Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
dbc7003569 | |||
c5bfa2e621 |
176
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
176
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
@@ -6,8 +6,11 @@
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|||||||
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||||||
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|
<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
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||||||
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||||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/modelclass.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/modelclass.h" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/object.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/object.h" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/modelclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/modelclass.cpp" afterDir="false" />
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||||||
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||||||
@@ -21,6 +24,133 @@
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|||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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|
||||||
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||||||
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||||||
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||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
|
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||||||
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||||||
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||||||
|
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|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="cidr-memory-view://23" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/enginecustom/include/Inc/VertexTypes.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/enginecustom/include/Inc/VertexTypes.h" root0="SKIP_HIGHLIGHTING" />
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||||||
<setting file="file://$PROJECT_DIR$/enginecustom/include/Vulkan/Include/vulkan/vulkan_core.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/enginecustom/include/Vulkan/Include/vulkan/vulkan_core.h" root0="SKIP_HIGHLIGHTING" />
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||||||
@@ -39,25 +169,25 @@
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|||||||
<option name="hideEmptyMiddlePackages" value="true" />
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<option name="hideEmptyMiddlePackages" value="true" />
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||||||
<option name="showLibraryContents" value="true" />
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<option name="showLibraryContents" value="true" />
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||||||
</component>
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</component>
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||||||
<component name="PropertiesComponent">{
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<component name="PropertiesComponent"><![CDATA[{
|
||||||
"keyToString": {
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"keyToString": {
|
||||||
"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||||
"C++ Project.enginecustom.executor": "Run",
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"C++ Project.enginecustom.executor": "Run",
|
||||||
"C/C++ Project.enginecustom.executor": "Run",
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"C/C++ Project.enginecustom.executor": "Debug",
|
||||||
"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||||
"RunOnceActivity.git.unshallow": "true",
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"RunOnceActivity.git.unshallow": "true",
|
||||||
"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||||
"git-widget-placeholder": "main",
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"git-widget-placeholder": "main",
|
||||||
"ignore.virus.scanning.warn.message": "true",
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"ignore.virus.scanning.warn.message": "true",
|
||||||
"node.js.detected.package.eslint": "true",
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"node.js.detected.package.eslint": "true",
|
||||||
"node.js.detected.package.tslint": "true",
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"node.js.detected.package.tslint": "true",
|
||||||
"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.eslint": "(autodetect)",
