3 Commits

21 changed files with 761 additions and 593 deletions

View File

@@ -6,11 +6,14 @@
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<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/imgui.ini" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/imgui.ini" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/Skybox.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/Skybox.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" afterDir="false" /> <change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" afterDir="false" /> <change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/object.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/object.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/stats.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/stats.h" afterDir="false" /> <change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/stats.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/stats.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/Skybox.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/Skybox.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/application_class.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/application_class.cpp" afterDir="false" /> <change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/application_class.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/application_class.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" afterDir="false" /> <change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/object.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/object.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/stats.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/stats.cpp" afterDir="false" /> <change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/stats.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/stats.cpp" afterDir="false" />
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<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
@@ -29,9 +32,85 @@
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<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" /> <setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/enginecustom/include/Vulkan/Include/vulkan/vulkan_core.h" root0="SKIP_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/enginecustom/include/Vulkan/Include/vulkan/vulkan_core.h" root0="SKIP_HIGHLIGHTING" />
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@@ -213,7 +292,14 @@
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<task id="LOCAL-00001" summary="Minor update - viewport window tweak"> <task id="LOCAL-00001" summary="Minor update - viewport window tweak">
<option name="closed" value="true" /> <option name="closed" value="true" />

View File

@@ -1,106 +0,0 @@
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View File

@@ -1,89 +0,0 @@
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View File

@@ -181,11 +181,15 @@
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@@ -261,11 +265,15 @@
<DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders> <DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders>
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
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<CopyFileToFolders Include="src\hlsl\skybox.vs"> <CopyFileToFolders Include="src\hlsl\skybox.vs">
<DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders> <DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders>
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@@ -346,6 +354,82 @@
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DockNode ID=0x00000004 Parent=0x0000000E SizeRef=871,225 Selected=0xD99DEA49
DockNode ID=0x00000006 Parent=0x0000000E SizeRef=870,225 Selected=0xAB74BEE9
DockNode ID=0x00000005 Parent=0x00000013 SizeRef=303,826 Split=Y Selected=0x9F035453
DockNode ID=0x0000000F Parent=0x00000005 SizeRef=303,667 Selected=0x9F035453
DockNode ID=0x00000010 Parent=0x00000005 SizeRef=303,441 Selected=0x0B098C4B
DockNode ID=0x00000014 Parent=0xCCBD8CF7 SizeRef=1584,209 Selected=0xF5D1BB37

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@@ -13,7 +13,7 @@ public:
void Initialize(d_3d_class* d3dClassRef); // Get all the required references void Initialize(d_3d_class* d3dClassRef); // Get all the required references
object* ConstructSkybox(); object* ConstructSkybox(application_class* app);
// Variables // Variables

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@@ -42,6 +42,7 @@
#include <algorithm> #include <algorithm>
#include <DirectXMath.h> #include <DirectXMath.h>
#include <mutex> #include <mutex>
#include <memory>
#include "shadow_map.h" #include "shadow_map.h"
#include "stats.h" #include "stats.h"
@@ -54,6 +55,8 @@ constexpr bool full_screen = false;
constexpr float screen_depth = 1000.0f; constexpr float screen_depth = 1000.0f;
constexpr float screen_near = 0.3f; constexpr float screen_near = 0.3f;
static std::map<std::string, std::shared_ptr<model_class>> g_model_cache;
struct input struct input
{ {
bool key_left = false; bool key_left = false;
@@ -78,8 +81,7 @@ public:
render_texture_class* get_refraction_texture() const { return refraction_texture_; }; render_texture_class* get_refraction_texture() const { return refraction_texture_; };
render_texture_class* get_reflection_texture() const { return reflection_texture_; }; render_texture_class* get_reflection_texture() const { return reflection_texture_; };
void create_big_cube(int side_count); bool create_big_cube(int side_count);
void process_terrain_generation();
virtual bool initialize(int, int, HWND, bool is_vulkan); virtual bool initialize(int, int, HWND, bool is_vulkan);
void shutdown(); void shutdown();
virtual bool frame(input_class*); virtual bool frame(input_class*);

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@@ -57,7 +57,7 @@ public:
ImVec2 GetWindowSize() const { return windowSize; } ImVec2 GetWindowSize() const { return windowSize; }
// Getters // Getters
void SetApp(application_class* app) { app_ = app; } void SetApp(std::shared_ptr<application_class> app) { app_ = app; }
// Shader toggles // Shader toggles
@@ -75,7 +75,7 @@ private:
std::vector<widget_entry> widgets_; std::vector<widget_entry> widgets_;
application_class* app_; std::shared_ptr<application_class> app_;
scene_manager* scene_manager_; scene_manager* scene_manager_;
stats* stats_; stats* stats_;

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@@ -26,15 +26,23 @@ enum class ShaderType
ALPHA_MAPPING ALPHA_MAPPING
}; };
class object : public model_class class object
{ {
public: public:
object(application_class& app);
object(); object();
~object(); ~object();
object(const object&) = delete; object(const object&) = delete;
object& operator=(const object&) = delete; object& operator=(const object&) = delete;
bool Initialize(
ID3D11Device* device,
ID3D11DeviceContext* deviceContext,
char* modelFilename,
TextureContainer& texturesContainer
);
void SetScaleMatrix(XMMATRIX scaleMatrix); void SetScaleMatrix(XMMATRIX scaleMatrix);
void SetRotateMatrix(XMMATRIX rotateMatrix); void SetRotateMatrix(XMMATRIX rotateMatrix);
void SetTranslateMatrix(XMMATRIX translateMatrix); void SetTranslateMatrix(XMMATRIX translateMatrix);
@@ -119,6 +127,9 @@ public:
bool IsGravityEnabled() const { return m_gravityEnabled; } bool IsGravityEnabled() const { return m_gravityEnabled; }
void SetGravityEnabled(bool state) { m_gravityEnabled = state; } void SetGravityEnabled(bool state) { m_gravityEnabled = state; }
std::shared_ptr<model_class> get_model() const { return m_model_; }
void SetModel(std::shared_ptr<model_class> model) { m_model_ = model; }
public : public :
bool m_demoSpinning = false; bool m_demoSpinning = false;
XMVECTOR m_previousPosition; XMVECTOR m_previousPosition;
@@ -127,6 +138,9 @@ public :
bool m_gravityEnabled = true; bool m_gravityEnabled = true;
private: private:
application_class& m_Application;
XMMATRIX m_scaleMatrix; XMMATRIX m_scaleMatrix;
XMMATRIX m_rotateMatrix; XMMATRIX m_rotateMatrix;
XMMATRIX m_translateMatrix; XMMATRIX m_translateMatrix;
@@ -150,4 +164,6 @@ private:
float m_initialStretch = 0.0f; float m_initialStretch = 0.0f;
float m_springConstant = 10.0f; float m_springConstant = 10.0f;
std::shared_ptr<model_class> m_model_;
}; };

