Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
039b034175 | |||
688fe7ff1c |
55
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
55
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
@@ -7,13 +7,11 @@
|
||||
<list default="true" id="e81d6e08-efc7-40a0-909d-ec4943d948e9" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/imgui.ini" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/imgui.ini" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/Skybox.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/Skybox.h" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/application_class.h" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/object.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/object.h" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/stats.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/stats.h" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/Skybox.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/Skybox.cpp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/application_class.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/application_class.cpp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/object.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/object.cpp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/stats.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/stats.cpp" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
@@ -68,46 +66,7 @@
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="cidr-memory-view://10" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/dinput.h" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/include/memory" root0="SKIP_HIGHLIGHTING" />
|
||||
@@ -139,7 +98,7 @@
|
||||
"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||
"C++ Project.enginecustom.executor": "Run",
|
||||
"C/C++ Project.KhaoticDemo.executor": "Run",
|
||||
"C/C++ Project.enginecustom.executor": "Debug",
|
||||
"C/C++ Project.enginecustom.executor": "Run",
|
||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||
"RunOnceActivity.git.unshallow": "true",
|
||||
"SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
||||
@@ -150,7 +109,7 @@
|
||||
"node.js.selected.package.eslint": "(autodetect)",
|
||||
"node.js.selected.package.tslint": "(autodetect)",
|
||||
"nodejs_package_manager_path": "npm",
|
||||
"settings.editor.selected.configurable": "preferences.pluginManager",
|
||||
"settings.editor.selected.configurable": "preferences.environmentSetup",
|
||||
"vue.rearranger.settings.migration": "true"
|
||||
}
|
||||
}]]></component>
|
||||
@@ -300,6 +259,10 @@
|
||||
<workItem from="1750335650897" duration="2051000" />
|
||||
<workItem from="1750344288223" duration="1751000" />
|
||||
<workItem from="1750351735497" duration="9648000" />
|
||||
<workItem from="1750417484899" duration="2384000" />
|
||||
<workItem from="1750420267631" duration="148000" />
|
||||
<workItem from="1750592598277" duration="332000" />
|
||||
<workItem from="1750699146323" duration="10385000" />
|
||||
</task>
|
||||
<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
|
||||
<option name="closed" value="true" />
|
||||
|
@@ -119,6 +119,15 @@
|
||||
<ClInclude Include="src\inc\system\camera_class.h" />
|
||||
<ClInclude Include="src\inc\system\d_3d_class.h" />
|
||||
<ClInclude Include="src\inc\system\display_plane_class.h" />
|
||||
<ClInclude Include="src\inc\system\ecs\component.h" />
|
||||
<ClInclude Include="src\inc\system\ecs\components\identity_component.h" />
|
||||
<ClInclude Include="src\inc\system\ecs\components\physics_component.h" />
|
||||
<ClInclude Include="src\inc\system\ecs\components\render_component.h" />
|
||||
<ClInclude Include="src\inc\system\ecs\components\shader_component.h" />
|
||||
<ClInclude Include="src\inc\system\ecs\components\transform_component.h" />
|
||||
<ClInclude Include="src\inc\system\ecs\entity.h" />
|
||||
<ClInclude Include="src\inc\system\ecs\entity_manager.h" />
|
||||
<ClInclude Include="src\inc\system\ecs\systems\render_system.h" />
