Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
039b034175 | |||
688fe7ff1c | |||
de16b97f8e | |||
f5331444cb | |||
ae3fc21ffc |
57
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
57
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
@@ -6,6 +6,7 @@
|
|||||||
<component name="ChangeListManager">
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<component name="ChangeListManager">
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||||||
<list default="true" id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="">
|
<list default="true" id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="">
|
||||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/enginecustom/imgui.ini" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/imgui.ini" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/stats.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/stats.h" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/stats.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/stats.h" afterDir="false" />
|
||||||
@@ -29,9 +30,46 @@
|
|||||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="cidr-memory-view://2" root0="FORCE_HIGHLIGHTING" />
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="cidr-memory-view://10" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
|
<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/dinput.h" root0="SKIP_HIGHLIGHTING" />
|
<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/dinput.h" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="file://C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/include/memory" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/enginecustom/include/Inc/VertexTypes.h" root0="SKIP_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/enginecustom/include/Inc/VertexTypes.h" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/enginecustom/include/Vulkan/Include/vulkan/vulkan_core.h" root0="SKIP_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/enginecustom/include/Vulkan/Include/vulkan/vulkan_core.h" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/../../IDE_VS/VC/Tools/MSVC/14.38.33130/include/type_traits" root0="SKIP_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/../../IDE_VS/VC/Tools/MSVC/14.38.33130/include/type_traits" root0="SKIP_HIGHLIGHTING" />
|
||||||
@@ -60,7 +98,7 @@
|
|||||||
"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||||
"C++ Project.enginecustom.executor": "Run",
|
"C++ Project.enginecustom.executor": "Run",
|
||||||
"C/C++ Project.KhaoticDemo.executor": "Run",
|
"C/C++ Project.KhaoticDemo.executor": "Run",
|
||||||
"C/C++ Project.enginecustom.executor": "Debug",
|
"C/C++ Project.enginecustom.executor": "Run",
|
||||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||||
"RunOnceActivity.git.unshallow": "true",
|
"RunOnceActivity.git.unshallow": "true",
|
||||||
"SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
"SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||||
@@ -71,7 +109,7 @@
|
|||||||
"node.js.selected.package.eslint": "(autodetect)",
|
"node.js.selected.package.eslint": "(autodetect)",
|
||||||
"node.js.selected.package.tslint": "(autodetect)",
|
"node.js.selected.package.tslint": "(autodetect)",
|
||||||
"nodejs_package_manager_path": "npm",
|
"nodejs_package_manager_path": "npm",
|
||||||
"settings.editor.selected.configurable": "preferences.pluginManager",
|
"settings.editor.selected.configurable": "preferences.environmentSetup",
|
||||||
"vue.rearranger.settings.migration": "true"
|
"vue.rearranger.settings.migration": "true"
|
||||||
}
|
}
|
||||||
}]]></component>
|
}]]></component>
|
||||||
@@ -213,7 +251,18 @@
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<workItem from="1748861785837" duration="357000" />
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<workItem from="1750699146323" duration="10385000" />
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||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
|
<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
|
||||||
<option name="closed" value="true" />
|
<option name="closed" value="true" />
|
||||||
|
@@ -1,106 +0,0 @@
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|||||||
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Size=400,400
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[Window][Engine Settings]
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@@ -1,89 +0,0 @@
|
|||||||
[Window][Debug##Default]
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|
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|
||||||
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[Window][Engine Settings]
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||||||
@@ -372,8 +501,89 @@
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Model\OBJ\vaisseautri.obj">
|
||||||
|
<FileType>Document</FileType>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CopyFileToFolders Include="assets\Model\TXT\bath.txt">
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Model\TXT\chunk.txt">
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Model\TXT\cube.txt">
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
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||||||
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
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||||||
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</CopyFileToFolders>
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<CopyFileToFolders Include="assets\Model\TXT\ground.txt">
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||||||
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
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||||||
|
</CopyFileToFolders>
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<CopyFileToFolders Include="assets\Model\TXT\plane.txt">
|
||||||
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
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||||||
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||||||
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<CopyFileToFolders Include="assets\Model\TXT\sphere.txt">
|
||||||
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
|
</CopyFileToFolders>
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||||||
|
<CopyFileToFolders Include="assets\Model\TXT\square.txt">
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
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||||||
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Model\TXT\wall.txt">
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Model\TXT\water.txt">
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
|
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
|
||||||
|
</CopyFileToFolders>
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||||||
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<VCProjectVersion>17.0</VCProjectVersion>
|
<VCProjectVersion>17.0</VCProjectVersion>
|
||||||
<Keyword>Win32Proj</Keyword>
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
@@ -240,6 +240,12 @@
|
|||||||
<ClCompile Include="src\src\system\timer_class.cpp">
|
<ClCompile Include="src\src\system\timer_class.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="src\src\system\scene_manager.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="src\src\system\stats.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="include\imconfig.h">
|
<ClInclude Include="include\imconfig.h">
|
||||||
@@ -428,6 +434,12 @@
|
|||||||
<ClInclude Include="src\inc\system\timer_class.h">
|
<ClInclude Include="src\inc\system\timer_class.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="src\inc\system\scene_manager.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="src\inc\system\stats.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Image Include="KhaoticIcon.ico">
|
<Image Include="KhaoticIcon.ico">
|
||||||
@@ -512,8 +524,119 @@
|
|||||||
</CopyFileToFolders>
|
</CopyFileToFolders>
|
||||||
<CopyFileToFolders Include="src\hlsl\depth.ps" />
|
<CopyFileToFolders Include="src\hlsl\depth.ps" />
|
||||||
<CopyFileToFolders Include="src\hlsl\depth.vs" />
|
<CopyFileToFolders Include="src\hlsl\depth.vs" />
|
||||||
|
<CopyFileToFolders Include="assets\Texture\alpha01.png">
|
||||||
|
<Filter>Fichiers de ressources</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\dirt01.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\EmptyTexture.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\font01.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\ground01.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\light01.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\marble01.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\moss01.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\normal01.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
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|
||||||
|
<CopyFileToFolders Include="assets\Texture\spec02.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\sprite01.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\sprite02.png">
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||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\sprite03.png">
|
||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
||||||
|
<CopyFileToFolders Include="assets\Texture\sprite04.png">
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||||||
|
<Filter>Texture</Filter>
|
||||||
|
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|
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|
<CopyFileToFolders Include="assets\Texture\stone01.png">
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||||||
|
<Filter>Texture</Filter>
|
||||||
|
</CopyFileToFolders>
|
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|
<CopyFileToFolders Include="assets\Texture\stone01.tga">
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||||||
|
<Filter>Texture</Filter>
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|
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|
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||||||
|
<Filter>Texture</Filter>
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|
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<CopyFileToFolders Include="assets\Texture\wall01.png">
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||||||
|
<Filter>Texture</Filter>
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|
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||||||
|
<Filter>Texture</Filter>
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|
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|
<Filter>Assets\Model\OBJ</Filter>
|
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|
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|
<Filter>Assets\Model\OBJ</Filter>
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|
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|
<Filter>Assets\Model\OBJ</Filter>
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||||||
|
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|
<Filter>Assets\Model\OBJ</Filter>
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|
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|
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||||||
|
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||||||
|
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||||||
|
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|
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||||||
|
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||||||
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<CopyFileToFolders Include="assets\Model\OBJ\86.obj">
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||||||
|
<Filter>Assets\Model\OBJ</Filter>
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||||||
|
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||||||
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<CopyFileToFolders Include="assets\Model\TXT\bath.txt">
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||||||
|
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|
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||||||
|
<CopyFileToFolders Include="assets\Model\TXT\chunk.txt">
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||||||
|
<Filter>Assets\Model\TXT</Filter>
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||||||
|
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|
<CopyFileToFolders Include="assets\Model\TXT\cube.txt">
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
DockNode ID=0x00000009 Parent=0x0000000A SizeRef=281,974 Split=Y Selected=0x031DC75C
|
DockNode ID=0x00000007 Parent=0x0000000C SizeRef=266,842 Selected=0x393905AB
|
||||||
DockNode ID=0x00000011 Parent=0x00000009 SizeRef=281,441 Selected=0x031DC75C
|
DockNode ID=0x00000008 Parent=0x0000000C SizeRef=1316,842 Split=X
|
||||||
DockNode ID=0x00000012 Parent=0x00000009 SizeRef=281,440 Selected=0x321620B2
|
DockNode ID=0x00000001 Parent=0x00000008 SizeRef=1265,842 CentralNode=1
|
||||||
DockNode ID=0x0000000D Parent=0x0000000A SizeRef=1460,974 Split=Y
|
DockNode ID=0x00000002 Parent=0x00000008 SizeRef=317,842 Split=Y Selected=0x9F035453
|
||||||
DockNode ID=0x0000000B Parent=0x0000000D SizeRef=1568,637 Split=X Selected=0x321620B2
|
DockNode ID=0x00000005 Parent=0x00000002 SizeRef=317,441 Selected=0x9F035453
|
||||||
DockNode ID=0x00000007 Parent=0x0000000B SizeRef=280,883 Selected=0x393905AB
|
DockNode ID=0x00000006 Parent=0x00000002 SizeRef=317,166 Selected=0x0B098C4B
|
||||||
DockNode ID=0x00000008 Parent=0x0000000B SizeRef=1178,883 CentralNode=1 Selected=0x4FC83240
|
DockNode ID=0x00000004 Parent=0xCCBD8CF7 SizeRef=1584,231 Split=X Selected=0xF5D1BB37
|
||||||
DockNode ID=0x0000000C Parent=0x0000000D SizeRef=1568,335 Selected=0x139FDA3F
|
DockNode ID=0x00000009 Parent=0x00000004 SizeRef=792,231 Selected=0xF5D1BB37
|
||||||
DockNode ID=0x0000000E Parent=0x00000002 SizeRef=1568,225 Split=X Selected=0xD99DEA49
|
DockNode ID=0x0000000A Parent=0x00000004 SizeRef=790,231 Selected=0xAB74BEE9
|
||||||
DockNode ID=0x00000004 Parent=0x0000000E SizeRef=871,225 Selected=0xD99DEA49
|
|
||||||
DockNode ID=0x00000006 Parent=0x0000000E SizeRef=870,225 Selected=0xAB74BEE9
|
|
||||||
DockNode ID=0x00000005 Parent=0x00000013 SizeRef=303,826 Split=Y Selected=0x9F035453
|
|
||||||
DockNode ID=0x0000000F Parent=0x00000005 SizeRef=303,667 Selected=0x9F035453
|
|
||||||
DockNode ID=0x00000010 Parent=0x00000005 SizeRef=303,441 Selected=0x0B098C4B
|
|
||||||
DockNode ID=0x00000014 Parent=0xCCBD8CF7 SizeRef=1584,209 Selected=0xF5D1BB37
|
|
||||||
|
|
||||||
|
@@ -13,7 +13,7 @@ public:
|
|||||||
|
|
||||||
void Initialize(d_3d_class* d3dClassRef); // Get all the required references
|
void Initialize(d_3d_class* d3dClassRef); // Get all the required references
|
||||||
|
|
||||||
object* ConstructSkybox();
|
object* ConstructSkybox(application_class* app);
|
||||||
|
|
||||||
|
|
||||||
// Variables
|
// Variables
|
||||||
|
@@ -9,8 +9,6 @@
|
|||||||
#include "camera_class.h"
|
#include "camera_class.h"
|
||||||
#include "object.h"
|
#include "object.h"
|
||||||
#include "light_class.h"
|
#include "light_class.h"
|
||||||
#include <vector>
|
|
||||||
#include <filesystem>
|
|
||||||
|
|
||||||
#include "bitmap_class.h"
|
#include "bitmap_class.h"
|
||||||
#include "sprite_class.h"
|
#include "sprite_class.h"
|
||||||
@@ -31,7 +29,15 @@
|
|||||||
#include "physics.h"
|
#include "physics.h"
|
||||||
#include "frustum.h"
|
#include "frustum.h"
|
||||||
#include "skybox.h"
|
#include "skybox.h"
|
||||||
|
#include "shadow_map.h"
|
||||||
|
#include "stats.h"
|
||||||
|
|
||||||
|
#include "ecs/components/identity_component.h"
|
||||||
|
#include "ecs/components/render_component.h"
|
||||||
|
#include "ecs/components/transform_component.h"
|
||||||
|
#include "ecs/components/physics_component.h"
|
||||||
