouse&&) noexcept;
|
||||||
|
Mouse& operator= (Mouse&&) noexcept;
|
||||||
|
|
||||||
|
Mouse(Mouse const&) = delete;
|
||||||
|
Mouse& operator=(Mouse const&) = delete;
|
||||||
|
|
||||||
|
virtual ~Mouse();
|
||||||
|
|
||||||
|
enum Mode
|
||||||
|
{
|
||||||
|
MODE_ABSOLUTE = 0,
|
||||||
|
MODE_RELATIVE,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct State
|
||||||
|
{
|
||||||
|
bool leftButton;
|
||||||
|
bool middleButton;
|
||||||
|
bool rightButton;
|
||||||
|
bool xButton1;
|
||||||
|
bool xButton2;
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
int scrollWheelValue;
|
||||||
|
Mode positionMode;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ButtonStateTracker
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum ButtonState
|
||||||
|
{
|
||||||
|
UP = 0, // Button is up
|
||||||
|
HELD = 1, // Button is held down
|
||||||
|
RELEASED = 2, // Button was just released
|
||||||
|
PRESSED = 3, // Buton was just pressed
|
||||||
|
};
|
||||||
|
|
||||||
|
ButtonState leftButton;
|
||||||
|
ButtonState middleButton;
|
||||||
|
ButtonState rightButton;
|
||||||
|
ButtonState xButton1;
|
||||||
|
ButtonState xButton2;
|
||||||
|
|
||||||
|
#ifdef _PREFAST_
|
||||||
|
#pragma prefast(push)
|
||||||
|
#pragma prefast(disable : 26495, "Reset() performs the initialization")
|
||||||
|
#endif
|
||||||
|
ButtonStateTracker() noexcept { Reset(); }
|
||||||
|
#ifdef _PREFAST_
|
||||||
|
#pragma prefast(pop)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void __cdecl Update(const State& state) noexcept;
|
||||||
|
|
||||||
|
void __cdecl Reset() noexcept;
|
||||||
|
|
||||||
|
State __cdecl GetLastState() const noexcept { return lastState; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
State lastState;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Retrieve the current state of the mouse
|
||||||
|
State __cdecl GetState() const;
|
||||||
|
|
||||||
|
// Resets the accumulated scroll wheel value
|
||||||
|
void __cdecl ResetScrollWheelValue() noexcept;
|
||||||
|
|
||||||
|
// Sets mouse mode (defaults to absolute)
|
||||||
|
void __cdecl SetMode(Mode mode);
|
||||||
|
|
||||||
|
// Signals the end of frame (recommended, but optional)
|
||||||
|
void __cdecl EndOfInputFrame() noexcept;
|
||||||
|
|
||||||
|
// Feature detection
|
||||||
|
bool __cdecl IsConnected() const;
|
||||||
|
|
||||||
|
// Cursor visibility
|
||||||
|
bool __cdecl IsVisible() const noexcept;
|
||||||
|
void __cdecl SetVisible(bool visible);
|
||||||
|
|
||||||
|
#ifdef USING_COREWINDOW
|
||||||
|
void __cdecl SetWindow(ABI::Windows::UI::Core::ICoreWindow* window);
|
||||||
|
#ifdef __cplusplus_winrt
|
||||||
|
void __cdecl SetWindow(Windows::UI::Core::CoreWindow^ window)
|
||||||
|
{
|
||||||
|
// See https://msdn.microsoft.com/en-us/library/hh755802.aspx
|
||||||
|
SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(window));
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#ifdef CPPWINRT_VERSION
|
||||||
|
void __cdecl SetWindow(winrt::Windows::UI::Core::CoreWindow window)
|
||||||
|
{
|
||||||
|
// See https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/interop-winrt-abi
|
||||||
|
SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(winrt::get_abi(window)));
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static void __cdecl SetDpi(float dpi);
|
||||||
|
#elif defined(WM_USER)
|
||||||
|
void __cdecl SetWindow(HWND window);
|
||||||
|
static void __cdecl ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam);
|
||||||
|
|
||||||
|
#ifdef _GAMING_XBOX
|
||||||