|
||||
<ClInclude Include="src\inc\system\font_class.h" />
|
||||
<ClInclude Include="src\inc\system\fps_class.h" />
|
||||
<ClInclude Include="src\inc\system\fps_limiter.h" />
|
||||
|
@@ -10,9 +10,9 @@ Collapsed=0
|
||||
|
||||
[Window][Khaotic Engine]
|
||||
Pos=1267,19
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||||
Size=317,609
|
||||
Size=317,842
|
||||
Collapsed=0
|
||||
DockId=0x00000002,0
|
||||
DockId=0x00000005,0
|
||||
|
||||
[Window][render Stats]
|
||||
Pos=0,630
|
||||
@@ -22,37 +22,45 @@ DockId=0x00000009,0
|
||||
|
||||
[Window][Objects]
|
||||
Pos=0,19
|
||||
Size=238,609
|
||||
Size=234,842
|
||||
Collapsed=0
|
||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][Terrain]
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||||
Pos=0,19
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||||
Size=266,609
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||||
Size=266,842
|
||||
Collapsed=0
|
||||
DockId=0x00000007,0
|
||||
|
||||
[Window][Log Window]
|
||||
Pos=794,630
|
||||
Size=790,231
|
||||
Pos=0,630
|
||||
Size=1584,231
|
||||
Collapsed=0
|
||||
DockId=0x0000000A,0
|
||||
|
||||
[Window][Light]
|
||||
Pos=0,19
|
||||
Size=238,609
|
||||
Size=234,609
|
||||
Collapsed=0
|
||||
DockId=0x0000000B,1
|
||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][Engine Settings]
|
||||
Pos=1267,462
|
||||
Size=317,166
|
||||
Collapsed=0
|
||||
DockId=0x00000006,0
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=1584,842 Split=Y
|
||||
DockNode ID=0x00000003 Parent=0xCCBD8CF7 SizeRef=1584,609 Split=X
|
||||
DockNode ID=0x0000000B Parent=0x00000003 SizeRef=238,842 Selected=0x031DC75C
|
||||
DockNode ID=0x0000000C Parent=0x00000003 SizeRef=1344,842 Split=X
|
||||
DockNode ID=0x0000000B Parent=0x00000003 SizeRef=234,842 Selected=0x321620B2
|
||||
DockNode ID=0x0000000C Parent=0x00000003 SizeRef=1348,842 Split=X
|
||||
DockNode ID=0x00000007 Parent=0x0000000C SizeRef=266,842 Selected=0x393905AB
|
||||
DockNode ID=0x00000008 Parent=0x0000000C SizeRef=1316,842 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000008 SizeRef=1025,842 CentralNode=1
|
||||
DockNode ID=0x00000002 Parent=0x00000008 SizeRef=317,842 Selected=0x9F035453
|
||||
DockNode ID=0x00000001 Parent=0x00000008 SizeRef=1265,842 CentralNode=1
|
||||
DockNode ID=0x00000002 Parent=0x00000008 SizeRef=317,842 Split=Y Selected=0x9F035453
|
||||
DockNode ID=0x00000005 Parent=0x00000002 SizeRef=317,441 Selected=0x9F035453
|
||||
DockNode ID=0x00000006 Parent=0x00000002 SizeRef=317,166 Selected=0x0B098C4B
|
||||
DockNode ID=0x00000004 Parent=0xCCBD8CF7 SizeRef=1584,231 Split=X Selected=0xF5D1BB37
|
||||
DockNode ID=0x00000009 Parent=0x00000004 SizeRef=792,231 Selected=0xF5D1BB37
|
||||
DockNode ID=0x0000000A Parent=0x00000004 SizeRef=790,231 Selected=0xAB74BEE9
|
||||
|
@@ -9,8 +9,6 @@
|
||||
#include "camera_class.h"
|
||||
#include "object.h"
|
||||
#include "light_class.h"
|
||||
#include <vector>
|
||||
#include <filesystem>
|
||||
|
||||
#include "bitmap_class.h"
|
||||
#include "sprite_class.h"
|
||||
@@ -31,7 +29,15 @@
|
||||
#include "physics.h"
|
||||
#include "frustum.h"
|
||||
#include "skybox.h"
|
||||
#include "shadow_map.h"
|
||||
#include "stats.h"
|
||||
|
||||
#include "ecs/components/identity_component.h"
|
||||
#include "ecs/components/render_component.h"
|
||||
#include "ecs/components/transform_component.h"
|
||||
#include "ecs/components/physics_component.h"
|
||||
#include "ecs/components/shader_component.h"
|
||||
#include "ecs/systems/render_system.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <WICTextureLoader.h>
|
||||
@@ -43,9 +49,10 @@
|
||||
#include <DirectXMath.h>
|
||||
#include <mutex>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <filesystem>
|
||||
|
||||
#include "shadow_map.h"
|
||||
#include "stats.h"
|
||||
#include "ecs/entity_manager.h"
|
||||
|
||||
|
||||
/////////////
|
||||
@@ -128,14 +135,20 @@ public:
|
||||
|
||||
void set_cel_shading(const bool enable) { enable_cel_shading_ = enable; };
|
||||
