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127 Commits
Experiment
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![]() |
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2
.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
enginecustom/assets/Model/OBJ/*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
enginecustom/assets/Model/OBJ/*.mtl filter=lfs diff=lfs merge=lfs -text
|
8
.gitignore
vendored
@ -9,14 +9,6 @@
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Don't ignore 3d model in OBJ
|
||||
!enginecustom/monke.obj
|
||||
!enginecustom/isosphere.obj
|
||||
!enginecustom/cone.obj
|
||||
!enginecustom/vaisseau.obj
|
||||
!enginecustom/86.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
|
1
.idea/.idea.KhaoticEngineReborn/.idea/.name
generated
Normal file
@ -0,0 +1 @@
|
||||
KhaoticEngineReborn
|
6
.idea/.idea.KhaoticEngineReborn/.idea/AndroidProjectSystem.xml
generated
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="AndroidProjectSystem">
|
||||
<option name="providerId" value="RiderAndroidProjectSystem" />
|
||||
</component>
|
||||
</project>
|
14
.idea/.idea.KhaoticEngineReborn/.idea/discord.xml
generated
Normal file
@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="DiscordProjectSettings">
|
||||
<option name="show" value="PROJECT_FILES" />
|
||||
<option name="description" value="" />
|
||||
<option name="applicationTheme" value="default" />
|
||||
<option name="iconsTheme" value="default" />
|
||||
<option name="button1Title" value="" />
|
||||
<option name="button1Url" value="" />
|
||||
<option name="button2Title" value="" />
|
||||
<option name="button2Url" value="" />
|
||||
<option name="customApplicationId" value="" />
|
||||
</component>
|
||||
</project>
|
8
.idea/.idea.KhaoticEngineReborn/.idea/encodings.xml
generated
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding">
|
||||
<file url="file://$PROJECT_DIR$/enginecustom/src/src/system/application_class.cpp" charset="windows-1252" />
|
||||
<file url="file://$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" charset="windows-1252" />
|
||||
<file url="PROJECT" charset="windows-1252" />
|
||||
</component>
|
||||
</project>
|
6
.idea/.idea.KhaoticEngineReborn/.idea/git_toolbox_blame.xml
generated
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="GitToolBoxBlameSettings">
|
||||
<option name="version" value="2" />
|
||||
</component>
|
||||
</project>
|
15
.idea/.idea.KhaoticEngineReborn/.idea/git_toolbox_prj.xml
generated
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="GitToolBoxProjectSettings">
|
||||
<option name="commitMessageIssueKeyValidationOverride">
|
||||
<BoolValueOverride>
|
||||
<option name="enabled" value="true" />
|
||||
</BoolValueOverride>
|
||||
</option>
|
||||
<option name="commitMessageValidationEnabledOverride">
|
||||
<BoolValueOverride>
|
||||
<option name="enabled" value="true" />
|
||||
</BoolValueOverride>
|
||||
</option>
|
||||
</component>
|
||||
</project>
|
8
.idea/.idea.KhaoticEngineReborn/.idea/indexLayout.xml
generated
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
7
.idea/.idea.KhaoticEngineReborn/.idea/inspectionProfiles/Project_Default.xml
generated
Normal file
@ -0,0 +1,7 @@
|
||||
<component name="InspectionProjectProfileManager">
|
||||
<profile version="1.0">
|
||||
<option name="myName" value="Project Default" />
|
||||
<inspection_tool class="LanguageDetectionInspection" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
|
||||
<inspection_tool class="ReassignedToPlainText" enabled="false" level="WARNING" enabled_by_default="false" />
|
||||
</profile>
|
||||
</component>
|
12
.idea/.idea.KhaoticEngineReborn/.idea/material_theme_project_new.xml
generated
Normal file
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="MaterialThemeProjectNewConfig">
|
||||
<option name="metadata">
|
||||
<MTProjectMetadataState>
|
||||
<option name="migrated" value="true" />
|
||||
<option name="pristineConfig" value="false" />
|
||||
<option name="userId" value="4025287c:194ad69ad19:-7ff7" />
|
||||
</MTProjectMetadataState>
|
||||
</option>
|
||||
</component>
|
||||
</project>
|
8
.idea/.idea.KhaoticEngineReborn/.idea/projectSettingsUpdater.xml
generated
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="singleClickDiffPreview" value="1" />
|
||||
<option name="unhandledExceptionsIgnoreList" value="1" />
|
||||
<option name="vcsConfiguration" value="3" />
|
||||
</component>
|
||||
</project>
|
6
.idea/.idea.KhaoticEngineReborn/.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
285
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
Normal file
@ -0,0 +1,285 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="AutoImportSettings">
|
||||
<option name="autoReloadType" value="SELECTIVE" />
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/imgui.ini" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/imgui.ini" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="DpaMonitoringSettings">
|
||||
<option name="firstShow" value="false" />
|
||||
</component>
|
||||
<component name="Git.Settings">
|
||||
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
|
||||
</component>
|
||||
<component name="HighlightingSettingsPerFile">
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="cidr-memory-view://4" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/dinput.h" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/enginecustom/include/Inc/VertexTypes.h" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/enginecustom/include/Vulkan/Include/vulkan/vulkan_core.h" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/../../IDE_VS/VC/Tools/MSVC/14.38.33130/include/type_traits" root0="SKIP_HIGHLIGHTING" />
|
||||
</component>
|
||||
<component name="KubernetesApiPersistence">{}</component>
|
||||
<component name="KubernetesApiProvider">{
|
||||
"isMigrated": true
|
||||
}</component>
|
||||
<component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" />
|
||||
<component name="ProblemsViewState">
|
||||
<option name="selectedTabId" value="CurrentFile" />
|
||||
</component>
|
||||
<component name="ProjectColorInfo">{
|
||||
"associatedIndex": 6
|
||||
}</component>
|
||||
<component name="ProjectId" id="2sGIWDeT5ixyzDQ0he4A3RFpG9W" />
|
||||
<component name="ProjectLevelVcsManager">
|
||||
<ConfirmationsSetting value="2" id="Add" />
|
||||
</component>
|
||||
<component name="ProjectViewState">
|
||||
<option name="hideEmptyMiddlePackages" value="true" />
|
||||
<option name="showLibraryContents" value="true" />
|
||||
</component>
|
||||
<component name="PropertiesComponent"><![CDATA[{
|
||||
"keyToString": {
|
||||
"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||
"C++ Project.enginecustom.executor": "Run",
|
||||
"C/C++ Project.KhaoticDemo.executor": "Run",
|
||||
"C/C++ Project.enginecustom.executor": "Run",
|
||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||
"RunOnceActivity.git.unshallow": "true",
|
||||
"SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||
"git-widget-placeholder": "main",
|
||||
"ignore.virus.scanning.warn.message": "true",
|
||||
"node.js.detected.package.eslint": "true",
|
||||
"node.js.detected.package.tslint": "true",
|
||||
"node.js.selected.package.eslint": "(autodetect)",
|
||||
"node.js.selected.package.tslint": "(autodetect)",
|
||||
"nodejs_package_manager_path": "npm",
|
||||
"settings.editor.selected.configurable": "preferences.pluginManager",
|
||||
"vue.rearranger.settings.migration": "true"
|
||||
}
|
||||
}]]></component>
|
||||
<component name="RunManager" selected="C/C++ Project.enginecustom">
|
||||
<configuration name="KhaoticDemo" type="CppProject" factoryName="C++ Project">
|
||||
<configuration_1 setup="1">
|
||||
<option name="CONFIGURATION" value="Debug" />
|
||||
<option name="PLATFORM" value="x64" />
|
||||
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="TERMINAL_INTERACTION_BEHAVIOR" value="AUTO_DETECT" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/KhaoticDemo/KhaoticDemo.vcxproj" />
|
||||
</configuration_1>
|
||||
<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/KhaoticDemo/KhaoticDemo.vcxproj" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/KhaoticDemo/KhaoticDemo.vcxproj" />
|
||||
<option name="AUTO_SELECT_PRIORITY" value="0" />
|
||||
<method v="2">
|
||||
<option name="Build" />
|
||||
</method>
|
||||
</configuration>
|
||||
<configuration name="enginecustom" type="CppProject" factoryName="C++ Project">
|
||||
<configuration_1 setup="1">
|
||||
<option name="CONFIGURATION" value="Debug" />
|
||||
<option name="PLATFORM" value="x64" />
|
||||
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
|
||||
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="TERMINAL_INTERACTION_BEHAVIOR" value="AUTO_DETECT" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
|
||||
</configuration_1>
|
||||
<configuration_2 setup="1">
|
||||
<option name="CONFIGURATION" value="Release" />
|
||||
<option name="PLATFORM" value="x64" />
|
||||
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
|
||||
<option name="EXE_PATH" value="$(TargetPath)" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$(ProjectDir)" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="TERMINAL_INTERACTION_BEHAVIOR" value="AUTO_DETECT" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
|
||||
</configuration_2>
|
||||
<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
|
||||
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/enginecustom/enginecustom.vcxproj" />
|
||||
<option name="AUTO_SELECT_PRIORITY" value="0" />
|
||||
<method v="2">
|
||||
<option name="Build" />
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
|
||||
<component name="TaskManager">
|
||||
<task active="true" id="Default" summary="Default task">
|
||||
<changelist id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="" />
|
||||
<created>1738075515913</created>
|
||||
<option name="number" value="Default" />
|
||||
<option name="presentableId" value="Default" />
|
||||
<updated>1738075515913</updated>
|
||||
<workItem from="1738075517746" duration="553000" />
|
||||
<workItem from="1738076088229" duration="80000" />
|
||||
<workItem from="1738076192788" duration="19000" />
|
||||
<workItem from="1738076222547" duration="6131000" />
|
||||
<workItem from="1738171504772" duration="876000" />
|
||||
<workItem from="1738172392786" duration="67000" />
|
||||
<workItem from="1738173151768" duration="2361000" />
|
||||
<workItem from="1738175535254" duration="279000" />
|
||||
<workItem from="1738178991872" duration="2736000" />
|
||||
<workItem from="1738244577624" duration="3000" />
|
||||
<workItem from="1738321399968" duration="689000" />
|
||||
<workItem from="1738358054789" duration="9000" />
|
||||
<workItem from="1738358091089" duration="6675000" />
|
||||
<workItem from="1738364887298" duration="2275000" />
|
||||
<workItem from="1738515031789" duration="14018000" />
|
||||
<workItem from="1741705445392" duration="138000" />
|
||||
<workItem from="1741706018301" duration="5499000" />
|
||||
<workItem from="1742198713923" duration="31000" />
|
||||
<workItem from="1742198792655" duration="4618000" />
|
||||
<workItem from="1742203643675" duration="600000" />
|
||||
<workItem from="1742206836574" duration="258000" />
|
||||
<workItem from="1742207107802" duration="5340000" />
|
||||
<workItem from="1742228751298" duration="38000" />
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||||
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"program": "c:/Users/arivas/Documents/GitHub/khaotic-engine-Reborn/enginecustom/build/Debug/outDebug",
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"C_Cpp_Runner.cppStandard": "",
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<Configuration>Debug</Configuration>
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<Configuration>Release</Configuration>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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</Link>
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<ClCompile>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
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</Link>
|
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</ItemDefinitionGroup>
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<ItemGroup>
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<ProjectReference Include="..\enginecustom\enginecustom.vcxproj">
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<Project>{92cf56c4-76bb-40d4-8fe5-36c15f5f127a}</Project>
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|
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ImportGroup Label="ExtensionTargets">
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</Project>
|
@ -1,22 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Fichiers d%27en-tête">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Fichiers de ressources">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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|
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int main()
|
||||
{
|
||||
return 0;
|
||||
}
|
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/////////////
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/////////////
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cbuffer WaterBuffer
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float waterTranslation;
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float reflectRefractScale;
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float2 padding;
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};
|
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|
||||
|
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//////////////
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float2 tex : TEXCOORD0;
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|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel Shader
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
float4 WaterPixelShader(PixelInputType input) : SV_TARGET
|
||||
{
|
||||
float2 reflectTexCoord;
|
||||
float2 refractTexCoord;
|
||||
float4 normalMap;
|
||||
float3 normal;
|
||||
float4 reflectionColor;
|
||||
float4 refractionColor;
|
||||
float4 color;
|
||||
|
||||
// Move the position the water normal is sampled from to simulate moving water.