|
#include "ecs/components/shader_component.h"
|
||||||
|
#include "ecs/systems/render_system.h"
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <WICTextureLoader.h>
|
#include <WICTextureLoader.h>
|
||||||
@@ -42,9 +48,11 @@
|
|||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <DirectXMath.h>
|
#include <DirectXMath.h>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
#include <filesystem>
|
||||||
|
|
||||||
#include "shadow_map.h"
|
#include "ecs/entity_manager.h"
|
||||||
#include "stats.h"
|
|
||||||
|
|
||||||
|
|
||||||
/////////////
|
/////////////
|
||||||
@@ -54,6 +62,8 @@ constexpr bool full_screen = false;
|
|||||||
constexpr float screen_depth = 1000.0f;
|
constexpr float screen_depth = 1000.0f;
|
||||||
constexpr float screen_near = 0.3f;
|
constexpr float screen_near = 0.3f;
|
||||||
|
|
||||||
|
static std::map<std::string, std::shared_ptr<model_class>> g_model_cache;
|
||||||
|
|
||||||
struct input
|
struct input
|
||||||
{
|
{
|
||||||
bool key_left = false;
|
bool key_left = false;
|
||||||
@@ -78,8 +88,7 @@ public:
|
|||||||
render_texture_class* get_refraction_texture() const { return refraction_texture_; };
|
render_texture_class* get_refraction_texture() const { return refraction_texture_; };
|
||||||
render_texture_class* get_reflection_texture() const { return reflection_texture_; };
|
render_texture_class* get_reflection_texture() const { return reflection_texture_; };
|
||||||
|
|
||||||
void create_big_cube(int side_count);
|
bool create_big_cube(int side_count);
|
||||||
void process_terrain_generation();
|
|
||||||
virtual bool initialize(int, int, HWND, bool is_vulkan);
|
virtual bool initialize(int, int, HWND, bool is_vulkan);
|
||||||
void shutdown();
|
void shutdown();
|
||||||
virtual bool frame(input_class*);
|
virtual bool frame(input_class*);
|
||||||
@@ -126,14 +135,20 @@ public:
|
|||||||
|
|
||||||
void set_cel_shading(const bool enable) { enable_cel_shading_ = enable; };
|
void set_cel_shading(const bool enable) { enable_cel_shading_ = enable; };
|
||||||
|
|
||||||
void set_vsync(bool vsync);
|
void set_vsync(bool vsync) {
|
||||||
|
vsync_enabled_ = vsync;
|
||||||
|
if (direct_3d_) {
|
||||||
|
direct_3d_->set_vsync(vsync);
|
||||||
|
Logger::Get().Log("Setting Vsync to " + std::to_string(vsync), __FILE__, __LINE__);
|
||||||
|
}
|
||||||
|
};
|
||||||
bool get_vsync() const { return vsync_enabled_; };
|
bool get_vsync() const { return vsync_enabled_; };
|
||||||
|
|
||||||
HWND get_hwnd() const;
|
HWND get_hwnd() const { return hwnd_; };
|
||||||
void set_hwnd(HWND hwnd);
|
void set_hwnd(HWND hwnd) { hwnd_ = hwnd; };
|
||||||
|
|
||||||
bool is_windowed() const;
|
bool is_windowed() const { return windowed_; };
|
||||||
void set_windowed(bool windowed);
|
void set_windowed(bool windowed) { windowed_ = windowed; };
|
||||||
|
|
||||||
void set_window_size(const ImVec2 size) { window_size_ = size; };
|
void set_window_size(const ImVec2 size) { window_size_ = size; };
|
||||||
ImVec2 get_window_size() const { return window_size_; };
|
ImVec2 get_window_size() const { return window_size_; };
|
||||||
@@ -149,6 +164,7 @@ public:
|
|||||||
void set_frustum(const frustum& frustum) { frustum_culling_ = frustum; };
|
void set_frustum(const frustum& frustum) { frustum_culling_ = frustum; };
|
||||||
|
|
||||||
void construct_frustum();
|
void construct_frustum();
|
||||||
|
|
||||||
int get_render_count() const { return render_count_; };
|
int get_render_count() const { return render_count_; };
|
||||||
void set_render_count(const int render_count) { render_count_ = render_count; };
|
void set_render_count(const int render_count) { render_count_ = render_count; };
|
||||||
float get_frustum_tolerance() const { return frustum_culling_tolerance_; };
|
float get_frustum_tolerance() const { return frustum_culling_tolerance_; };
|
||||||
@@ -174,6 +190,8 @@ private:
|
|||||||
bool render_pass(const std::vector<std::reference_wrapper<std::vector<object*>>>& RenderQueues, XMFLOAT4* diffuse, XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX projection);
|
bool render_pass(const std::vector<std::reference_wrapper<std::vector<object*>>>& RenderQueues, XMFLOAT4* diffuse, XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX projection);
|
||||||
|
|
||||||
void update_skybox_position();
|
void update_skybox_position();
|
||||||
|
void culling_thread_function();
|
||||||
|
void update_stats_after_modification();
|
||||||
|
|
||||||
public :
|
public :
|
||||||
std::vector<ID3D11ShaderResourceView*> textures;
|
std::vector<ID3D11ShaderResourceView*> textures;
|
||||||
@@ -184,8 +202,6 @@ private :
|
|||||||
std::thread culling_thread_;
|
std::thread culling_thread_;
|
||||||
std::atomic<bool> culling_active_;
|
std::atomic<bool> culling_active_;
|
||||||
std::mutex objects_mutex_;
|
std::mutex objects_mutex_;
|
||||||
void culling_thread_function();
|
|
||||||
|
|
||||||
|
|
||||||
std::mutex terrain_mutex_;
|
std::mutex terrain_mutex_;
|
||||||
std::vector<std::tuple<float, float, float, std::string, int>> terrain_generation_data_;
|
std::vector<std::tuple<float, float, float, std::string, int>> terrain_generation_data_;
|
||||||
@@ -226,11 +242,14 @@ private :
|
|||||||
// ------------- OBJECTS -------------- //
|
// ------------- OBJECTS -------------- //
|
||||||
// ------------------------------------ //
|
// ------------------------------------ //
|
||||||
|
|
||||||
|
std::unique_ptr<ecs::EntityManager> entity_manager_;
|
||||||
|
|
||||||
object* selected_object_;
|
object* selected_object_;
|
||||||
std::vector<object*> cubes_;
|
std::vector<object*> cubes_;
|
||||||
std::vector<object*> terrain_chunk_;
|
std::vector<object*> terrain_chunk_;
|
||||||
float speed_ = 0.1f; // speed for the demo spinning object
|
|
||||||
std::vector<object*> object_;
|
std::vector<object*> object_;
|
||||||
|
|
||||||
|
float speed_ = 0.1f; // speed for the demo spinning object
|
||||||
std::vector<object*> imported_object_;
|
std::vector<object*> imported_object_;
|
||||||
int object_id_ = 0;
|
int object_id_ = 0;
|
||||||
std::vector<std::reference_wrapper<std::vector<object*>>> render_queues_;
|
std::vector<std::reference_wrapper<std::vector<object*>>> render_queues_;
|
||||||
|
40
enginecustom/src/inc/system/ecs/component.h
Normal file
40
enginecustom/src/inc/system/ecs/component.h
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <memory>
|
||||||
|
#include <typeindex>
|
||||||
|
#include <typeinfo>
|
||||||
|
|
||||||
|
namespace ecs {
|
||||||
|
|
||||||
|
// Classe de base pour tous les composants
|
||||||
|
class Component {
|
||||||
|
public:
|
||||||
|
Component() = default;
|
||||||
|
virtual ~Component() = default;
|
||||||
|
|
||||||
|
// Emp<6D>cher la copie
|
||||||
|
Component(const Component&) = delete;
|
||||||
|
Component& operator=(const Component&) = delete;
|
||||||
|
|
||||||
|
// Permettre le d<>placement
|
||||||
|
Component(Component&&) = default;
|
||||||
|
Component& operator=(Component&&) = default;
|
||||||
|
|
||||||
|
// Fonction virtuelle pour initialiser le composant
|
||||||
|
virtual void Initialize() {}
|
||||||
|
|
||||||
|
// Fonction virtuelle pour la mise <20> jour du composant
|
||||||
|
virtual void Update(float deltaTime) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Alias utiles
|
||||||
|
using ComponentPtr = std::shared_ptr<Component>;
|
||||||
|
using ComponentTypeID = std::type_index;
|
||||||
|
|
||||||
|
// Fonction pour obtenir l'ID de type d'un composant
|
||||||
|
template<typename T>
|
||||||
|
ComponentTypeID GetComponentTypeID() {
|
||||||
|
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||||
|
return std::type_index(typeid(T));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ecs
|
@@ -0,0 +1,58 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "../component.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace ecs {
|
||||||
|
|
||||||
|
enum class ObjectType
|
||||||
|
{
|
||||||
|
Sphere,
|
||||||
|
Cube,
|
||||||
|
Terrain,
|
||||||
|
Unknown
|
||||||
|
};
|
||||||
|
|
||||||
|
class IdentityComponent : public Component {
|
||||||
|
public:
|
||||||
|
IdentityComponent() : m_id(0), m_type(ObjectType::Unknown) {}
|
||||||
|
explicit IdentityComponent(int id) : m_id(id), m_type(ObjectType::Unknown) {}
|
||||||
|
IdentityComponent(int id, const std::string& name) : m_id(id), m_name(name), m_type(ObjectType::Unknown) {}
|
||||||
|
~IdentityComponent() = default;
|
||||||
|
|
||||||
|
void Initialize() override {}
|
||||||
|
void Update(float deltaTime) override {}
|
||||||
|
|
||||||
|
// Getters et setters
|
||||||
|
int GetId() const { return m_id; }
|
||||||
|
void SetId(int id) { m_id = id; }
|
||||||
|
|
||||||
|
const std::string& GetName() const { return m_name; }
|
||||||
|
void SetName(const std::string& name) { m_name = name; }
|
||||||
|
|
||||||
|
ObjectType GetType() const { return m_type; }
|
||||||
|
void SetType(ObjectType type) { m_type = type; }
|
||||||
|
|
||||||
|
// Conversions utiles
|
||||||
|
static std::string ObjectTypeToString(ObjectType type) {
|
||||||
|
switch (type) {
|
||||||
|
case ObjectType::Cube: return "Cube";
|
||||||
|
case ObjectType::Sphere: return "Sphere";
|
||||||
|
case ObjectType::Terrain: return "Terrain";
|
||||||
|
default: return "Unknown";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static ObjectType StringToObjectType(const std::string& str) {
|
||||||
|
if (str == "Cube") return ObjectType::Cube;
|
||||||
|
if (str == "Sphere") return ObjectType::Sphere;
|
||||||
|
if (str == "Terrain") return ObjectType::Terrain;
|
||||||
|
return ObjectType::Unknown;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
int m_id;
|
||||||
|
std::string m_name;
|
||||||
|
ObjectType m_type;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ecs
|
110
enginecustom/src/inc/system/ecs/components/physics_component.h
Normal file
110
enginecustom/src/inc/system/ecs/components/physics_component.h
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "../component.h"
|
||||||
|
#include <DirectXMath.h>
|
||||||
|
|
||||||
|
using namespace DirectX;
|
||||||
|
|
||||||
|
namespace ecs {
|
||||||
|
|
||||||
|
class PhysicsComponent : public Component {
|
||||||
|
public:
|
||||||
|
PhysicsComponent() {
|
||||||
|
m_Velocity = XMVectorZero();
|
||||||
|
m_Acceleration = XMVectorZero();
|
||||||
|
m_PreviousPosition = XMVectorZero();
|
||||||
|
m_Mass = 1.0f;
|
||||||
|
m_BoundingRadius = 1.0f;
|
||||||
|
m_IsGrounded = false;
|
||||||
|
m_IsPhysicsEnabled = false;
|
||||||
|
m_GravityEnabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
~PhysicsComponent() = default;
|
||||||
|
|
||||||
|
void Initialize() override {
|
||||||
|
// Initialisation du composant physique
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(float deltaTime) override {
|
||||||
|
if (!m_IsPhysicsEnabled) return;
|
||||||
|
|
||||||
|
// Mise <20> jour de la v<>locit<69> bas<61>e sur l'acc<63>l<EFBFBD>ration
|
||||||
|
m_Velocity = m_Velocity + m_Acceleration * deltaTime;
|
||||||
|
|
||||||
|
// Si la physique est activ<69>e et qu'une fonction de mise <20> jour de position est d<>finie
|
||||||
|
if (m_UpdatePositionCallback) {
|
||||||
|
m_UpdatePositionCallback(m_Velocity * deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lancement d'un objet
|
||||||
|
void LaunchObject(float alpha, float initialStretch, float springConstant) {
|
||||||
|
// Constants
|
||||||
|
const float gravity = -9.81f;
|
||||||
|
|
||||||
|
// Convert alpha from degrees to radians if needed
|
||||||
|
float alphaRadians = alpha * (XM_PI / 180.0f);
|
||||||
|
|
||||||
|
// Scale factors to make the physics simulation more visible
|
||||||
|
float scaleFactor = 200.0f; // Adjust this based on your world scale
|
||||||
|
|
||||||
|
// Calculate initial velocity magnitude
|
||||||
|
float velocityMagnitude = initialStretch * sqrtf(springConstant / m_Mass) *
|
||||||
|
sqrtf(1.0f - powf((m_Mass * gravity * sinf(alphaRadians) /
|
||||||
|
(springConstant * initialStretch)), 2.0f));
|
||||||
|
|
||||||
|
// Apply scale factor
|
||||||
|
velocityMagnitude *= scaleFactor;
|
||||||
|
|
||||||
|
// Calculate velocity components
|
||||||
|
XMVECTOR velocity = XMVectorSet(
|
||||||
|
velocityMagnitude * cosf(alphaRadians), // vx = v0 * cos(alpha)
|
||||||
|
velocityMagnitude * sinf(alphaRadians), // vy = v0 * sin(alpha)
|
||||||
|
0.0f, // z-component (0 for 2D trajectory)
|
||||||
|
0.0f
|
||||||
|
);
|
||||||
|
|
||||||
|
// Apply velocity
|
||||||
|
SetVelocity(velocity);
|
||||||
|
|
||||||
|
// Enable physics and reset grounded state
|
||||||
|
SetPhysicsEnabled(true);
|
||||||
|
SetGrounded(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setters
|
||||||
|
void SetVelocity(XMVECTOR velocity) { m_Velocity = velocity; }
|
||||||
|
void SetAcceleration(XMVECTOR acceleration) { m_Acceleration = acceleration; }
|
||||||
|
void SetMass(float mass) { m_Mass = mass; }
|
||||||
|
void SetGrounded(bool isGrounded) { m_IsGrounded = isGrounded; }
|
||||||
|
void SetPhysicsEnabled(bool enabled) { m_IsPhysicsEnabled = enabled; }
|
||||||
|
void SetBoundingRadius(float radius) { m_BoundingRadius = radius; }
|
||||||
|
void SetPreviousPosition(XMVECTOR position) { m_PreviousPosition = position; }
|
||||||
|
void SetGravityEnabled(bool enabled) { m_GravityEnabled = enabled; }
|
||||||
|
void SetUpdatePositionCallback(std::function<void(XMVECTOR)> callback) { m_UpdatePositionCallback = callback; }
|
||||||
|
|
||||||
|
// Getters
|
||||||
|
XMVECTOR GetVelocity() const { return m_Velocity; }
|
||||||
|
XMVECTOR GetAcceleration() const { return m_Acceleration; }
|
||||||
|
float GetMass() const { return m_Mass; }
|
||||||
|
bool IsGrounded() const { return m_IsGrounded; }
|
||||||
|
bool IsPhysicsEnabled() const { return m_IsPhysicsEnabled; }
|
||||||
|
float GetBoundingRadius() const { return m_BoundingRadius; }
|
||||||
|
XMVECTOR GetPreviousPosition() const { return m_PreviousPosition; }
|
||||||
|
bool IsGravityEnabled() const { return m_GravityEnabled; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
XMVECTOR m_Velocity;
|
||||||
|
XMVECTOR m_Acceleration;
|
||||||
|
XMVECTOR m_PreviousPosition;
|
||||||
|
float m_Mass;
|
||||||
|
float m_BoundingRadius;
|
||||||
|
bool m_IsGrounded;
|
||||||
|
bool m_IsPhysicsEnabled;
|
||||||
|
bool m_GravityEnabled;
|
||||||
|
|
||||||
|
// Callback pour mettre <20> jour la position (sera connect<63> au TransformComponent)
|
||||||
|
std::function<void(XMVECTOR)> m_UpdatePositionCallback;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ecs
|
124
enginecustom/src/inc/system/ecs/components/render_component.h
Normal file
124
enginecustom/src/inc/system/ecs/components/render_component.h
Normal file
@@ -0,0 +1,124 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "../component.h"
|
||||||
|
#include "model_class.h"
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <map>
|
||||||
|
#include <WICTextureLoader.h>
|
||||||
|
|
||||||
|
// D<>claration externe de la variable globale d<>finie dans application_class.h
|
||||||
|
extern std::map<std::string, std::shared_ptr<model_class>> g_model_cache;
|
||||||
|
|
||||||
|
namespace ecs {
|
||||||
|
|
||||||
|
enum class TextureType
|
||||||
|
{
|
||||||
|
Diffuse,
|
||||||
|
Normal,
|
||||||
|
Specular,
|
||||||
|
Alpha,
|
||||||
|
Reflection
|
||||||
|
};
|
||||||
|
|
||||||
|
class RenderComponent : public Component {
|
||||||
|
public:
|
||||||
|
RenderComponent() : m_model(nullptr), m_isVisible(true) {}
|
||||||
|
~RenderComponent() = default;
|
||||||
|
|
||||||
|
void Initialize() override {}
|
||||||
|
void Update(float deltaTime) override {}
|
||||||
|
|
||||||
|
// Initialisation avec un mod<6F>le existant
|
||||||
|
bool InitializeWithModel(std::shared_ptr<model_class> model) {
|
||||||
|
if (!model) return false;
|
||||||
|
m_model = model;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialisation avec un chemin de fichier