|
||||
void set_vsync(bool vsync);
|
||||
void set_vsync(bool vsync) {
|
||||
vsync_enabled_ = vsync;
|
||||
if (direct_3d_) {
|
||||
direct_3d_->set_vsync(vsync);
|
||||
Logger::Get().Log("Setting Vsync to " + std::to_string(vsync), __FILE__, __LINE__);
|
||||
}
|
||||
};
|
||||
bool get_vsync() const { return vsync_enabled_; };
|
||||
|
||||
HWND get_hwnd() const;
|
||||
void set_hwnd(HWND hwnd);
|
||||
HWND get_hwnd() const { return hwnd_; };
|
||||
void set_hwnd(HWND hwnd) { hwnd_ = hwnd; };
|
||||
|
||||
bool is_windowed() const;
|
||||
void set_windowed(bool windowed);
|
||||
bool is_windowed() const { return windowed_; };
|
||||
void set_windowed(bool windowed) { windowed_ = windowed; };
|
||||
|
||||
void set_window_size(const ImVec2 size) { window_size_ = size; };
|
||||
ImVec2 get_window_size() const { return window_size_; };
|
||||
@@ -151,6 +164,7 @@ public:
|
||||
void set_frustum(const frustum& frustum) { frustum_culling_ = frustum; };
|
||||
|
||||
void construct_frustum();
|
||||
|
||||
int get_render_count() const { return render_count_; };
|
||||
void set_render_count(const int render_count) { render_count_ = render_count; };
|
||||
float get_frustum_tolerance() const { return frustum_culling_tolerance_; };
|
||||
@@ -176,6 +190,8 @@ private:
|
||||
bool render_pass(const std::vector<std::reference_wrapper<std::vector<object*>>>& RenderQueues, XMFLOAT4* diffuse, XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX projection);
|
||||
|
||||
void update_skybox_position();
|
||||
void culling_thread_function();
|
||||
void update_stats_after_modification();
|
||||
|
||||
public :
|
||||
std::vector<ID3D11ShaderResourceView*> textures;
|
||||
@@ -186,8 +202,6 @@ private :
|
||||
std::thread culling_thread_;
|
||||
std::atomic<bool> culling_active_;
|
||||
std::mutex objects_mutex_;
|
||||
void culling_thread_function();
|
||||
|
||||
|
||||
std::mutex terrain_mutex_;
|
||||
std::vector<std::tuple<float, float, float, std::string, int>> terrain_generation_data_;
|
||||
@@ -228,11 +242,14 @@ private :
|
||||
// ------------- OBJECTS -------------- //
|
||||
// ------------------------------------ //
|
||||
|
||||
std::unique_ptr<ecs::EntityManager> entity_manager_;
|
||||
|
||||
object* selected_object_;
|
||||
std::vector<object*> cubes_;
|
||||
std::vector<object*> terrain_chunk_;
|
||||
float speed_ = 0.1f; // speed for the demo spinning object
|
||||
std::vector<object*> object_;
|
||||
|
||||
float speed_ = 0.1f; // speed for the demo spinning object
|
||||
std::vector<object*> imported_object_;
|
||||
int object_id_ = 0;
|
||||
std::vector<std::reference_wrapper<std::vector<object*>>> render_queues_;
|
||||
|
40
enginecustom/src/inc/system/ecs/component.h
Normal file
40
enginecustom/src/inc/system/ecs/component.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
#include <memory>
|
||||
#include <typeindex>
|
||||
#include <typeinfo>
|
||||
|
||||
namespace ecs {
|
||||
|
||||
// Classe de base pour tous les composants
|
||||
class Component {
|
||||
public:
|
||||
Component() = default;
|
||||
virtual ~Component() = default;
|
||||
|
||||
// Emp<6D>cher la copie
|
||||
Component(const Component&) = delete;
|
||||
Component& operator=(const Component&) = delete;
|
||||
|
||||
// Permettre le d<>placement
|
||||
Component(Component&&) = default;
|
||||
Component& operator=(Component&&) = default;
|
||||
|
||||
// Fonction virtuelle pour initialiser le composant
|
||||
virtual void Initialize() {}
|
||||
|
||||
// Fonction virtuelle pour la mise <20> jour du composant
|
||||
virtual void Update(float deltaTime) {}
|
||||
};
|
||||
|
||||
// Alias utiles
|
||||
using ComponentPtr = std::shared_ptr<Component>;
|
||||
using ComponentTypeID = std::type_index;
|
||||
|
||||
// Fonction pour obtenir l'ID de type d'un composant
|
||||
template<typename T>
|
||||
ComponentTypeID GetComponentTypeID() {
|
||||
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||
return std::type_index(typeid(T));
|
||||
}
|
||||
|
||||
} // namespace ecs