|
||||
input.tex.y += waterTranslation;
|
||||
|
||||
// Calculate the projected reflection texture coordinates.
|
||||
reflectTexCoord.x = input.reflectionPosition.x / input.reflectionPosition.w / 2.0f + 0.5f;
|
||||
reflectTexCoord.y = -input.reflectionPosition.y / input.reflectionPosition.w / 2.0f + 0.5f;
|
||||
|
||||
// Calculate the projected refraction texture coordinates.
|
||||
refractTexCoord.x = input.refractionPosition.x / input.refractionPosition.w / 2.0f + 0.5f;
|
||||
refractTexCoord.y = -input.refractionPosition.y / input.refractionPosition.w / 2.0f + 0.5f;
|
||||
|
||||
// Sample the normal from the normal map texture.
|
||||
normalMap = normalTexture.Sample(SampleType, input.tex);
|
||||
|
||||
// Expand the range of the normal from (0,1) to (-1,+1).
|
||||
normal = (normalMap.xyz * 2.0f) - 1.0f;
|
||||
|
||||
// Re-position the texture coordinate sampling position by the normal map value to simulate the rippling wave effect.
|
||||
reflectTexCoord = reflectTexCoord + (normal.xy * reflectRefractScale);
|
||||
refractTexCoord = refractTexCoord + (normal.xy * reflectRefractScale);
|
||||
|
||||
// Sample the texture pixels from the textures using the updated texture coordinates.
|
||||
reflectionColor = reflectionTexture.Sample(SampleType, reflectTexCoord);
|
||||
refractionColor = refractionTexture.Sample(SampleType, refractTexCoord);
|
||||
|
||||
// Combine the reflection and refraction results for the final color.
|
||||
color = lerp(reflectionColor, refractionColor, 0.6f);
|
||||
|
||||
return color;
|
||||
}
|
@ -3,9 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34607.119
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "enginecustom", "enginecustom\enginecustom.vcxproj", "{92CF56C4-76BB-40D4-8FE5-36C15F5F127A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KhaoticDemo", "KhaoticDemo\KhaoticDemo.vcxproj", "{9E5EF415-5337-4EED-AE23-EDC4B1FFF455}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KhaoticCore", "enginecustom\enginecustom.vcxproj", "{92CF56C4-76BB-40D4-8FE5-36C15F5F127A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -23,14 +21,6 @@ Global
|
||||
{92CF56C4-76BB-40D4-8FE5-36C15F5F127A}.Release|x64.Build.0 = Release|x64
|
||||
{92CF56C4-76BB-40D4-8FE5-36C15F5F127A}.Release|x86.ActiveCfg = Release|Win32
|
||||
{92CF56C4-76BB-40D4-8FE5-36C15F5F127A}.Release|x86.Build.0 = Release|Win32
|
||||
{9E5EF415-5337-4EED-AE23-EDC4B1FFF455}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{9E5EF415-5337-4EED-AE23-EDC4B1FFF455}.Debug|x64.Build.0 = Debug|x64
|
||||
{9E5EF415-5337-4EED-AE23-EDC4B1FFF455}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{9E5EF415-5337-4EED-AE23-EDC4B1FFF455}.Debug|x86.Build.0 = Debug|Win32
|
||||
{9E5EF415-5337-4EED-AE23-EDC4B1FFF455}.Release|x64.ActiveCfg = Release|x64
|
||||
{9E5EF415-5337-4EED-AE23-EDC4B1FFF455}.Release|x64.Build.0 = Release|x64
|
||||
{9E5EF415-5337-4EED-AE23-EDC4B1FFF455}.Release|x86.ActiveCfg = Release|Win32
|
||||
{9E5EF415-5337-4EED-AE23-EDC4B1FFF455}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
91
README.md
@ -1,14 +1,14 @@
|
||||
# Khaotic Engine - C++ Custom Engine
|
||||
# Khaotic Engine Reborn - C++ Custom Engine
|
||||
|
||||
Khaotic Engine est un moteur de rendu fait en **C++** réalisé par une petite équipe dans le but d'apprendre à utiliser les API de rendu (OpenGL,DirectX 11/12 et Vulkan).
|
||||
Khaotic Engine Reborn reprend comme base le moteur Khaotic Engine pour lui ajouter plus de fonctionalité.
|
||||
|
||||
Ce moteur est basé sur **DirectX11** utilise **ImGui** et **Boost** avec une couche d'abstraction pour permetre son usage avec d'autres API.
|
||||
Ce moteur est basé sur **DirectX11** et utilise **ImGui** pour son interface graphique.
|
||||
|
||||
---
|
||||
|
||||
Khaotic Engine is a rendering engine made in **C++** by a small team with the aim of learning how to use rendering APIs (OpenGL, DirectX 11/12 and Vulkan).
|
||||
|
||||
This **DirectX11** based engine uses **ImGui** with an abstraction layer to enable its use with other APIs.
|
||||
This **DirectX11** based engine uses **ImGui** for the user interface.
|
||||
|
||||
## Installation
|
||||
|
||||
@ -31,77 +31,44 @@ This **DirectX11** based engine uses **ImGui** with an abstraction layer to enab
|
||||
|
||||
|
||||
|
||||
## Shaders list:
|
||||
## Nouvauté Aporté par Khaotic Engine Reborn
|
||||
|
||||
**SHADER** :
|
||||
|
||||
- **Diffuse Lighting**
|
||||
- **Ambiant Lighting**
|
||||
- **Specular Lighting**
|
||||
- **Light Shader**
|
||||
- **Light Map Shader**
|
||||
- **Alpha Mapping**
|
||||
- **Normal Mapping**
|
||||
- **Specular Mapping**
|
||||
- **Clipping Planes**
|
||||
- **Texture Translation**
|
||||
- **Transparency**
|
||||
- **Water**
|
||||
- **Refraction**
|
||||
- *Reflection (cassé / broken)*
|
||||
|
||||
+ Sunlight shader
|
||||
+ Cel Shading
|
||||
+ Skysphere
|
||||
|
||||
*Plus de shaders seront disponibles dans le futur*
|
||||
**Interface Graphique** :
|
||||
|
||||
---
|
||||
+ Console link to the Logger object
|
||||
+ Shader Manager
|
||||
+ Engine Settings
|
||||
+ Sunlight Settings
|
||||
|
||||
*More shaders will be added in the future*
|
||||
**Save And Load of a Scene** :
|
||||
|
||||
+ Save All Custom object
|
||||
+ Save All Custom Texture for Custom Object
|
||||
|
||||
**Texture File** :
|
||||
|
||||
## ImGui:
|
||||
|
||||
*Cette partie du moteur est encore en développement, d'autres fonctionnalitées seront ajoutées dans le futur*
|
||||
|
||||
La librairie ImGui est utilisée afin d'intéragir avec les éléments du moteur comme les objets.
|
||||
|
||||
### Fonctionnalitées:
|
||||
- Importer des objets 3D sous format **.obj**
|
||||
- Ajout d'un cube à la scène
|
||||
- Modifier les propriétées d'un objet (Position, Rotation, Taille)
|
||||
- Modifier les objets présents dans la scène
|
||||
- Création d'un terrain
|
||||
- Modifier les propriétées des lumières (Position, Couleur RVB)
|
||||
|
||||
----
|
||||
*This part of the engine is still in development, other features will be added in the future*
|
||||
|
||||
ImGui is used to allow interaction between the user and the objects in the scene.