|
||||||
"node.js.selected.package.tslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
|
||||||
"nodejs_package_manager_path": "npm",
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"nodejs_package_manager_path": "npm",
|
||||||
"settings.editor.selected.configurable": "preferences.build.unityPlugin",
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"settings.editor.selected.configurable": "preferences.build.unityPlugin",
|
||||||
"vue.rearranger.settings.migration": "true"
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"vue.rearranger.settings.migration": "true"
|
||||||
}
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}
|
||||||
}</component>
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}]]></component>
|
||||||
<component name="RunManager" selected="C/C++ Project.enginecustom">
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<component name="RunManager" selected="C/C++ Project.enginecustom">
|
||||||
<configuration name="KhaoticDemo" type="CppProject" factoryName="C++ Project">
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<configuration name="KhaoticDemo" type="CppProject" factoryName="C++ Project">
|
||||||
<configuration_1 setup="1">
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<configuration_1 setup="1">
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||||||
@@ -179,7 +309,11 @@
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|||||||
<workItem from="1746538260893" duration="5781000" />
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<workItem from="1746538260893" duration="5781000" />
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||||||
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<workItem from="1746546014271" duration="1814000" />
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||||||
<workItem from="1746619988287" duration="12282000" />
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<workItem from="1746619988287" duration="12282000" />
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||||||
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<workItem from="1746711806997" duration="6736000" />
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||||||
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<workItem from="1746719840054" duration="991000" />
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<workItem from="1746795732153" duration="33000" />
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<workItem from="1746795828588" duration="592000" />
|
||||||
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<workItem from="1747049871967" duration="8976000" />
|
||||||
</task>
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</task>
|
||||||
<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
|
<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
|
||||||
<option name="closed" value="true" />
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<option name="closed" value="true" />
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@@ -4,20 +4,20 @@ Size=400,400
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Collapsed=0
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Collapsed=0
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||||||
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||||||
[Window][Khaotic Engine]
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[Window][Khaotic Engine]
|
||||||
Pos=1745,19
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Pos=1281,19
|
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Size=303,1110
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Size=303,842
|
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Collapsed=0
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Collapsed=0
|
||||||
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DockId=0x00000005,0
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||||||
[Window][Objects]
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[Window][Objects]
|
||||||
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|
||||||
Size=281,307
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Size=281,615
|
||||||
Collapsed=0
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Collapsed=0
|
||||||
DockId=0x00000007,0
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DockId=0x00000007,0
|
||||||
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|
||||||
[Window][Terrain]
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[Window][Terrain]
|
||||||
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|
Pos=0,328
|
||||||