|
||||||
|
bool InitializeFromFile(ID3D11Device* device, ID3D11DeviceContext* deviceContext,
|
||||||
|
const char* modelFilename, TextureContainer& textureContainer) {
|
||||||
|
// V<>rifier si le mod<6F>le existe d<>j<EFBFBD> dans le cache
|
||||||
|
std::string filename(modelFilename);
|
||||||
|
auto it = g_model_cache.find(filename);
|
||||||
|
if (it != g_model_cache.end()) {
|
||||||
|
m_model = it->second;
|
||||||
|
} else {
|
||||||
|
// Cr<43>er un nouveau mod<6F>le
|
||||||
|
auto new_model = std::make_shared<model_class>();
|
||||||
|
if (!new_model->Initialize(device, deviceContext, const_cast<char*>(modelFilename), textureContainer)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
g_model_cache[filename] = new_model;
|
||||||
|
m_model = new_model;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_modelFilePath = modelFilename;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Charger des textures depuis un chemin
|
||||||
|
bool LoadTexturesFromPath(std::vector<std::wstring>& texturePaths, TextureContainer& texturesContainer,
|
||||||
|
ID3D11Device* device, ID3D11DeviceContext* deviceContext) {
|
||||||
|
HRESULT result;
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
for (const auto& texturePath : texturePaths) {
|
||||||
|
ID3D11ShaderResourceView* texture = nullptr;
|
||||||
|
result = DirectX::CreateWICTextureFromFile(device, deviceContext, texturePath.c_str(), nullptr, &texture);
|
||||||
|
if (FAILED(result)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
texturesContainer.AssignTexture(texturesContainer, texture, texturePath, i);
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Getters et setters
|
||||||
|
std::shared_ptr<model_class> GetModel() const { return m_model; }
|
||||||
|
void SetModel(std::shared_ptr<model_class> model) { m_model = model; }
|
||||||
|
|
||||||
|
const std::string& GetModelFilePath() const { return m_modelFilePath; }
|
||||||
|
void SetModelFilePath(const std::string& path) { m_modelFilePath = path; }
|
||||||
|
|
||||||
|
bool IsVisible() const { return m_isVisible; }
|
||||||
|
void SetVisible(bool visible) { m_isVisible = visible; }
|
||||||
|
|
||||||
|
// Acc<63>s aux textures
|
||||||
|
ID3D11ShaderResourceView* GetTexture(TextureType type, int index = 0) {
|
||||||
|
if (!m_model) return nullptr;
|
||||||
|
|
||||||
|
switch (type) {
|
||||||
|
case TextureType::Diffuse:
|
||||||
|
return m_model->GetTexture(::TextureType::Diffuse, index);
|
||||||
|
case TextureType::Normal:
|
||||||
|
return m_model->GetTexture(::TextureType::Normal, index);
|
||||||
|
case TextureType::Specular:
|
||||||
|
return m_model->GetTexture(::TextureType::Specular, index);
|
||||||
|
case TextureType::Alpha:
|
||||||
|
return m_model->GetTexture(::TextureType::Alpha, index);
|
||||||
|
default:
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pour le rendu
|
||||||
|
int GetIndexCount() const {
|
||||||
|
return m_model ? m_model->GetIndexCount() : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Render(ID3D11DeviceContext* deviceContext) {
|
||||||
|
if (m_model && m_isVisible) {
|
||||||
|
m_model->Render(deviceContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::shared_ptr<model_class> m_model;
|
||||||
|
std::string m_modelFilePath;
|
||||||
|
bool m_isVisible;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ecs
|
@@ -0,0 +1,67 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "../component.h"
|
||||||
|
|
||||||
|
namespace ecs {
|
||||||
|
|
||||||
|
enum class ShaderType
|
||||||
|
{
|
||||||
|
CEL_SHADING,
|
||||||
|
LIGHTING,
|
||||||
|
NORMAL_MAPPING,
|
||||||
|
SPECULAR_MAPPING,
|
||||||
|
REFLECTION,
|
||||||
|
REFRACTION,
|
||||||
|
TEXTURE,
|
||||||
|
SKYBOX,
|
||||||
|
SUNLIGHT,
|
||||||
|
ALPHA_MAPPING
|
||||||
|
};
|
||||||
|
|
||||||
|
class ShaderComponent : public Component {
|
||||||
|
public:
|
||||||
|
ShaderComponent() : m_activeShader(ShaderType::LIGHTING) {}
|
||||||
|
~ShaderComponent() = default;
|
||||||
|
|
||||||
|
void Initialize() override {}
|
||||||
|
void Update(float deltaTime) override {}
|
||||||
|
|
||||||
|
// Getters et setters
|
||||||
|
ShaderType GetActiveShader() const { return m_activeShader; }
|
||||||
|
void SetActiveShader(ShaderType shader) { m_activeShader = shader; }
|
||||||
|
|
||||||
|
// Conversions utiles
|
||||||
|
static ShaderType StringToShaderType(const std::string& str) {
|
||||||
|
if (str == "ALPHA_MAPPING") return ShaderType::ALPHA_MAPPING;
|
||||||
|
if (str == "CEL_SHADING") return ShaderType::CEL_SHADING;
|
||||||
|
if (str == "NORMAL_MAPPING") return ShaderType::NORMAL_MAPPING;
|
||||||
|
if (str == "SPECULAR_MAPPING") return ShaderType::SPECULAR_MAPPING;
|
||||||
|
if (str == "TEXTURE") return ShaderType::TEXTURE;
|
||||||
|
if (str == "LIGHTING") return ShaderType::LIGHTING;
|
||||||
|
if (str == "SUNLIGHT") return ShaderType::SUNLIGHT;
|
||||||
|
if (str == "SKYBOX") return ShaderType::SKYBOX;
|
||||||
|
if (str == "REFLECTION") return ShaderType::REFLECTION;
|
||||||
|
if (str == "REFRACTION") return ShaderType::REFRACTION;
|
||||||
|
return ShaderType::TEXTURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static std::string ShaderTypeToString(ShaderType type) {
|
||||||
|
switch (type) {
|
||||||
|
case ShaderType::ALPHA_MAPPING: return "ALPHA_MAPPING";
|
||||||
|
case ShaderType::CEL_SHADING: return "CEL_SHADING";
|
||||||
|
case ShaderType::NORMAL_MAPPING: return "NORMAL_MAPPING";
|
||||||
|
case ShaderType::SPECULAR_MAPPING: return "SPECULAR_MAPPING";
|
||||||
|
case ShaderType::TEXTURE: return "TEXTURE";
|
||||||
|
case ShaderType::LIGHTING: return "LIGHTING";
|
||||||
|
case ShaderType::SUNLIGHT: return "SUNLIGHT";
|
||||||
|
case ShaderType::SKYBOX: return "SKYBOX";
|
||||||
|
case ShaderType::REFLECTION: return "REFLECTION";
|
||||||
|
case ShaderType::REFRACTION: return "REFRACTION";
|
||||||
|
default: return "TEXTURE";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
ShaderType m_activeShader;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ecs
|
101
enginecustom/src/inc/system/ecs/components/transform_component.h
Normal file
101
enginecustom/src/inc/system/ecs/components/transform_component.h
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "../component.h"
|
||||||
|
#include <DirectXMath.h>
|
||||||
|
|
||||||
|
using namespace DirectX;
|
||||||
|
|
||||||
|
namespace ecs {
|
||||||
|
|
||||||
|
class TransformComponent : public Component {
|
||||||
|
public:
|
||||||
|
TransformComponent() {
|
||||||
|
m_ScaleMatrix = XMMatrixIdentity();
|
||||||
|
m_RotateMatrix = XMMatrixIdentity();
|
||||||
|
m_TranslateMatrix = XMMatrixIdentity();
|
||||||
|
m_WorldMatrix = XMMatrixIdentity();
|
||||||
|
}
|
||||||
|
|
||||||
|
~TransformComponent() = default;
|
||||||
|
|
||||||
|
// M<>thodes pour les matrices
|
||||||
|
void SetPosition(XMVECTOR position) {
|
||||||
|
XMFLOAT4X4 matrix;
|
||||||
|
XMStoreFloat4x4(&matrix, m_TranslateMatrix);
|
||||||
|
matrix._41 = XMVectorGetX(position);
|
||||||
|
matrix._42 = XMVectorGetY(position);
|
||||||
|
matrix._43 = XMVectorGetZ(position);
|
||||||
|
m_TranslateMatrix = XMLoadFloat4x4(&matrix);
|
||||||
|
UpdateWorldMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetRotation(XMVECTOR rotation) {
|
||||||
|
m_RotateMatrix = XMMatrixRotationRollPitchYawFromVector(rotation);
|
||||||
|
UpdateWorldMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetScale(XMVECTOR scale) {
|
||||||
|
XMFLOAT4X4 matrix;
|
||||||
|
XMStoreFloat4x4(&matrix, m_ScaleMatrix);
|
||||||
|
matrix._11 = XMVectorGetX(scale);
|
||||||
|
matrix._22 = XMVectorGetY(scale);
|
||||||
|
matrix._33 = XMVectorGetZ(scale);
|
||||||
|
m_ScaleMatrix = XMLoadFloat4x4(&matrix);
|
||||||
|
UpdateWorldMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
XMVECTOR GetPosition() const {
|
||||||
|
XMFLOAT4X4 matrix;
|
||||||
|
XMStoreFloat4x4(&matrix, m_TranslateMatrix);
|
||||||
|
return XMVectorSet(matrix._41, matrix._42, matrix._43, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
XMVECTOR GetRotation() const {
|
||||||
|
XMFLOAT4X4 matrix;
|
||||||
|
XMStoreFloat4x4(&matrix, m_RotateMatrix);
|
||||||
|
float rotationX = atan2f(matrix._32, matrix._33);
|
||||||
|
float rotationY = atan2f(-matrix._31, sqrtf(matrix._32 * matrix._32 + matrix._33 * matrix._33));
|
||||||
|
float rotationZ = atan2f(matrix._21, matrix._11);
|
||||||
|
return XMVectorSet(rotationX, rotationY, rotationZ, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
XMVECTOR GetScale() const {
|
||||||
|
XMFLOAT4X4 matrix;
|
||||||
|
XMStoreFloat4x4(&matrix, m_ScaleMatrix);
|
||||||
|
|
||||||
|
XMVECTOR row1 = XMLoadFloat3(reinterpret_cast<XMFLOAT3*>(&matrix._11));
|
||||||
|
XMVECTOR row2 = XMLoadFloat3(reinterpret_cast<XMFLOAT3*>(&matrix._21));
|
||||||
|
XMVECTOR row3 = XMLoadFloat3(reinterpret_cast<XMFLOAT3*>(&matrix._31));
|
||||||
|
|
||||||
|
XMVECTOR scale = XMVectorSet(
|
||||||
|
XMVectorGetX(XMVector3Length(row1)),
|
||||||
|
XMVectorGetX(XMVector3Length(row2)),
|
||||||
|
XMVectorGetX(XMVector3Length(row3)),
|
||||||
|
0.0f
|
||||||
|
);
|
||||||
|
|
||||||
|
return scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateWorldMatrix() {
|
||||||
|
m_WorldMatrix = m_ScaleMatrix * m_RotateMatrix * m_TranslateMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Getters pour les matrices
|
||||||
|
XMMATRIX GetScaleMatrix() const { return m_ScaleMatrix; }
|
||||||
|
XMMATRIX GetRotateMatrix() const { return m_RotateMatrix; }
|
||||||
|
XMMATRIX GetTranslateMatrix() const { return m_TranslateMatrix; }
|
||||||
|
XMMATRIX GetWorldMatrix() const { return m_WorldMatrix; }
|
||||||
|
|
||||||
|
// Setters pour les matrices
|
||||||
|
void SetScaleMatrix(XMMATRIX matrix) { m_ScaleMatrix = matrix; UpdateWorldMatrix(); }
|
||||||
|
void SetRotateMatrix(XMMATRIX matrix) { m_RotateMatrix = matrix; UpdateWorldMatrix(); }
|
||||||
|
void SetTranslateMatrix(XMMATRIX matrix) { m_TranslateMatrix = matrix; UpdateWorldMatrix(); }
|
||||||
|
|
||||||
|
private:
|
||||||
|
XMMATRIX m_ScaleMatrix;
|
||||||
|
XMMATRIX m_RotateMatrix;
|
||||||
|
XMMATRIX m_TranslateMatrix;
|
||||||
|
XMMATRIX m_WorldMatrix;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ecs
|
101
enginecustom/src/inc/system/ecs/entity.h
Normal file
101
enginecustom/src/inc/system/ecs/entity.h
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "component.h"
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <vector>
|
||||||
|
#include <memory>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
namespace ecs {
|
||||||
|
|
||||||
|
// Identifiant unique pour les entit<69>s
|
||||||
|
using EntityID = uint32_t;
|
||||||
|
|
||||||
|
class Entity {
|
||||||
|
public:
|
||||||
|
explicit Entity(EntityID id) : m_ID(id) {}
|
||||||
|
~Entity() = default;
|
||||||
|
|
||||||
|
// Emp<6D>cher la copie
|
||||||
|
Entity(const Entity&) = delete;
|
||||||
|
Entity& operator=(const Entity&) = delete;
|
||||||
|
|
||||||
|
// Permettre le d<>placement
|
||||||
|
Entity(Entity&&) = default;
|
||||||
|
Entity& operator=(Entity&&) = default;
|
||||||
|
|
||||||
|
// Getter pour l'ID
|
||||||
|
EntityID GetID() const { return m_ID; }
|
||||||
|
|
||||||
|
// Ajouter un composant
|
||||||
|
template<typename T, typename... Args>
|
||||||
|
std::shared_ptr<T> AddComponent(Args&&... args) {
|
||||||
|
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||||
|
|
||||||
|
ComponentTypeID typeID = GetComponentTypeID<T>();
|
||||||
|
|
||||||
|
// V<>rifier si le composant existe d<>j<EFBFBD>
|
||||||
|
if (m_Components.find(typeID) != m_Components.end()) {
|
||||||
|
return std::static_pointer_cast<T>(m_Components[typeID]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cr<43>er et ajouter le composant
|
||||||
|
auto component = std::make_shared<T>(std::forward<Args>(args)...);
|
||||||
|
m_Components[typeID] = component;
|
||||||
|
|
||||||
|
// Initialiser le composant
|
||||||
|
component->Initialize();
|
||||||
|
|
||||||
|
return component;
|
||||||
|
}
|
||||||
|
|
||||||
|
// R<>cup<75>rer un composant
|
||||||
|
template<typename T>
|
||||||
|
std::shared_ptr<T> GetComponent() {
|
||||||
|
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||||
|
|
||||||
|
ComponentTypeID typeID = GetComponentTypeID<T>();
|
||||||
|
|
||||||
|
auto it = m_Components.find(typeID);
|
||||||
|
if (it != m_Components.end()) {
|
||||||
|
return std::static_pointer_cast<T>(it->second);
|
||||||
|
}
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// V<>rifier si l'entit<69> poss<73>de un composant
|
||||||
|
template<typename T>
|
||||||
|
bool HasComponent() const {
|
||||||
|
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||||
|
|
||||||
|
ComponentTypeID typeID = GetComponentTypeID<T>();
|
||||||
|
return m_Components.find(typeID) != m_Components.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Supprimer un composant
|
||||||
|
template<typename T>
|
||||||
|
void RemoveComponent() {
|
||||||
|
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||||
|
|
||||||
|
ComponentTypeID typeID = GetComponentTypeID<T>();
|
||||||
|
auto it = m_Components.find(typeID);
|
||||||
|
|
||||||
|
if (it != m_Components.end()) {
|
||||||
|
m_Components.erase(it);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mettre <20> jour tous les composants
|
||||||
|
void UpdateComponents(float deltaTime) {
|
||||||
|
for (auto& [typeID, component] : m_Components) {
|
||||||
|
component->Update(deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
EntityID m_ID;
|
||||||
|
std::unordered_map<ComponentTypeID, ComponentPtr> m_Components;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ecs
|
95
enginecustom/src/inc/system/ecs/entity_manager.h
Normal file
95
enginecustom/src/inc/system/ecs/entity_manager.h
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "entity.h"
|
||||||
|
#include <vector>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <queue>
|
||||||
|
|
||||||
|
namespace ecs {
|
||||||
|
|
||||||
|
class EntityManager {
|
||||||
|
public:
|
||||||
|
EntityManager() : m_NextEntityID(0) {}
|
||||||
|
~EntityManager() = default;
|
||||||
|
|
||||||
|
// Cr<43>er une nouvelle entit<69>
|
||||||
|
std::shared_ptr<Entity> CreateEntity() {
|
||||||
|
EntityID id;
|
||||||
|
|
||||||
|
// R<>utiliser les IDs des entit<69>s supprim<69>es si possible
|
||||||
|
if (!m_FreeIDs.empty()) {
|
||||||
|
id = m_FreeIDs.front();
|
||||||
|
m_FreeIDs.pop();
|
||||||
|
} else {
|
||||||
|
id = m_NextEntityID++;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto entity = std::make_shared<Entity>(id);
|
||||||
|
m_Entities[id] = entity;
|
||||||
|
|
||||||
|
return entity;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Supprimer une entit<69>
|
||||||
|
void DestroyEntity(EntityID id) {
|
||||||
|
auto it = m_Entities.find(id);
|
||||||
|
if (it != m_Entities.end()) {
|
||||||
|
m_Entities.erase(it);
|
||||||
|
m_FreeIDs.push(id); // Recycler l'ID
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtenir une entit<69> par son ID
|
||||||
|
std::shared_ptr<Entity> GetEntity(EntityID id) {
|
||||||
|
auto it = m_Entities.find(id);
|
||||||
|
if (it != m_Entities.end()) {
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mettre <20> jour toutes les entit<69>s
|
||||||
|
void UpdateEntities(float deltaTime) {
|
||||||
|
for (auto& [id, entity] : m_Entities) {
|
||||||
|
entity->UpdateComponents(deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtenir toutes les entit<69>s qui ont un composant sp<73>cifique
|
||||||
|
template<typename T>
|
||||||
|
std::vector<std::shared_ptr<Entity>> GetEntitiesWithComponent() {
|
||||||
|
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||||
|
|
||||||
|
std::vector<std::shared_ptr<Entity>> result;
|
||||||
|
|
||||||
|
for (auto& [id, entity] : m_Entities) {
|
||||||
|
if (entity->HasComponent<T>()) {