|
||||
|
||||
### Features:
|
||||
- Import 3D objects with the **.obj** format
|
||||
- Can add a cube to the scene
|
||||
- Edit an object properties (Position, Rotation, Scale)
|
||||
- Edit objects in the current scene
|
||||
- Terrain generation
|
||||
- Edit lights properties (Position, RGB Color)
|
||||
+ All the format supported by Windows Imaging Component (WIC)
|
||||
|
||||
**Optimization** :
|
||||
|
||||
- Shader rendering
|
||||
- Frustum culling
|
||||
- Object rendering
|
||||
- Terrain Instancing
|
||||
|
||||
## Demo :
|
||||
|
||||
[](https://www.youtube.com/watch?v=qCOCTyB_97c)
|
||||
|
||||
|
||||
## Bug Report :
|
||||
|
||||
Vous pouvez signalez les problèmes en ouvrant un ticket dans [Issues](https://github.com/GamingCampus-AdrienBourgois/khaotic-engine/issues)
|
||||
|
||||
----
|
||||
You can report bugs with the program by creating a ticket in [Issues](https://github.com/GamingCampus-AdrienBourgois/khaotic-engine/issues)
|
||||
[](https://youtu.be/CbK1a0Ar94Q)
|
||||
|
||||
## Engine Build by :
|
||||
|
||||
[](https://github.com/GamingCampus-AdrienBourgois/khaotic-engine?tab=readme-ov-file#engine-build-by-)
|
||||
**Moteur D'origine** :
|
||||
|
||||
- [@CatChow0](https://github.com/CatChow0)
|
||||
- [@miragefr0st](https://github.com/miragefr0st)
|
||||
@ -110,9 +77,9 @@ You can report bugs with the program by creating a ticket in [Issues](https://gi
|
||||
- [@Harpie94](https://github.com/Harpie94)
|
||||
- [@axelpicou](https://github.com/axelpicou)
|
||||
- [@GolfOcean334](https://github.com/GolfOcean334)
|
||||
- [@sutabasuto](https://github.com/sutabasuto)
|
||||
|
||||
|
||||
- [@sutabasuto](https://github.com/sutabasuto)
|
||||
|
||||
|
||||
**Moteur Reborn** :
|
||||
|
||||
- [@CatChow0](https://github.com/CatChow0)
|
||||
|
724122
enginecustom/86.obj
@ -1,46 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Filename: cameraclass.h
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
#ifndef _CAMERACLASS_H_
|
||||
#define _CAMERACLASS_H_
|
||||
|
||||
|
||||
//////////////
|
||||
// INCLUDES //
|
||||
//////////////
|
||||
#include <directxmath.h>
|
||||
using namespace DirectX;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Class name: CameraClass
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class CameraClass
|
||||
{
|
||||
public:
|
||||
CameraClass();
|
||||
CameraClass(const CameraClass&);
|
||||
~CameraClass();
|
||||
|
||||
void SetPosition(float, float, float);
|
||||
void SetRotation(float, float, float);
|
||||
|
||||
XMFLOAT3 GetPosition();
|
||||
XMFLOAT3 GetRotation();
|
||||
|
||||
|
||||
void Render();
|
||||
XMMATRIX GetViewMatrix(XMMATRIX& viewMatrix) const;
|
||||
|
||||
void RenderReflection(float);
|
||||
void GetReflectionViewMatrix(XMMATRIX&) const;
|
||||
|
||||
private:
|
||||
float m_positionX, m_positionY, m_positionZ;
|
||||
float m_rotationX, m_rotationY, m_rotationZ;
|
||||
XMMATRIX m_viewMatrix;
|
||||
XMMATRIX m_reflectionViewMatrix;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
1
enginecustom/DemoScene_V10.1.2.ker
Normal file
@ -0,0 +1 @@
|
||||
1 isosphere 0 10 0 0 -0 0 1 1 1 Content/Assets/Kobject/isosphere.obj ALPHA_MAPPING 1 Unknown 1 0 2 assets/Texture/Bricks2K.png F:\Github_Repo\khaotic-engine-Reborn\enginecustom\assets\Texture\moss01.png 1 assets/Texture/BricksNRM2K.png 1 assets/Texture/BricksGLOSS2K.png 1 F:\Github_Repo\khaotic-engine-Reborn\enginecustom\assets\Texture\alpha01.png
|
1
enginecustom/DemoScene_V10.8.1.ker
Normal file
@ -0,0 +1 @@
|
||||
0 vaisseautri 0 50 0 0 -0 0 1 1 1 Content/Assets/Kobject/vaisseautri.obj CEL_SHADING 1 Unknown 1 0 1 F:\Github_Repo\khaotic-engine-Reborn\enginecustom\assets\Texture\marble01.png 1 assets/Texture/BricksNRM2K.png 1 assets/Texture/BricksGLOSS2K.png 0
|
@ -1,84 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Filename: light.ps
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/////////////
|
||||
// DEFINES //
|
||||
/////////////
|
||||
#define NUM_LIGHTS 4
|
||||
|
||||
/////////////
|
||||
// GLOBALS //
|
||||
/////////////
|
||||
Texture2D shaderTexture : register(t0);
|
||||
SamplerState SampleType : register(s0);
|
||||
cbuffer LightBuffer
|
||||
{
|
||||
float4 ambientColor;
|
||||
float3 lightDirection;
|
||||
float padding;
|
||||
float specularPower;
|
||||
float4 specularColor;
|
||||
};
|
||||
|
||||
cbuffer LightColorBuffer
|
||||
{
|
||||
float4 diffuseColor[NUM_LIGHTS];
|
||||
};
|
||||
|
||||
|
||||
//////////////
|
||||
// TYPEDEFS //
|
||||
//////////////
|
||||
struct PixelInputType
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float3 normal : NORMAL;
|
||||
float3 lightPos[NUM_LIGHTS] : TEXCOORD1;
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel Shader
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
float4 LightPixelShader(PixelInputType input) : SV_TARGET
|
||||
{
|
||||
float4 textureColor;
|
||||
float3 lightDir;
|
||||
float4 color;
|
||||
float3 reflection;
|
||||
float4 specular;
|
||||
float lightIntensity[NUM_LIGHTS];
|
||||
float4 colorArray[NUM_LIGHTS];
|
||||
float4 colorSum;
|
||||
int i;
|
||||
|
||||
// Sample the pixel color from the texture using the sampler at this texture coordinate location.
|
||||
textureColor = shaderTexture.Sample(SampleType, input.tex);
|
||||
|
||||
for(i=0; i<NUM_LIGHTS; i++)
|
||||
{
|
||||
// Calculate the different amounts of light on this pixel based on the positions of the lights.
|
||||
lightIntensity[i] = saturate(dot(input.normal, input.lightPos[i]));
|
||||
|
||||
// Determine the diffuse color amount of each of the four lights.
|
||||
colorArray[i] = diffuseColor[i] * lightIntensity[i];
|
||||
}
|
||||
|
||||
// Initialize the sum of colors.
|
||||
colorSum = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
// Add all of the light colors up.
|
||||
for(i=0; i<NUM_LIGHTS; i++)
|
||||
{
|
||||
colorSum.r += colorArray[i].r;
|
||||
colorSum.g += colorArray[i].g;
|
||||
colorSum.b += colorArray[i].b;
|
||||
}
|
||||
|
||||
// Multiply the texture pixel by the combination of all four light colors to get the final result.
|
||||
color = saturate(colorSum) * textureColor;
|
||||
|
||||
return color;
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Filename: lightclass.cpp
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
#include "lightclass.h"
|
||||
|
||||
|
||||
LightClass::LightClass()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
LightClass::LightClass(const LightClass& other)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
LightClass::~LightClass()
|
||||
{
|
||||
}
|
||||
|
||||
void LightClass::SetAmbientColor(float red, float green, float blue, float alpha)
|
||||
{
|
||||
m_ambientColor = XMFLOAT4(red, green, blue, alpha);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void LightClass::SetDiffuseColor(float red, float green, float blue, float alpha)
|
||||
{
|
||||
m_diffuseColor = XMFLOAT4(red, green, blue, alpha);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
void LightClass::SetDirection(float x, float y, float z)
|
||||
{
|
||||
m_direction = XMFLOAT3(x, y, z);
|
||||
return;
|
||||
}
|
||||
|
||||
void LightClass::SetSpecularColor(float red, float green, float blue, float alpha)
|
||||
{
|
||||
m_specularColor = XMFLOAT4(red, green, blue, alpha);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
void LightClass::SetSpecularPower(float power)
|
||||
{
|
||||
m_specularPower = power;
|
||||
return;
|
||||
}
|
||||
|
||||
void LightClass::SetPosition(float x, float y, float z)
|
||||
{
|
||||
m_position = XMFLOAT4(x, y, z, 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
XMFLOAT4 LightClass::GetAmbientColor()
|
||||
{
|
||||
return m_ambientColor;
|
||||
}
|
||||
|
||||
|
||||
XMFLOAT4 LightClass::GetDiffuseColor()
|
||||
{
|
||||
return m_diffuseColor;
|
||||
}
|
||||
|
||||
XMFLOAT3 LightClass::GetDirection()
|
||||
{
|
||||
return m_direction;
|
||||
}
|
||||
|
||||
XMFLOAT4 LightClass::GetSpecularColor()
|
||||
{
|
||||
return m_specularColor;
|
||||
}
|
||||
|
||||
|
||||
float LightClass::GetSpecularPower()
|
||||
{
|
||||
return m_specularPower;
|
||||
}
|
||||
|
||||
XMFLOAT4 LightClass::GetPosition()
|
||||
{
|
||||
return m_position;
|
||||
}
|
@ -1,49 +0,0 @@
|
||||
#pragma once
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Filename: lightclass.h
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
#ifndef _LIGHTCLASS_H_
|
||||
#define _LIGHTCLASS_H_
|
||||
|
||||
|
||||
//////////////
|
||||
// INCLUDES //
|
||||
//////////////
|
||||
#include <directxmath.h>
|
||||
using namespace DirectX;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Class name: LightClass
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class LightClass
|
||||
{
|
||||
public:
|
||||
LightClass();
|
||||
LightClass(const LightClass&);
|
||||
~LightClass();
|
||||
|
||||
void SetAmbientColor(float, float, float, float);
|
||||
void SetDiffuseColor(float, float, float, float);
|
||||
void SetDirection(float, float, float);
|
||||
void SetSpecularColor(float, float, float, float);
|
||||
void SetSpecularPower(float);
|
||||
void SetPosition(float, float, float);
|
||||
|
||||
XMFLOAT4 GetAmbientColor();
|
||||
XMFLOAT4 GetDiffuseColor();
|
||||
XMFLOAT3 GetDirection();
|
||||
XMFLOAT4 GetSpecularColor();
|
||||
float GetSpecularPower();
|
||||
XMFLOAT4 GetPosition();
|
||||
|
||||
private:
|
||||
XMFLOAT4 m_ambientColor;
|
||||
XMFLOAT4 m_diffuseColor;
|
||||
XMFLOAT3 m_direction;
|
||||
XMFLOAT4 m_specularColor;
|
||||
float m_specularPower;
|
||||
XMFLOAT4 m_position;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,92 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Filename: lightshaderclass.h
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
#ifndef _LIGHTSHADERCLASS_H_
|
||||
#define _LIGHTSHADERCLASS_H_
|
||||
|
||||
|
||||
/////////////
|
||||
// GLOBALS //
|
||||
/////////////
|
||||
const int NUM_LIGHTS = 4;
|
||||
//////////////
|
||||
// INCLUDES //
|
||||
//////////////
|
||||
#include "Logger.h"
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
#include <directxmath.h>
|
||||
#include <fstream>
|
||||
using namespace DirectX;
|
||||
using namespace std;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Class name: LightShaderClass
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class LightShaderClass
|
||||
{
|
||||
private:
|
||||
struct MatrixBufferType
|
||||
{
|
||||
XMMATRIX world;
|
||||
XMMATRIX view;
|
||||
XMMATRIX projection;
|
||||
};
|
||||
|
||||
struct CameraBufferType
|
||||
{
|
||||
XMFLOAT3 cameraPosition;
|
||||
float padding;
|
||||
};
|
||||
|
||||
struct LightBufferType
|
||||
{
|
||||
XMFLOAT4 ambientColor;
|
||||
XMFLOAT4 diffuseColor;
|
||||
XMFLOAT3 lightDirection;
|
||||
float padding; // Added extra padding so structure is a multiple of 16 for CreateBuffer function requirements.