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|
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|
||||||
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|
||||||
DockId=0x00000008,0
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|
||||||
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|
||||||
@@ -35,7 +35,7 @@ DockId=0x00000001,2
|
|||||||
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|
||||||
[Window][Engine Settings]
|
[Window][Engine Settings]
|
||||||
Pos=0,19
|
Pos=0,19
|
||||||
Size=281,307
|
Size=281,615
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000007,1
|
DockId=0x00000007,1
|
||||||
|
|
||||||
@@ -51,7 +51,7 @@ DockId=0x00000007,0
|
|||||||
|
|
||||||
[Window][DockSpace]
|
[Window][DockSpace]
|
||||||
Pos=0,0
|
Pos=0,0
|
||||||
Size=2048,1129
|
Size=1584,861
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
|
|
||||||
[Window][Add Object]
|
[Window][Add Object]
|
||||||
@@ -66,14 +66,14 @@ Collapsed=0
|
|||||||
DockId=0x0000000C,0
|
DockId=0x0000000C,0
|
||||||
|
|
||||||
[Window][Log Window]
|
[Window][Log Window]
|
||||||
Pos=652,636
|
Pos=641,636
|
||||||
Size=649,225
|
Size=638,225
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000006,0
|
DockId=0x00000006,0
|
||||||
|
|
||||||
[Window][Render Stats]
|
[Window][Render Stats]
|
||||||
Pos=0,904
|
Pos=0,636
|
||||||
Size=1743,225
|
Size=639,225
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000004,0
|
DockId=0x00000004,0
|
||||||
|
|
||||||
@@ -81,7 +81,7 @@ DockId=0x00000004,0
|
|||||||
DockSpace ID=0xC0DFADC4 Pos=8,27 Size=1568,826 Split=X
|
DockSpace ID=0xC0DFADC4 Pos=8,27 Size=1568,826 Split=X
|
||||||
DockNode ID=0x00000001 Parent=0xC0DFADC4 SizeRef=330,1094 Selected=0x393905AB
|
DockNode ID=0x00000001 Parent=0xC0DFADC4 SizeRef=330,1094 Selected=0x393905AB
|
||||||
DockNode ID=0x00000003 Parent=0xC0DFADC4 SizeRef=1700,1094 CentralNode=1
|
DockNode ID=0x00000003 Parent=0xC0DFADC4 SizeRef=1700,1094 CentralNode=1
|
||||||
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=2048,1110 Split=X
|
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=1584,842 Split=X
|
||||||
DockNode ID=0x00000002 Parent=0xCCBD8CF7 SizeRef=1743,826 Split=Y
|
DockNode ID=0x00000002 Parent=0xCCBD8CF7 SizeRef=1743,826 Split=Y
|
||||||
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=1568,599 Split=X
|
DockNode ID=0x0000000A Parent=0x00000002 SizeRef=1568,599 Split=X
|
||||||
DockNode ID=0x00000009 Parent=0x0000000A SizeRef=281,974 Split=Y Selected=0x031DC75C
|
DockNode ID=0x00000009 Parent=0x0000000A SizeRef=281,974 Split=Y Selected=0x031DC75C
|
||||||
|
@@ -201,7 +201,8 @@ protected:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
ModelClass();
|
ModelClass();
|
||||||
ModelClass(const ModelClass&);
|
ModelClass(const ModelClass&) = delete;
|
||||||
|
ModelClass& operator=(const ModelClass&) = delete;
|
||||||
~ModelClass();
|
~ModelClass();
|
||||||
|
|
||||||
//bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, std::vector<ID3D11ShaderResourceView*>);
|
//bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, std::vector<ID3D11ShaderResourceView*>);
|
||||||
|
@@ -32,6 +32,9 @@ public:
|
|||||||
Object();
|
Object();
|
||||||
~Object();
|
~Object();
|
||||||
|
|
||||||
|
Object(const Object&) = delete;
|
||||||
|
Object& operator=(const Object&) = delete;
|
||||||
|
|
||||||
void SetScaleMatrix(XMMATRIX scaleMatrix);
|
void SetScaleMatrix(XMMATRIX scaleMatrix);
|
||||||
void SetRotateMatrix(XMMATRIX rotateMatrix);
|
void SetRotateMatrix(XMMATRIX rotateMatrix);
|
||||||
void SetTranslateMatrix(XMMATRIX translateMatrix);
|
void SetTranslateMatrix(XMMATRIX translateMatrix);
|
||||||
@@ -50,7 +53,6 @@ public:
|
|||||||
|
|
||||||
XMVECTOR GetPosition();
|
XMVECTOR GetPosition();
|
||||||
XMVECTOR GetRotation();
|
XMVECTOR GetRotation();
|
||||||
void Render(ID3D11DeviceContext* deviceContext);
|
|
||||||
XMVECTOR GetScale();
|
XMVECTOR GetScale();
|
||||||
|
|
||||||
void SetVelocity(XMVECTOR);
|
void SetVelocity(XMVECTOR);
|
||||||
@@ -149,9 +151,4 @@ private:
|
|||||||
float m_initialStretch = 0.0f;
|
float m_initialStretch = 0.0f;
|
||||||
float m_springConstant = 10.0f;
|
float m_springConstant = 10.0f;
|
||||||
|
|
||||||
bool m_instancingEnabled;
|
|
||||||
int m_instanceCount;
|
|
||||||
ID3D11Buffer* m_instanceBuffer;
|
|
||||||
std::vector<XMMATRIX> m_instanceTransforms;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@@ -1286,7 +1286,7 @@ void ApplicationClass::AddKobject(std::wstring& filepath)
|
|||||||
string filename = p.stem().string();
|
string filename = p.stem().string();