|
static void __cdecl SetResolution(float scale);
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Singleton
|
||||||
|
static Mouse& __cdecl Get();
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
227
enginecustom/include/Inc/PostProcess.h
Normal file
@@ -0,0 +1,227 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: PostProcess.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
#include <d3d11_x.h>
|
||||||
|
#else
|
||||||
|
#include <d3d11_1.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <functional>
|
||||||
|
|
||||||
|
#include <DirectXMath.h>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// Abstract interface representing a post-process pass
|
||||||
|
class IPostProcess
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual ~IPostProcess() = default;
|
||||||
|
|
||||||
|
IPostProcess(const IPostProcess&) = delete;
|
||||||
|
IPostProcess& operator=(const IPostProcess&) = delete;
|
||||||
|
|
||||||
|
virtual void __cdecl Process(_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
IPostProcess() = default;
|
||||||
|
IPostProcess(IPostProcess&&) = default;
|
||||||
|
IPostProcess& operator=(IPostProcess&&) = default;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// Basic post-process
|
||||||
|
class BasicPostProcess : public IPostProcess
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum Effect : unsigned int
|
||||||
|
{
|
||||||
|
Copy,
|
||||||
|
Monochrome,
|
||||||
|
Sepia,
|
||||||
|
DownScale_2x2,
|
||||||
|
DownScale_4x4,
|
||||||
|
GaussianBlur_5x5,
|
||||||
|
BloomExtract,
|
||||||
|
BloomBlur,
|
||||||
|
Effect_Max
|
||||||
|
};
|
||||||
|
|
||||||
|
explicit BasicPostProcess(_In_ ID3D11Device* device);
|
||||||
|
|
||||||
|
BasicPostProcess(BasicPostProcess&&) noexcept;
|
||||||
|
BasicPostProcess& operator= (BasicPostProcess&&) noexcept;
|
||||||
|
|
||||||
|
BasicPostProcess(BasicPostProcess const&) = delete;
|
||||||
|
BasicPostProcess& operator= (BasicPostProcess const&) = delete;
|
||||||
|
|
||||||
|
~BasicPostProcess() override;
|
||||||
|
|
||||||
|
// IPostProcess methods.
|
||||||
|
void __cdecl Process(
|
||||||
|
_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) override;
|
||||||
|
|
||||||
|
// Shader control
|
||||||
|
void __cdecl SetEffect(Effect fx);
|
||||||
|
|
||||||
|
// Properties
|
||||||
|
void __cdecl SetSourceTexture(_In_opt_ ID3D11ShaderResourceView* value);
|
||||||
|
|
||||||
|
// Sets multiplier for GaussianBlur_5x5
|
||||||
|
void __cdecl SetGaussianParameter(float multiplier);
|
||||||
|
|
||||||
|
// Sets parameters for BloomExtract
|
||||||
|
void __cdecl SetBloomExtractParameter(float threshold);
|
||||||
|
|
||||||
|
// Sets parameters for BloomBlur
|
||||||
|
void __cdecl SetBloomBlurParameters(bool horizontal, float size, float brightness);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// Dual-texure post-process
|
||||||
|
class DualPostProcess : public IPostProcess
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum Effect : unsigned int
|
||||||
|
{
|
||||||
|
Merge,
|
||||||
|
BloomCombine,
|
||||||
|
Effect_Max
|
||||||
|
};
|
||||||
|
|
||||||
|
explicit DualPostProcess(_In_ ID3D11Device* device);
|
||||||
|
|
||||||
|
DualPostProcess(DualPostProcess&&) noexcept;
|
||||||
|
DualPostProcess& operator= (DualPostProcess&&) noexcept;
|
||||||
|
|
||||||
|
DualPostProcess(DualPostProcess const&) = delete;
|
||||||
|
DualPostProcess& operator= (DualPostProcess const&) = delete;
|
||||||
|
|
||||||
|
~DualPostProcess() override;
|
||||||
|
|
||||||
|
// IPostProcess methods.