|
||||
float specularPower;
|
||||
XMFLOAT4 specularColor;
|
||||
};
|
||||
|
||||
struct LightColorBufferType
|
||||
{
|
||||
XMFLOAT4 diffuseColor[NUM_LIGHTS];
|
||||
};
|
||||
|
||||
struct LightPositionBufferType
|
||||
{
|
||||
XMFLOAT4 lightPosition[NUM_LIGHTS];
|
||||
};
|
||||
|
||||
public:
|
||||
LightShaderClass();
|
||||
LightShaderClass(const LightShaderClass&);
|
||||
~LightShaderClass();
|
||||
|
||||
bool Initialize(ID3D11Device*, HWND);
|
||||
void Shutdown();
|
||||
bool Render(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[]);
|
||||
|
||||
private:
|
||||
bool InitializeShader(ID3D11Device*, HWND, WCHAR*, WCHAR*);
|
||||
void ShutdownShader();
|
||||
void OutputShaderErrorMessage(ID3D10Blob*, HWND, WCHAR*);
|
||||
|
||||
bool SetShaderParameters(ID3D11DeviceContext*, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[]);
|
||||
void RenderShader(ID3D11DeviceContext*, int);
|
||||
|
||||
private:
|
||||
ID3D11VertexShader* m_vertexShader;
|
||||
ID3D11PixelShader* m_pixelShader;
|
||||
ID3D11InputLayout* m_layout;
|
||||
ID3D11SamplerState* m_sampleState;
|
||||
ID3D11Buffer* m_matrixBuffer;
|
||||
ID3D11Buffer* m_cameraBuffer;
|
||||
ID3D11Buffer* m_lightBuffer;
|
||||
ID3D11Buffer* m_lightColorBuffer;
|
||||
ID3D11Buffer* m_lightPositionBuffer;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,26 +0,0 @@
|
||||
#include "systemclass.h"
|
||||
|
||||
|
||||
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)
|
||||
{
|
||||
SystemClass* System;
|
||||
bool result;
|
||||
|
||||
// Create the system object.
|
||||
System = new SystemClass;
|
||||
|
||||
// Initialize and run the system object.
|
||||
result = System->Initialize();
|
||||
if (result)
|
||||
{
|
||||
Logger::Get().Log("System initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
System->Run();
|
||||
}
|
||||
|
||||
// Shutdown and release the system object.
|
||||
System->Shutdown();
|
||||
delete System;
|
||||
System = 0;
|
||||
|
||||
return 0;
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Filename: multitextureshaderclass.h
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
#ifndef _MULTITEXTURESHADERCLASS_H_
|
||||
#define _MULTITEXTURESHADERCLASS_H_
|
||||
|
||||
|
||||
//////////////
|
||||
// INCLUDES //
|
||||
//////////////
|
||||
#include "Logger.h"
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
#include <directxmath.h>
|
||||
#include <fstream>
|
||||
using namespace DirectX;
|
||||
using namespace std;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Class name: MultiTextureShaderClass
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class MultiTextureShaderClass
|
||||
{
|
||||
private:
|
||||
struct MatrixBufferType
|
||||
{
|
||||
XMMATRIX world;
|
||||
XMMATRIX view;
|
||||
XMMATRIX projection;
|
||||
};
|
||||
|
||||
public:
|
||||
MultiTextureShaderClass();
|
||||
MultiTextureShaderClass(const MultiTextureShaderClass&);
|
||||
~MultiTextureShaderClass();
|
||||
|
||||
bool Initialize(ID3D11Device*, HWND);
|
||||
void Shutdown();
|
||||
bool Render(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);
|
||||
|
||||
private:
|
||||
bool InitializeShader(ID3D11Device*, HWND, WCHAR*, WCHAR*);
|
||||
void ShutdownShader();
|
||||
void OutputShaderErrorMessage(ID3D10Blob*, HWND, WCHAR*);
|
||||
|
||||
bool SetShaderParameters(ID3D11DeviceContext*, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);
|
||||
void RenderShader(ID3D11DeviceContext*, int);
|
||||
|
||||
private:
|
||||
ID3D11VertexShader* m_vertexShader;
|
||||
ID3D11PixelShader* m_pixelShader;
|
||||
ID3D11InputLayout* m_layout;
|
||||
ID3D11Buffer* m_matrixBuffer;
|
||||
ID3D11SamplerState* m_sampleState;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
8
enginecustom/TODO.txt
Normal file
@ -0,0 +1,8 @@
|
||||
- Scene Manager :
|
||||
|
||||
TODO : Save and Load Scene
|
||||
|
||||
- ImguiManager :
|
||||
|
||||
TODO : Add Save and Load Scene Button in the bar menu
|
||||
TODO : Add a preview of the game in a new window
|
Before Width: | Height: | Size: 1.0 MiB |
@ -1,55 +0,0 @@
|
||||
#ifndef _ALPHAMAPSHADERCLASS_H_
|
||||
#define _ALPHAMAPSHADERCLASS_H_
|
||||
|
||||
|
||||
//////////////
|
||||
// INCLUDES //
|
||||
//////////////
|
||||
#include "Logger.h"
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
#include <directxmath.h>
|
||||
#include <fstream>
|
||||
using namespace DirectX;
|
||||
using namespace std;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Class name: AlphaMapShaderClass
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class AlphaMapShaderClass
|
||||
{
|
||||
private:
|
||||
struct MatrixBufferType
|
||||
{
|
||||
XMMATRIX world;
|
||||
XMMATRIX view;
|
||||
XMMATRIX projection;
|
||||
};
|
||||
|
||||
public:
|
||||
AlphaMapShaderClass();
|
||||
AlphaMapShaderClass(const AlphaMapShaderClass&);
|
||||
~AlphaMapShaderClass();
|
||||
|
||||
bool Initialize(ID3D11Device*, HWND);
|
||||
void Shutdown();
|
||||
bool Render(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);
|
||||
|
||||
private:
|
||||
bool InitializeShader(ID3D11Device*, HWND, WCHAR*, WCHAR*);
|
||||
void ShutdownShader();
|
||||
void OutputShaderErrorMessage(ID3D10Blob*, HWND, WCHAR*);
|
||||
|
||||
bool SetShaderParameters(ID3D11DeviceContext*, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);
|
||||
void RenderShader(ID3D11DeviceContext*, int);
|
||||
|
||||
private:
|
||||
ID3D11VertexShader* m_vertexShader;
|
||||
ID3D11PixelShader* m_pixelShader;
|
||||
ID3D11InputLayout* m_layout;
|
||||
ID3D11Buffer* m_matrixBuffer;
|
||||
ID3D11SamplerState* m_sampleState;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,174 +0,0 @@
|
||||
#ifndef _APPLICATIONCLASS_H_
|
||||
#define _APPLICATIONCLASS_H_
|
||||
|
||||
|
||||
///////////////////////
|
||||
// MY CLASS INCLUDES //
|
||||
///////////////////////
|
||||
#include "d3dclass.h"
|
||||
#include "cameraclass.h"
|
||||
#include "object.h"
|
||||
#include "lightclass.h"
|
||||
#include <vector>
|
||||
#include <filesystem>
|
||||
|
||||
#include "bitmapclass.h"
|
||||
#include "spriteclass.h"
|
||||
#include "timerclass.h"
|
||||
#include "fontshaderclass.h"
|
||||
#include "fontclass.h"
|
||||
#include "textclass.h"
|
||||
#include "fpsclass.h"
|
||||
#include "inputclass.h"
|
||||
#include "shadermanagerclass.h"
|
||||
#include "modellistclass.h"
|
||||
#include "positionclass.h"
|
||||
#include "frustumclass.h"
|
||||
#include "rendertextureclass.h"
|
||||
#include "displayplaneclass.h"
|
||||
#include "translateshaderclass.h"
|
||||
#include "reflectionshaderclass.h"
|
||||
#include "physics.h"
|
||||
|
||||
|
||||
/////////////
|
||||
// GLOBALS //
|
||||
/////////////
|
||||
const bool FULL_SCREEN = false;
|
||||
const bool VSYNC_ENABLED = true;
|
||||
const float SCREEN_DEPTH = 1000.0f;
|
||||
const float SCREEN_NEAR = 0.3f;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Class name: ApplicationClass
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class ApplicationClass
|
||||
{
|
||||
public:
|
||||
ApplicationClass();
|
||||
ApplicationClass(const ApplicationClass&);
|
||||
~ApplicationClass();
|
||||
D3DClass* GetDirect3D();
|
||||
|
||||
bool Initialize(int, int, HWND);
|
||||
void Shutdown();
|
||||
bool Frame(InputClass*);
|
||||
|
||||
int GetScreenWidth() const;
|
||||
int GetScreenHeight() const;
|
||||
|
||||
float GetSpeed() const { return m_speed; };
|
||||
void SetSpeed(float speed) { this->m_speed = speed; };
|
||||
|
||||
void AddCube();
|
||||
void DeleteKobject(int index);
|
||||
size_t GetCubeCount() const { return m_cubes.size(); };
|
||||
size_t GetTerrainCubeCount() const { return m_terrainChunk.size(); };
|
||||
std::vector<Object*> GetCubes() const { return m_cubes; };
|
||||
std::vector<Object*> GetTerrainCubes() const { return m_terrainChunk; };
|
||||
std::vector<Object*> GetKobjects() const { return m_object; };
|
||||
void AddKobject(WCHAR* filepath);
|
||||
|
||||
void GenerateTerrain();
|
||||
void DeleteTerrain();
|
||||
|
||||
XMVECTOR GetLightPosition(int index);
|
||||
XMVECTOR GetLightColor(int index);
|
||||
void SetLightPosition(int index, XMVECTOR color);
|
||||
void SetLightColor(int index, XMVECTOR color);
|
||||
void DeleteLight(int index);
|
||||
void AddLight();
|
||||
std::vector<LightClass*> GetLights() const { return m_Lights; };
|
||||
bool GetShouldQuit() const { return m_ShouldQuit; };
|
||||
void SetShouldQuit(bool shouldQuit) { m_ShouldQuit = shouldQuit; };
|
||||
|
||||
private:
|
||||
bool Render(float, float, float, float, float);
|
||||
bool UpdateMouseStrings(int, int, bool);
|
||||
bool UpdateFps();
|
||||
bool UpdateRenderCountString(int);
|
||||
bool RenderSceneToTexture(float);
|
||||
bool RenderRefractionToTexture();
|
||||
bool RenderReflectionToTexture();
|
||||
|
||||
private :
|
||||
|
||||
// ------------------------------------- //
|
||||
// ------------- DIRECT3D -------------- //
|
||||
// ------------------------------------- //
|
||||
|
||||
D3DClass* m_Direct3D;
|
||||
IDXGISwapChain* m_swapChain;
|
||||
ModelClass* m_Model,* m_GroundModel, * m_WallModel, * m_BathModel, * m_WaterModel;
|
||||
ModelListClass* m_ModelList;
|
||||
|
||||
// ------------------------------------- //
|
||||
// ------------- RENDERING ------------- //
|
||||
// ------------------------------------- //
|
||||
|
||||
XMMATRIX m_baseViewMatrix;
|
||||