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@@ -6,6 +6,7 @@
#include "object.h" #include "object.h"
#include <intrin.h> // Pour __cpuid #include <intrin.h> // Pour __cpuid
#include <dxgi.h> // Pour DXGI #include <dxgi.h> // Pour DXGI
#include <mutex>
#pragma comment(lib, "dxgi.lib") #pragma comment(lib, "dxgi.lib")
class stats class stats
@@ -36,7 +37,6 @@ public:
std::string get_gpu_driver_version(ID3D11Device* device); std::string get_gpu_driver_version(ID3D11Device* device);
private: private:
std::thread update_geometric_thread_;
std::thread update_display_thread_; std::thread update_display_thread_;
fps_class* fps_; fps_class* fps_;

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@@ -32,20 +32,12 @@ public:
void send_path(wchar_t* path, std::filesystem::path w_folder); void send_path(wchar_t* path, std::filesystem::path w_folder);
application_class* get_application_class() const { return application_; } std::shared_ptr<application_class> get_application_class() const { return application_; }
void set_application_class(application_class* application) { void set_application_class(std::shared_ptr<application_class> application) { application_ = std::move(application); }
if (application_) {
delete application_; std::shared_ptr<input_class> get_input_class() const { return input_; }
} void set_input(std::shared_ptr<input_class> input) { input_ = std::move(input); }
application_ = application;
}
input_class* get_input_class() const { return input_; }
void set_input(input_class* input) {
if (input_) {
delete input_;
}
input_ = input;
}
HWND get_hwnd() const { return hwnd_; } HWND get_hwnd() const { return hwnd_; }
void set_d_3D_mock(d_3d_class* mock) {application_->set_direct_3d(mock);} void set_d_3D_mock(d_3d_class* mock) {application_->set_direct_3d(mock);}
@@ -61,9 +53,9 @@ private:
HINSTANCE hinstance_; HINSTANCE hinstance_;
HWND hwnd_; HWND hwnd_;
input_class* input_; std::shared_ptr<input_class> input_;
application_class* application_; std::shared_ptr<application_class> application_;
imguiManager* imgui_manager_; std::shared_ptr<imguiManager> imgui_manager_;
int initial_window_width_; int initial_window_width_;
int initial_window_height_; int initial_window_height_;

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@@ -23,7 +23,7 @@ void Skybox::Initialize(d_3d_class* d3dClassRef)
m_d3dClassRef = d3dClassRef; m_d3dClassRef = d3dClassRef;
} }
object* Skybox::ConstructSkybox() object* Skybox::ConstructSkybox(application_class* app)
{ {
Logger::Get().Log("Construct skybox", __FILE__, __LINE__, Logger::LogLevel::Initialize); Logger::Get().Log("Construct skybox", __FILE__, __LINE__, Logger::LogLevel::Initialize);
@@ -51,7 +51,7 @@ object* Skybox::ConstructSkybox()
} }
// Create the model object // Create the model object
m_Skybox = new object(); m_Skybox = new object(*app);
HRESULT result = m_Skybox->Initialize(m_d3dClassRef->get_device(), m_d3dClassRef->get_device_context(), modelFilename, SkyboxTextures); HRESULT result = m_Skybox->Initialize(m_d3dClassRef->get_device(), m_d3dClassRef->get_device_context(), modelFilename, SkyboxTextures);
if (!result) if (!result)
{ {