|
||||||
|
void __cdecl Process(_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) override;
|
||||||
|
|
||||||
|
// Shader control
|
||||||
|
void __cdecl SetEffect(Effect fx);
|
||||||
|
|
||||||
|
// Properties
|
||||||
|
void __cdecl SetSourceTexture(_In_opt_ ID3D11ShaderResourceView* value);
|
||||||
|
void __cdecl SetSourceTexture2(_In_opt_ ID3D11ShaderResourceView* value);
|
||||||
|
|
||||||
|
// Sets parameters for Merge
|
||||||
|
void __cdecl SetMergeParameters(float weight1, float weight2);
|
||||||
|
|
||||||
|
// Sets parameters for BloomCombine
|
||||||
|
void __cdecl SetBloomCombineParameters(float bloom, float base, float bloomSaturation, float baseSaturation);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// Tone-map post-process
|
||||||
|
class ToneMapPostProcess : public IPostProcess
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Tone-mapping operator
|
||||||
|
enum Operator : unsigned int
|
||||||
|
{
|
||||||
|
None, // Pass-through
|
||||||
|
Saturate, // Clamp [0,1]
|
||||||
|
Reinhard, // x/(1+x)
|
||||||
|
ACESFilmic,
|
||||||
|
Operator_Max
|
||||||
|
};
|
||||||
|
|
||||||
|
// Electro-Optical Transfer Function (EOTF)
|
||||||
|
enum TransferFunction : unsigned int
|
||||||
|
{
|
||||||
|
Linear, // Pass-through
|
||||||
|
SRGB, // sRGB (Rec.709 and approximate sRGB display curve)
|
||||||
|
ST2084, // HDR10 (Rec.2020 color primaries and ST.2084 display curve)
|
||||||
|
TransferFunction_Max
|
||||||
|
};
|
||||||
|
|
||||||
|
// Color Rotation Transform for HDR10
|
||||||
|
enum ColorPrimaryRotation : unsigned int
|
||||||
|
{
|
||||||
|
HDTV_to_UHDTV, // Rec.709 to Rec.2020
|
||||||
|
DCI_P3_D65_to_UHDTV, // DCI-P3-D65 (a.k.a Display P3 or P3D65) to Rec.2020
|
||||||
|
HDTV_to_DCI_P3_D65, // Rec.709 to DCI-P3-D65 (a.k.a Display P3 or P3D65)
|
||||||
|
};
|
||||||
|
|
||||||
|
explicit ToneMapPostProcess(_In_ ID3D11Device* device);
|
||||||
|
|
||||||
|
ToneMapPostProcess(ToneMapPostProcess&&) noexcept;
|
||||||
|
ToneMapPostProcess& operator= (ToneMapPostProcess&&) noexcept;
|
||||||
|
|
||||||
|
ToneMapPostProcess(ToneMapPostProcess const&) = delete;
|
||||||
|
ToneMapPostProcess& operator= (ToneMapPostProcess const&) = delete;
|
||||||
|
|
||||||
|
~ToneMapPostProcess() override;
|
||||||
|
|
||||||
|
// IPostProcess methods.
|
||||||
|
void __cdecl Process(_In_ ID3D11DeviceContext* deviceContext,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomState = nullptr) override;
|
||||||
|
|
||||||
|
// Shader control
|
||||||
|
void __cdecl SetOperator(Operator op);
|
||||||
|
|
||||||
|
void __cdecl SetTransferFunction(TransferFunction func);
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
// Uses Multiple Render Targets to generate both HDR10 and GameDVR SDR signals
|
||||||
|
void __cdecl SetMRTOutput(bool value = true);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Properties
|
||||||
|
void __cdecl SetHDRSourceTexture(_In_opt_ ID3D11ShaderResourceView* value);
|
||||||
|
|
||||||
|
// Sets the Color Rotation Transform for HDR10 signal output
|
||||||
|
void __cdecl SetColorRotation(ColorPrimaryRotation value);
|
||||||
|
void __cdecl SetColorRotation(CXMMATRIX value);
|
||||||
|
|
||||||
|
// Sets exposure value for LDR tonemap operators
|
||||||
|
void __cdecl SetExposure(float exposureValue);
|
||||||
|
|
||||||
|
// Sets ST.2084 parameter for how bright white should be in nits
|
||||||
|
void __cdecl SetST2084Parameter(float paperWhiteNits);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
140
enginecustom/include/Inc/PrimitiveBatch.h
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: PrimitiveBatch.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
#include <d3d11_x.h>
|
||||||
|
#else
|
||||||
|
#include <d3d11_1.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
namespace Private
|
||||||
|
{
|
||||||
|
// Base class, not to be used directly: clients should access this via the derived PrimitiveBatch<T>.