RenderTextureClass* m_RenderTexture, * m_RefractionTexture, * m_ReflectionTexture;
|
||||
DisplayPlaneClass* m_DisplayPlane;
|
||||
int m_screenWidth, m_screenHeight;
|
||||
CameraClass* m_Camera;
|
||||
PositionClass* m_Position;
|
||||
FrustumClass* m_Frustum;
|
||||
|
||||
// ------------------------------------ //
|
||||
// ------------- OBJECTS -------------- //
|
||||
// ------------------------------------ //
|
||||
|
||||
Object* m_SelectedObject;
|
||||
std::vector<Object*> m_cubes;
|
||||
std::vector<Object*> m_terrainChunk;
|
||||
float m_speed = 0.1f; // speed for the demo spinning object
|
||||
std::vector<Object*> m_object;
|
||||
int m_ObjectId = 0;
|
||||
|
||||
// ----------------------------------- //
|
||||
// ------------- LIGHTS -------------- //
|
||||
// ----------------------------------- //
|
||||
|
||||
LightClass* m_Light;
|
||||
std::vector<LightClass*> m_Lights;
|
||||
int m_numLights;
|
||||
|
||||
// ----------------------------------- //
|
||||
// ------------- SHADERS ------------- //
|
||||
// ----------------------------------- //
|
||||
|
||||
ShaderManagerClass* m_ShaderManager;
|
||||
FontShaderClass* m_FontShader;
|
||||
BitmapClass* m_Bitmap;
|
||||
SpriteClass* m_Sprite;
|
||||
|
||||
// ----------------------------------- //
|
||||
// ------------ VARIABLES ------------ //
|
||||
// ----------------------------------- //
|
||||
|
||||
float m_waterHeight, m_waterTranslation;
|
||||
|
||||
// ------------------------------------------------- //
|
||||
// ------------- FPS AND INFO ON SCREEN ------------ //
|
||||
// ------------------------------------------------- //
|
||||
|
||||
TimerClass* m_Timer;
|
||||
TextClass* m_MouseStrings;
|
||||
TextClass* m_RenderCountString;
|
||||
FontClass* m_Font;
|
||||
FpsClass* m_Fps;
|
||||
TextClass* m_FpsString;
|
||||
int m_previousFps;
|
||||
|
||||
// ------------------------------------------------- //
|
||||
// ------------------- OTHER ----------------------- //
|
||||
// ------------------------------------------------- //
|
||||
|
||||
bool m_ShouldQuit;
|
||||
Physics* m_Physics;
|
||||
float m_gravity;
|
||||
XMVECTOR m_previousPosition;
|
||||
};
|
||||
|
||||
#endif
|
BIN
enginecustom/assets/Model/OBJ/86.obj
(Stored with Git LFS)
Normal file
BIN
enginecustom/assets/Model/OBJ/cone.obj
(Stored with Git LFS)
Normal file
BIN
enginecustom/assets/Model/OBJ/invertcube.obj
(Stored with Git LFS)
Normal file
BIN
enginecustom/assets/Model/OBJ/isosphere.obj
(Stored with Git LFS)
Normal file
BIN
enginecustom/assets/Model/OBJ/monke.obj
(Stored with Git LFS)
Normal file
BIN
enginecustom/assets/Model/OBJ/plane.obj
(Stored with Git LFS)
Normal file
BIN
enginecustom/assets/Model/OBJ/skysphere.obj
(Stored with Git LFS)
Normal file
BIN
enginecustom/assets/Model/OBJ/vaisseau.obj
(Stored with Git LFS)
Normal file
BIN
enginecustom/assets/Model/OBJ/vaisseautri.mtl
(Stored with Git LFS)
Normal file
BIN
enginecustom/assets/Model/OBJ/vaisseautri.obj
(Stored with Git LFS)
Normal file
24
enginecustom/assets/Model/imgui.ini
Normal file
@ -0,0 +1,24 @@
|
||||
[Window][Debug##Default]
|
||||
Pos=60,60
|
||||
Size=400,400
|
||||
|
||||
[Window][Khaotic Engine]
|
||||
Pos=1120,51
|
||||
Size=392,273
|
||||
|
||||
[Window][Objects]
|
||||
Pos=930,39
|
||||
Size=457,294
|
||||
|
||||
[Window][Terrain]
|
||||
Pos=60,60
|
||||
Size=342,82
|
||||
|
||||
[Window][Light]
|
||||
Pos=1551,17
|
||||
Size=358,535
|
||||
|
||||
[Window][Shader Manager]
|
||||
Pos=30,255
|
||||
Size=172,284
|
||||
|
91
enginecustom/assets/Skybox/imgui.ini
Normal file
@ -0,0 +1,91 @@
|
||||
[Window][Debug##Default]
|
||||
Pos=60,60
|
||||
Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Khaotic Engine]
|
||||
Pos=1180,27
|
||||
Size=396,826
|
||||
Collapsed=0
|
||||
DockId=0x00000005,0
|
||||
|
||||
[Window][Objects]
|
||||
Pos=8,442
|
||||
Size=290,411
|
||||
Collapsed=0
|
||||
DockId=0x0000000A,0
|
||||
|
||||
[Window][Terrain]
|
||||
Pos=8,27
|
||||
Size=290,413
|
||||
Collapsed=0
|
||||
DockId=0x00000009,0
|
||||
|
||||
[Window][Light]
|
||||
Pos=8,27
|
||||
Size=330,487
|
||||
Collapsed=0
|
||||
DockId=0x00000004,1
|
||||
|
||||
[Window][Shader Manager]
|
||||
Pos=8,27
|
||||
Size=330,487
|
||||
Collapsed=0
|
||||
DockId=0x00000004,2
|
||||
|
||||
[Window][Engine Settings]
|
||||
Pos=1180,27
|
||||
Size=396,826
|
||||
Collapsed=0
|
||||
DockId=0x00000005,1
|
||||
|
||||
[Window][DockSpace Demo]
|
||||
Size=1584,861
|
||||
Collapsed=0
|
||||
|
||||
[Window][Render Window]
|
||||
Pos=300,27
|
||||
Size=878,826
|
||||
Collapsed=0
|
||||
DockId=0x00000002,0
|
||||
|
||||
[Window][DockSpace]
|
||||
Pos=0,0
|
||||
Size=1584,861
|
||||
Collapsed=0
|
||||
|
||||
[Window][Add Object]
|
||||
Pos=1188,0
|
||||
Size=396,430
|
||||
Collapsed=0
|
||||
|
||||
[Window][Log]
|
||||
Pos=8,518
|
||||
Size=1568,335
|
||||
Collapsed=0
|
||||
DockId=0x0000000C,0
|
||||
|
||||
[Window][Log Window]
|
||||
Pos=8,627
|
||||
Size=1568,226
|
||||
Collapsed=0
|
||||
DockId=0x0000000E,0
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[Docking][Data]
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DockSpace ID=0xC0DFADC4 Pos=8,27 Size=1568,826 Split=X
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DockNode ID=0x00000006 Parent=0x00000001 SizeRef=330,485 Selected=0x031DC75C
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DockNode ID=0x00000003 Parent=0xC0DFADC4 SizeRef=1700,1094 CentralNode=1
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BIN
enginecustom/assets/Skybox/skybox.png
Normal file
After Width: | Height: | Size: 11 MiB |
BIN
enginecustom/assets/Skybox/skybox_back.png
Normal file
After Width: | Height: | Size: 331 KiB |
BIN
enginecustom/assets/Skybox/skybox_bottom.png
Normal file
After Width: | Height: | Size: 273 KiB |
BIN
enginecustom/assets/Skybox/skybox_front.png
Normal file
After Width: | Height: | Size: 493 KiB |
BIN
enginecustom/assets/Skybox/skybox_left.png
Normal file
After Width: | Height: | Size: 510 KiB |
BIN
enginecustom/assets/Skybox/skybox_right.png
Normal file
After Width: | Height: | Size: 498 KiB |
BIN
enginecustom/assets/Skybox/skybox_top.png
Normal file
After Width: | Height: | Size: 422 KiB |
BIN
enginecustom/assets/Texture/Bricks2K.png
Normal file
After Width: | Height: | Size: 7.5 MiB |
BIN
enginecustom/assets/Texture/BricksGLOSS2K.png
Normal file
After Width: | Height: | Size: 2.1 MiB |
BIN
enginecustom/assets/Texture/BricksNRM2K.png
Normal file
After Width: | Height: | Size: 8.4 MiB |
BIN
enginecustom/assets/Texture/EmptyTexture.png
Normal file
After Width: | Height: | Size: 81 KiB |
BIN
enginecustom/assets/Texture/alpha01.png
Normal file
After Width: | Height: | Size: 128 KiB |
BIN
enginecustom/assets/Texture/dirt01.png
Normal file
After Width: | Height: | Size: 588 KiB |
BIN
enginecustom/assets/Texture/font01.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
enginecustom/assets/Texture/ground01.png
Normal file
After Width: | Height: | Size: 2.6 MiB |
106
enginecustom/assets/Texture/imgui.ini
Normal file
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Khaotic Engine]
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Collapsed=0
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[Window][Terrain]
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Collapsed=0
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DockId=0x00000007,0
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[Window][Light]
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Pos=0,19
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Size=281,842
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Collapsed=0
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DockId=0x00000012,0
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[Window][Shader Manager]
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Pos=8,27
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Size=330,487
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Collapsed=0
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||||
DockId=0x00000001,2
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||||
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||||
[Window][Engine Settings]
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||||
Pos=1281,527
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Size=303,334
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Collapsed=0
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||||
DockId=0x00000010,0
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||||
|
||||
[Window][DockSpace Demo]
|
||||
Size=1584,861
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||||
Collapsed=0
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||||
|
||||
[Window][Render Window]
|
||||
Pos=8,27
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Size=1559,974
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Collapsed=0
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DockId=0x00000011,0
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[Window][DockSpace]
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Pos=0,0
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Size=1584,861
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Collapsed=0
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[Window][Add Object]
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Pos=1188,0
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Size=396,430