View File

@@ -505,7 +505,7 @@ bool application_class::initialize(int screenWidth, int screenHeight, HWND hwnd,
//ConstructSkyboxWithPlanes(); //ConstructSkyboxWithPlanes();
Skybox* skybox = new Skybox; Skybox* skybox = new Skybox;
skybox->Initialize(direct_3d_); skybox->Initialize(direct_3d_);
skybox_.push_back(skybox->ConstructSkybox()); skybox_.push_back(skybox->ConstructSkybox(this));
culling_active_ = true; culling_active_ = true;
culling_thread_ = std::thread(&application_class::culling_thread_function, this); culling_thread_ = std::thread(&application_class::culling_thread_function, this);
@@ -765,8 +765,6 @@ void application_class::shutdown()
bool application_class::frame(input_class* Input) bool application_class::frame(input_class* Input)
{ {
process_terrain_generation();
stats_->reset_draw_call_count(); stats_->reset_draw_call_count();
int mouseX, mouseY, currentMouseX, currentMouseY; int mouseX, mouseY, currentMouseX, currentMouseY;
@@ -1157,6 +1155,7 @@ bool application_class::render(float rotation, float x, float y, float z, float
// return false; // return false;
// } // }
stats_->update_geometric_stats();
// Update the render count text. // Update the render count text.
result = update_render_count_string(get_render_count()); result = update_render_count_string(get_render_count());
@@ -1301,15 +1300,6 @@ void application_class::generate_terrain()
{ {
Logger::Get().Log("G<EFBFBD>n<EFBFBD>ration du terrain avec instanciation", __FILE__, __LINE__, Logger::LogLevel::Info); Logger::Get().Log("G<EFBFBD>n<EFBFBD>ration du terrain avec instanciation", __FILE__, __LINE__, Logger::LogLevel::Info);
// Nettoyer les objets terrain existants pour <20>viter les fuites
for (auto* chunk : terrain_chunk_)
{
if (chunk)
{
chunk->Shutdown();
delete chunk;
}
}
terrain_chunk_.clear(); terrain_chunk_.clear();
// Dimensions du terrain // Dimensions du terrain
@@ -1338,7 +1328,7 @@ void application_class::generate_terrain()
for (int j = 0; j < gridSizeZ; j++) for (int j = 0; j < gridSizeZ; j++)
{ {
// Cr<43>er un nouvel objet de terrain // Cr<43>er un nouvel objet de terrain
object* terrain = new object(); object* terrain = new object(*this);
// Initialiser avec le mod<6F>le et les textures_ pr<70>charg<72>es // Initialiser avec le mod<6F>le et les textures_ pr<70>charg<72>es
if (!terrain->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, textureContainer)) if (!terrain->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, textureContainer))
@@ -1371,6 +1361,7 @@ void application_class::generate_terrain()
void application_class::add_kobject(std::wstring& filepath) void application_class::add_kobject(std::wstring& filepath)
{ {
std::lock_guard<std::mutex> lock(objects_mutex_);
Logger::Get().Log("Adding object", __FILE__, __LINE__); Logger::Get().Log("Adding object", __FILE__, __LINE__);
char modelFilename[128]; char modelFilename[128];
@@ -1391,7 +1382,7 @@ void application_class::add_kobject(std::wstring& filepath)
L"assets/Texture/BricksGLOSS2K.png" L"assets/Texture/BricksGLOSS2K.png"
}; };
object* newObject = new object(); object* newObject = new object(*this);
newObject->LoadTexturesFromPath(kobjTexture,KobjectsTextures, direct_3d_); // Load textures_ from the path newObject->LoadTexturesFromPath(kobjTexture,KobjectsTextures, direct_3d_); // Load textures_ from the path
newObject->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, KobjectsTextures); newObject->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, KobjectsTextures);
newObject->SetMass(1.0f); newObject->SetMass(1.0f);
@@ -1405,7 +1396,7 @@ void application_class::add_kobject(std::wstring& filepath)
object_.push_back(newObject); object_.push_back(newObject);
// V<>rifiez que l'objet a bien re<72>u les textures_ // V<>rifiez que l'objet a bien re<72>u les textures_
if (newObject->GetTexture(TextureType::Diffuse,0) == nullptr) if (newObject->get_model()->GetTexture(TextureType::Diffuse,0) == nullptr)
{ {
Logger::Get().Log("object texture is null after initialization", __FILE__, __LINE__, Logger::LogLevel::Error); Logger::Get().Log("object texture is null after initialization", __FILE__, __LINE__, Logger::LogLevel::Error);
} }
@@ -1413,6 +1404,7 @@ void application_class::add_kobject(std::wstring& filepath)
void application_class::add_cube() void application_class::add_cube()
{ {
std::lock_guard<std::mutex> lock(objects_mutex_);
Logger::Get().Log("Adding cube", __FILE__, __LINE__); Logger::Get().Log("Adding cube", __FILE__, __LINE__);
char modelFilename[128]; char modelFilename[128];
@@ -1427,7 +1419,7 @@ void application_class::add_cube()
static int cubeCount = 0; static int cubeCount = 0;
float position = cubeCount * 2.0f; float position = cubeCount * 2.0f;
object* newCube = new object(); object* newCube = new object(*this);
newCube->LoadTexturesFromPath(cubeTexture, CubeTexture, direct_3d_); // Load textures_ from the path newCube->LoadTexturesFromPath(cubeTexture, CubeTexture, direct_3d_); // Load textures_ from the path
newCube->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, CubeTexture); newCube->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, CubeTexture);
newCube->SetTranslateMatrix(XMMatrixTranslation(position, 0.0f, 0.0f)); newCube->SetTranslateMatrix(XMMatrixTranslation(position, 0.0f, 0.0f));
@@ -1438,25 +1430,19 @@ void application_class::add_cube()
void application_class::delete_kobject(int index) void application_class::delete_kobject(int index)
{ {
std::lock_guard<std::mutex> lock(objects_mutex_);
Logger::Get().Log("Deleting object", __FILE__, __LINE__); Logger::Get().Log("Deleting object", __FILE__, __LINE__);
if (index < object_.size()) if (index < object_.size())
{ {
object_[index]->Shutdown();
delete object_[index];
object_.erase(object_.begin() + index); object_.erase(object_.begin() + index);
} }
} }
void application_class::delete_terrain() void application_class::delete_terrain()
{ {
std::lock_guard<std::mutex> lock(objects_mutex_);
Logger::Get().Log("Deleting terrain", __FILE__, __LINE__); Logger::Get().Log("Deleting terrain", __FILE__, __LINE__);
for (auto cube : terrain_chunk_)
{
cube->Shutdown();
delete cube;
}
terrain_chunk_.clear(); terrain_chunk_.clear();
} }
@@ -1819,17 +1805,17 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
translateMatrix translateMatrix
); );
object->Render(direct_3d_->get_device_context()); object->get_model()->Render(direct_3d_->get_device_context());
if (active_camera_ == sun_camera_) if (active_camera_ == sun_camera_)
{ {