|
||||||
|
result.push_back(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtenir le nombre d'entit<69>s
|
||||||
|
size_t GetEntityCount() const {
|
||||||
|
return m_Entities.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vider toutes les entit<69>s
|
||||||
|
void Clear() {
|
||||||
|
m_Entities.clear();
|
||||||
|
|
||||||
|
// Vider la file des IDs libres
|
||||||
|
std::queue<EntityID> empty;
|
||||||
|
std::swap(m_FreeIDs, empty);
|
||||||
|
|
||||||
|
m_NextEntityID = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
EntityID m_NextEntityID;
|
||||||
|
std::unordered_map<EntityID, std::shared_ptr<Entity>> m_Entities;
|
||||||
|
std::queue<EntityID> m_FreeIDs; // IDs <20> r<>utiliser
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ecs
|
222
enginecustom/src/inc/system/ecs/systems/render_system.h
Normal file
222
enginecustom/src/inc/system/ecs/systems/render_system.h
Normal file
@@ -0,0 +1,222 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "../entity_manager.h"
|
||||||
|
#include "../components/render_component.h"
|
||||||
|
#include "../components/transform_component.h"
|
||||||
|
#include "../components/shader_component.h"
|
||||||
|
#include "shader_manager_class.h"
|
||||||
|
#include <DirectXMath.h>
|
||||||
|
|
||||||
|
namespace ecs {
|
||||||
|
|
||||||
|
class RenderSystem {
|
||||||
|
public:
|
||||||
|
RenderSystem(ID3D11DeviceContext* deviceContext, shader_manager_class* shaderManager)
|
||||||
|
: m_deviceContext(deviceContext), m_shaderManager(shaderManager) {}
|
||||||
|
|
||||||
|
// Rendu d'une entit<69> sp<73>cifique
|
||||||
|
bool RenderEntity(std::shared_ptr<Entity> entity,
|
||||||
|
const DirectX::XMMATRIX& viewMatrix,
|
||||||
|
const DirectX::XMMATRIX& projectionMatrix,
|
||||||
|
const DirectX::XMFLOAT4* diffuseColors,
|
||||||
|
const DirectX::XMFLOAT4* lightPositions,
|
||||||
|
const DirectX::XMFLOAT4* ambientColors,
|
||||||
|
const DirectX::XMFLOAT3& cameraPosition,
|
||||||
|
const DirectX::XMFLOAT4& sunlightDiffuse,
|
||||||
|
const DirectX::XMFLOAT4& sunlightAmbient,
|
||||||
|
const DirectX::XMFLOAT3& sunlightDirection,
|
||||||
|
float sunlightIntensity) {
|
||||||
|
|
||||||
|
// V<>rifier si l'entit<69> a tous les composants n<>cessaires
|
||||||
|
auto transform = entity->GetComponent<TransformComponent>();
|
||||||
|
auto render = entity->GetComponent<RenderComponent>();
|
||||||
|
auto shader = entity->GetComponent<ShaderComponent>();
|
||||||
|
|
||||||
|
if (!transform || !render || !shader || !render->GetModel())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Calculer la matrice monde
|
||||||
|
XMMATRIX scaleMatrix = transform->GetScaleMatrix();
|
||||||
|
XMMATRIX rotateMatrix = transform->GetRotateMatrix();
|
||||||
|
XMMATRIX translateMatrix = transform->GetTranslateMatrix();
|
||||||
|
|
||||||
|
XMMATRIX worldMatrix = XMMatrixMultiply(
|
||||||
|
XMMatrixMultiply(scaleMatrix, rotateMatrix),
|
||||||
|
translateMatrix
|
||||||
|
);
|
||||||
|
|
||||||
|
// Rendre le mod<6F>le
|
||||||
|
render->Render(m_deviceContext);
|
||||||
|
|
||||||
|
// S<>lectionner le shader appropri<72>
|
||||||
|
switch (shader->GetActiveShader()) {
|
||||||
|
case ShaderType::ALPHA_MAPPING:
|
||||||
|
return m_shaderManager->render_alpha_map_shader(
|
||||||
|
m_deviceContext,
|
||||||
|
render->GetIndexCount(),
|
||||||
|
worldMatrix,
|
||||||
|
viewMatrix,
|
||||||
|
projectionMatrix,
|
||||||
|
render->GetTexture(TextureType::Diffuse, 0),
|
||||||
|
render->GetTexture(TextureType::Diffuse, 1),
|
||||||
|
render->GetTexture(TextureType::Alpha, 0)
|
||||||
|
);
|
||||||
|
|
||||||
|
case ShaderType::CEL_SHADING:
|
||||||
|
return m_shaderManager->render_cel_shading_shader(
|
||||||
|
m_deviceContext,
|
||||||
|
render->GetIndexCount(),
|
||||||
|
worldMatrix,
|
||||||
|
viewMatrix,
|
||||||
|
projectionMatrix,
|
||||||
|
render->GetTexture(TextureType::Diffuse, 0),
|
||||||
|
sunlightDiffuse,
|
||||||
|
sunlightAmbient,
|
||||||
|
sunlightDirection,
|
||||||
|
sunlightIntensity
|
||||||
|
);
|
||||||
|
|
||||||
|
case ShaderType::NORMAL_MAPPING:
|
||||||
|
return m_shaderManager->render_normal_map_shader(
|
||||||
|
m_deviceContext,
|
||||||
|
render->GetIndexCount(),
|
||||||
|
worldMatrix,
|
||||||
|
viewMatrix,
|
||||||
|
projectionMatrix,
|
||||||
|
render->GetTexture(TextureType::Diffuse, 0),
|
||||||
|
render->GetTexture(TextureType::Normal, 0),
|
||||||
|
sunlightDirection,
|
||||||
|
sunlightDiffuse
|
||||||
|
);
|
||||||
|
|
||||||
|
case ShaderType::SPECULAR_MAPPING:
|
||||||
|
|
||||||
|
return m_shaderManager->render_spec_map_shader(
|
||||||
|
m_deviceContext,
|
||||||
|
render->GetIndexCount(),
|
||||||
|
worldMatrix,
|
||||||
|
viewMatrix,
|
||||||
|
projectionMatrix,
|
||||||
|
render->GetTexture(TextureType::Diffuse, 0),
|
||||||
|
render->GetTexture(TextureType::Normal, 0),
|
||||||
|
render->GetTexture(TextureType::Specular, 0),
|
||||||
|
sunlightDirection,
|
||||||
|
sunlightDiffuse,
|
||||||
|
cameraPosition,
|
||||||
|
sunlightDiffuse, // Couleur speculaire (<28> ajuster)
|
||||||
|
16.0f // Puissance speculaire (<28> ajuster)
|
||||||
|
);
|
||||||
|
|
||||||
|
case ShaderType::LIGHTING:
|
||||||
|
{
|
||||||
|
// Cr<43>er des copies locales non constantes des tableaux
|
||||||
|
DirectX::XMFLOAT4 localDiffuseColors[4];
|
||||||
|
DirectX::XMFLOAT4 localLightPositions[4];
|
||||||
|
DirectX::XMFLOAT4 localAmbientColors[4];
|
||||||
|
|
||||||
|
// Copier les donn<6E>es
|
||||||
|
for (int i = 0; i < 4; i++) {
|
||||||
|
localDiffuseColors[i] = diffuseColors[i];
|
||||||
|
localLightPositions[i] = lightPositions[i];
|
||||||
|
localAmbientColors[i] = ambientColors[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
return m_shaderManager->renderlight_shader(
|
||||||
|
m_deviceContext,
|
||||||
|
render->GetIndexCount(),
|
||||||
|
worldMatrix,
|
||||||
|
viewMatrix,
|
||||||
|
projectionMatrix,
|
||||||
|
render->GetTexture(TextureType::Diffuse, 0),
|
||||||
|
localDiffuseColors,
|
||||||
|
localLightPositions,
|
||||||
|
localAmbientColors
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
case ShaderType::SUNLIGHT:
|
||||||
|
return m_shaderManager->render_sunlight_shader(
|
||||||
|
m_deviceContext,
|
||||||
|
render->GetIndexCount(),
|
||||||
|
worldMatrix,
|
||||||
|
viewMatrix,
|
||||||
|
projectionMatrix,
|
||||||
|
render->GetTexture(TextureType::Diffuse, 0),
|
||||||
|
sunlightDiffuse,
|
||||||
|
sunlightAmbient,
|
||||||
|
sunlightDirection,
|
||||||
|
sunlightIntensity
|
||||||
|
);
|
||||||
|
|
||||||
|
case ShaderType::SKYBOX:
|
||||||
|
return m_shaderManager->render_skybox_shader(
|
||||||
|
m_deviceContext,
|
||||||
|
render->GetIndexCount(),
|
||||||
|
worldMatrix,
|
||||||
|
viewMatrix,
|
||||||
|
projectionMatrix,
|
||||||
|
render->GetTexture(TextureType::Diffuse, 0),
|
||||||
|
sunlightDiffuse,
|
||||||
|
sunlightAmbient,
|
||||||
|
sunlightDirection,
|
||||||
|
sunlightIntensity
|
||||||
|
);
|
||||||
|
|
||||||
|
case ShaderType::TEXTURE:
|
||||||
|
default:
|
||||||
|
return m_shaderManager->render_texture_shader(
|
||||||
|
m_deviceContext,
|
||||||
|
render->GetIndexCount(),
|
||||||
|
worldMatrix,
|
||||||
|
viewMatrix,
|
||||||
|
projectionMatrix,
|
||||||
|
render->GetTexture(TextureType::Diffuse, 0)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rendu de toutes les entit<69>s avec les composants n<>cessaires
|
||||||
|
int RenderAllEntities(EntityManager* entityManager,
|
||||||
|
const DirectX::XMMATRIX& viewMatrix,
|
||||||
|
const DirectX::XMMATRIX& projectionMatrix,
|
||||||
|
const DirectX::XMFLOAT4* diffuseColors,
|
||||||
|
const DirectX::XMFLOAT4* lightPositions,
|
||||||
|
const DirectX::XMFLOAT4* ambientColors,
|
||||||
|
const DirectX::XMFLOAT3& cameraPos,
|
||||||
|
const DirectX::XMFLOAT4& sunlightDiffuse,
|
||||||
|
const DirectX::XMFLOAT4& sunlightAmbient,
|
||||||
|
const DirectX::XMFLOAT3& sunlightDirection,
|
||||||
|
float sunlightIntensity) {
|
||||||
|
|
||||||
|
int renderCount = 0;
|
||||||
|
|
||||||
|
// R<>cup<75>rer toutes les entit<69>s qui ont les composants RenderComponent et TransformComponent
|
||||||
|
auto entities = entityManager->GetEntitiesWithComponent<RenderComponent>();
|
||||||
|
|
||||||
|
for (auto& entity : entities) {
|
||||||
|
auto render = entity->GetComponent<RenderComponent>();
|
||||||
|
|
||||||
|
// V<>rifier si l'entit<69> a un TransformComponent
|
||||||
|
auto transform = entity->GetComponent<TransformComponent>();
|
||||||
|
if (!transform) continue;
|
||||||
|
|
||||||
|
// V<>rifier si le mod<6F>le est visible
|
||||||
|
if (!render->IsVisible()) continue;
|
||||||
|
|
||||||
|
// Effectuer le rendu
|
||||||
|
if (RenderEntity(entity, viewMatrix, projectionMatrix,
|
||||||
|
diffuseColors, lightPositions, ambientColors,cameraPos,
|
||||||
|
sunlightDiffuse, sunlightAmbient, sunlightDirection,
|
||||||
|
sunlightIntensity)) {
|
||||||
|
renderCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return renderCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
ID3D11DeviceContext* m_deviceContext;
|
||||||
|
shader_manager_class* m_shaderManager;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ecs
|
@@ -57,7 +57,7 @@ public:
|
|||||||
ImVec2 GetWindowSize() const { return windowSize; }
|
ImVec2 GetWindowSize() const { return windowSize; }
|
||||||
|
|
||||||
// Getters
|
// Getters
|
||||||
void SetApp(application_class* app) { app_ = app; }
|
void SetApp(std::shared_ptr<application_class> app) { app_ = app; }
|
||||||
|
|
||||||
// Shader toggles
|
// Shader toggles
|
||||||
|
|
||||||
@@ -75,7 +75,7 @@ private:
|
|||||||
|
|
||||||
std::vector<widget_entry> widgets_;
|
std::vector<widget_entry> widgets_;
|
||||||
|
|
||||||
application_class* app_;
|
std::shared_ptr<application_class> app_;
|
||||||
scene_manager* scene_manager_;
|
scene_manager* scene_manager_;
|
||||||
stats* stats_;
|
stats* stats_;
|
||||||
|
|
||||||
@@ -106,9 +106,12 @@ private:
|
|||||||
|
|
||||||
const std::deque<Logger::LogEntry>& logBuffer = Logger::Get().GetLogBuffer();
|
const std::deque<Logger::LogEntry>& logBuffer = Logger::Get().GetLogBuffer();
|
||||||
|
|
||||||
int current_fps_, min_fps_, max_fps_, draw_calls_, total_vertex_count_, total_triangle_count_, visible_triangle_count_;
|
int current_fps_, min_fps_, max_fps_, draw_calls_, visible_triangle_count_;
|
||||||
float current_frame_time_, min_frame_time_, max_frame_time_ ;
|
float current_frame_time_, min_frame_time_, max_frame_time_ ;
|
||||||
|
|
||||||
|
std::shared_ptr<int> total_vertex_count_;
|
||||||
|
std::shared_ptr<int> total_triangle_count_;
|
||||||
|
|
||||||
// gpu information
|
// gpu information
|
||||||
char card_name_[128];
|
char card_name_[128];
|
||||||
int video_memory_ = 0;
|
int video_memory_ = 0;
|
||||||
|
@@ -26,15 +26,23 @@ enum class ShaderType
|
|||||||
ALPHA_MAPPING
|
ALPHA_MAPPING
|
||||||
};
|
};
|
||||||
|
|
||||||
class object : public model_class
|
class object
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
object(application_class& app);
|
||||||
object();
|
object();
|
||||||
~object();
|
~object();
|
||||||
|
|
||||||
object(const object&) = delete;
|
object(const object&) = delete;
|
||||||
object& operator=(const object&) = delete;
|
object& operator=(const object&) = delete;
|
||||||
|
|
||||||
|
bool Initialize(
|
||||||
|
ID3D11Device* device,
|
||||||
|
ID3D11DeviceContext* deviceContext,
|
||||||
|
char* modelFilename,
|
||||||
|
TextureContainer& texturesContainer
|
||||||
|
);
|
||||||
|
|
||||||
void SetScaleMatrix(XMMATRIX scaleMatrix);
|
void SetScaleMatrix(XMMATRIX scaleMatrix);
|
||||||
void SetRotateMatrix(XMMATRIX rotateMatrix);
|
void SetRotateMatrix(XMMATRIX rotateMatrix);
|
||||||
void SetTranslateMatrix(XMMATRIX translateMatrix);
|
void SetTranslateMatrix(XMMATRIX translateMatrix);
|
||||||
@@ -119,6 +127,9 @@ public:
|
|||||||
bool IsGravityEnabled() const { return m_gravityEnabled; }
|
bool IsGravityEnabled() const { return m_gravityEnabled; }
|
||||||
void SetGravityEnabled(bool state) { m_gravityEnabled = state; }
|
void SetGravityEnabled(bool state) { m_gravityEnabled = state; }
|
||||||
|
|
||||||
|
std::shared_ptr<model_class> get_model() const { return m_model_; }
|
||||||
|
void SetModel(std::shared_ptr<model_class> model) { m_model_ = model; }
|
||||||
|
|
||||||
public :
|
public :
|
||||||
bool m_demoSpinning = false;
|
bool m_demoSpinning = false;
|
||||||
XMVECTOR m_previousPosition;
|
XMVECTOR m_previousPosition;
|
||||||
@@ -127,6 +138,9 @@ public :
|
|||||||
bool m_gravityEnabled = true;
|
bool m_gravityEnabled = true;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
application_class& m_Application;
|
||||||
|
|
||||||
XMMATRIX m_scaleMatrix;
|
XMMATRIX m_scaleMatrix;
|
||||||
XMMATRIX m_rotateMatrix;
|
XMMATRIX m_rotateMatrix;
|
||||||
XMMATRIX m_translateMatrix;
|
XMMATRIX m_translateMatrix;
|
||||||
@@ -150,4 +164,6 @@ private:
|
|||||||
float m_initialStretch = 0.0f;
|
float m_initialStretch = 0.0f;
|
||||||
float m_springConstant = 10.0f;
|
float m_springConstant = 10.0f;
|
||||||
|
|
||||||
|
std::shared_ptr<model_class> m_model_;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@@ -6,6 +6,7 @@
|
|||||||
#include "object.h"
|
#include "object.h"
|
||||||
#include <intrin.h> // Pour __cpuid
|
#include <intrin.h> // Pour __cpuid
|
||||||
#include <dxgi.h> // Pour DXGI
|
#include <dxgi.h> // Pour DXGI
|
||||||
|
#include <mutex>
|
||||||
#pragma comment(lib, "dxgi.lib")
|
#pragma comment(lib, "dxgi.lib")
|
||||||
|
|
||||||
class stats
|
class stats
|
||||||
@@ -17,6 +18,7 @@ public:
|
|||||||
|
|
||||||
bool initialize(application_class* app);
|
bool initialize(application_class* app);
|
||||||
void update_geometric_stats();
|
void update_geometric_stats();
|
||||||
|
void update_visible_count();
|
||||||
void update_display_stats();
|
void update_display_stats();
|
||||||
|
|
||||||
int get_total_vertex_count() const;
|
int get_total_vertex_count() const;
|
||||||
@@ -35,8 +37,11 @@ public:
|
|||||||
std::string get_cpu_name();
|
std::string get_cpu_name();
|
||||||
std::string get_gpu_driver_version(ID3D11Device* device);
|
std::string get_gpu_driver_version(ID3D11Device* device);
|
||||||
|
|
||||||
|
std::shared_ptr<int>& get_vertex_count_ptr() { return total_vertex_count_; }
|
||||||
|
std::shared_ptr<int>& get_triangle_count_ptr() { return total_triangle_count_; }
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::thread update_geometric_thread_;
|
|
||||||
std::thread update_display_thread_;
|
std::thread update_display_thread_;
|
||||||
|
|
||||||
fps_class* fps_;
|
fps_class* fps_;
|
||||||
@@ -47,8 +52,9 @@ private:
|
|||||||
std::vector<object*> cubes_vec_;
|
std::vector<object*> cubes_vec_;
|
||||||
std::vector<object*> terrain_chunk_vec_;
|
std::vector<object*> terrain_chunk_vec_;
|
||||||
|
|
||||||
int total_vertex_count_;
|
std::shared_ptr<int> total_vertex_count_;
|
||||||
int total_triangle_count_;
|
std::shared_ptr<int> total_triangle_count_;
|
||||||
|
|
||||||
int visible_triangle_count_ = 0;
|
int visible_triangle_count_ = 0;
|
||||||
int current_fps_ = 0;
|
int current_fps_ = 0;
|
||||||
int min_fps_ = 0;
|
int min_fps_ = 0;
|
||||||
|
@@ -32,20 +32,12 @@ public:
|
|||||||
|
|
||||||
void send_path(wchar_t* path, std::filesystem::path w_folder);
|
void send_path(wchar_t* path, std::filesystem::path w_folder);
|
||||||
|
|
||||||
application_class* get_application_class() const { return application_; }
|
std::shared_ptr<application_class> get_application_class() const { return application_; }
|
||||||
void set_application_class(application_class* application) {
|
void set_application_class(std::shared_ptr<application_class> application) { application_ = std::move(application); }
|
||||||
if (application_) {
|
|
||||||
delete application_;
|
std::shared_ptr<input_class> get_input_class() const { return input_; }
|
||||||