|
||||||
|
class PrimitiveBatchBase
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
PrimitiveBatchBase(_In_ ID3D11DeviceContext* deviceContext, size_t maxIndices, size_t maxVertices, size_t vertexSize);
|
||||||
|
|
||||||
|
PrimitiveBatchBase(PrimitiveBatchBase&&) noexcept;
|
||||||
|
PrimitiveBatchBase& operator= (PrimitiveBatchBase&&) noexcept;
|
||||||
|
|
||||||
|
PrimitiveBatchBase(PrimitiveBatchBase const&) = delete;
|
||||||
|
PrimitiveBatchBase& operator= (PrimitiveBatchBase const&) = delete;
|
||||||
|
|
||||||
|
virtual ~PrimitiveBatchBase();
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Begin/End a batch of primitive drawing operations.
|
||||||
|
void __cdecl Begin();
|
||||||
|
void __cdecl End();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
// Internal, untyped drawing method.
|
||||||
|
void __cdecl Draw(D3D11_PRIMITIVE_TOPOLOGY topology, bool isIndexed, _In_opt_count_(indexCount) uint16_t const* indices, size_t indexCount, size_t vertexCount, _Out_ void** pMappedVertices);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Template makes the API typesafe, eg. PrimitiveBatch<VertexPositionColor>.
|
||||||
|
template<typename TVertex>
|
||||||
|
class PrimitiveBatch : public Private::PrimitiveBatchBase
|
||||||
|
{
|
||||||
|
static constexpr size_t DefaultBatchSize = 2048;
|
||||||
|
|
||||||
|
public:
|
||||||
|
explicit PrimitiveBatch(_In_ ID3D11DeviceContext* deviceContext, size_t maxIndices = DefaultBatchSize * 3, size_t maxVertices = DefaultBatchSize)
|
||||||
|
: PrimitiveBatchBase(deviceContext, maxIndices, maxVertices, sizeof(TVertex))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
PrimitiveBatch(PrimitiveBatch&&) = default;
|
||||||
|
PrimitiveBatch& operator= (PrimitiveBatch&&) = default;
|
||||||
|
|
||||||
|
PrimitiveBatch(PrimitiveBatch const&) = delete;
|
||||||
|
PrimitiveBatch& operator= (PrimitiveBatch const&) = delete;
|
||||||
|
|
||||||
|
// Similar to the D3D9 API DrawPrimitiveUP.
|
||||||
|
void Draw(D3D11_PRIMITIVE_TOPOLOGY topology, _In_reads_(vertexCount) TVertex const* vertices, size_t vertexCount)
|
||||||
|
{
|
||||||
|
void* mappedVertices;
|
||||||
|
|
||||||
|
PrimitiveBatchBase::Draw(topology, false, nullptr, 0, vertexCount, &mappedVertices);
|
||||||
|
|
||||||
|
memcpy(mappedVertices, vertices, vertexCount * sizeof(TVertex));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Similar to the D3D9 API DrawIndexedPrimitiveUP.