result = shader_manager_->render_depth_shader( result = shader_manager_->render_depth_shader(
direct_3d_->get_device_context(), direct_3d_->get_device_context(),
object->GetIndexCount(), object->get_model()->GetIndexCount(),
worldMatrix, worldMatrix,
view, view,
projection, projection,
object->GetTexture(TextureType::Diffuse,0) object->get_model()->GetTexture(TextureType::Diffuse,0)
); );
} }
@@ -1844,13 +1830,13 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
result = shader_manager_->render_alpha_map_shader( result = shader_manager_->render_alpha_map_shader(
direct_3d_->get_device_context(), direct_3d_->get_device_context(),
object->GetIndexCount(), object->get_model()->GetIndexCount(),
worldMatrix, worldMatrix,
view, view,
projection, projection,
object->GetTexture(TextureType::Diffuse,0), object->get_model()->GetTexture(TextureType::Diffuse,0),
object->GetTexture(TextureType::Diffuse,1), object->get_model()->GetTexture(TextureType::Diffuse,1),
object->GetTexture(TextureType::Alpha,0) object->get_model()->GetTexture(TextureType::Alpha,0)
); );
if (!result) if (!result)
{ {
@@ -1864,11 +1850,11 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
case ShaderType::CEL_SHADING: case ShaderType::CEL_SHADING:
result = shader_manager_->render_cel_shading_shader( result = shader_manager_->render_cel_shading_shader(
direct_3d_->get_device_context(), direct_3d_->get_device_context(),
object->GetIndexCount(), object->get_model()->GetIndexCount(),
worldMatrix, worldMatrix,
view, view,
projection, projection,
object->GetTexture(TextureType::Diffuse,0), object->get_model()->GetTexture(TextureType::Diffuse,0),
sun_light_->GetDiffuseColor(), sun_light_->GetDiffuseColor(),
sun_light_->GetAmbientColor(), sun_light_->GetAmbientColor(),
sun_light_->GetDirection(), sun_light_->GetDirection(),
@@ -1884,12 +1870,12 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
case ShaderType::NORMAL_MAPPING: case ShaderType::NORMAL_MAPPING:
result = shader_manager_->render_normal_map_shader( result = shader_manager_->render_normal_map_shader(
direct_3d_->get_device_context(), direct_3d_->get_device_context(),
object->GetIndexCount(), object->get_model()->GetIndexCount(),
worldMatrix, worldMatrix,
view, view,
projection, projection,
object->GetTexture(TextureType::Diffuse,0), object->get_model()->GetTexture(TextureType::Diffuse,0),
object->GetTexture(TextureType::Normal,0), object->get_model()->GetTexture(TextureType::Normal,0),
lights_[0]->GetDirection(), lights_[0]->GetDirection(),
lights_[0]->GetDiffuseColor() lights_[0]->GetDiffuseColor()
); );
@@ -1903,13 +1889,13 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
case ShaderType::SPECULAR_MAPPING: case ShaderType::SPECULAR_MAPPING:
result = shader_manager_->render_spec_map_shader( result = shader_manager_->render_spec_map_shader(
direct_3d_->get_device_context(), direct_3d_->get_device_context(),
object->GetIndexCount(), object->get_model()->GetIndexCount(),
worldMatrix, worldMatrix,
view, view,
projection, projection,
object->GetTexture(TextureType::Diffuse,0), object->get_model()->GetTexture(TextureType::Diffuse,0),
object->GetTexture(TextureType::Normal,0), object->get_model()->GetTexture(TextureType::Normal,0),
object->GetTexture(TextureType::Specular,0), object->get_model()->GetTexture(TextureType::Specular,0),
lights_[0]->GetDirection(), lights_[0]->GetDirection(),
lights_[0]->GetDiffuseColor(), lights_[0]->GetDiffuseColor(),
camera_->get_position(), camera_->get_position(),
@@ -1926,11 +1912,11 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
case ShaderType::TEXTURE: case ShaderType::TEXTURE:
result = shader_manager_->render_texture_shader( result = shader_manager_->render_texture_shader(
direct_3d_->get_device_context(), direct_3d_->get_device_context(),
object->GetIndexCount(), object->get_model()->GetIndexCount(),
worldMatrix, worldMatrix,
view, view,
projection, projection,
object->GetTexture(TextureType::Diffuse,0) object->get_model()->GetTexture(TextureType::Diffuse,0)
); );
if (!result) if (!result)
{ {
@@ -1942,11 +1928,11 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
case ShaderType::LIGHTING: case ShaderType::LIGHTING:
result = shader_manager_->renderlight_shader( result = shader_manager_->renderlight_shader(
direct_3d_->get_device_context(), direct_3d_->get_device_context(),
object->GetIndexCount(), object->get_model()->GetIndexCount(),
worldMatrix, worldMatrix,
view, view,
projection, projection,
object->GetTexture(TextureType::Diffuse,0), object->get_model()->GetTexture(TextureType::Diffuse,0),
diffuse, diffuse,
position, position,
ambient ambient
@@ -1961,11 +1947,11 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
case ShaderType::SKYBOX: case ShaderType::SKYBOX:
result = shader_manager_->render_skybox_shader( result = shader_manager_->render_skybox_shader(
direct_3d_->get_device_context(), direct_3d_->get_device_context(),
object->GetIndexCount(), object->get_model()->GetIndexCount(),
worldMatrix, worldMatrix,
view, view,
projection, projection,
object->GetTexture(TextureType::Diffuse,0), object->get_model()->GetTexture(TextureType::Diffuse,0),
sun_light_->GetDiffuseColor(), sun_light_->GetDiffuseColor(),
sun_light_->GetAmbientColor(), sun_light_->GetAmbientColor(),
sun_light_->GetDirection(), sun_light_->GetDirection(),
@@ -1981,11 +1967,11 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
case ShaderType::SUNLIGHT: case ShaderType::SUNLIGHT:
result = shader_manager_->render_sunlight_shader( result = shader_manager_->render_sunlight_shader(
direct_3d_->get_device_context(), direct_3d_->get_device_context(),
object->GetIndexCount(), object->get_model()->GetIndexCount(),
worldMatrix, worldMatrix,
view, view,
projection, projection,
object->GetTexture(TextureType::Diffuse,0), object->get_model()->GetTexture(TextureType::Diffuse,0),
sun_light_->GetDiffuseColor(), sun_light_->GetDiffuseColor(),
sun_light_->GetAmbientColor(), sun_light_->GetAmbientColor(),
sun_light_->GetDirection(), sun_light_->GetDirection(),
@@ -2001,11 +1987,11 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
default: default:
result = shader_manager_->renderlight_shader( result = shader_manager_->renderlight_shader(
direct_3d_->get_device_context(), direct_3d_->get_device_context(),
object->GetIndexCount(), object->get_model()->GetIndexCount(),
worldMatrix, worldMatrix,
view, view,
projection, projection,
object->GetTexture(TextureType::Diffuse,0), object->get_model()->GetTexture(TextureType::Diffuse,0),
diffuse, diffuse,
position, position,
ambient ambient