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Collapsed=0
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[Window][Log]
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Pos=8,518
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Size=1568,335
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Collapsed=0
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DockId=0x0000000C,0
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[Window][Log Window]
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BIN
enginecustom/assets/Texture/light01.png
Normal file
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BIN
enginecustom/assets/Texture/marble01.png
Normal file
After Width: | Height: | Size: 1.7 MiB |
BIN
enginecustom/assets/Texture/moss01.png
Normal file
After Width: | Height: | Size: 2.9 MiB |
BIN
enginecustom/assets/Texture/normal01.png
Normal file
After Width: | Height: | Size: 599 KiB |
BIN
enginecustom/assets/Texture/spec02.png
Normal file
After Width: | Height: | Size: 148 KiB |
BIN
enginecustom/assets/Texture/sprite01.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/assets/Texture/sprite02.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/assets/Texture/sprite03.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/assets/Texture/sprite04.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/assets/Texture/stone01.png
Normal file
After Width: | Height: | Size: 917 KiB |
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
BIN
enginecustom/assets/Texture/wall.png
Normal file
After Width: | Height: | Size: 934 KiB |
BIN
enginecustom/assets/Texture/wall01.png
Normal file
After Width: | Height: | Size: 1.8 MiB |
BIN
enginecustom/assets/Texture/water01.png
Normal file
After Width: | Height: | Size: 161 KiB |
1
enginecustom/assets/empty.ker
Normal file
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0 isosphere 0 10 0 1 1 1 F:\Github_Repo\khaotic-engine-Reborn\enginecustom\assets\Model\OBJ\isosphere.obj
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enginecustom/assets/imgui.ini
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[Window][DockSpace Demo]
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Size=1584,861
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Collapsed=0
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[Window][Render Window]
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||||
Pos=8,27
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|
0
enginecustom/assets/scene.ker
Normal file
@ -1,59 +0,0 @@
|
||||
#ifndef _BITMAPCLASS_H_
|
||||
#define _BITMAPCLASS_H_
|
||||
|
||||
|
||||
//////////////
|
||||
// INCLUDES //
|
||||
//////////////
|
||||
#include <directxmath.h>
|
||||
using namespace DirectX;
|
||||
|
||||
|
||||
///////////////////////
|
||||
// MY CLASS INCLUDES //
|
||||
///////////////////////
|
||||
#include "textureclass.h"
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Class name: BitmapClass
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class BitmapClass
|
||||
{
|
||||
private:
|
||||
struct VertexType
|
||||
{
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT2 texture;
|
||||
};
|
||||
|
||||
public:
|
||||
BitmapClass();
|
||||
BitmapClass(const BitmapClass&);
|
||||
~BitmapClass();
|
||||
|
||||
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, int, int, char*, int, int);
|
||||
void Shutdown();
|
||||
bool Render(ID3D11DeviceContext*);
|
||||
|
||||
int GetIndexCount();
|
||||
ID3D11ShaderResourceView* GetTexture();
|
||||
|
||||
void SetRenderLocation(int, int);
|
||||
|
||||
private:
|
||||
bool InitializeBuffers(ID3D11Device*);
|
||||
void ShutdownBuffers();
|
||||
bool UpdateBuffers(ID3D11DeviceContext*);
|
||||
void RenderBuffers(ID3D11DeviceContext*);
|
||||
|
||||
bool LoadTexture(ID3D11Device*, ID3D11DeviceContext*, char*);
|
||||
void ReleaseTexture();
|
||||
private:
|
||||
ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
|
||||
int m_vertexCount, m_indexCount, m_screenWidth, m_screenHeight, m_bitmapWidth, m_bitmapHeight, m_renderX, m_renderY, m_prevPosX, m_prevPosY;
|
||||
TextureClass* m_Texture;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
@ -1,328 +0,0 @@
|
||||
# Blender 4.0.1
|
||||
# www.blender.org
|
||||
o Cone
|
||||
v 0.000000 -1.000000 -1.000000
|
||||
v 0.098017 -1.000000 -0.995185
|
||||
v 0.195090 -1.000000 -0.980785
|
||||
v 0.290285 -1.000000 -0.956940
|
||||
v 0.382683 -1.000000 -0.923880
|
||||
v 0.471397 -1.000000 -0.881921
|
||||
v 0.555570 -1.000000 -0.831470
|
||||
v 0.634393 -1.000000 -0.773010
|
||||
v 0.707107 -1.000000 -0.707107
|
||||
v 0.773010 -1.000000 -0.634393
|
||||
v 0.831470 -1.000000 -0.555570
|
||||
v 0.881921 -1.000000 -0.471397
|
||||
v 0.923880 -1.000000 -0.382683
|
||||
v 0.956940 -1.000000 -0.290285
|
||||
v 0.980785 -1.000000 -0.195090
|
||||
v 0.995185 -1.000000 -0.098017
|
||||
v 1.000000 -1.000000 0.000000
|
||||
v 0.995185 -1.000000 0.098017
|
||||
v 0.980785 -1.000000 0.195090
|
||||
v 0.956940 -1.000000 0.290285
|
||||
v 0.923880 -1.000000 0.382683
|
||||
v 0.881921 -1.000000 0.471397
|
||||
v 0.831470 -1.000000 0.555570
|
||||
v 0.773010 -1.000000 0.634393
|
||||
v 0.707107 -1.000000 0.707107
|
||||
v 0.634393 -1.000000 0.773010
|
||||
v 0.555570 -1.000000 0.831470
|
||||
v 0.471397 -1.000000 0.881921
|
||||
v 0.382683 -1.000000 0.923880
|
||||
v 0.290285 -1.000000 0.956940
|
||||
v 0.195090 -1.000000 0.980785
|
||||
v 0.098017 -1.000000 0.995185
|
||||
v 0.000000 -1.000000 1.000000
|
||||
v -0.098017 -1.000000 0.995185
|
||||
v -0.195090 -1.000000 0.980785
|
||||
v -0.290285 -1.000000 0.956940
|
||||
v -0.382683 -1.000000 0.923880
|
||||
v -0.471397 -1.000000 0.881921
|
||||
v -0.555570 -1.000000 0.831470
|
||||
v -0.634393 -1.000000 0.773010
|
||||
v -0.707107 -1.000000 0.707107
|
||||
v -0.773010 -1.000000 0.634393
|
||||
v -0.831470 -1.000000 0.555570
|
||||
v -0.881921 -1.000000 0.471397
|
||||
v -0.923880 -1.000000 0.382683
|
||||
v -0.956940 -1.000000 0.290285
|
||||
v -0.980785 -1.000000 0.195090
|
||||
v -0.995185 -1.000000 0.098017
|
||||
v -1.000000 -1.000000 0.000000
|
||||
v -0.995185 -1.000000 -0.098017
|
||||
v -0.980785 -1.000000 -0.195090
|
||||
v -0.956940 -1.000000 -0.290285
|
||||
v -0.923880 -1.000000 -0.382683
|
||||
v -0.881921 -1.000000 -0.471397
|
||||
v -0.831470 -1.000000 -0.555570
|
||||
v -0.773010 -1.000000 -0.634393
|
||||
v -0.707107 -1.000000 -0.707107
|
||||
v -0.634393 -1.000000 -0.773010
|
||||
v -0.555570 -1.000000 -0.831470
|
||||
v -0.471397 -1.000000 -0.881921
|
||||
v -0.382683 -1.000000 -0.923880
|
||||
v -0.290285 -1.000000 -0.956940
|
||||
v -0.195090 -1.000000 -0.980785
|
||||
v -0.098017 -1.000000 -0.995185
|
||||
v 0.000000 1.000000 0.000000
|
||||
vn 0.0439 0.4468 -0.8936
|
||||
vn 0.1313 0.4468 -0.8850
|
||||
vn 0.2174 0.4468 -0.8678
|
||||
vn 0.3014 0.4468 -0.8423
|
||||
vn 0.3825 0.4468 -0.8087
|
||||
vn 0.4599 0.4468 -0.7674
|
||||
vn 0.5329 0.4468 -0.7186
|
||||
vn 0.6008 0.4468 -0.6629
|
||||
vn 0.6629 0.4468 -0.6008
|
||||
vn 0.7186 0.4468 -0.5329
|
||||
vn 0.7674 0.4468 -0.4599
|
||||
vn 0.8087 0.4468 -0.3825
|
||||
vn 0.8423 0.4468 -0.3014
|
||||
vn 0.8678 0.4468 -0.2174
|
||||
vn 0.8850 0.4468 -0.1313
|
||||
vn 0.8936 0.4468 -0.0439
|
||||
vn 0.8936 0.4468 0.0439
|
||||
vn 0.8850 0.4468 0.1313
|
||||
vn 0.8678 0.4468 0.2174
|
||||
vn 0.8423 0.4468 0.3014
|
||||
vn 0.8087 0.4468 0.3825
|
||||
vn 0.7674 0.4468 0.4599
|
||||
vn 0.7186 0.4468 0.5329
|
||||
vn 0.6629 0.4468 0.6008
|
||||
vn 0.6008 0.4468 0.6629
|
||||
vn 0.5329 0.4468 0.7186
|
||||
vn 0.4599 0.4468 0.7674
|
||||
vn 0.3825 0.4468 0.8087
|
||||
vn 0.3014 0.4468 0.8423
|
||||
vn 0.2174 0.4468 0.8678
|
||||
vn 0.1313 0.4468 0.8850
|
||||
vn 0.0439 0.4468 0.8936
|
||||
vn -0.0439 0.4468 0.8936
|
||||
vn -0.1313 0.4468 0.8850
|
||||
vn -0.2174 0.4468 0.8678
|
||||
vn -0.3014 0.4468 0.8423
|
||||
vn -0.3825 0.4468 0.8087
|
||||
vn -0.4599 0.4468 0.7674
|
||||
vn -0.5329 0.4468 0.7186
|
||||
vn -0.6008 0.4468 0.6629
|
||||
vn -0.6629 0.4468 0.6008
|
||||
vn -0.7186 0.4468 0.5329
|
||||
vn -0.7674 0.4468 0.4599
|
||||
vn -0.8087 0.4468 0.3825
|
||||
vn -0.8423 0.4468 0.3014
|
||||
vn -0.8678 0.4468 0.2174
|
||||
vn -0.8850 0.4468 0.1313
|
||||
vn -0.8936 0.4468 0.0439
|
||||
vn -0.8936 0.4468 -0.0439
|
||||
vn -0.8850 0.4468 -0.1313
|
||||
vn -0.8678 0.4468 -0.2174
|
||||
vn -0.8423 0.4468 -0.3014
|
||||
vn -0.8087 0.4468 -0.3825
|
||||
vn -0.7674 0.4468 -0.4599
|
||||
vn -0.7186 0.4468 -0.5329
|
||||
vn -0.6629 0.4468 -0.6008
|
||||
vn -0.6008 0.4468 -0.6629
|
||||
vn -0.5329 0.4468 -0.7186
|
||||
vn -0.4599 0.4468 -0.7674
|
||||
vn -0.3825 0.4468 -0.8087
|
||||
vn -0.3014 0.4468 -0.8423
|
||||
vn -0.2174 0.4468 -0.8678
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.1313 0.4468 -0.8850
|
||||
vn -0.0439 0.4468 -0.8936
|
||||
vt 0.250000 0.490000
|
||||
vt 0.250000 0.250000
|
||||
vt 0.273524 0.488844
|
||||
vt 0.296822 0.485388
|
||||
vt 0.319668 0.479666
|
||||
vt 0.341844 0.471731
|
||||
vt 0.363135 0.461661
|
||||
vt 0.383337 0.449553
|
||||
vt 0.402254 0.435522
|
||||
vt 0.419706 0.419706
|
||||
vt 0.435522 0.402254
|
||||
vt 0.449553 0.383337
|
||||
vt 0.461661 0.363135
|
||||
vt 0.471731 0.341844
|
||||
vt 0.479666 0.319668
|
||||
vt 0.485388 0.296822
|
||||
vt 0.488844 0.273524
|
||||
vt 0.490000 0.250000
|
||||
vt 0.488844 0.226476
|
||||
vt 0.485388 0.203178
|
||||