|
||||||
|
void DrawIndexed(D3D11_PRIMITIVE_TOPOLOGY topology, _In_reads_(indexCount) uint16_t const* indices, size_t indexCount, _In_reads_(vertexCount) TVertex const* vertices, size_t vertexCount)
|
||||||
|
{
|
||||||
|
void* mappedVertices;
|
||||||
|
|
||||||
|
PrimitiveBatchBase::Draw(topology, true, indices, indexCount, vertexCount, &mappedVertices);
|
||||||
|
|
||||||
|
memcpy(mappedVertices, vertices, vertexCount * sizeof(TVertex));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void DrawLine(TVertex const& v1, TVertex const& v2)
|
||||||
|
{
|
||||||
|
TVertex* mappedVertices;
|
||||||
|
|
||||||
|
PrimitiveBatchBase::Draw(D3D11_PRIMITIVE_TOPOLOGY_LINELIST, false, nullptr, 0, 2, reinterpret_cast<void**>(&mappedVertices));
|
||||||
|
|
||||||
|
mappedVertices[0] = v1;
|
||||||
|
mappedVertices[1] = v2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void DrawTriangle(TVertex const& v1, TVertex const& v2, TVertex const& v3)
|
||||||
|
{
|
||||||
|
TVertex* mappedVertices;
|
||||||
|
|
||||||
|
PrimitiveBatchBase::Draw(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, false, nullptr, 0, 3, reinterpret_cast<void**>(&mappedVertices));
|
||||||
|
|
||||||
|
mappedVertices[0] = v1;
|
||||||
|
mappedVertices[1] = v2;
|
||||||
|
mappedVertices[2] = v3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void DrawQuad(TVertex const& v1, TVertex const& v2, TVertex const& v3, TVertex const& v4)
|
||||||
|
{
|
||||||
|
static const uint16_t quadIndices[] = { 0, 1, 2, 0, 2, 3 };
|
||||||
|
|
||||||
|
TVertex* mappedVertices;
|
||||||
|
|
||||||
|
PrimitiveBatchBase::Draw(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, true, quadIndices, 6, 4, reinterpret_cast<void**>(&mappedVertices));
|
||||||
|
|
||||||
|
mappedVertices[0] = v1;
|
||||||
|
mappedVertices[1] = v2;
|
||||||
|
mappedVertices[2] = v3;
|
||||||
|
mappedVertices[3] = v4;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
54
enginecustom/include/Inc/ScreenGrab.h
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: ScreenGrab.h
|
||||||
|
//
|
||||||
|
// Function for capturing a 2D texture and saving it to a file (aka a 'screenshot'
|
||||||
|
// when used on a Direct3D Render Target).
|
||||||
|
//
|
||||||
|
// Note these functions are useful as a light-weight runtime screen grabber. For
|
||||||
|
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||||
|
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
#include <d3d11_x.h>
|
||||||
|
#else
|
||||||
|
#include <d3d11_1.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <functional>
|
||||||
|
|
||||||
|
#if defined(NTDDI_WIN10_FE) || defined(__MINGW32__)
|
||||||
|
#include <ocidl.h>
|
||||||
|
#else
|
||||||
|
#include <OCIdl.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#pragma comment(lib,"uuid.lib")
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
HRESULT __cdecl SaveDDSTextureToFile(
|
||||||
|
_In_ ID3D11DeviceContext* pContext,
|
||||||
|
_In_ ID3D11Resource* pSource,
|
||||||
|
_In_z_ const wchar_t* fileName) noexcept;
|
||||||
|
|
||||||
|
HRESULT __cdecl SaveWICTextureToFile(
|
||||||
|
_In_ ID3D11DeviceContext* pContext,
|
||||||
|
_In_ ID3D11Resource* pSource,
|
||||||
|
_In_ REFGUID guidContainerFormat,
|
||||||
|
_In_z_ const wchar_t* fileName,
|
||||||
|
_In_opt_ const GUID* targetFormat = nullptr,
|
||||||
|
_In_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr,
|
||||||
|
_In_ bool forceSRGB = false);
|
||||||
|
}
|
1142
enginecustom/include/Inc/SimpleMath.h
Normal file
3826
enginecustom/include/Inc/SimpleMath.inl
Normal file
102
enginecustom/include/Inc/SpriteBatch.h
Normal file
@@ -0,0 +1,102 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: SpriteBatch.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||||
|
#include <d3d11_x.h>
|
||||||
|
#else
|
||||||
|
#include <d3d11_1.h>
|
||||||
|
#include <dxgi1_2.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <functional>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#include <DirectXMath.h>
|
||||||
|
#include <DirectXColors.h>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
enum SpriteSortMode
|
||||||
|
{
|
||||||
|
SpriteSortMode_Deferred,
|
||||||
|
SpriteSortMode_Immediate,
|
||||||
|
SpriteSortMode_Texture,
|
||||||
|
SpriteSortMode_BackToFront,
|
||||||
|
SpriteSortMode_FrontToBack,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum SpriteEffects : uint32_t
|
||||||
|
{
|
||||||
|
SpriteEffects_None = 0,
|
||||||
|
SpriteEffects_FlipHorizontally = 1,
|
||||||
|
SpriteEffects_FlipVertically = 2,
|
||||||
|
SpriteEffects_FlipBoth = SpriteEffects_FlipHorizontally | SpriteEffects_FlipVertically,
|
||||||
|
};
|
||||||
|
|
||||||
|
class SpriteBatch
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit SpriteBatch(_In_ ID3D11DeviceContext* deviceContext);
|
||||||
|
|
||||||
|
SpriteBatch(SpriteBatch&&) noexcept;
|
||||||
|
SpriteBatch& operator= (SpriteBatch&&) noexcept;
|
||||||
|
|
||||||
|
SpriteBatch(SpriteBatch const&) = delete;
|
||||||
|
SpriteBatch& operator= (SpriteBatch const&) = delete;
|
||||||
|
|
||||||
|
virtual ~SpriteBatch();
|
||||||
|
|
||||||
|
// Begin/End a batch of sprite drawing operations.