|
||||||
|
|
||||||
size_t convertedChars = 0;
|
size_t convertedChars = 0;
|
||||||
wcstombs_s(&convertedChars, modelFilename, sizeof(modelFilename), filepath.c_str(), _TRUNCATE);
|
(void)wcstombs_s(&convertedChars, modelFilename, sizeof(modelFilename), filepath.c_str(), _TRUNCATE);
|
||||||
|
|
||||||
filesystem::current_path(m_WFolder);
|
filesystem::current_path(m_WFolder);
|
||||||
|
|
||||||
@@ -1672,7 +1672,7 @@ bool ApplicationClass::RenderPass(const std::vector<std::reference_wrapper<std::
|
|||||||
|
|
||||||
int renderCount = 0;
|
int renderCount = 0;
|
||||||
|
|
||||||
ConstructFrustum();
|
//ConstructFrustum();
|
||||||
|
|
||||||
for (const auto& RenderQueue : RenderQueues)
|
for (const auto& RenderQueue : RenderQueues)
|
||||||
{
|
{
|
||||||
@@ -1697,7 +1697,6 @@ bool ApplicationClass::RenderPass(const std::vector<std::reference_wrapper<std::
|
|||||||
object->UpdatePosition(m_Timer->GetTime());
|
object->UpdatePosition(m_Timer->GetTime());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (!object->IsVisible())
|
if (!object->IsVisible())
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
|
@@ -644,23 +644,6 @@ void imguiManager::WidgetTerrainWindow(ApplicationClass* app)
|
|||||||
|
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
|
||||||
// int input area for the number of cubes
|
|
||||||
static int numCubes = 10;
|
|
||||||
ImGui::InputInt("Number of Cubes", &numCubes);
|
|
||||||
if (numCubes < 1)
|
|
||||||
{
|
|
||||||
numCubes = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
if (ImGui::Button("Generate Big Cube Terrain"))
|
|
||||||
{
|
|
||||||
app->CreateBigCube(numCubes);
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
if (ImGui::Button("Delete All Terrain Cubes"))
|
if (ImGui::Button("Delete All Terrain Cubes"))
|
||||||
{
|
{
|
||||||
app->DeleteTerrain();
|
app->DeleteTerrain();
|
||||||
|
@@ -6,16 +6,23 @@ ModelClass::ModelClass()
|
|||||||
m_vertexBuffer = 0;
|
m_vertexBuffer = 0;
|
||||||
m_indexBuffer = 0;
|
m_indexBuffer = 0;
|
||||||
m_model = 0;
|
m_model = 0;
|
||||||
|
m_vertexCount = 0;
|
||||||
|
m_indexCount = 0;
|
||||||
|
m_Textures.diffuse.clear();
|
||||||
|
m_Textures.normal.clear();
|
||||||
|
m_Textures.specular.clear();
|
||||||
|
m_Textures.alpha.clear();
|
||||||
|
m_Textures.diffusePaths.clear();
|
||||||
|
m_Textures.normalPaths.clear();
|
||||||
|
m_Textures.specularPaths.clear();
|
||||||
|
m_Textures.alphaPaths.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
ModelClass::ModelClass(const ModelClass& other)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
ModelClass::~ModelClass()
|
ModelClass::~ModelClass()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
// Destructor
|
||||||
|
Shutdown();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* modelFilename, const TextureContainer& textures) {
|
bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* modelFilename, const TextureContainer& textures) {
|
||||||
@@ -240,65 +247,88 @@ bool ModelClass::LoadModel(char* filename)
|
|||||||
|
|
||||||
bool ModelClass::LoadObjModel(char* filename)
|
bool ModelClass::LoadObjModel(char* filename)
|
||||||
{
|
{
|
||||||
|
// Lecture optimis<69>e du fichier en mode binaire
|
||||||
std::string line;
|
std::ifstream fin(filename, std::ios::in | std::ios::binary);
|
||||||
std::ifstream fin(filename);
|
|
||||||
|
|
||||||
// If it could not open the file then exit.
|
|
||||||
if (!fin)
|
if (!fin)
|
||||||
{
|
{
|
||||||
Logger::Get().Log("Failed to open model file", __FILE__, __LINE__, Logger::LogLevel::Error);
|
Logger::Get().Log("<EFBFBD>chec d'ouverture du fichier mod<6F>le", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Lecture du fichier entier d'un coup (<28>vite la lecture ligne par ligne)
|
||||||
|
fin.seekg(0, std::ios::end);
|
||||||
|
const size_t fileSize = fin.tellg();
|
||||||
|
fin.seekg(0, std::ios::beg);
|
||||||
|
|
||||||
|
std::string fileContent;
|
||||||
|
fileContent.resize(fileSize);
|
||||||
|
fin.read(&fileContent[0], fileSize);
|
||||||
|
fin.close();
|
||||||
|
|
||||||
|
// Pr<50>-allocation des vecteurs (<28>vite les r<>allocations)
|
||||||
|
const size_t estimatedVertices = fileSize / 150;
|
||||||
std::vector<XMFLOAT3> temp_positions;
|
std::vector<XMFLOAT3> temp_positions;
|
||||||
std::vector<XMFLOAT2> temp_texcoords;
|
std::vector<XMFLOAT2> temp_texcoords;
|
||||||
std::vector<XMFLOAT3> temp_normals;
|
std::vector<XMFLOAT3> temp_normals;
|
||||||
std::vector<ModelType> temp_model;
|
std::vector<ModelType> temp_model;
|
||||||
|
|
||||||
// Read the file line by line.