@@ -2168,134 +2154,56 @@ void application_class::physics_thread_function()
} }
} }
void application_class::create_big_cube(int side_count) bool application_class::create_big_cube(int side_count)
{ {
Logger::Get().Log("Lancement de la g<>n<EFBFBD>ration du terrain dans un thread s<>par<61>", __FILE__, __LINE__, Logger::LogLevel::Info); std::string modelName = "assets/Model/TXT/cube.txt";
std::shared_ptr<model_class> sharedModel;
// Cr<EFBFBD>er un thread qui ex<65>cutera la g<>n<EFBFBD>ration du terrain // V<EFBFBD>rifier si le mod<6F>le existe d<>j<EFBFBD>
std::thread generationThread([this, side_count]() { auto it = g_model_cache.find(modelName);
Logger::Get().Log("Thread de g<>n<EFBFBD>ration de terrain d<>marr<72>", __FILE__, __LINE__, Logger::LogLevel::Info); if (it != g_model_cache.end()) {
sharedModel = it->second;
} else {
// copy le string en char*
char model_file[128];
size_t convertedChars = 0;
(void)wcstombs_s(&convertedChars, model_file, sizeof(model_file), std::wstring(modelName.begin(), modelName.end()).c_str(), _TRUNCATE);
// Stockage temporaire pour les nouveaux objets // Cr<EFBFBD>er et initialiser le mod<6F>le si non trouv<75>
std::vector<object*> newTerrainChunks; auto newModel = std::make_shared<model_class>();
TextureContainer textures;
// Dimensions du terrain textures.diffusePaths.push_back(L"assets/Texture/Bricks2K.png");
float scaleX = 1.0f; textures.normalPaths.push_back(L"assets/Texture/BricksNRM2K.png");
float scaleY = 1.0f; textures.specularPaths.push_back(L"assets/Texture/BricksGLOSS2K.png");
float scaleZ = 1.0f; newModel->PreloadTextures(direct_3d_->get_device(), direct_3d_->get_device_context(), textures);
if (!newModel->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(),model_file, textures)) {
// Pr<50>parer les donn<6E>es pour la cr<63>ation des cubes Logger::Get().Log("Impossible d'initialiser le mod<6F>le du gros cube", __FILE__, __LINE__, Logger::LogLevel::Error);
std::vector<std::tuple<float, float, float, std::string, int>> cubeData; return false;
int objectId = object_id_; }
g_model_cache[modelName] = newModel;
// G<>n<EFBFBD>rer les donn<6E>es des cubes sharedModel = newModel;
for (int i = 0; i < side_count; i++) {
for (int j = 0; j < side_count; j++) {
for (int k = 0; k < side_count; k++) {
// V<>rifier si nous devons arr<72>ter le thread
if (should_quit_) {
Logger::Get().Log("G<EFBFBD>n<EFBFBD>ration de terrain annul<75>e", __FILE__, __LINE__, Logger::LogLevel::Info);
return;
} }
// Position et nom du cube // Cr<43>er temporairement les cubes dans un vecteur local
float posX = i * scaleX; std::vector<object*> tempCubes;
float posY = k * scaleY; tempCubes.reserve(side_count * side_count * side_count);
float posZ = j * scaleZ;
std::string name = "TerrainTile_" + std::to_string(i) + "_" + std::to_string(j) + "_" + std::to_string(k);
// Stocker les donn<6E>es du cube // G<>n<EFBFBD>rer side_count<6E> cubes
cubeData.push_back(std::make_tuple(posX, posY, posZ, name, objectId++)); for (int x = 0; x < side_count; x++)
}
}
}
// Synchroniser avec le thread principal pour cr<63>er les objets
// Cette partie doit <20>tre ex<65>cut<75>e dans le thread principal (via une file d'attente ou autre m<>canisme)
std::lock_guard<std::mutex> lock(terrain_mutex_);
terrain_generation_data_ = std::move(cubeData);
terrain_generation_ready_ = true;
next_terrain_object_id_ = objectId;
Logger::Get().Log("Donn<EFBFBD>es de g<>n<EFBFBD>ration de terrain pr<70>par<61>es (" + std::to_string(terrain_generation_data_.size()) + " cubes)", __FILE__, __LINE__, Logger::LogLevel::Info);
});
// D<>tacher le thread pour qu'il s'ex<65>cute en arri<72>re-plan
generationThread.detach();
}
void application_class::process_terrain_generation()
{ {
// V<>rifier si des donn<6E>es de terrain sont pr<70>tes <20> <20>tre trait<69>es for (int y = 0; y < side_count; y++)
if (!terrain_generation_ready_) {
return;
}
// Acqu<71>rir les donn<6E>es g<>n<EFBFBD>r<EFBFBD>es
std::vector<std::tuple<float, float, float, std::string, int>> cubeData;
{ {
std::lock_guard<std::mutex> lock(terrain_mutex_); for (int z = 0; z < side_count; z++)
cubeData = std::move(terrain_generation_data_);
terrain_generation_data_.clear();
terrain_generation_ready_ = false;
object_id_ = next_terrain_object_id_;
}
Logger::Get().Log("Cr<EFBFBD>ation des objets terrain <20> partir des donn<6E>es pr<70>par<61>es", __FILE__, __LINE__, Logger::LogLevel::Info);
// Nettoyer les objets terrain existants
for (auto* chunk : terrain_chunk_)
{ {
if (chunk) { object* cubePart = new object(*this);
chunk->Shutdown(); cubePart->SetModel(sharedModel);
delete chunk; cubePart->SetTranslateMatrix(XMMatrixTranslation(static_cast<float>(x),static_cast<float>(y),static_cast<float>(z)));
tempCubes.push_back(cubePart);
} }
} }
terrain_chunk_.clear();
// Cr<43>er un conteneur de textures_ partag<61>
TextureContainer textureContainer;
textureContainer.diffusePaths.push_back(L"assets/Texture/Bricks2K.png");
textureContainer.normalPaths.push_back(L"assets/Texture/BricksNRM2K.png");
textureContainer.specularPaths.push_back(L"assets/Texture/BricksGLOSS2K.png");
// Pr<50>charger les textures_ une seule fois
model_class* sharedModel = new model_class();
sharedModel->PreloadTextures(direct_3d_->get_device(), direct_3d_->get_device_context(), textureContainer);
char modelFilename[128];
strcpy_s(modelFilename, "assets/Model/TXT/cube.txt");
// Cr<43>er les objets <20> partir des donn<6E>es
for (const auto& [posX, posY, posZ, name, id] : cubeData)
{
// Cr<43>er un nouvel objet de terrain
object* terrain = new object();
// Initialiser avec le mod<6F>le et les textures_
if (!terrain->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, textureContainer))
{
Logger::Get().Log("<EFBFBD>chec de l'initialisation d'une tuile de terrain", __FILE__, __LINE__, Logger::LogLevel::Error);
delete terrain;
continue;
} }
// Transf<73>rer les cubes du vecteur temporaire au vecteur membre
cubes_ = std::move(tempCubes);
// Configurer l'objet return true;
XMFLOAT3 position(posX, posY, posZ);
XMFLOAT3 scale(1.0f, 1.0f, 1.0f);
terrain->SetPosition(XMLoadFloat3(&position));
terrain->SetScale(XMLoadFloat3(&scale));
terrain->SetName(name);
terrain->SetType(ObjectType::Cube);
terrain->SetActiveShader(ShaderType::TEXTURE);
terrain->SetId(id);
// Ajouter <20> la liste des chunks de terrain
terrain_chunk_.push_back(terrain);
}
delete sharedModel;
Logger::Get().Log("G<EFBFBD>n<EFBFBD>ration du terrain termin<69>e avec " + std::to_string(terrain_chunk_.size()) + " cubes", __FILE__, __LINE__, Logger::LogLevel::Info);
} }