|
||||||
|
void XM_CALLCONV Begin(SpriteSortMode sortMode = SpriteSortMode_Deferred,
|
||||||
|
_In_opt_ ID3D11BlendState* blendState = nullptr,
|
||||||
|
_In_opt_ ID3D11SamplerState* samplerState = nullptr,
|
||||||
|
_In_opt_ ID3D11DepthStencilState* depthStencilState = nullptr,
|
||||||
|
_In_opt_ ID3D11RasterizerState* rasterizerState = nullptr,
|
||||||
|
_In_ std::function<void __cdecl()> setCustomShaders = nullptr,
|
||||||
|
FXMMATRIX transformMatrix = MatrixIdentity);
|
||||||
|
void __cdecl End();
|
||||||
|
|
||||||
|
// Draw overloads specifying position, origin and scale as XMFLOAT2.
|
||||||
|
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, XMFLOAT2 const& position, FXMVECTOR color = Colors::White);
|
||||||
|
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, XMFLOAT2 const& position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
|
||||||
|
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, XMFLOAT2 const& position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
|
||||||
|
|
||||||
|
// Draw overloads specifying position, origin and scale via the first two components of an XMVECTOR.
|
||||||
|
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, FXMVECTOR position, FXMVECTOR color = Colors::White);
|
||||||
|
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, FXMVECTOR position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
|
||||||
|
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, FXMVECTOR position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
|
||||||
|
|
||||||
|
// Draw overloads specifying position as a RECT.
|
||||||
|
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, RECT const& destinationRectangle, FXMVECTOR color = Colors::White);
|
||||||
|
void XM_CALLCONV Draw(_In_ ID3D11ShaderResourceView* texture, RECT const& destinationRectangle, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
|
||||||
|
|
||||||
|
// Rotation mode to be applied to the sprite transformation
|
||||||
|
void __cdecl SetRotation(DXGI_MODE_ROTATION mode);
|
||||||
|
DXGI_MODE_ROTATION __cdecl GetRotation() const noexcept;
|
||||||
|
|
||||||
|
// Set viewport for sprite transformation
|
||||||
|
void __cdecl SetViewport(const D3D11_VIEWPORT& viewPort);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
struct Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
|
||||||
|
static const XMMATRIX MatrixIdentity;
|
||||||
|
static const XMFLOAT2 Float2Zero;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
116
enginecustom/include/Inc/SpriteFont.h
Normal file
@@ -0,0 +1,116 @@
|
|||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// File: SpriteFont.h
|
||||||
|
//
|
||||||
|
// Copyright (c) Microsoft Corporation.
|
||||||
|
// Licensed under the MIT License.