vt 0.479666 0.180332
|
||||
vt 0.471731 0.158156
|
||||
vt 0.461661 0.136865
|
||||
vt 0.449553 0.116663
|
||||
vt 0.435522 0.097746
|
||||
vt 0.419706 0.080294
|
||||
vt 0.402254 0.064478
|
||||
vt 0.383337 0.050447
|
||||
vt 0.363135 0.038339
|
||||
vt 0.341844 0.028269
|
||||
vt 0.319668 0.020334
|
||||
vt 0.296822 0.014612
|
||||
vt 0.273524 0.011156
|
||||
vt 0.250000 0.010000
|
||||
vt 0.226476 0.011156
|
||||
vt 0.203178 0.014612
|
||||
vt 0.180332 0.020334
|
||||
vt 0.158156 0.028269
|
||||
vt 0.136865 0.038339
|
||||
vt 0.116663 0.050447
|
||||
vt 0.097746 0.064478
|
||||
vt 0.080294 0.080294
|
||||
vt 0.064478 0.097746
|
||||
vt 0.050447 0.116663
|
||||
vt 0.038339 0.136865
|
||||
vt 0.028269 0.158156
|
||||
vt 0.020334 0.180332
|
||||
vt 0.014612 0.203178
|
||||
vt 0.011156 0.226476
|
||||
vt 0.010000 0.250000
|
||||
vt 0.011156 0.273524
|
||||
vt 0.014612 0.296822
|
||||
vt 0.020334 0.319668
|
||||
vt 0.028269 0.341844
|
||||
vt 0.038339 0.363135
|
||||
vt 0.050447 0.383337
|
||||
vt 0.064478 0.402254
|
||||
vt 0.080294 0.419706
|
||||
vt 0.097746 0.435522
|
||||
vt 0.116663 0.449553
|
||||
vt 0.136865 0.461661
|
||||
vt 0.158156 0.471731
|
||||
vt 0.180332 0.479666
|
||||
vt 0.203178 0.485388
|
||||
vt 0.750000 0.490000
|
||||
vt 0.773524 0.488844
|
||||
vt 0.796822 0.485388
|
||||
vt 0.819668 0.479666
|
||||
vt 0.841844 0.471731
|
||||
vt 0.863135 0.461661
|
||||
vt 0.883337 0.449553
|
||||
vt 0.902254 0.435522
|
||||
vt 0.919706 0.419706
|
||||
vt 0.935522 0.402254
|
||||
vt 0.949553 0.383337
|
||||
vt 0.961661 0.363135
|
||||
vt 0.971731 0.341844
|
||||
vt 0.979666 0.319668
|
||||
vt 0.985388 0.296822
|
||||
vt 0.988844 0.273524
|
||||
vt 0.990000 0.250000
|
||||
vt 0.988844 0.226476
|
||||
vt 0.985388 0.203178
|
||||
vt 0.979666 0.180332
|
||||
vt 0.971731 0.158156
|
||||
vt 0.961661 0.136865
|
||||
vt 0.949553 0.116663
|
||||
vt 0.935522 0.097746
|
||||
vt 0.919706 0.080294
|
||||
vt 0.902254 0.064478
|
||||
vt 0.883337 0.050447
|
||||
vt 0.863135 0.038339
|
||||
vt 0.841844 0.028269
|
||||
vt 0.819668 0.020334
|
||||
vt 0.796822 0.014612
|
||||
vt 0.773524 0.011156
|
||||
vt 0.750000 0.010000
|
||||
vt 0.726476 0.011156
|
||||
vt 0.703178 0.014612
|
||||
vt 0.680332 0.020334
|
||||
vt 0.658156 0.028269
|
||||
vt 0.636865 0.038339
|
||||
vt 0.616663 0.050447
|
||||
vt 0.597746 0.064478
|
||||
vt 0.580294 0.080294
|
||||
vt 0.564478 0.097746
|
||||
vt 0.550447 0.116663
|
||||
vt 0.538339 0.136865
|
||||
vt 0.528269 0.158156
|
||||
vt 0.520334 0.180332
|
||||
vt 0.514612 0.203178
|
||||
vt 0.511156 0.226476
|
||||
vt 0.510000 0.250000
|
||||
vt 0.511156 0.273524
|
||||
vt 0.514612 0.296822
|
||||
vt 0.520334 0.319668
|
||||
vt 0.528269 0.341844
|
||||
vt 0.538339 0.363135
|
||||
vt 0.550447 0.383337
|
||||
vt 0.564478 0.402254
|
||||
vt 0.580294 0.419706
|
||||
vt 0.597746 0.435522
|
||||
vt 0.616663 0.449553
|
||||
vt 0.636865 0.461661
|
||||
vt 0.658156 0.471731
|
||||
vt 0.680332 0.479666
|
||||
vt 0.703178 0.485388
|
||||
vt 0.726476 0.488844
|
||||
vt 0.226476 0.488844
|
||||
s 0
|
||||
f 1/1/1 65/2/1 2/3/1
|
||||
f 2/3/2 65/2/2 3/4/2
|
||||
f 3/4/3 65/2/3 4/5/3
|
||||
f 4/5/4 65/2/4 5/6/4
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||||
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||||
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||||
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||||
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|
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f 61/62/61 65/2/61 62/63/61
|
||||
f 62/63/62 65/2/62 63/64/62
|
||||
f 1/65/63 2/66/63 3/67/63 4/68/63 5/69/63 6/70/63 7/71/63 8/72/63 9/73/63 10/74/63 11/75/63 12/76/63 13/77/63 14/78/63 15/79/63 16/80/63 17/81/63 18/82/63 19/83/63 20/84/63 21/85/63 22/86/63 23/87/63 24/88/63 25/89/63 26/90/63 27/91/63 28/92/63 29/93/63 30/94/63 31/95/63 32/96/63 33/97/63 34/98/63 35/99/63 36/100/63 37/101/63 38/102/63 39/103/63 40/104/63 41/105/63 42/106/63 43/107/63 44/108/63 45/109/63 46/110/63 47/111/63 48/112/63 49/113/63 50/114/63 51/115/63 52/116/63 53/117/63 54/118/63 55/119/63 56/120/63 57/121/63 58/122/63 59/123/63 60/124/63 61/125/63 62/126/63 63/127/63 64/128/63
|
||||
f 63/64/64 65/2/64 64/129/64
|
||||
f 64/129/65 65/2/65 1/1/65
|
@ -1,88 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Filename: d3dclass.h
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
#ifndef _D3DCLASS_H_
|
||||
#define _D3DCLASS_H_
|
||||
|
||||
|
||||
/////////////
|
||||
// LINKING //
|
||||
/////////////
|
||||
#pragma comment(lib, "d3d11.lib")
|
||||
#pragma comment(lib, "dxgi.lib")
|
||||
#pragma comment(lib, "d3dcompiler.lib")
|
||||
|
||||
|
||||
//////////////
|
||||
// INCLUDES //
|
||||
//////////////
|
||||
#include "imguiManager.h"
|
||||
#include "d3d11.h"
|
||||
#include "fontshaderclass.h"
|
||||
#include "fontclass.h"
|
||||
#include "textclass.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Class name: D3DClass
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class D3DClass
|
||||
{
|
||||
public:
|
||||
D3DClass();
|
||||
D3DClass(const D3DClass&);
|
||||
~D3DClass();
|
||||
|
||||
bool Initialize(int, int, bool, HWND, bool, float, float);
|
||||
void Shutdown();
|
||||
|
||||
void BeginScene(float, float, float, float);
|
||||
void EndScene();
|
||||
|
||||
ID3D11Device* GetDevice();
|
||||
ID3D11DeviceContext* GetDeviceContext();
|
||||
XMMATRIX GetProjectionMatrix(XMMATRIX& projectionMatrix);
|
||||
IDXGISwapChain* m_swapChain;
|
||||
IDXGISwapChain* GetSwapChain();
|
||||
void ResizeSwapChain(int, int);
|
||||
|
||||
XMMATRIX GetProjectionMatrix();
|
||||
void GetWorldMatrix(XMMATRIX&);
|
||||
void GetOrthoMatrix(XMMATRIX&);
|
||||
|
||||
void GetVideoCardInfo(char*, int&);
|
||||
|
||||
void SetBackBufferRenderTarget();
|
||||
void ResetViewport();
|
||||
|
||||
void ReleaseResources();
|
||||
void ResetResources(int newWidth, int newHeight);
|
||||
|
||||
void TurnZBufferOn();
|
||||
void TurnZBufferOff();
|
||||
|
||||
void EnableAlphaBlending();
|
||||
void DisableAlphaBlending();
|
||||
|
||||
private:
|
||||
bool m_vsync_enabled;
|
||||
int m_videoCardMemory;
|
||||
char m_videoCardDescription[128];
|
||||
ID3D11Device* m_device;
|
||||
ID3D11DeviceContext* m_deviceContext;
|
||||
ID3D11RenderTargetView* m_renderTargetView;
|
||||
ID3D11Texture2D* m_depthStencilBuffer;
|
||||
ID3D11DepthStencilState* m_depthStencilState;
|
||||
ID3D11DepthStencilView* m_depthStencilView;
|
||||
ID3D11RasterizerState* m_rasterState;
|
||||
XMMATRIX m_projectionMatrix;
|
||||
XMMATRIX m_worldMatrix;
|
||||
XMMATRIX m_orthoMatrix;
|
||||
D3D11_VIEWPORT m_viewport;
|
||||
ID3D11DepthStencilState* m_depthDisabledStencilState;
|
||||
ID3D11BlendState* m_alphaEnableBlendingState;
|
||||
ID3D11BlendState* m_alphaDisableBlendingState;
|
||||
};
|
||||
|
||||
#endif
|
1
enginecustom/demo.ker
Normal file
@ -0,0 +1 @@
|
||||
1 isosphere 0 10 0 0 0 -0 1 1 1 F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\Content/Assets/Kobject/isosphere.obj SUNLIGHT 1 Unknown 1 0 2 F:\Github_Repo\khaotic-engine-Reborn\enginecustom\assets\Texture\ground01.png F:\Github_Repo\khaotic-engine-Reborn\enginecustom\assets\Texture\dirt01.png 1 assets/Texture/BricksNRM2K.png 1 assets/Texture/BricksGLOSS2K.png 1 F:\Github_Repo\khaotic-engine-Reborn\enginecustom\assets\Texture\alpha01.png
|
Before Width: | Height: | Size: 1.0 MiB |
@ -19,60 +19,68 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="alphamapshaderclass.cpp" />
|
||||
<ClCompile Include="applicationclass.cpp" />
|
||||
<ClCompile Include="bitmapclass.cpp" />
|
||||
<ClCompile Include="Cameraclass.cpp" />
|
||||
<ClCompile Include="Colorshaderclass.cpp" />
|
||||
<ClCompile Include="d3dclass.cpp" />
|
||||
<ClCompile Include="imguiManager.cpp" />
|
||||
<ClCompile Include="include\backends\imgui_impl_dx11.cpp" />
|
||||
<ClCompile Include="include\backends\imgui_impl_win32.cpp" />
|
||||
<ClCompile Include="include\imgui.cpp" />
|
||||
<ClCompile Include="include\imgui_demo.cpp" />
|
||||
<ClCompile Include="include\imgui_draw.cpp" />
|
||||
<ClCompile Include="include\imgui_tables.cpp" />
|
||||
<ClCompile Include="include\imgui_widgets.cpp" />
|
||||
<ClCompile Include="displayplaneclass.cpp" />
|
||||
<ClCompile Include="fontclass.cpp" />
|
||||
<ClCompile Include="fontshaderclass.cpp" />
|
||||
<ClCompile Include="fpsclass.cpp" />
|
||||
<ClCompile Include="frustumclass.cpp" />
|
||||
<ClCompile Include="inputclass.cpp" />
|
||||
<ClCompile Include="Lightclass.cpp" />
|
||||
<ClCompile Include="lightmapshaderclass.cpp" />
|
||||
<ClCompile Include="Lightshaderclass.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="modelclass.cpp" />
|
||||
<ClCompile Include="object.cpp" />
|
||||
<ClCompile Include="modellistclass.cpp" />
|
||||
<ClCompile Include="Multitextureshaderclass.cpp" />
|
||||
<ClCompile Include="normalmapshaderclass.cpp" />
|
||||
<ClCompile Include="refractionshaderclass.cpp" />
|
||||
<ClCompile Include="shadermanagerclass.cpp" />
|
||||
<ClCompile Include="physics.cpp" />
|
||||
<ClCompile Include="positionclass.cpp" />
|
||||
<ClCompile Include="reflectionshaderclass.cpp" />
|
||||
<ClCompile Include="rendertextureclass.cpp" />
|
||||
<ClCompile Include="specmapshaderclass.cpp" />
|
||||
<ClCompile Include="Spriteclass.cpp" />
|
||||
<ClCompile Include="Systemclass.cpp" />
|
||||
<ClCompile Include="textclass.cpp" />