View File

@@ -165,7 +165,7 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
// initialize the scene manager // initialize the scene manager
scene_manager_ = new scene_manager; scene_manager_ = new scene_manager;
if (!scene_manager_->initialize(app_)) { if (!scene_manager_->initialize(app_.get())) {
Logger::Get().Log("Failed to initialize scene manager", __FILE__, __LINE__, Logger::LogLevel::Error); Logger::Get().Log("Failed to initialize scene manager", __FILE__, __LINE__, Logger::LogLevel::Error);
return false; return false;
} }
@@ -441,7 +441,7 @@ void imguiManager::WidgetObjectWindow()
// Compter combien de textures_ de ce type existent // Compter combien de textures_ de ce type existent
int textureCount = 0; int textureCount = 0;
while (object->GetTexture(type, textureCount) != nullptr) while (object->get_model()->GetTexture(type, textureCount) != nullptr)
{ {
textureCount++; textureCount++;
} }
@@ -450,7 +450,7 @@ void imguiManager::WidgetObjectWindow()
ImGui::BeginGroup(); ImGui::BeginGroup();
for (int texIndex = 0; texIndex < textureCount; texIndex++) for (int texIndex = 0; texIndex < textureCount; texIndex++)
{ {
ID3D11ShaderResourceView* texture = object->GetTexture(type, texIndex); ID3D11ShaderResourceView* texture = object->get_model()->GetTexture(type, texIndex);
if (texture) if (texture)
{ {
// ID unique pour chaque bouton de texture // ID unique pour chaque bouton de texture
@@ -477,7 +477,7 @@ void imguiManager::WidgetObjectWindow()
if (GetOpenFileName(&ofn)) if (GetOpenFileName(&ofn))
{ {
// Changer la texture existante // Changer la texture existante
object->ChangeTexture(m_device, m_deviceContext, ofn.lpstrFile, type, texIndex); object->get_model()->ChangeTexture(m_device, m_deviceContext, ofn.lpstrFile, type, texIndex);
} }
} }
@@ -515,7 +515,7 @@ void imguiManager::WidgetObjectWindow()
if (GetOpenFileName(&ofn)) if (GetOpenFileName(&ofn))
{ {
// Ajouter une nouvelle texture // Ajouter une nouvelle texture
object->AddTexture(m_device, m_deviceContext, ofn.lpstrFile, type); object->get_model()->AddTexture(m_device, m_deviceContext, ofn.lpstrFile, type);
} }
} }

View File

@@ -2,9 +2,27 @@
#include <comdef.h> #include <comdef.h>
#include "application_class.h"
#include "d_3d_class.h" #include "d_3d_class.h"
object::object()// initialize the reference here object::object(application_class& app) : m_Application(app)// initialize the reference here
{
m_scaleMatrix = XMMatrixIdentity();
m_rotateMatrix = XMMatrixIdentity();
m_translateMatrix = XMMatrixIdentity();
m_srMatrix = XMMatrixIdentity();
m_worldMatrix = XMMatrixIdentity();
m_previousPosition = XMVectorZero();
m_velocity = XMVectorZero();
m_acceleration = XMVectorZero();
m_mass = NULL;
m_isGrounded = false;
m_id = NULL;
m_boundingRadius = 1.0f;
}
object::object()
: m_Application(*static_cast<application_class*>(nullptr)) // Remplacer suivant votre logique
{ {
m_scaleMatrix = XMMatrixIdentity(); m_scaleMatrix = XMMatrixIdentity();
m_rotateMatrix = XMMatrixIdentity(); m_rotateMatrix = XMMatrixIdentity();
@@ -24,6 +42,34 @@ object::~object()
{ {
} }
bool object::Initialize(
ID3D11Device* device,
ID3D11DeviceContext* deviceContext,
char* modelFilename,
TextureContainer& texturesContainer
)
{
std::string filename(modelFilename);
auto it = g_model_cache.find(filename);
if (it != g_model_cache.end())
{
m_model_ = it->second;
}
else
{
auto new_model = std::make_shared<model_class>();
if (!new_model->Initialize(device, deviceContext, modelFilename, texturesContainer))
{
return false;
}
g_model_cache[filename] = new_model;
m_model_ = new_model;
}
return true;
}
void object::SetScaleMatrix(XMMATRIX scaleMatrix) void object::SetScaleMatrix(XMMATRIX scaleMatrix)
{ {
m_scaleMatrix = scaleMatrix; m_scaleMatrix = scaleMatrix;

View File

@@ -85,13 +85,6 @@ bool scene_manager::load_scene() {
return false; return false;
} }
// Nettoyer les objets existants
for (auto& obj : object_vec_) {
if (obj) {
obj->Shutdown();
delete obj;
}
}
object_vec_.clear(); object_vec_.clear();
object_id_ = 0; object_id_ = 0;
@@ -192,7 +185,7 @@ bool scene_manager::load_scene() {
} }
// preload texture // preload texture
if (!newObject->PreloadTextures(direct_3d_->get_device(), direct_3d_->get_device_context(), objectTextures)) if (!newObject->get_model()->PreloadTextures(direct_3d_->get_device(), direct_3d_->get_device_context(), objectTextures))
{ {
// G<>rer l'erreur // G<>rer l'erreur
return false; return false;
@@ -281,28 +274,28 @@ bool scene_manager::save_scene() {
// M<>me chose pour les autres types de textures_ // M<>me chose pour les autres types de textures_
// Textures diffuses // Textures diffuses
const auto& diffusePaths = object->GetTextureContainer().GetPaths(TextureType::Diffuse); const auto& diffusePaths = object->get_model()->GetTextureContainer().GetPaths(TextureType::Diffuse);
outFile << " " << diffusePaths.size(); outFile << " " << diffusePaths.size();
for (const auto& path : diffusePaths) { for (const auto& path : diffusePaths) {
outFile << " " << convert_w_string_to_string(path); outFile << " " << convert_w_string_to_string(path);
} }
// Textures normales // Textures normales
const auto& normalPaths = object->GetTextureContainer().GetPaths(TextureType::Normal); const auto& normalPaths = object->get_model()->GetTextureContainer().GetPaths(TextureType::Normal);
outFile << " " << normalPaths.size(); outFile << " " << normalPaths.size();
for (const auto& path : normalPaths) { for (const auto& path : normalPaths) {
outFile << " " << convert_w_string_to_string(path); outFile << " " << convert_w_string_to_string(path);
} }
// Textures sp<73>culaires // Textures sp<73>culaires
const auto& specularPaths = object->GetTextureContainer().GetPaths(TextureType::Specular); const auto& specularPaths = object->get_model()->GetTextureContainer().GetPaths(TextureType::Specular);
outFile << " " << specularPaths.size(); outFile << " " << specularPaths.size();
for (const auto& path : specularPaths) { for (const auto& path : specularPaths) {
outFile << " " << convert_w_string_to_string(path); outFile << " " << convert_w_string_to_string(path);
} }
// Textures alpha // Textures alpha
const auto& alphaPaths = object->GetTextureContainer().GetPaths(TextureType::Alpha); const auto& alphaPaths = object->get_model()->GetTextureContainer().GetPaths(TextureType::Alpha);
outFile << " " << alphaPaths.size(); outFile << " " << alphaPaths.size();
for (const auto& path : alphaPaths) { for (const auto& path : alphaPaths) {
outFile << " " << convert_w_string_to_string(path); outFile << " " << convert_w_string_to_string(path);