}
|
void set_input(std::shared_ptr<input_class> input) { input_ = std::move(input); }
|
||||||
application_ = application;
|
|
||||||
}
|
|
||||||
input_class* get_input_class() const { return input_; }
|
|
||||||
void set_input(input_class* input) {
|
|
||||||
if (input_) {
|
|
||||||
delete input_;
|
|
||||||
}
|
|
||||||
input_ = input;
|
|
||||||
}
|
|
||||||
HWND get_hwnd() const { return hwnd_; }
|
HWND get_hwnd() const { return hwnd_; }
|
||||||
|
|
||||||
void set_d_3D_mock(d_3d_class* mock) {application_->set_direct_3d(mock);}
|
void set_d_3D_mock(d_3d_class* mock) {application_->set_direct_3d(mock);}
|
||||||
@@ -61,9 +53,9 @@ private:
|
|||||||
HINSTANCE hinstance_;
|
HINSTANCE hinstance_;
|
||||||
HWND hwnd_;
|
HWND hwnd_;
|
||||||
|
|
||||||
input_class* input_;
|
std::shared_ptr<input_class> input_;
|
||||||
application_class* application_;
|
std::shared_ptr<application_class> application_;
|
||||||
imguiManager* imgui_manager_;
|
std::shared_ptr<imguiManager> imgui_manager_;
|
||||||
|
|
||||||
int initial_window_width_;
|
int initial_window_width_;
|
||||||
int initial_window_height_;
|
int initial_window_height_;
|
||||||
|
@@ -23,7 +23,7 @@ void Skybox::Initialize(d_3d_class* d3dClassRef)
|
|||||||
m_d3dClassRef = d3dClassRef;
|
m_d3dClassRef = d3dClassRef;
|
||||||
}
|
}
|
||||||
|
|
||||||
object* Skybox::ConstructSkybox()
|
object* Skybox::ConstructSkybox(application_class* app)
|
||||||
{
|
{
|
||||||
Logger::Get().Log("Construct skybox", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
Logger::Get().Log("Construct skybox", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||||
|
|
||||||
@@ -51,7 +51,7 @@ object* Skybox::ConstructSkybox()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Create the model object
|
// Create the model object
|
||||||
m_Skybox = new object();
|
m_Skybox = new object(*app);
|
||||||
HRESULT result = m_Skybox->Initialize(m_d3dClassRef->get_device(), m_d3dClassRef->get_device_context(), modelFilename, SkyboxTextures);
|
HRESULT result = m_Skybox->Initialize(m_d3dClassRef->get_device(), m_d3dClassRef->get_device_context(), modelFilename, SkyboxTextures);
|
||||||
if (!result)
|
if (!result)
|
||||||
{
|
{
|
||||||
|
@@ -91,6 +91,9 @@ bool application_class::initialize(int screenWidth, int screenHeight, HWND hwnd,
|
|||||||
render_queues_.push_back(std::ref(cubes_));
|
render_queues_.push_back(std::ref(cubes_));
|
||||||
render_queues_.push_back(std::ref(terrain_chunk_));
|
render_queues_.push_back(std::ref(terrain_chunk_));
|
||||||
|
|
||||||
|
// create entity manager
|
||||||
|
entity_manager_ = std::make_unique<ecs::EntityManager>();
|
||||||
|
|
||||||
screen_width_ = screenWidth;
|
screen_width_ = screenWidth;
|
||||||
screen_height_ = screenHeight;
|
screen_height_ = screenHeight;
|
||||||
|
|
||||||
@@ -505,7 +508,7 @@ bool application_class::initialize(int screenWidth, int screenHeight, HWND hwnd,
|
|||||||
//ConstructSkyboxWithPlanes();
|
//ConstructSkyboxWithPlanes();
|
||||||
Skybox* skybox = new Skybox;
|
Skybox* skybox = new Skybox;
|
||||||
skybox->Initialize(direct_3d_);
|
skybox->Initialize(direct_3d_);
|
||||||
skybox_.push_back(skybox->ConstructSkybox());
|
skybox_.push_back(skybox->ConstructSkybox(this));
|
||||||
|
|
||||||
culling_active_ = true;
|
culling_active_ = true;
|
||||||
culling_thread_ = std::thread(&application_class::culling_thread_function, this);
|
culling_thread_ = std::thread(&application_class::culling_thread_function, this);
|
||||||
@@ -765,8 +768,6 @@ void application_class::shutdown()
|
|||||||
|
|
||||||
bool application_class::frame(input_class* Input)
|
bool application_class::frame(input_class* Input)
|
||||||
{
|
{
|
||||||
|
|
||||||
process_terrain_generation();
|
|
||||||
stats_->reset_draw_call_count();
|
stats_->reset_draw_call_count();
|
||||||
|
|
||||||
int mouseX, mouseY, currentMouseX, currentMouseY;
|
int mouseX, mouseY, currentMouseX, currentMouseY;
|
||||||
@@ -1157,6 +1158,7 @@ bool application_class::render(float rotation, float x, float y, float z, float
|
|||||||
// return false;
|
// return false;
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
// stats_->update_geometric_stats();
|
||||||
|
|
||||||
// Update the render count text.
|
// Update the render count text.
|
||||||
result = update_render_count_string(get_render_count());
|
result = update_render_count_string(get_render_count());
|
||||||
@@ -1301,15 +1303,6 @@ void application_class::generate_terrain()
|
|||||||
{
|
{
|
||||||
Logger::Get().Log("G<EFBFBD>n<EFBFBD>ration du terrain avec instanciation", __FILE__, __LINE__, Logger::LogLevel::Info);
|
Logger::Get().Log("G<EFBFBD>n<EFBFBD>ration du terrain avec instanciation", __FILE__, __LINE__, Logger::LogLevel::Info);
|
||||||
|
|
||||||
// Nettoyer les objets terrain existants pour <20>viter les fuites
|
|
||||||
for (auto* chunk : terrain_chunk_)
|
|
||||||
{
|
|
||||||
if (chunk)
|
|
||||||
{
|
|
||||||
chunk->Shutdown();
|
|
||||||
delete chunk;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
terrain_chunk_.clear();
|
terrain_chunk_.clear();
|
||||||
|
|
||||||
// Dimensions du terrain
|
// Dimensions du terrain
|
||||||
@@ -1338,7 +1331,7 @@ void application_class::generate_terrain()
|
|||||||
for (int j = 0; j < gridSizeZ; j++)
|
for (int j = 0; j < gridSizeZ; j++)
|
||||||
{
|
{
|
||||||
// Cr<43>er un nouvel objet de terrain
|
// Cr<43>er un nouvel objet de terrain
|
||||||
object* terrain = new object();
|
object* terrain = new object(*this);
|
||||||
|
|
||||||
// Initialiser avec le mod<6F>le et les textures_ pr<70>charg<72>es
|
// Initialiser avec le mod<6F>le et les textures_ pr<70>charg<72>es
|
||||||
if (!terrain->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, textureContainer))
|
if (!terrain->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, textureContainer))
|
||||||
@@ -1363,6 +1356,8 @@ void application_class::generate_terrain()
|
|||||||
|
|
||||||
// Ajouter <20> la liste des chunks de terrain
|
// Ajouter <20> la liste des chunks de terrain
|
||||||
terrain_chunk_.push_back(terrain);
|
terrain_chunk_.push_back(terrain);
|
||||||
|
|
||||||
|
update_stats_after_modification();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1371,6 +1366,7 @@ void application_class::generate_terrain()
|
|||||||
|
|
||||||
void application_class::add_kobject(std::wstring& filepath)
|
void application_class::add_kobject(std::wstring& filepath)
|
||||||
{
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(objects_mutex_);
|
||||||
Logger::Get().Log("Adding object", __FILE__, __LINE__);
|
Logger::Get().Log("Adding object", __FILE__, __LINE__);
|
||||||
|
|
||||||
char modelFilename[128];
|
char modelFilename[128];
|
||||||
@@ -1391,7 +1387,7 @@ void application_class::add_kobject(std::wstring& filepath)
|
|||||||
L"assets/Texture/BricksGLOSS2K.png"
|
L"assets/Texture/BricksGLOSS2K.png"
|
||||||
};
|
};
|
||||||
|
|
||||||
object* newObject = new object();
|
object* newObject = new object(*this);
|
||||||
newObject->LoadTexturesFromPath(kobjTexture,KobjectsTextures, direct_3d_); // Load textures_ from the path
|
newObject->LoadTexturesFromPath(kobjTexture,KobjectsTextures, direct_3d_); // Load textures_ from the path
|
||||||
newObject->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, KobjectsTextures);
|
newObject->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, KobjectsTextures);
|
||||||
newObject->SetMass(1.0f);
|
newObject->SetMass(1.0f);
|
||||||
@@ -1404,8 +1400,10 @@ void application_class::add_kobject(std::wstring& filepath)
|
|||||||
|
|
||||||
object_.push_back(newObject);
|
object_.push_back(newObject);
|
||||||
|
|
||||||
|
update_stats_after_modification();
|
||||||
|
|
||||||
// V<>rifiez que l'objet a bien re<72>u les textures_
|
// V<>rifiez que l'objet a bien re<72>u les textures_
|
||||||
if (newObject->GetTexture(TextureType::Diffuse,0) == nullptr)
|
if (newObject->get_model()->GetTexture(TextureType::Diffuse,0) == nullptr)
|
||||||
{
|
{
|
||||||
Logger::Get().Log("object texture is null after initialization", __FILE__, __LINE__, Logger::LogLevel::Error);
|
Logger::Get().Log("object texture is null after initialization", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||||
}
|
}
|
||||||
@@ -1413,6 +1411,7 @@ void application_class::add_kobject(std::wstring& filepath)
|
|||||||
|
|
||||||
void application_class::add_cube()
|
void application_class::add_cube()
|
||||||
{
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(objects_mutex_);
|
||||||
Logger::Get().Log("Adding cube", __FILE__, __LINE__);
|
Logger::Get().Log("Adding cube", __FILE__, __LINE__);
|
||||||
|
|
||||||
char modelFilename[128];
|
char modelFilename[128];
|
||||||
@@ -1427,37 +1426,36 @@ void application_class::add_cube()
|
|||||||
|
|
||||||
static int cubeCount = 0;
|
static int cubeCount = 0;
|
||||||
float position = cubeCount * 2.0f;
|
float position = cubeCount * 2.0f;
|
||||||
object* newCube = new object();
|
object* newCube = new object(*this);
|
||||||
newCube->LoadTexturesFromPath(cubeTexture, CubeTexture, direct_3d_); // Load textures_ from the path
|
newCube->LoadTexturesFromPath(cubeTexture, CubeTexture, direct_3d_); // Load textures_ from the path
|
||||||
newCube->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, CubeTexture);
|
newCube->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, CubeTexture);
|
||||||
newCube->SetTranslateMatrix(XMMatrixTranslation(position, 0.0f, 0.0f));
|
newCube->SetTranslateMatrix(XMMatrixTranslation(position, 0.0f, 0.0f));
|
||||||
|
|
||||||
cubes_.push_back(newCube);
|
cubes_.push_back(newCube);
|
||||||
|
|
||||||
|
update_stats_after_modification();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void application_class::delete_kobject(int index)
|
void application_class::delete_kobject(int index)
|
||||||
{
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(objects_mutex_);
|
||||||
Logger::Get().Log("Deleting object", __FILE__, __LINE__);
|
Logger::Get().Log("Deleting object", __FILE__, __LINE__);
|
||||||
|
|
||||||
if (index < object_.size())
|
if (index < object_.size())
|
||||||
{
|
{
|
||||||
object_[index]->Shutdown();
|
|
||||||
delete object_[index];
|
|
||||||
object_.erase(object_.begin() + index);
|
object_.erase(object_.begin() + index);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
update_stats_after_modification();
|
||||||
}
|
}
|
||||||
|
|
||||||
void application_class::delete_terrain()
|
void application_class::delete_terrain()
|
||||||
{
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(objects_mutex_);
|
||||||
Logger::Get().Log("Deleting terrain", __FILE__, __LINE__);
|
Logger::Get().Log("Deleting terrain", __FILE__, __LINE__);
|
||||||
|
|
||||||
for (auto cube : terrain_chunk_)
|
|
||||||
{
|
|
||||||
cube->Shutdown();
|
|
||||||
delete cube;
|
|
||||||
}
|
|
||||||
terrain_chunk_.clear();
|
terrain_chunk_.clear();
|
||||||
|
update_stats_after_modification();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool application_class::update_mouse_strings(int mouseX, int mouseY, bool mouseDown)
|
bool application_class::update_mouse_strings(int mouseX, int mouseY, bool mouseDown)
|
||||||
@@ -1651,39 +1649,6 @@ void application_class::set_light_position(int index, XMVECTOR position)
|
|||||||
lights_[index]->SetPosition(lightPosition.x, lightPosition.y, lightPosition.z);
|
lights_[index]->SetPosition(lightPosition.x, lightPosition.y, lightPosition.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
void application_class::set_vsync(bool vsync)
|
|
||||||
{
|
|
||||||
vsync_enabled_ = vsync;
|
|
||||||
|
|
||||||
if (direct_3d_)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Setting Vsync to " + std::to_string(vsync) + " with a screen width : " + std::to_string(get_screen_width()) + "and a screen height : " + std::to_string(get_screen_height()), __FILE__, __LINE__);
|
|
||||||
direct_3d_->set_vsync(vsync);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
HWND application_class::get_hwnd() const
|
|
||||||
{
|
|
||||||
return hwnd_;
|
|
||||||
}
|
|
||||||
|
|
||||||
void application_class::set_hwnd(HWND hwnd)
|
|
||||||
{
|
|
||||||
hwnd_ = hwnd;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool application_class::is_windowed() const
|
|
||||||
{
|
|
||||||
return windowed_;
|
|
||||||
}
|
|
||||||
|
|
||||||
void application_class::set_windowed(bool windowed)
|
|
||||||
{
|
|
||||||
// log the new windowed mode
|
|
||||||
Logger::Get().Log("Setting windowed mode to " + std::to_string(windowed), __FILE__, __LINE__);
|
|
||||||
windowed_ = windowed;
|
|
||||||
}
|
|
||||||
|
|
||||||
void application_class::set_screen_height(int height)
|
void application_class::set_screen_height(int height)
|
||||||
{
|
{
|
||||||
// log the new screen height
|
// log the new screen height
|
||||||
@@ -1767,205 +1732,44 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
|
|||||||
bool result;
|
bool result;
|
||||||
|
|
||||||
int renderCount = 0;
|
int renderCount = 0;
|
||||||
|
int i;
|
||||||
|
|
||||||
if (RenderQueues.empty())
|
// render skybox
|
||||||
|
for (auto& skyboxObject : skybox_)
|
||||||
{
|
{
|
||||||
Logger::Get().Log("RenderQueues is empty", __FILE__, __LINE__, Logger::LogLevel::Error);
|
if (skyboxObject == nullptr)
|
||||||
|
{
|
||||||
|
Logger::Get().Log("skyboxObject is null", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// if (active_camera_ == sun_camera_)
|
if (!skyboxObject->IsVisible())
|
||||||
// {
|
|
||||||
// shadow_map_->set_render_target(direct_3d_->get_device_context());
|
|
||||||
// shadow_map_->clear_render_target(direct_3d_->get_device_context());
|
|
||||||
// }
|
|
||||||
|
|
||||||
for (const auto& RenderQueue : RenderQueues)
|
|
||||||
{
|
|
||||||
// D<>sactiver le Z-buffer si la RenderQueue est skybox_
|
|
||||||
bool isSkybox = (&RenderQueue.get() == &skybox_);
|
|
||||||
if (isSkybox)
|
|
||||||
{
|
|
||||||
direct_3d_->turn_z_buffer_off();
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto& object : RenderQueue.get())
|
|
||||||
{
|
|
||||||
if (object == nullptr)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("object is null", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if the object has physics enabled
|
|
||||||
if (object->IsPhysicsEnabled())
|
|
||||||
{
|
|
||||||
object->UpdatePosition(timer_->GetTime());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!object->IsVisible())
|
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
renderCount++;
|
direct_3d_->turn_z_buffer_off();
|
||||||
|
|
||||||
scaleMatrix = object->GetScaleMatrix();
|
scaleMatrix = skyboxObject->GetScaleMatrix();
|
||||||
rotateMatrix = object->GetRotateMatrix();
|
rotateMatrix = skyboxObject->GetRotateMatrix();
|
||||||
translateMatrix = object->GetTranslateMatrix();
|
translateMatrix = skyboxObject->GetTranslateMatrix();
|
||||||
|
|
||||||
XMMATRIX worldMatrix = XMMatrixMultiply(
|
XMMATRIX worldMatrix = XMMatrixMultiply(
|
||||||
XMMatrixMultiply(scaleMatrix, rotateMatrix),
|
XMMatrixMultiply(scaleMatrix, rotateMatrix),
|
||||||
translateMatrix
|
translateMatrix
|
||||||
);
|
);
|
||||||
|
|
||||||
object->Render(direct_3d_->get_device_context());
|
renderCount++;
|
||||||
|
|
||||||
if (active_camera_ == sun_camera_)
|
skyboxObject->get_model()->Render(direct_3d_->get_device_context());
|
||||||
{
|
|
||||||
result = shader_manager_->render_depth_shader(
|
|
||||||
direct_3d_->get_device_context(),
|
|
||||||
object->GetIndexCount(),
|
|
||||||
worldMatrix,
|
|
||||||
view,
|
|
||||||
projection,
|
|
||||||
object->GetTexture(TextureType::Diffuse,0)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Utiliser l'enum ShaderType pour d<>terminer quel shader utiliser
|
|
||||||
switch (object->GetActiveShader())
|
|
||||||
{
|
|
||||||
|
|
||||||
case ShaderType::ALPHA_MAPPING:
|
|
||||||
|
|
||||||
// Enable alpha blending for transparency.