|
||||||
|
//
|
||||||
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "SpriteBatch.h"
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
|
||||||
|
namespace DirectX
|
||||||
|
{
|
||||||
|
inline namespace DX11
|
||||||
|
{
|
||||||
|
class SpriteFont
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
struct Glyph;
|
||||||
|
|
||||||
|
SpriteFont(_In_ ID3D11Device* device, _In_z_ wchar_t const* fileName, bool forceSRGB = false);
|
||||||
|
SpriteFont(_In_ ID3D11Device* device, _In_reads_bytes_(dataSize) uint8_t const* dataBlob, _In_ size_t dataSize, bool forceSRGB = false);
|
||||||
|
SpriteFont(_In_ ID3D11ShaderResourceView* texture, _In_reads_(glyphCount) Glyph const* glyphs, _In_ size_t glyphCount, _In_ float lineSpacing);
|
||||||
|
|
||||||
|
SpriteFont(SpriteFont&&) noexcept;
|
||||||
|
SpriteFont& operator= (SpriteFont&&) noexcept;
|
||||||
|
|
||||||
|
SpriteFont(SpriteFont const&) = delete;
|
||||||
|
SpriteFont& operator= (SpriteFont const&) = delete;
|
||||||
|
|
||||||
|
virtual ~SpriteFont();
|
||||||
|
|
||||||
|
// Wide-character / UTF-16LE
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, FXMVECTOR position, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ wchar_t const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
|
||||||
|
XMVECTOR XM_CALLCONV MeasureString(_In_z_ wchar_t const* text, bool ignoreWhitespace = true) const;
|
||||||
|
|
||||||
|
RECT __cdecl MeasureDrawBounds(_In_z_ wchar_t const* text, XMFLOAT2 const& position, bool ignoreWhitespace = true) const;
|
||||||
|
RECT XM_CALLCONV MeasureDrawBounds(_In_z_ wchar_t const* text, FXMVECTOR position, bool ignoreWhitespace = true) const;
|
||||||
|
|
||||||
|
// UTF-8
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, XMFLOAT2 const& position, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, FXMVECTOR position, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ char const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
|
||||||
|
XMVECTOR XM_CALLCONV MeasureString(_In_z_ char const* text, bool ignoreWhitespace = true) const;
|
||||||
|
|
||||||
|
RECT __cdecl MeasureDrawBounds(_In_z_ char const* text, XMFLOAT2 const& position, bool ignoreWhitespace = true) const;
|
||||||
|
RECT XM_CALLCONV MeasureDrawBounds(_In_z_ char const* text, FXMVECTOR position, bool ignoreWhitespace = true) const;
|
||||||
|
|
||||||
|
// Spacing properties
|
||||||
|
float __cdecl GetLineSpacing() const noexcept;
|
||||||
|
void __cdecl SetLineSpacing(float spacing);
|
||||||
|
|
||||||
|
// Font properties
|
||||||
|
wchar_t __cdecl GetDefaultCharacter() const noexcept;
|
||||||
|
void __cdecl SetDefaultCharacter(wchar_t character);
|
||||||
|
|
||||||
|
bool __cdecl ContainsCharacter(wchar_t character) const;
|
||||||
|
|
||||||
|
// Custom layout/rendering
|
||||||
|
Glyph const* __cdecl FindGlyph(wchar_t character) const;
|
||||||
|
void __cdecl GetSpriteSheet(ID3D11ShaderResourceView** texture) const;
|
||||||
|
|
||||||
|
// Describes a single character glyph.
|
||||||
|
struct Glyph
|
||||||
|
{
|
||||||
|
uint32_t Character;
|
||||||
|
RECT Subrect;
|
||||||
|
float XOffset;
|
||||||
|
float YOffset;
|
||||||
|
float XAdvance;
|
||||||
|
};
|
||||||
|
|
||||||
|
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||||
|
SpriteFont(_In_ ID3D11Device* device, _In_z_ __wchar_t const* fileName, bool forceSRGB = false);
|
||||||
|
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, FXMVECTOR position, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
|
||||||
|
|
||||||
|
XMVECTOR XM_CALLCONV MeasureString(_In_z_ __wchar_t const* text, bool ignoreWhitespace = true) const;
|
||||||
|
|
||||||
|
RECT __cdecl MeasureDrawBounds(_In_z_ __wchar_t const* text, XMFLOAT2 const& position, bool ignoreWhitespace = true) const;
|
||||||
|
RECT XM_CALLCONV MeasureDrawBounds(_In_z_ __wchar_t const* text, FXMVECTOR position, bool ignoreWhitespace = true) const;
|
||||||
|
|
||||||
|
void __cdecl SetDefaultCharacter(__wchar_t character);
|
||||||
|
|
||||||
|
bool __cdecl ContainsCharacter(__wchar_t character) const;
|
||||||
|
|
||||||
|
Glyph const* __cdecl FindGlyph(__wchar_t character) const;
|
||||||
|
#endif // !_NATIVE_WCHAR_T_DEFINED
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private implementation.
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
std::unique_ptr<Impl> pImpl;
|
||||||
|
|
||||||
|
static const XMFLOAT2 Float2Zero;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|