|
temp_positions.reserve(estimatedVertices);
|
||||||
while (std::getline(fin, line))
|
temp_texcoords.reserve(estimatedVertices);
|
||||||
{
|
temp_normals.reserve(estimatedVertices);
|
||||||
std::istringstream iss(line);
|
temp_model.reserve(estimatedVertices * 3);
|
||||||
std::string type;
|
|
||||||
iss >> type;
|
|
||||||
|
|
||||||
if (type == "v") // Vertex position
|
// Analyse du contenu
|
||||||
|
std::istringstream iss(fileContent);
|
||||||
|
std::string line;
|
||||||
|
|
||||||
|
while (std::getline(iss, line))
|
||||||
|
{
|
||||||
|
if (line.empty() || line[0] == '#') continue;
|
||||||
|
|
||||||
|
// Analyse plus rapide bas<61>e sur le premier caract<63>re
|
||||||
|
if (line[0] == 'v')
|
||||||
|
{
|
||||||
|
if (line[1] == ' ') // Position de sommet
|
||||||
{
|
{
|
||||||
XMFLOAT3 pos;
|
XMFLOAT3 pos;
|
||||||
iss >> pos.x >> pos.y >> pos.z;
|
sscanf_s(line.c_str() + 2, "%f %f %f", &pos.x, &pos.y, &pos.z);
|
||||||
temp_positions.push_back(pos);
|
temp_positions.push_back(pos);
|
||||||
}
|
}
|
||||||
else if (type == "vt") // Texture coordinate
|
else if (line[1] == 't') // Coordonn<EFBFBD>es de texture
|
||||||
{
|
{
|
||||||
XMFLOAT2 tex;
|
XMFLOAT2 tex;
|
||||||
iss >> tex.x >> tex.y;
|
sscanf_s(line.c_str() + 3, "%f %f", &tex.x, &tex.y);
|
||||||
temp_texcoords.push_back(tex);
|
temp_texcoords.push_back(tex);
|
||||||
}
|
}
|
||||||
else if (type == "vn") // Vertex normal
|
else if (line[1] == 'n') // Normales
|
||||||
{
|
{
|
||||||
XMFLOAT3 norm;
|
XMFLOAT3 norm;
|
||||||
iss >> norm.x >> norm.y >> norm.z;
|
sscanf_s(line.c_str() + 3, "%f %f %f", &norm.x, &norm.y, &norm.z);
|
||||||
temp_normals.push_back(norm);
|
temp_normals.push_back(norm);
|
||||||
}
|
}
|
||||||
else if (type == "f") // Face
|
}
|
||||||
|
else if (line[0] == 'f')
|
||||||
{
|
{
|
||||||
int posIndex[3], texIndex[3], normIndex[3];
|
int posIndex[3], texIndex[3], normIndex[3];
|
||||||
char slash; // To skip the slashes '/' in the .obj file format
|
const char* linePtr = line.c_str() + 2; // Sauter "f "
|
||||||
for (int i = 0; i < 3; i++) // Each face in .obj format has 3 vertices
|
|
||||||
{
|
for (int i = 0; i < 3; i++)
|
||||||
iss >> posIndex[i] >> slash >> texIndex[i] >> slash >> normIndex[i];
|
{
|
||||||
|
// Analyse rapide du format v/vt/vn
|
||||||
|
sscanf_s(linePtr, "%d/%d/%d", &posIndex[i], &texIndex[i], &normIndex[i]);
|
||||||
|
|
||||||
|
// Avancer au prochain ensemble d'indices
|
||||||
|
while (*linePtr && *linePtr != ' ') linePtr++;
|
||||||
|
while (*linePtr == ' ') linePtr++;
|
||||||
|
|
||||||
// Handle negative indices
|
|
||||||
if (posIndex[i] < 0) posIndex[i] += temp_positions.size() + 1;
|
if (posIndex[i] < 0) posIndex[i] += temp_positions.size() + 1;
|
||||||
if (texIndex[i] < 0) texIndex[i] += temp_texcoords.size() + 1;
|
if (texIndex[i] < 0) texIndex[i] += temp_texcoords.size() + 1;
|
||||||
if (normIndex[i] < 0) normIndex[i] += temp_normals.size() + 1;
|
if (normIndex[i] < 0) normIndex[i] += temp_normals.size() + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// .obj indices start from 1, not 0
|
|
||||||
for (int i = 0; i < 3; i++)
|
for (int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
ModelType vertex;