|
|
||||||
direct_3d_->enable_alpha_blending();
|
|
||||||
|
|
||||||
result = shader_manager_->render_alpha_map_shader(
|
|
||||||
direct_3d_->get_device_context(),
|
|
||||||
object->GetIndexCount(),
|
|
||||||
worldMatrix,
|
|
||||||
view,
|
|
||||||
projection,
|
|
||||||
object->GetTexture(TextureType::Diffuse,0),
|
|
||||||
object->GetTexture(TextureType::Diffuse,1),
|
|
||||||
object->GetTexture(TextureType::Alpha,0)
|
|
||||||
);
|
|
||||||
if (!result)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Could not render the model using the alpha map shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
direct_3d_->disable_alpha_blending();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
direct_3d_->disable_alpha_blending();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ShaderType::CEL_SHADING:
|
|
||||||
result = shader_manager_->render_cel_shading_shader(
|
|
||||||
direct_3d_->get_device_context(),
|
|
||||||
object->GetIndexCount(),
|
|
||||||
worldMatrix,
|
|
||||||
view,
|
|
||||||
projection,
|
|
||||||
object->GetTexture(TextureType::Diffuse,0),
|
|
||||||
sun_light_->GetDiffuseColor(),
|
|
||||||
sun_light_->GetAmbientColor(),
|
|
||||||
sun_light_->GetDirection(),
|
|
||||||
sun_light_->GetIntensity()
|
|
||||||
);
|
|
||||||
if (!result)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Could not render the model using the cel shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ShaderType::NORMAL_MAPPING:
|
|
||||||
result = shader_manager_->render_normal_map_shader(
|
|
||||||
direct_3d_->get_device_context(),
|
|
||||||
object->GetIndexCount(),
|
|
||||||
worldMatrix,
|
|
||||||
view,
|
|
||||||
projection,
|
|
||||||
object->GetTexture(TextureType::Diffuse,0),
|
|
||||||
object->GetTexture(TextureType::Normal,0),
|
|
||||||
lights_[0]->GetDirection(),
|
|
||||||
lights_[0]->GetDiffuseColor()
|
|
||||||
);
|
|
||||||
if (!result)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Could not render the model using the normal map shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ShaderType::SPECULAR_MAPPING:
|
|
||||||
result = shader_manager_->render_spec_map_shader(
|
|
||||||
direct_3d_->get_device_context(),
|
|
||||||
object->GetIndexCount(),
|
|
||||||
worldMatrix,
|
|
||||||
view,
|
|
||||||
projection,
|
|
||||||
object->GetTexture(TextureType::Diffuse,0),
|
|
||||||
object->GetTexture(TextureType::Normal,0),
|
|
||||||
object->GetTexture(TextureType::Specular,0),
|
|
||||||
lights_[0]->GetDirection(),
|
|
||||||
lights_[0]->GetDiffuseColor(),
|
|
||||||
camera_->get_position(),
|
|
||||||
lights_[0]->GetSpecularColor(),
|
|
||||||
lights_[0]->GetSpecularPower()
|
|
||||||
);
|
|
||||||
if (!result)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Could not render the model using the specular map shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ShaderType::TEXTURE:
|
|
||||||
result = shader_manager_->render_texture_shader(
|
|
||||||
direct_3d_->get_device_context(),
|
|
||||||
object->GetIndexCount(),
|
|
||||||
worldMatrix,
|
|
||||||
view,
|
|
||||||
projection,
|
|
||||||
object->GetTexture(TextureType::Diffuse,0)
|
|
||||||
);
|
|
||||||
if (!result)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Could not render the model using the texture shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ShaderType::LIGHTING:
|
|
||||||
result = shader_manager_->renderlight_shader(
|
|
||||||
direct_3d_->get_device_context(),
|
|
||||||
object->GetIndexCount(),
|
|
||||||
worldMatrix,
|
|
||||||
view,
|
|
||||||
projection,
|
|
||||||
object->GetTexture(TextureType::Diffuse,0),
|
|
||||||
diffuse,
|
|
||||||
position,
|
|
||||||
ambient
|
|
||||||
);
|
|
||||||
if (!result)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Could not render the object model using the light shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ShaderType::SKYBOX:
|
|
||||||
result = shader_manager_->render_skybox_shader(
|
result = shader_manager_->render_skybox_shader(
|
||||||
direct_3d_->get_device_context(),
|
direct_3d_->get_device_context(),
|
||||||
object->GetIndexCount(),
|
skyboxObject->get_model()->GetIndexCount(),
|
||||||
worldMatrix,
|
worldMatrix,
|
||||||
view,
|
view,
|
||||||
projection,
|
projection,
|
||||||
object->GetTexture(TextureType::Diffuse,0),
|
skyboxObject->get_model()->GetTexture(TextureType::Diffuse,0),
|
||||||
sun_light_->GetDiffuseColor(),
|
sun_light_->GetDiffuseColor(),
|
||||||
sun_light_->GetAmbientColor(),
|
sun_light_->GetAmbientColor(),
|
||||||
sun_light_->GetDirection(),
|
sun_light_->GetDirection(),
|
||||||
@@ -1976,56 +1780,47 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
|
|||||||
Logger::Get().Log("Could not render the object model using the skybox shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
Logger::Get().Log("Could not render the object model using the skybox shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
direct_3d_->turn_z_buffer_on(); // R<>activer le Z-buffer apr<70>s le rendu de la skybox
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ShaderType::SUNLIGHT:
|
|
||||||
result = shader_manager_->render_sunlight_shader(
|
|
||||||
direct_3d_->get_device_context(),
|
|
||||||
object->GetIndexCount(),
|
|
||||||
worldMatrix,
|
|
||||||
view,
|
|
||||||
projection,
|
|
||||||
object->GetTexture(TextureType::Diffuse,0),
|
|
||||||
sun_light_->GetDiffuseColor(),
|
|
||||||
sun_light_->GetAmbientColor(),
|
|
||||||
sun_light_->GetDirection(),
|
|
||||||
sun_light_->GetIntensity()
|
|
||||||
//shadow_map_srv_
|
|
||||||
);
|
|
||||||
if (!result)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Could not render the object model using the sunlight shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
default:
|
// Rendu des entit<69>s du syst<73>me ECS s'il est disponible
|
||||||
result = shader_manager_->renderlight_shader(
|
if (entity_manager_) {
|
||||||
direct_3d_->get_device_context(),
|
// Cr<43>er le syst<73>me de rendu pour les entit<69>s
|
||||||
object->GetIndexCount(),
|
ecs::RenderSystem renderSystem(direct_3d_->get_device_context(), shader_manager_);
|
||||||
worldMatrix,
|
|
||||||
|
// Donn<6E>es pour le syst<73>me de rendu
|
||||||
|
XMFLOAT4 sunlightDiffuse = sun_light_->GetDiffuseColor();
|
||||||
|
XMFLOAT4 sunlightAmbient = sun_light_->GetAmbientColor();
|
||||||
|
XMFLOAT3 sunlightDirection = sun_light_->GetDirection();
|
||||||
|
float sunlightIntensity = sun_light_->GetIntensity();
|
||||||
|
|
||||||
|
// Effectuer le rendu de toutes les entit<69>s
|
||||||
|
int entitiesRendered = renderSystem.RenderAllEntities(
|
||||||
|
entity_manager_.get(),
|
||||||
view,
|
view,
|
||||||
projection,
|
projection,
|
||||||
object->GetTexture(TextureType::Diffuse,0),
|
|
||||||
diffuse,
|
diffuse,
|
||||||
position,
|
position,
|
||||||
ambient
|
ambient,
|
||||||
|
camera_->get_position(),
|
||||||
|
sunlightDiffuse,
|
||||||
|
sunlightAmbient,
|
||||||
|
sunlightDirection,
|
||||||
|
sunlightIntensity
|
||||||
);
|
);
|
||||||
if (!result)
|
|
||||||
{
|
renderCount += entitiesRendered;
|
||||||
Logger::Get().Log("Could not render the object model using the light shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
stats_->increment_draw_call_count();
|
// Rendu des objets traditionnels comme avant
|
||||||
}
|
// if (active_camera_ == sun_camera_)
|
||||||
|
// {
|
||||||
if (isSkybox)
|
// shadow_map_->set_render_target(direct_3d_->get_device_context());
|
||||||
{
|
// shadow_map_->clear_render_target(direct_3d_->get_device_context());
|
||||||
direct_3d_->turn_z_buffer_on();
|
// }
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// if (active_camera_ == sun_camera_)
|
// if (active_camera_ == sun_camera_)
|
||||||
// {
|
// {
|
||||||
@@ -2168,134 +1963,94 @@ void application_class::physics_thread_function()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void application_class::create_big_cube(int side_count)
|
bool application_class::create_big_cube(int side_count)
|
||||||
{
|
{
|
||||||
Logger::Get().Log("Lancement de la g<>n<EFBFBD>ration du terrain dans un thread s<>par<61>", __FILE__, __LINE__, Logger::LogLevel::Info);
|
std::string modelName = "assets/Model/TXT/cube.txt";
|
||||||
|
std::shared_ptr<model_class> sharedModel;
|
||||||
|
|
||||||
// Cr<EFBFBD>er un thread qui ex<65>cutera la g<>n<EFBFBD>ration du terrain
|
// V<EFBFBD>rifier si le mod<6F>le existe d<>j<EFBFBD>
|
||||||
std::thread generationThread([this, side_count]() {
|
auto it = g_model_cache.find(modelName);
|
||||||
Logger::Get().Log("Thread de g<>n<EFBFBD>ration de terrain d<>marr<72>", __FILE__, __LINE__, Logger::LogLevel::Info);
|
if (it != g_model_cache.end()) {
|
||||||
|
sharedModel = it->second;
|
||||||
|
} else {
|
||||||
|
// copy le string en char*
|
||||||
|
char model_file[128];
|
||||||
|
size_t convertedChars = 0;
|
||||||
|
(void)wcstombs_s(&convertedChars, model_file, sizeof(model_file), std::wstring(modelName.begin(), modelName.end()).c_str(), _TRUNCATE);
|
||||||
|
|
||||||
// Stockage temporaire pour les nouveaux objets
|
// Cr<EFBFBD>er et initialiser le mod<6F>le si non trouv<75>
|
||||||
std::vector<object*> newTerrainChunks;
|
auto newModel = std::make_shared<model_class>();
|
||||||
|
TextureContainer textures;
|
||||||
// Dimensions du terrain
|
textures.diffusePaths.push_back(L"assets/Texture/Bricks2K.png");
|
||||||
float scaleX = 1.0f;
|
textures.normalPaths.push_back(L"assets/Texture/BricksNRM2K.png");
|
||||||
float scaleY = 1.0f;
|
textures.specularPaths.push_back(L"assets/Texture/BricksGLOSS2K.png");
|
||||||
float scaleZ = 1.0f;
|
newModel->PreloadTextures(direct_3d_->get_device(), direct_3d_->get_device_context(), textures);
|
||||||
|
if (!newModel->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(),model_file, textures)) {
|
||||||
// Pr<50>parer les donn<6E>es pour la cr<63>ation des cubes
|
Logger::Get().Log("Impossible d'initialiser le mod<6F>le du gros cube", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||||
std::vector<std::tuple<float, float, float, std::string, int>> cubeData;
|
return false;
|
||||||
int objectId = object_id_;
|
}
|
||||||
|
g_model_cache[modelName] = newModel;
|
||||||
// G<>n<EFBFBD>rer les donn<6E>es des cubes
|
sharedModel = newModel;
|
||||||
for (int i = 0; i < side_count; i++) {
|
|
||||||
for (int j = 0; j < side_count; j++) {
|
|
||||||
for (int k = 0; k < side_count; k++) {
|
|
||||||
// V<>rifier si nous devons arr<72>ter le thread
|
|
||||||
if (should_quit_) {
|
|
||||||
Logger::Get().Log("G<EFBFBD>n<EFBFBD>ration de terrain annul<75>e", __FILE__, __LINE__, Logger::LogLevel::Info);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Position et nom du cube
|
// Version ECS - Cr<43>er les entit<69>s pour le cube
|
||||||
float posX = i * scaleX;
|
if (entity_manager_) {
|
||||||
float posY = k * scaleY;
|
for (int x = 0; x < side_count; x++) {
|
||||||
float posZ = j * scaleZ;
|
for (int y = 0; y < side_count; y++) {
|
||||||
std::string name = "TerrainTile_" + std::to_string(i) + "_" + std::to_string(j) + "_" + std::to_string(k);
|
for (int z = 0; z < side_count; z++) {
|
||||||
|
// Cr<43>er une entit<69>
|
||||||
|
auto entity = entity_manager_->CreateEntity();
|
||||||
|
|
||||||
// Stocker les donn<6E>es du cube
|
// Ajouter un composant d'identit<69>
|
||||||
cubeData.push_back(std::make_tuple(posX, posY, posZ, name, objectId++));
|
auto identity = entity->AddComponent<ecs::IdentityComponent>(object_id_++);
|
||||||
|
identity->SetName("CubePart_" + std::to_string(x) + "_" + std::to_string(y) + "_" + std::to_string(z));
|
||||||
|
identity->SetType(ecs::ObjectType::Cube);
|
||||||
|
|
||||||
|
// Ajouter un composant de transformation
|
||||||
|
auto transform = entity->AddComponent<ecs::TransformComponent>();
|
||||||
|
transform->SetPosition(XMVectorSet(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), 0.0f));
|
||||||
|
transform->SetScale(XMVectorSet(1.0f, 1.0f, 1.0f, 0.0f));
|
||||||
|
transform->UpdateWorldMatrix();
|
||||||
|
|
||||||
|
// Ajouter un composant de rendu
|
||||||
|
auto render = entity->AddComponent<ecs::RenderComponent>();
|
||||||
|
render->InitializeWithModel(sharedModel);
|
||||||
|
|
||||||
|
// Ajouter un composant de shader
|
||||||
|
auto shader = entity->AddComponent<ecs::ShaderComponent>();
|
||||||
|
shader->SetActiveShader(ecs::ShaderType::LIGHTING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
// Ancien syst<73>me - Cr<43>er temporairement les cubes dans un vecteur local
|
||||||
|
std::vector<object*> tempCubes;
|
||||||
|
tempCubes.reserve(side_count * side_count * side_count);
|
||||||
|
|
||||||
// Synchroniser avec le thread principal pour cr<63>er les objets
|
// G<EFBFBD>n<EFBFBD>rer side_count<6E> cubes
|
||||||
// Cette partie doit <20>tre ex<65>cut<75>e dans le thread principal (via une file d'attente ou autre m<>canisme)
|
for (int x = 0; x < side_count; x++) {
|
||||||
std::lock_guard<std::mutex> lock(terrain_mutex_);
|
for (int y = 0; y < side_count; y++) {
|
||||||
terrain_generation_data_ = std::move(cubeData);
|
for (int z = 0; z < side_count; z++) {
|
||||||
terrain_generation_ready_ = true;
|
object* cubePart = new object(*this);
|
||||||
next_terrain_object_id_ = objectId;
|
cubePart->SetModel(sharedModel);
|
||||||
|
cubePart->SetTranslateMatrix(XMMatrixTranslation(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)));
|
||||||
Logger::Get().Log("Donn<EFBFBD>es de g<>n<EFBFBD>ration de terrain pr<70>par<61>es (" + std::to_string(terrain_generation_data_.size()) + " cubes)", __FILE__, __LINE__, Logger::LogLevel::Info);
|
tempCubes.push_back(cubePart);
|
||||||
});
|
}
|
||||||
|
}
|
||||||
// D<>tacher le thread pour qu'il s'ex<65>cute en arri<72>re-plan
|
}
|
||||||
generationThread.detach();
|
// Transf<73>rer les cubes du vecteur temporaire au vecteur membre
|
||||||
|
cubes_ = std::move(tempCubes);
|
||||||
}
|
}
|
||||||
|
|
||||||
void application_class::process_terrain_generation()
|
update_stats_after_modification();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void application_class::update_stats_after_modification()
|
||||||
{
|
{
|
||||||
// V<>rifier si des donn<6E>es de terrain sont pr<70>tes <20> <20>tre trait<69>es
|
if (stats_)
|
||||||
if (!terrain_generation_ready_) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Acqu<71>rir les donn<6E>es g<>n<EFBFBD>r<EFBFBD>es
|
|
||||||
std::vector<std::tuple<float, float, float, std::string, int>> cubeData;
|
|
||||||
{
|
{
|
||||||
std::lock_guard<std::mutex> lock(terrain_mutex_);
|
stats_ -> update_geometric_stats();