View File

@@ -27,11 +27,6 @@ bool stats::initialize(application_class* app)
return false; return false;
} }
// call update() in a separate thread
std::thread update_geometric_thread(&stats::update_geometric_stats, this);
update_geometric_thread_ = std::move(update_geometric_thread); // Move the thread to the member variable
update_geometric_thread_.detach(); // Detach the thread to run independently
Logger::Get().Log("Stats initialized successfully", __FILE__, __LINE__, Logger::LogLevel::Initialize); Logger::Get().Log("Stats initialized successfully", __FILE__, __LINE__, Logger::LogLevel::Initialize);
return true; return true;
@@ -39,8 +34,7 @@ bool stats::initialize(application_class* app)
void stats::update_geometric_stats() void stats::update_geometric_stats()
{ {
while (true)
{
object_vec_ = app_->get_kobjects(); object_vec_ = app_->get_kobjects();
cubes_vec_ = app_->get_cubes(); cubes_vec_ = app_->get_cubes();
terrain_chunk_vec_ = app_->get_terrain_cubes(); terrain_chunk_vec_ = app_->get_terrain_cubes();
@@ -48,10 +42,6 @@ void stats::update_geometric_stats()
total_vertex_count_ = get_total_vertex_count(); total_vertex_count_ = get_total_vertex_count();
total_triangle_count_ = get_total_triangle_count(); total_triangle_count_ = get_total_triangle_count();
visible_triangle_count_ = get_visible_triangle_count(); visible_triangle_count_ = get_visible_triangle_count();
// call update_stats() every second
std::this_thread::sleep_for(std::chrono::seconds(1));
}
} }
void stats::update_display_stats() void stats::update_display_stats()
@@ -71,7 +61,7 @@ int stats::get_total_vertex_count() const
{ {
if (obj) if (obj)
{ {
totalVertices += obj->GetVertexCount(); totalVertices += obj->get_model()->GetVertexCount();
} }
} }
// Ajoutez le nombre de sommets pour les cubes // Ajoutez le nombre de sommets pour les cubes
@@ -79,7 +69,7 @@ int stats::get_total_vertex_count() const
{ {
if (cube) if (cube)
{ {
totalVertices += cube->GetVertexCount(); totalVertices += cube->get_model()->GetVertexCount();
} }
} }
// Ajoutez le nombre de sommets pour le terrain // Ajoutez le nombre de sommets pour le terrain
@@ -87,7 +77,7 @@ int stats::get_total_vertex_count() const
{ {
if (chunk) if (chunk)
{ {
totalVertices += chunk->GetVertexCount(); totalVertices += chunk->get_model()->GetVertexCount();
} }
} }
return totalVertices; return totalVertices;
@@ -101,7 +91,7 @@ int stats::get_total_triangle_count() const
if (obj) if (obj)
{ {
// Dans une topologie de liste de triangles, chaque triangle utilise 3 indices // Dans une topologie de liste de triangles, chaque triangle utilise 3 indices
totalTriangles += obj->GetIndexCount() / 3; totalTriangles += obj->get_model()->GetIndexCount() / 3;
} }
} }
// Ajoutez le nombre de triangles pour les cubes // Ajoutez le nombre de triangles pour les cubes
@@ -109,7 +99,7 @@ int stats::get_total_triangle_count() const
{ {
if (cube) if (cube)
{ {
totalTriangles += cube->GetIndexCount() / 3; totalTriangles += cube->get_model()->GetIndexCount() / 3;
} }
} }
// Ajoutez le nombre de triangles pour le terrain // Ajoutez le nombre de triangles pour le terrain
@@ -117,7 +107,7 @@ int stats::get_total_triangle_count() const
{ {
if (chunk) if (chunk)
{ {
totalTriangles += chunk->GetIndexCount() / 3; totalTriangles += chunk->get_model()->GetIndexCount() / 3;
} }
} }
return totalTriangles; return totalTriangles;
@@ -130,7 +120,7 @@ int stats::get_visible_triangle_count() const
{ {
if (obj && obj->IsVisible()) if (obj && obj->IsVisible())
{ {
visibleTriangles += obj->GetIndexCount() / 3; visibleTriangles += obj->get_model()->GetIndexCount() / 3;
} }
} }
// Ajoutez le nombre de triangles visibles pour les cubes // Ajoutez le nombre de triangles visibles pour les cubes
@@ -138,7 +128,7 @@ int stats::get_visible_triangle_count() const
{ {
if (cube && cube->IsVisible()) if (cube && cube->IsVisible())
{ {
visibleTriangles += cube->GetIndexCount() / 3; visibleTriangles += cube->get_model()->GetIndexCount() / 3;
} }
} }
// Ajoutez le nombre de triangles visibles pour le terrain // Ajoutez le nombre de triangles visibles pour le terrain
@@ -146,7 +136,7 @@ int stats::get_visible_triangle_count() const
{ {
if (chunk && chunk->IsVisible()) if (chunk && chunk->IsVisible())
{ {
visibleTriangles += chunk->GetIndexCount() / 3; visibleTriangles += chunk->get_model()->GetIndexCount() / 3;
} }
} }
return visibleTriangles; return visibleTriangles;