|
ModelType vertex{};
|
||||||
vertex.x = temp_positions[posIndex[i] - 1].x;
|
vertex.x = temp_positions[posIndex[i] - 1].x;
|
||||||
vertex.y = temp_positions[posIndex[i] - 1].y;
|
vertex.y = temp_positions[posIndex[i] - 1].y;
|
||||||
vertex.z = temp_positions[posIndex[i] - 1].z;
|
vertex.z = temp_positions[posIndex[i] - 1].z;
|
||||||
@@ -312,22 +342,15 @@ bool ModelClass::LoadObjModel(char* filename)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Allocation et copie efficace du mod<6F>le final
|
||||||
m_vertexCount = temp_model.size();
|
m_vertexCount = temp_model.size();
|
||||||
m_indexCount = temp_model.size();
|
m_indexCount = temp_model.size();
|
||||||
|
|
||||||
// Create the model using the vertex count that was read in.
|
|
||||||
m_model = new ModelType[m_vertexCount];
|
m_model = new ModelType[m_vertexCount];
|
||||||
for (int i = 0; i < m_vertexCount; i++)
|
std::memcpy(m_model, temp_model.data(), m_vertexCount * sizeof(ModelType));
|
||||||
{
|
|
||||||
m_model[i] = temp_model[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
fin.close();
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool ModelClass::LoadTxtModel(char* filename)
|
bool ModelClass::LoadTxtModel(char* filename)
|
||||||
{
|
{
|
||||||
ifstream fin;
|
ifstream fin;
|
||||||
|
@@ -18,19 +18,10 @@ Object::Object()// Initialize the reference here
|
|||||||
m_isGrounded = false;
|
m_isGrounded = false;
|
||||||
m_id = NULL;
|
m_id = NULL;
|
||||||
m_boundingRadius = 1.0f;
|
m_boundingRadius = 1.0f;
|
||||||
m_instancingEnabled = false;
|
|
||||||
m_instanceCount = 0;
|
|
||||||
m_instanceBuffer = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Object::~Object()
|
Object::~Object()
|
||||||
{
|
{
|
||||||
// Lib<69>rer le buffer d'instances
|
|
||||||
if (m_instanceBuffer)
|
|
||||||
{
|
|
||||||
m_instanceBuffer->Release();
|
|
||||||
m_instanceBuffer = nullptr;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Object::SetScaleMatrix(XMMATRIX scaleMatrix)
|
void Object::SetScaleMatrix(XMMATRIX scaleMatrix)
|
||||||
@@ -100,45 +91,6 @@ XMVECTOR Object::GetRotation()
|
|||||||
return XMVectorSet(rotationX, rotationY, rotationZ, 0.0f);
|
return XMVectorSet(rotationX, rotationY, rotationZ, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Object::Render(ID3D11DeviceContext* deviceContext)
|
|
||||||
{
|
|
||||||
unsigned int strides[2];
|
|
||||||
unsigned int offsets[2];
|
|
||||||
ID3D11Buffer* bufferPointers[2];
|
|
||||||
|
|
||||||
// Configurer les vertex et index buffers
|
|
||||||
strides[0] = sizeof(VertexType);
|
|
||||||
offsets[0] = 0;
|
|
||||||
bufferPointers[0] = m_vertexBuffer;
|
|
||||||
|
|
||||||
// Si l'instanciation est activ<69>e
|
|
||||||
if (m_instancingEnabled && m_instanceBuffer)
|
|
||||||
{
|
|
||||||
// Configurer le buffer d'instances
|
|
||||||
strides[1] = sizeof(XMMATRIX);
|
|
||||||
offsets[1] = 0;
|
|
||||||
bufferPointers[1] = m_instanceBuffer;
|
|
||||||
|
|
||||||
// D<>finir les deux buffers (vertex et instance) sur le pipeline
|
|
||||||
deviceContext->IASetVertexBuffers(0, 2, bufferPointers, strides, offsets);
|
|
||||||
deviceContext->IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R32_UINT, 0);
|
|
||||||
deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
||||||
|
|
||||||
// Dessiner les instances
|
|
||||||
deviceContext->DrawIndexedInstanced(m_indexCount, m_instanceCount, 0, 0, 0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Rendu normal sans instanciation
|
|
||||||
deviceContext->IASetVertexBuffers(0, 1, bufferPointers, strides, offsets);
|
|
||||||
deviceContext->IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R32_UINT, 0);
|
|
||||||
deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
||||||
|
|
||||||
// Dessiner l'objet normalement
|
|
||||||
deviceContext->DrawIndexed(m_indexCount, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
XMVECTOR Object::GetScale()
|
XMVECTOR Object::GetScale()
|
||||||
{
|
{
|
||||||
XMFLOAT4X4 matrix;
|
XMFLOAT4X4 matrix;
|
||||||
@@ -436,65 +388,3 @@ bool Object::LoadTexturesFromPath(std::vector<std::wstring>& texturePaths, Textu
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Object::SetupInstancing(ID3D11Device* device, const std::vector<XMMATRIX>& instanceTransforms)
|
|
||||||
{
|
|
||||||
// Stocker les matrices de transformation
|
|
||||||
m_instanceTransforms = instanceTransforms;
|
|
||||||
m_instanceCount = static_cast<int>(instanceTransforms.size());
|
|
||||||
|
|
||||||
// Lib<69>rer le buffer d'instances existant si n<>cessaire
|
|
||||||
if (m_instanceBuffer)
|
|
||||||
{
|
|
||||||
m_instanceBuffer->Release();
|
|
||||||
m_instanceBuffer = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cr<43>er le buffer d'instances
|
|
||||||
D3D11_BUFFER_DESC instanceBufferDesc;
|
|
||||||
ZeroMemory(&instanceBufferDesc, sizeof(instanceBufferDesc));
|
|
||||||
instanceBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
||||||
instanceBufferDesc.ByteWidth = sizeof(XMMATRIX) * m_instanceCount;
|
|
||||||
instanceBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
|
||||||
instanceBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
||||||
instanceBufferDesc.MiscFlags = 0;
|
|
||||||
instanceBufferDesc.StructureByteStride = 0;
|
|
||||||
|
|
||||||
D3D11_SUBRESOURCE_DATA instanceData;
|
|
||||||
ZeroMemory(&instanceData, sizeof(instanceData));
|
|
||||||
instanceData.pSysMem = instanceTransforms.data();
|
|
||||||
|
|
||||||
HRESULT result = device->CreateBuffer(&instanceBufferDesc, &instanceData, &m_instanceBuffer);
|
|
||||||
if (FAILED(result))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::EnableInstancing(bool enabled)
|
|
||||||
{
|
|
||||||
m_instancingEnabled = enabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Object::SetInstanceCount(int count)
|
|
||||||
{
|
|
||||||
m_instanceCount = count;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Ajoutez <20>galement ces m<>thodes pour acc<63>der aux donn<6E>es d'instanciation
|
|
||||||
bool Object::IsInstancingEnabled() const
|
|
||||||
{
|
|
||||||
return m_instancingEnabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
int Object::GetInstanceCount() const
|
|
||||||
{
|
|
||||||
return m_instanceCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
ID3D11Buffer* Object::GetInstanceBuffer() const
|
|
||||||
{
|
|
||||||
return m_instanceBuffer;
|
|
||||||
}
|
|
Reference in New Issue
Block a user