|
||||||
cubeData = std::move(terrain_generation_data_);
|
|
||||||
terrain_generation_data_.clear();
|
|
||||||
terrain_generation_ready_ = false;
|
|
||||||
object_id_ = next_terrain_object_id_;
|
|
||||||
}
|
|
||||||
|
|
||||||
Logger::Get().Log("Cr<EFBFBD>ation des objets terrain <20> partir des donn<6E>es pr<70>par<61>es", __FILE__, __LINE__, Logger::LogLevel::Info);
|
|
||||||
|
|
||||||
// Nettoyer les objets terrain existants
|
|
||||||
for (auto* chunk : terrain_chunk_)
|
|
||||||
{
|
|
||||||
if (chunk) {
|
|
||||||
chunk->Shutdown();
|
|
||||||
delete chunk;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
terrain_chunk_.clear();
|
|
||||||
|
|
||||||
// Cr<43>er un conteneur de textures_ partag<61>
|
|
||||||
TextureContainer textureContainer;
|
|
||||||
textureContainer.diffusePaths.push_back(L"assets/Texture/Bricks2K.png");
|
|
||||||
textureContainer.normalPaths.push_back(L"assets/Texture/BricksNRM2K.png");
|
|
||||||
textureContainer.specularPaths.push_back(L"assets/Texture/BricksGLOSS2K.png");
|
|
||||||
|
|
||||||
// Pr<50>charger les textures_ une seule fois
|
|
||||||
model_class* sharedModel = new model_class();
|
|
||||||
sharedModel->PreloadTextures(direct_3d_->get_device(), direct_3d_->get_device_context(), textureContainer);
|
|
||||||
|
|
||||||
char modelFilename[128];
|
|
||||||
strcpy_s(modelFilename, "assets/Model/TXT/cube.txt");
|
|
||||||
|
|
||||||
// Cr<43>er les objets <20> partir des donn<6E>es
|
|
||||||
for (const auto& [posX, posY, posZ, name, id] : cubeData)
|
|
||||||
{
|
|
||||||
// Cr<43>er un nouvel objet de terrain
|
|
||||||
object* terrain = new object();
|
|
||||||
|
|
||||||
// Initialiser avec le mod<6F>le et les textures_
|
|
||||||
if (!terrain->Initialize(direct_3d_->get_device(), direct_3d_->get_device_context(), modelFilename, textureContainer))
|
|
||||||
{
|
|
||||||
Logger::Get().Log("<EFBFBD>chec de l'initialisation d'une tuile de terrain", __FILE__, __LINE__, Logger::LogLevel::Error);
|
|
||||||
delete terrain;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Configurer l'objet
|
|
||||||
XMFLOAT3 position(posX, posY, posZ);
|
|
||||||
XMFLOAT3 scale(1.0f, 1.0f, 1.0f);
|
|
||||||
|
|
||||||
terrain->SetPosition(XMLoadFloat3(&position));
|
|
||||||
terrain->SetScale(XMLoadFloat3(&scale));
|
|
||||||
terrain->SetName(name);
|
|
||||||
terrain->SetType(ObjectType::Cube);
|
|
||||||
terrain->SetActiveShader(ShaderType::TEXTURE);
|
|
||||||
terrain->SetId(id);
|
|
||||||
|
|
||||||
// Ajouter <20> la liste des chunks de terrain
|
|
||||||
terrain_chunk_.push_back(terrain);
|
|
||||||
}
|
|
||||||
|
|
||||||
delete sharedModel;
|
|
||||||
|
|
||||||
Logger::Get().Log("G<EFBFBD>n<EFBFBD>ration du terrain termin<69>e avec " + std::to_string(terrain_chunk_.size()) + " cubes", __FILE__, __LINE__, Logger::LogLevel::Info);
|
|
||||||
}
|
|
@@ -18,6 +18,14 @@ imguiManager::imguiManager()
|
|||||||
visible_triangle_count_ = 0;
|
visible_triangle_count_ = 0;
|
||||||
current_frame_time_ = 0;
|
current_frame_time_ = 0;
|
||||||
|
|
||||||
|
showObjectWindow = false;
|
||||||
|
showTerrainWindow = false;
|
||||||
|
showLightWindow = false;
|
||||||
|
showOldSceneWindow = false;
|
||||||
|
showEngineSettingsWindow = false;
|
||||||
|
showLogWindow = false;
|
||||||
|
showStatsWindow = false;
|
||||||
|
|
||||||
// Initialiser l'historique des frametimes <20> z<>ro
|
// Initialiser l'historique des frametimes <20> z<>ro
|
||||||
for (int i = 0; i < FRAME_HISTORY_COUNT; i++)
|
for (int i = 0; i < FRAME_HISTORY_COUNT; i++)
|
||||||
{
|
{
|
||||||
@@ -165,13 +173,16 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
|
|||||||
|
|
||||||
// initialize the scene manager
|
// initialize the scene manager
|
||||||
scene_manager_ = new scene_manager;
|
scene_manager_ = new scene_manager;
|
||||||
if (!scene_manager_->initialize(app_)) {
|
if (!scene_manager_->initialize(app_.get())) {
|
||||||
Logger::Get().Log("Failed to initialize scene manager", __FILE__, __LINE__, Logger::LogLevel::Error);
|
Logger::Get().Log("Failed to initialize scene manager", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
stats_ = app_->get_stats();
|
stats_ = app_->get_stats();
|
||||||
|
|
||||||
|
total_triangle_count_ = stats_->get_triangle_count_ptr();
|
||||||
|
total_vertex_count_ = stats_->get_vertex_count_ptr();
|
||||||
|
|
||||||
Logger::Get().Log("imgui initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
Logger::Get().Log("imgui initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -441,7 +452,7 @@ void imguiManager::WidgetObjectWindow()
|
|||||||
|
|
||||||
// Compter combien de textures_ de ce type existent
|
// Compter combien de textures_ de ce type existent
|
||||||
int textureCount = 0;
|
int textureCount = 0;
|
||||||
while (object->GetTexture(type, textureCount) != nullptr)
|
while (object->get_model()->GetTexture(type, textureCount) != nullptr)
|
||||||
{
|
{
|
||||||
textureCount++;
|
textureCount++;
|
||||||
}
|
}
|
||||||
@@ -450,7 +461,7 @@ void imguiManager::WidgetObjectWindow()
|
|||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
for (int texIndex = 0; texIndex < textureCount; texIndex++)
|
for (int texIndex = 0; texIndex < textureCount; texIndex++)
|
||||||
{
|
{
|
||||||
ID3D11ShaderResourceView* texture = object->GetTexture(type, texIndex);
|
ID3D11ShaderResourceView* texture = object->get_model()->GetTexture(type, texIndex);
|
||||||
if (texture)
|
if (texture)
|
||||||
{
|
{
|
||||||
// ID unique pour chaque bouton de texture
|
// ID unique pour chaque bouton de texture
|
||||||
@@ -477,7 +488,7 @@ void imguiManager::WidgetObjectWindow()
|
|||||||
if (GetOpenFileName(&ofn))
|
if (GetOpenFileName(&ofn))
|
||||||
{
|
{
|
||||||
// Changer la texture existante
|
// Changer la texture existante
|
||||||
object->ChangeTexture(m_device, m_deviceContext, ofn.lpstrFile, type, texIndex);
|
object->get_model()->ChangeTexture(m_device, m_deviceContext, ofn.lpstrFile, type, texIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -515,7 +526,7 @@ void imguiManager::WidgetObjectWindow()
|
|||||||
if (GetOpenFileName(&ofn))
|
if (GetOpenFileName(&ofn))
|
||||||
{
|
{
|
||||||
// Ajouter une nouvelle texture
|
// Ajouter une nouvelle texture
|
||||||
object->AddTexture(m_device, m_deviceContext, ofn.lpstrFile, type);
|
object->get_model()->AddTexture(m_device, m_deviceContext, ofn.lpstrFile, type);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -989,8 +1000,11 @@ void imguiManager::WidgetRenderStats()
|
|||||||
min_fps_ = stats_->get_min_fps();
|
min_fps_ = stats_->get_min_fps();
|
||||||
max_fps_ = stats_->get_max_fps();
|
max_fps_ = stats_->get_max_fps();
|
||||||
draw_calls_ = stats_->get_draw_calls();
|
draw_calls_ = stats_->get_draw_calls();
|
||||||
total_vertex_count_ = stats_->get_total_vertex_count();
|
|
||||||
total_triangle_count_ = stats_->get_total_triangle_count();
|
|
||||||
|
// total_vertex_count_ = stats_->get_total_vertex_count();
|
||||||
|
// total_triangle_count_ = stats_->get_total_triangle_count();
|
||||||
|
|
||||||
visible_triangle_count_ = stats_->get_visible_triangle_count();
|
visible_triangle_count_ = stats_->get_visible_triangle_count();
|
||||||
current_frame_time_ = stats_->get_frame_time();
|
current_frame_time_ = stats_->get_frame_time();
|
||||||
|
|
||||||
@@ -1039,9 +1053,9 @@ void imguiManager::WidgetRenderStats()
|
|||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
|
||||||
ImGui::Text("Statistiques de rendu:");
|
ImGui::Text("Statistiques de rendu:");
|
||||||
ImGui::Text("Vertices total: %d", total_vertex_count_);
|
ImGui::Text("Vertices total: %d", *total_vertex_count_);
|
||||||
|
|
||||||
ImGui::Text("Triangles total: %d", total_triangle_count_);
|
ImGui::Text("Triangles total: %d", *total_triangle_count_);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::Text("Triangles visibles: %d", visible_triangle_count_);
|
ImGui::Text("Triangles visibles: %d", visible_triangle_count_);
|
||||||
|
|
||||||
|
@@ -2,9 +2,27 @@
|
|||||||
|
|
||||||
#include <comdef.h>
|
#include <comdef.h>
|
||||||
|
|
||||||
|
#include "application_class.h"
|
||||||
#include "d_3d_class.h"
|
#include "d_3d_class.h"
|
||||||
|
|
||||||
object::object()// initialize the reference here
|
object::object(application_class& app) : m_Application(app)// initialize the reference here
|
||||||
|
{
|
||||||
|
m_scaleMatrix = XMMatrixIdentity();
|
||||||
|
m_rotateMatrix = XMMatrixIdentity();
|
||||||
|
m_translateMatrix = XMMatrixIdentity();
|
||||||
|
m_srMatrix = XMMatrixIdentity();
|
||||||
|
m_worldMatrix = XMMatrixIdentity();
|
||||||
|
m_previousPosition = XMVectorZero();
|
||||||
|
m_velocity = XMVectorZero();
|
||||||
|
m_acceleration = XMVectorZero();
|
||||||
|
m_mass = NULL;
|
||||||
|
m_isGrounded = false;
|
||||||
|
m_id = NULL;
|
||||||
|
m_boundingRadius = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
object::object()
|
||||||
|
: m_Application(*static_cast<application_class*>(nullptr)) // Remplacer suivant votre logique
|
||||||
{
|
{
|
||||||
m_scaleMatrix = XMMatrixIdentity();
|
m_scaleMatrix = XMMatrixIdentity();
|
||||||
m_rotateMatrix = XMMatrixIdentity();
|
m_rotateMatrix = XMMatrixIdentity();
|
||||||
@@ -24,6 +42,34 @@ object::~object()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool object::Initialize(
|
||||||
|
ID3D11Device* device,
|
||||||
|
ID3D11DeviceContext* deviceContext,
|
||||||
|
char* modelFilename,
|
||||||
|
TextureContainer& texturesContainer
|
||||||
|
)
|
||||||
|
{
|
||||||
|
|
||||||
|
std::string filename(modelFilename);
|
||||||
|
auto it = g_model_cache.find(filename);
|
||||||
|
if (it != g_model_cache.end())
|
||||||
|
{
|
||||||
|
m_model_ = it->second;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto new_model = std::make_shared<model_class>();
|
||||||
|
if (!new_model->Initialize(device, deviceContext, modelFilename, texturesContainer))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
g_model_cache[filename] = new_model;
|
||||||
|
m_model_ = new_model;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void object::SetScaleMatrix(XMMATRIX scaleMatrix)
|
void object::SetScaleMatrix(XMMATRIX scaleMatrix)
|
||||||
{
|
{
|
||||||
m_scaleMatrix = scaleMatrix;
|
m_scaleMatrix = scaleMatrix;
|
||||||
|
@@ -85,13 +85,6 @@ bool scene_manager::load_scene() {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Nettoyer les objets existants
|
|
||||||
for (auto& obj : object_vec_) {
|
|
||||||
if (obj) {
|
|
||||||
obj->Shutdown();
|
|
||||||
delete obj;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
object_vec_.clear();
|
object_vec_.clear();
|
||||||
object_id_ = 0;
|
object_id_ = 0;
|
||||||
|
|
||||||
@@ -192,7 +185,7 @@ bool scene_manager::load_scene() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// preload texture
|
// preload texture
|
||||||
if (!newObject->PreloadTextures(direct_3d_->get_device(), direct_3d_->get_device_context(), objectTextures))
|
if (!newObject->get_model()->PreloadTextures(direct_3d_->get_device(), direct_3d_->get_device_context(), objectTextures))
|
||||||
{
|
{
|
||||||
// G<>rer l'erreur
|
// G<>rer l'erreur
|
||||||
return false;
|
return false;
|
||||||
@@ -281,28 +274,28 @@ bool scene_manager::save_scene() {
|
|||||||
// M<>me chose pour les autres types de textures_
|
// M<>me chose pour les autres types de textures_
|
||||||
|
|
||||||
// Textures diffuses
|
// Textures diffuses
|
||||||
const auto& diffusePaths = object->GetTextureContainer().GetPaths(TextureType::Diffuse);
|
const auto& diffusePaths = object->get_model()->GetTextureContainer().GetPaths(TextureType::Diffuse);
|
||||||
outFile << " " << diffusePaths.size();
|
outFile << " " << diffusePaths.size();
|
||||||
for (const auto& path : diffusePaths) {
|
for (const auto& path : diffusePaths) {
|
||||||
outFile << " " << convert_w_string_to_string(path);
|
outFile << " " << convert_w_string_to_string(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Textures normales
|
// Textures normales
|
||||||
const auto& normalPaths = object->GetTextureContainer().GetPaths(TextureType::Normal);
|
const auto& normalPaths = object->get_model()->GetTextureContainer().GetPaths(TextureType::Normal);
|
||||||
outFile << " " << normalPaths.size();
|
outFile << " " << normalPaths.size();
|
||||||
for (const auto& path : normalPaths) {
|
for (const auto& path : normalPaths) {
|
||||||
outFile << " " << convert_w_string_to_string(path);
|
outFile << " " << convert_w_string_to_string(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Textures sp<73>culaires
|
// Textures sp<73>culaires
|
||||||
const auto& specularPaths = object->GetTextureContainer().GetPaths(TextureType::Specular);
|
const auto& specularPaths = object->get_model()->GetTextureContainer().GetPaths(TextureType::Specular);
|
||||||
outFile << " " << specularPaths.size();
|
outFile << " " << specularPaths.size();
|
||||||
for (const auto& path : specularPaths) {
|
for (const auto& path : specularPaths) {
|
||||||
outFile << " " << convert_w_string_to_string(path);
|
outFile << " " << convert_w_string_to_string(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Textures alpha
|
// Textures alpha
|
||||||
const auto& alphaPaths = object->GetTextureContainer().GetPaths(TextureType::Alpha);
|
const auto& alphaPaths = object->get_model()->GetTextureContainer().GetPaths(TextureType::Alpha);
|
||||||
outFile << " " << alphaPaths.size();
|
outFile << " " << alphaPaths.size();
|
||||||
for (const auto& path : alphaPaths) {
|
for (const auto& path : alphaPaths) {
|
||||||
outFile << " " << convert_w_string_to_string(path);
|
outFile << " " << convert_w_string_to_string(path);
|
||||||
|
@@ -3,6 +3,8 @@
|
|||||||
|
|
||||||
stats::stats() : fps_(nullptr), drawcalls_(0)
|
stats::stats() : fps_(nullptr), drawcalls_(0)
|
||||||
{
|
{
|
||||||
|
total_triangle_count_ = std::make_shared<int>(0);
|
||||||
|
total_vertex_count_ = std::make_shared<int>(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
stats::~stats()
|
stats::~stats()
|
||||||
@@ -27,11 +29,6 @@ bool stats::initialize(application_class* app)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// call update() in a separate thread
|
|
||||||
std::thread update_geometric_thread(&stats::update_geometric_stats, this);
|
|
||||||
update_geometric_thread_ = std::move(update_geometric_thread); // Move the thread to the member variable
|
|
||||||
update_geometric_thread_.detach(); // Detach the thread to run independently
|
|
||||||
|
|
||||||
Logger::Get().Log("Stats initialized successfully", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