|
||||
<ClCompile Include="textureclass.cpp" />
|
||||
<ClCompile Include="textureshaderclass.cpp" />
|
||||
<ClCompile Include="Timerclass.cpp" />
|
||||
<ClCompile Include="translateshaderclass.cpp" />
|
||||
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|
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|
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|
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|
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|
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||||
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|
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|
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||||
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||||
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|
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|
||||
<Filter>Assets</Filter>
|
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|
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||||
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|
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||||
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|
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|
||||
<Filter>Assets</Filter>
|
||||
<Filter>Assets\Texture</Filter>
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|
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|
||||
<Filter>Assets</Filter>
|
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|
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|
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
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|
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||||
<Filter>shader</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="translate.ps">
|
||||
<Filter>shader</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="translate.vs">
|
||||
<Filter>shader</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="transparent.ps">
|
||||
<Filter>shader</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="transparent.vs">
|
||||
<Filter>shader</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Multitexture.ps">
|
||||
<CopyFileToFolders Include="assets\Texture\BricksNRM2K.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Multitexture.vs">
|
||||
<CopyFileToFolders Include="assets\Texture\BricksGLOSS2K.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="normalmap.ps">
|
||||
<CopyFileToFolders Include="assets\Texture\Bricks2K.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="normalmap.vs">
|
||||
<CopyFileToFolders Include="assets\Skybox\skybox.png">
|
||||
<Filter>Assets\Skybox</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="src\hlsl\depth.ps" />
|
||||
<CopyFileToFolders Include="src\hlsl\depth.vs" />
|
||||
<CopyFileToFolders Include="assets\Texture\alpha01.png">
|
||||
<Filter>Fichiers de ressources</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Texture\dirt01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="specmap.ps">
|
||||
<CopyFileToFolders Include="assets\Texture\EmptyTexture.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="specmap.vs">
|
||||
<CopyFileToFolders Include="assets\Texture\font01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="texture.ps">
|
||||
<CopyFileToFolders Include="assets\Texture\ground01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="texture.vs">
|
||||
<CopyFileToFolders Include="assets\Texture\light01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="alphamap.vs">
|
||||
<CopyFileToFolders Include="assets\Texture\marble01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="alphamap.ps">
|
||||
<CopyFileToFolders Include="assets\Texture\moss01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="refraction.ps">
|
||||
<Filter>shader</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\normal01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="refraction.vs">
|
||||
<Filter>shader</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\spec02.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\KhaoticDemo\water.ps">
|
||||
<Filter>shader</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\sprite01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="water.vs">
|
||||
<Filter>shader</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\sprite02.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="wall.tga">
|
||||
<Filter>assets</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\sprite03.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="water01.tga">
|
||||
<Filter>Assets</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\sprite04.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="bath.txt">
|
||||
<Filter>Assets</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\stone01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="marble01.tga">
|
||||
<Filter>Assets</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\stone01.tga">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="water.txt">
|
||||
<Filter>Assets</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\wall.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="isosphere.obj">
|
||||
<Filter>Assets</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\wall01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="cone.obj">
|
||||
<Filter>Assets</Filter>
|
||||
<CopyFileToFolders Include="assets\Texture\water01.png">
|
||||
<Filter>Texture</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="monke.obj">
|
||||
<Filter>Assets</Filter>
|
||||
<CopyFileToFolders Include="assets\Model\OBJ\vaisseautri.obj">
|
||||
<Filter>Assets\Model\OBJ</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="vaisseau.obj">
|
||||
<Filter>Assets</Filter>
|
||||
<CopyFileToFolders Include="assets\Model\OBJ\vaisseau.obj">
|
||||
<Filter>Assets\Model\OBJ</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="86.obj">
|
||||
<Filter>Assets</Filter>
|
||||
<CopyFileToFolders Include="assets\Model\OBJ\plane.obj">
|
||||
<Filter>Assets\Model\OBJ</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\OBJ\monke.obj">
|
||||
<Filter>Assets\Model\OBJ</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\OBJ\isosphere.obj">
|
||||
<Filter>Assets\Model\OBJ</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\OBJ\invertcube.obj">
|
||||
<Filter>Assets\Model\OBJ</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\OBJ\cone.obj">
|
||||
<Filter>Assets\Model\OBJ</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\OBJ\86.obj">
|
||||
<Filter>Assets\Model\OBJ</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\TXT\bath.txt">
|
||||
<Filter>Assets\Model\TXT</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\TXT\chunk.txt">
|
||||
<Filter>Assets\Model\TXT</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\TXT\cube.txt">
|
||||
<Filter>Assets\Model\TXT</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\TXT\ground.txt">
|
||||
<Filter>Assets\Model\TXT</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\TXT\plane.txt">
|
||||
<Filter>Assets\Model\TXT</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\TXT\sphere.txt">
|
||||
<Filter>Assets\Model\TXT</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\TXT\square.txt">
|
||||
<Filter>Assets\Model\TXT</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\TXT\wall.txt">
|
||||
<Filter>Assets\Model\TXT</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="assets\Model\TXT\water.txt">
|
||||
<Filter>Assets\Model\TXT</Filter>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
<None Include="assets\Texture\imgui.ini">
|
||||
<Filter>Texture</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,62 +0,0 @@
|
||||
#ifndef _FONTSHADERCLASS_H_
|
||||
#define _FONTSHADERCLASS_H_
|
||||
|
||||
|
||||
//////////////
|
||||
// INCLUDES //
|
||||
//////////////
|
||||
#include "Logger.h"
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
#include <directxmath.h>
|
||||
#include <fstream>
|
||||
using namespace DirectX;
|
||||
using namespace std;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Class name: FontShaderClass
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class FontShaderClass
|
||||
{
|
||||
private:
|
||||
struct MatrixBufferType
|
||||
{
|
||||
XMMATRIX world;
|
||||
XMMATRIX view;
|
||||
XMMATRIX projection;
|
||||
};
|
||||
|
||||
struct PixelBufferType
|
||||
{
|
||||
XMFLOAT4 pixelColor;
|
||||
};
|
||||
|
||||
public:
|
||||
FontShaderClass();
|
||||
FontShaderClass(const FontShaderClass&);
|
||||
~FontShaderClass();
|
||||
|
||||
bool Initialize(ID3D11Device*, HWND);
|
||||
void Shutdown();
|
||||
bool Render(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4);
|
||||
|
||||
private:
|
||||
bool InitializeShader(ID3D11Device*, HWND, WCHAR*, WCHAR*);
|
||||
void ShutdownShader();
|
||||
void OutputShaderErrorMessage(ID3D10Blob*, HWND, WCHAR*);
|
||||
|
||||
bool SetShaderParameters(ID3D11DeviceContext*, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4);
|
||||
void RenderShader(ID3D11DeviceContext*, int);
|
||||
|
||||
private:
|
||||
ID3D11VertexShader* m_vertexShader;
|
||||
ID3D11PixelShader* m_pixelShader;
|
||||
ID3D11InputLayout* m_layout;
|
||||
ID3D11Buffer* m_matrixBuffer;
|
||||
ID3D11SamplerState* m_sampleState;
|
||||
ID3D11Buffer* m_pixelBuffer;
|
||||
|
||||
};
|
||||
|
||||
#endif
|