View File

@@ -20,27 +20,6 @@ system_class::system_class()
system_class::~system_class() system_class::~system_class()
{ {
if (application_handle)
{
delete application_handle;
application_handle = 0;
}
if (input_)
{
delete input_;
input_ = 0;
}
if (imgui_manager_)
{
delete imgui_manager_;
imgui_manager_ = 0;
}
} }
bool system_class::initialize() bool system_class::initialize()
@@ -56,7 +35,7 @@ bool system_class::initialize()
initialize_windows(screenWidth, screenHeight); initialize_windows(screenWidth, screenHeight);
// Create and initialize the input object. This object will be used to handle reading the keyboard input from the user. // Create and initialize the input object. This object will be used to handle reading the keyboard input from the user.
input_ = new input_class; input_ = std::make_shared<input_class>();
result = input_->Initialize(hinstance_, hwnd_, screenWidth, screenHeight); result = input_->Initialize(hinstance_, hwnd_, screenWidth, screenHeight);
if (!result) if (!result)
@@ -66,7 +45,7 @@ bool system_class::initialize()
} }
// Create and initialize the application class object. This object will handle rendering all the graphics for this application. // Create and initialize the application class object. This object will handle rendering all the graphics for this application.
application_ = new application_class; application_ = std::make_shared<application_class>();
result = application_->initialize(screenWidth, screenHeight, hwnd_, false); result = application_->initialize(screenWidth, screenHeight, hwnd_, false);
if (!result) if (!result)
@@ -85,7 +64,7 @@ bool system_class::initialize()
// initialize imgui // initialize imgui
if(DEBUG_MODE) if(DEBUG_MODE)
{ {
imgui_manager_ = new imguiManager; imgui_manager_ = std::make_shared<imguiManager>();
imgui_manager_->SetApp(application_); imgui_manager_->SetApp(application_);
result = imgui_manager_->Initialize(hwnd_, application_->get_direct_3d()->get_device(), application_->get_direct_3d()->get_device_context()); result = imgui_manager_->Initialize(hwnd_, application_->get_direct_3d()->get_device(), application_->get_direct_3d()->get_device_context());
if (!result) if (!result)
@@ -112,49 +91,11 @@ void system_class::shutdown()
std::lock_guard<std::mutex> guard(render_mutex_); std::lock_guard<std::mutex> guard(render_mutex_);
// shutdown imgui
if (imgui_manager_)
{
Logger::Get().Log("Shutting down imgui manager", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
imgui_manager_->Shutdown();
delete imgui_manager_;
imgui_manager_ = 0;
Logger::Get().Log("Imgui manager shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
}
// Release the application class object.
if (application_)
{
Logger::Get().Log("Shutting down application", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
application_->shutdown();
delete application_;
application_ = 0;
Logger::Get().Log("Application shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
}
// Release the input object.
if (input_)
{
Logger::Get().Log("Shutting down input", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
delete input_;
input_ = 0;
Logger::Get().Log("Input shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
}
// shutdown the window. // shutdown the window.
shutdown_windows(); shutdown_windows();
Logger::Get().Log("System class shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown); Logger::Get().Log("System class shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
return;
} }
void system_class::run() void system_class::run()
@@ -224,7 +165,7 @@ bool system_class::frame()
} }
// Do the frame processing for the application class object. // Do the frame processing for the application class object.
result = application_->frame(input_); result = application_->frame(input_.get());
if (!result) if (!result)
{ {
Logger::Get().Log("Failed to process application frame", __FILE__, __LINE__, Logger::LogLevel::Error); Logger::Get().Log("Failed to process application frame", __FILE__, __LINE__, Logger::LogLevel::Error);

53
src/hlsl/skybox.ps Normal file
View File

@@ -0,0 +1,53 @@
/////////////
// GLOBALS //
/////////////
Texture2D shaderTexture : register(t0);
SamplerState SampleType : register(s0);
cbuffer SkyboxBuffer
{
float4 ambientColor;
float4 diffuseColor;
float3 lightDirection;
float intensity;
};
cbuffer SkyboxColorBuffer
{
float4 sunColor;
};
//////////////
// TYPEDEFS //
//////////////
struct PixelInputType
{
float4 position : SV_POSITION;
float2 tex : TEXCOORD0;
float3 normal : NORMAL;
};
////////////////////////////////////////////////////////////////////////////////
// Pixel Shader
////////////////////////////////////////////////////////////////////////////////
float4 SkyboxPixelShader(PixelInputType input) : SV_TARGET
{
// Inverser les coordonn<EFBFBD>es de texture pour compenser les normales invers<EFBFBD>es
float2 invertedTexCoord = float2(1.0 - input.tex.x, 1.0 - input.tex.y);
// <EFBFBD>chantillonner la texture avec les coordonn<EFBFBD>es invers<EFBFBD>es
float4 textureColor = shaderTexture.Sample(SampleType, invertedTexCoord);
// Pour une skybox, l'<27>clairage devrait <EFBFBD>tre plus simple - on ignore l'orientation des normales
// et on applique une luminosit<EFBFBD> uniforme ou un gradient bas<EFBFBD> sur la position (hauteur)
// Calculer un facteur de luminosit<EFBFBD> uniforme <EFBFBD> appliquer
float lightFactor = saturate(intensity);
// Combiner la couleur ambiante et diffuse pour l'<27>clairage de la skybox
float4 lightColor = ambientColor + (diffuseColor * lightFactor);
// Appliquer la couleur de l'<27>clairage <EFBFBD> la texture
float4 finalColor = saturate(lightColor) * textureColor;
return finalColor;
}

67
src/hlsl/skybox.vs Normal file
View File

@@ -0,0 +1,67 @@
/////////////
// GLOBALS //
/////////////
cbuffer MatrixBuffer
{
matrix worldMatrix;
matrix viewMatrix;
matrix projectionMatrix;
};
cbuffer CameraBuffer
{
float3 cameraPosition;
float padding;
};
cbuffer SkyboxBuffer
{
float4 ambientColor;
float4 diffuseColor;
float3 lightDirection;
float intensity;
};
//////////////
// TYPEDEFS //
//////////////
struct VertexInputType
{
float4 position : POSITION;
float2 tex : TEXCOORD0;
float3 normal : NORMAL;
};
struct PixelInputType
{
float4 position : SV_POSITION;
float2 tex : TEXCOORD0;
float3 normal : NORMAL;
};
////////////////////////////////////////////////////////////////////////////////
// Vertex Shader
////////////////////////////////////////////////////////////////////////////////
PixelInputType SkyboxVertexShader(VertexInputType input)
{
PixelInputType output;
// Change the position vector to be 4 units for proper matrix calculations.
input.position.w = 1.0f;
// Calculate the position of the vertex against the world, view, and projection matrices.
output.position = mul(input.position, worldMatrix);
output.position = mul(output.position, viewMatrix);
output.position = mul(output.position, projectionMatrix);
// Store the texture coordinates for the pixel shader.
output.tex = input.tex;
// Calculate the normal vector against the world matrix only.
output.normal = mul(input.normal, (float3x3) worldMatrix);
// Normalize the normal vector.
output.normal = normalize(output.normal);
return output;
}