Logger::Get().Log("Stats initialized successfully", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -39,19 +36,21 @@ bool stats::initialize(application_class* app)
|
|||||||
|
|
||||||
void stats::update_geometric_stats()
|
void stats::update_geometric_stats()
|
||||||
{
|
{
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
object_vec_ = app_->get_kobjects();
|
object_vec_ = app_->get_kobjects();
|
||||||
cubes_vec_ = app_->get_cubes();
|
cubes_vec_ = app_->get_cubes();
|
||||||
terrain_chunk_vec_ = app_->get_terrain_cubes();
|
terrain_chunk_vec_ = app_->get_terrain_cubes();
|
||||||
|
|
||||||
total_vertex_count_ = get_total_vertex_count();
|
|
||||||
total_triangle_count_ = get_total_triangle_count();
|
|
||||||
visible_triangle_count_ = get_visible_triangle_count();
|
|
||||||
|
|
||||||
// call update_stats() every second
|
*total_vertex_count_ = get_total_vertex_count();
|
||||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
*total_triangle_count_ = get_total_triangle_count();
|
||||||
|
|
||||||
|
update_visible_count();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void stats::update_visible_count()
|
||||||
|
{
|
||||||
|
visible_triangle_count_ = get_visible_triangle_count();
|
||||||
}
|
}
|
||||||
|
|
||||||
void stats::update_display_stats()
|
void stats::update_display_stats()
|
||||||
@@ -71,7 +70,7 @@ int stats::get_total_vertex_count() const
|
|||||||
{
|
{
|
||||||
if (obj)
|
if (obj)
|
||||||
{
|
{
|
||||||
totalVertices += obj->GetVertexCount();
|
totalVertices += obj->get_model()->GetVertexCount();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Ajoutez le nombre de sommets pour les cubes
|
// Ajoutez le nombre de sommets pour les cubes
|
||||||
@@ -79,7 +78,7 @@ int stats::get_total_vertex_count() const
|
|||||||
{
|
{
|
||||||
if (cube)
|
if (cube)
|
||||||
{
|
{
|
||||||
totalVertices += cube->GetVertexCount();
|
totalVertices += cube->get_model()->GetVertexCount();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Ajoutez le nombre de sommets pour le terrain
|
// Ajoutez le nombre de sommets pour le terrain
|
||||||
@@ -87,7 +86,7 @@ int stats::get_total_vertex_count() const
|
|||||||
{
|
{
|
||||||
if (chunk)
|
if (chunk)
|
||||||
{
|
{
|
||||||
totalVertices += chunk->GetVertexCount();
|
totalVertices += chunk->get_model()->GetVertexCount();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return totalVertices;
|
return totalVertices;
|
||||||
@@ -101,7 +100,7 @@ int stats::get_total_triangle_count() const
|
|||||||
if (obj)
|
if (obj)
|
||||||
{
|
{
|
||||||
// Dans une topologie de liste de triangles, chaque triangle utilise 3 indices
|
// Dans une topologie de liste de triangles, chaque triangle utilise 3 indices
|
||||||
totalTriangles += obj->GetIndexCount() / 3;
|
totalTriangles += obj->get_model()->GetIndexCount() / 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Ajoutez le nombre de triangles pour les cubes
|
// Ajoutez le nombre de triangles pour les cubes
|
||||||
@@ -109,7 +108,7 @@ int stats::get_total_triangle_count() const
|
|||||||
{
|
{
|
||||||
if (cube)
|
if (cube)
|
||||||
{
|
{
|
||||||
totalTriangles += cube->GetIndexCount() / 3;
|
totalTriangles += cube->get_model()->GetIndexCount() / 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Ajoutez le nombre de triangles pour le terrain
|
// Ajoutez le nombre de triangles pour le terrain
|
||||||
@@ -117,7 +116,7 @@ int stats::get_total_triangle_count() const
|
|||||||
{
|
{
|
||||||
if (chunk)
|
if (chunk)
|
||||||
{
|
{
|
||||||
totalTriangles += chunk->GetIndexCount() / 3;
|
totalTriangles += chunk->get_model()->GetIndexCount() / 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return totalTriangles;
|
return totalTriangles;
|
||||||
@@ -130,7 +129,7 @@ int stats::get_visible_triangle_count() const
|
|||||||
{
|
{
|
||||||
if (obj && obj->IsVisible())
|
if (obj && obj->IsVisible())
|
||||||
{
|
{
|
||||||
visibleTriangles += obj->GetIndexCount() / 3;
|
visibleTriangles += obj->get_model()->GetIndexCount() / 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Ajoutez le nombre de triangles visibles pour les cubes
|
// Ajoutez le nombre de triangles visibles pour les cubes
|
||||||
@@ -138,7 +137,7 @@ int stats::get_visible_triangle_count() const
|
|||||||
{
|
{
|
||||||
if (cube && cube->IsVisible())
|
if (cube && cube->IsVisible())
|
||||||
{
|
{
|
||||||
visibleTriangles += cube->GetIndexCount() / 3;
|
visibleTriangles += cube->get_model()->GetIndexCount() / 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Ajoutez le nombre de triangles visibles pour le terrain
|
// Ajoutez le nombre de triangles visibles pour le terrain
|
||||||
@@ -146,7 +145,7 @@ int stats::get_visible_triangle_count() const
|
|||||||
{
|
{
|
||||||
if (chunk && chunk->IsVisible())
|
if (chunk && chunk->IsVisible())
|
||||||
{
|
{
|
||||||
visibleTriangles += chunk->GetIndexCount() / 3;
|
visibleTriangles += chunk->get_model()->GetIndexCount() / 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return visibleTriangles;
|
return visibleTriangles;
|
||||||
|
@@ -20,27 +20,6 @@ system_class::system_class()
|
|||||||
|
|
||||||
system_class::~system_class()
|
system_class::~system_class()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (application_handle)
|
|
||||||
{
|
|
||||||
delete application_handle;
|
|
||||||
application_handle = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (input_)
|
|
||||||
{
|
|
||||||
delete input_;
|
|
||||||
input_ = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (imgui_manager_)
|
|
||||||
{
|
|
||||||
delete imgui_manager_;
|
|
||||||
imgui_manager_ = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool system_class::initialize()
|
bool system_class::initialize()
|
||||||
@@ -56,7 +35,7 @@ bool system_class::initialize()
|
|||||||
initialize_windows(screenWidth, screenHeight);
|
initialize_windows(screenWidth, screenHeight);
|
||||||
|
|
||||||
// Create and initialize the input object. This object will be used to handle reading the keyboard input from the user.
|
// Create and initialize the input object. This object will be used to handle reading the keyboard input from the user.
|
||||||
input_ = new input_class;
|
input_ = std::make_shared<input_class>();
|
||||||
|
|
||||||
result = input_->Initialize(hinstance_, hwnd_, screenWidth, screenHeight);
|
result = input_->Initialize(hinstance_, hwnd_, screenWidth, screenHeight);
|
||||||
if (!result)
|
if (!result)
|
||||||
@@ -66,7 +45,7 @@ bool system_class::initialize()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Create and initialize the application class object. This object will handle rendering all the graphics for this application.
|
// Create and initialize the application class object. This object will handle rendering all the graphics for this application.
|
||||||
application_ = new application_class;
|
application_ = std::make_shared<application_class>();
|
||||||
|
|
||||||
result = application_->initialize(screenWidth, screenHeight, hwnd_, false);
|
result = application_->initialize(screenWidth, screenHeight, hwnd_, false);
|
||||||
if (!result)
|
if (!result)
|
||||||
@@ -85,7 +64,7 @@ bool system_class::initialize()
|
|||||||
// initialize imgui
|
// initialize imgui
|
||||||
if(DEBUG_MODE)
|
if(DEBUG_MODE)
|
||||||
{
|
{
|
||||||
imgui_manager_ = new imguiManager;
|
imgui_manager_ = std::make_shared<imguiManager>();
|
||||||
imgui_manager_->SetApp(application_);
|
imgui_manager_->SetApp(application_);
|
||||||
result = imgui_manager_->Initialize(hwnd_, application_->get_direct_3d()->get_device(), application_->get_direct_3d()->get_device_context());
|
result = imgui_manager_->Initialize(hwnd_, application_->get_direct_3d()->get_device(), application_->get_direct_3d()->get_device_context());
|
||||||
if (!result)
|
if (!result)
|
||||||
@@ -112,49 +91,11 @@ void system_class::shutdown()
|
|||||||
|
|
||||||
std::lock_guard<std::mutex> guard(render_mutex_);
|
std::lock_guard<std::mutex> guard(render_mutex_);
|
||||||
|
|
||||||
// shutdown imgui
|
|
||||||
if (imgui_manager_)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Shutting down imgui manager", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
|
||||||
|
|
||||||
imgui_manager_->Shutdown();
|
|
||||||
delete imgui_manager_;
|
|
||||||
imgui_manager_ = 0;
|
|
||||||
|
|
||||||
Logger::Get().Log("Imgui manager shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Release the application class object.
|
|
||||||
if (application_)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Shutting down application", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
|
||||||
|
|
||||||
application_->shutdown();
|
|
||||||
delete application_;
|
|
||||||
application_ = 0;
|
|
||||||
|
|
||||||
Logger::Get().Log("Application shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Release the input object.
|
|
||||||
if (input_)
|
|
||||||
{
|
|
||||||
Logger::Get().Log("Shutting down input", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
|
||||||
|
|
||||||
delete input_;
|
|
||||||
input_ = 0;
|
|
||||||
|
|
||||||
Logger::Get().Log("Input shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// shutdown the window.
|
// shutdown the window.
|
||||||
shutdown_windows();
|
shutdown_windows();
|
||||||
|
|
||||||
Logger::Get().Log("System class shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
Logger::Get().Log("System class shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void system_class::run()
|
void system_class::run()
|
||||||
@@ -224,7 +165,7 @@ bool system_class::frame()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Do the frame processing for the application class object.
|
// Do the frame processing for the application class object.
|
||||||
result = application_->frame(input_);
|
result = application_->frame(input_.get());
|
||||||
if (!result)
|
if (!result)
|
||||||
{
|
{
|
||||||
Logger::Get().Log("Failed to process application frame", __FILE__, __LINE__, Logger::LogLevel::Error);
|
Logger::Get().Log("Failed to process application frame", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||||
|
53
src/hlsl/skybox.ps
Normal file
53
src/hlsl/skybox.ps
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
/////////////
|
||||||
|
// GLOBALS //
|
||||||
|
/////////////
|
||||||
|
Texture2D shaderTexture : register(t0);
|
||||||
|
SamplerState SampleType : register(s0);
|
||||||
|
cbuffer SkyboxBuffer
|
||||||
|
{
|
||||||
|
float4 ambientColor;
|
||||||
|
float4 diffuseColor;
|
||||||
|
float3 lightDirection;
|
||||||
|
float intensity;
|
||||||
|
};
|
||||||
|
|
||||||
|
cbuffer SkyboxColorBuffer
|
||||||
|
{
|
||||||
|
float4 sunColor;
|
||||||
|
};
|
||||||
|
|
||||||
|
//////////////
|
||||||
|
// TYPEDEFS //
|
||||||
|
//////////////
|
||||||
|
struct PixelInputType
|
||||||
|
{
|
||||||
|
float4 position : SV_POSITION;
|
||||||
|
float2 tex : TEXCOORD0;
|
||||||
|
float3 normal : NORMAL;
|
||||||
|
};
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Pixel Shader
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
float4 SkyboxPixelShader(PixelInputType input) : SV_TARGET
|
||||||
|
{
|
||||||
|
// Inverser les coordonn<EFBFBD>es de texture pour compenser les normales invers<EFBFBD>es
|
||||||
|
float2 invertedTexCoord = float2(1.0 - input.tex.x, 1.0 - input.tex.y);
|
||||||
|
|
||||||
|
// <EFBFBD>chantillonner la texture avec les coordonn<EFBFBD>es invers<EFBFBD>es
|
||||||
|
float4 textureColor = shaderTexture.Sample(SampleType, invertedTexCoord);
|
||||||
|
|
||||||
|
// Pour une skybox, l'<27>clairage devrait <EFBFBD>tre plus simple - on ignore l'orientation des normales
|
||||||
|
// et on applique une luminosit<EFBFBD> uniforme ou un gradient bas<EFBFBD> sur la position (hauteur)
|
||||||
|
|
||||||
|
// Calculer un facteur de luminosit<EFBFBD> uniforme <EFBFBD> appliquer
|
||||||
|
float lightFactor = saturate(intensity);
|
||||||
|
|
||||||
|
// Combiner la couleur ambiante et diffuse pour l'<27>clairage de la skybox
|
||||||
|
float4 lightColor = ambientColor + (diffuseColor * lightFactor);
|
||||||
|
|
||||||
|
// Appliquer la couleur de l'<27>clairage <EFBFBD> la texture
|
||||||
|
float4 finalColor = saturate(lightColor) * textureColor;
|
||||||
|
|
||||||
|
return finalColor;
|
||||||
|
}
|
67
src/hlsl/skybox.vs
Normal file
67
src/hlsl/skybox.vs
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
/////////////
|
||||||
|
// GLOBALS //
|
||||||
|
/////////////
|
||||||
|
cbuffer MatrixBuffer
|
||||||
|
{
|
||||||
|
matrix worldMatrix;
|
||||||
|
matrix viewMatrix;
|
||||||
|
matrix projectionMatrix;
|
||||||
|
};
|
||||||
|
|
||||||
|
cbuffer CameraBuffer
|
||||||
|
{
|
||||||
|
float3 cameraPosition;
|
||||||
|
float padding;
|
||||||
|
};
|
||||||
|
|
||||||
|
cbuffer SkyboxBuffer
|
||||||
|
{
|
||||||
|
float4 ambientColor;
|
||||||
|
float4 diffuseColor;
|
||||||
|
float3 lightDirection;
|
||||||
|
float intensity;
|
||||||
|
};
|
||||||
|
|
||||||
|
//////////////
|
||||||
|
// TYPEDEFS //
|
||||||
|
//////////////
|
||||||
|
struct VertexInputType
|
||||||
|
{
|
||||||
|
float4 position : POSITION;
|
||||||
|
float2 tex : TEXCOORD0;
|
||||||
|
float3 normal : NORMAL;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PixelInputType
|
||||||
|
{
|
||||||
|
float4 position : SV_POSITION;
|
||||||
|
float2 tex : TEXCOORD0;
|
||||||
|
float3 normal : NORMAL;
|
||||||
|
};
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Vertex Shader
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
PixelInputType SkyboxVertexShader(VertexInputType input)
|
||||||
|
{
|
||||||
|
PixelInputType output;
|
||||||
|
|
||||||
|
// Change the position vector to be 4 units for proper matrix calculations.
|
||||||
|
input.position.w = 1.0f;
|
||||||
|
|
||||||
|
// Calculate the position of the vertex against the world, view, and projection matrices.
|
||||||
|
output.position = mul(input.position, worldMatrix);
|
||||||
|
output.position = mul(output.position, viewMatrix);
|
||||||
|
output.position = mul(output.position, projectionMatrix);
|
||||||
|
|
||||||
|
// Store the texture coordinates for the pixel shader.
|
||||||
|
output.tex = input.tex;
|
||||||
|
|
||||||
|
// Calculate the normal vector against the world matrix only.
|
||||||
|
output.normal = mul(input.normal, (float3x3) worldMatrix);
|
||||||
|
|
||||||
|
// Normalize the normal vector.
|
||||||
|
output.normal = normalize(output.normal);
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
Reference in New Issue
Block a user