|
@@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
#include "../component.h"
|
||||
#include <string>
|
||||
|
||||
namespace ecs {
|
||||
|
||||
enum class ObjectType
|
||||
{
|
||||
Sphere,
|
||||
Cube,
|
||||
Terrain,
|
||||
Unknown
|
||||
};
|
||||
|
||||
class IdentityComponent : public Component {
|
||||
public:
|
||||
IdentityComponent() : m_id(0), m_type(ObjectType::Unknown) {}
|
||||
explicit IdentityComponent(int id) : m_id(id), m_type(ObjectType::Unknown) {}
|
||||
IdentityComponent(int id, const std::string& name) : m_id(id), m_name(name), m_type(ObjectType::Unknown) {}
|
||||
~IdentityComponent() = default;
|
||||
|
||||
void Initialize() override {}
|
||||
void Update(float deltaTime) override {}
|
||||
|
||||
// Getters et setters
|
||||
int GetId() const { return m_id; }
|
||||
void SetId(int id) { m_id = id; }
|
||||
|
||||
const std::string& GetName() const { return m_name; }
|
||||
void SetName(const std::string& name) { m_name = name; }
|
||||
|
||||
ObjectType GetType() const { return m_type; }
|
||||
void SetType(ObjectType type) { m_type = type; }
|
||||
|
||||
// Conversions utiles
|
||||
static std::string ObjectTypeToString(ObjectType type) {
|
||||
switch (type) {
|
||||
case ObjectType::Cube: return "Cube";
|
||||
case ObjectType::Sphere: return "Sphere";
|
||||
case ObjectType::Terrain: return "Terrain";
|
||||
default: return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
static ObjectType StringToObjectType(const std::string& str) {
|
||||
if (str == "Cube") return ObjectType::Cube;
|
||||
if (str == "Sphere") return ObjectType::Sphere;
|
||||
if (str == "Terrain") return ObjectType::Terrain;
|
||||
return ObjectType::Unknown;
|
||||
}
|
||||
|
||||
private:
|
||||
int m_id;
|
||||
std::string m_name;
|
||||
ObjectType m_type;
|
||||
};
|
||||
|
||||
} // namespace ecs
|
110
enginecustom/src/inc/system/ecs/components/physics_component.h
Normal file
110
enginecustom/src/inc/system/ecs/components/physics_component.h
Normal file
@@ -0,0 +1,110 @@
|
||||
#pragma once
|
||||
#include "../component.h"
|
||||
#include <DirectXMath.h>
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
namespace ecs {
|
||||
|
||||
class PhysicsComponent : public Component {
|
||||
public:
|
||||
PhysicsComponent() {
|
||||
m_Velocity = XMVectorZero();
|
||||
m_Acceleration = XMVectorZero();
|
||||
m_PreviousPosition = XMVectorZero();
|
||||
m_Mass = 1.0f;
|
||||
m_BoundingRadius = 1.0f;
|
||||
m_IsGrounded = false;
|
||||
m_IsPhysicsEnabled = false;
|
||||
m_GravityEnabled = true;
|
||||
}
|
||||
|
||||
~PhysicsComponent() = default;
|
||||
|
||||
void Initialize() override {
|
||||
// Initialisation du composant physique
|
||||
}
|
||||
|
||||
void Update(float deltaTime) override {
|
||||
if (!m_IsPhysicsEnabled) return;
|
||||
|
||||
// Mise <20> jour de la v<>locit<69> bas<61>e sur l'acc<63>l<EFBFBD>ration
|
||||
m_Velocity = m_Velocity + m_Acceleration * deltaTime;
|
||||
|
||||
// Si la physique est activ<69>e et qu'une fonction de mise <20> jour de position est d<>finie
|
||||
if (m_UpdatePositionCallback) {
|
||||
m_UpdatePositionCallback(m_Velocity * deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
// Lancement d'un objet
|
||||
void LaunchObject(float alpha, float initialStretch, float springConstant) {
|
||||
// Constants
|
||||
const float gravity = -9.81f;
|
||||
|
||||
// Convert alpha from degrees to radians if needed
|
||||
float alphaRadians = alpha * (XM_PI / 180.0f);
|
||||
|
||||
// Scale factors to make the physics simulation more visible
|
||||
float scaleFactor = 200.0f; // Adjust this based on your world scale
|
||||
|
||||
// Calculate initial velocity magnitude
|
||||
float velocityMagnitude = initialStretch * sqrtf(springConstant / m_Mass) *
|
||||
sqrtf(1.0f - powf((m_Mass * gravity * sinf(alphaRadians) /
|
||||
(springConstant * initialStretch)), 2.0f));
|
||||
|
||||
// Apply scale factor
|
||||
velocityMagnitude *= scaleFactor;
|
||||
|
||||
// Calculate velocity components
|
||||
XMVECTOR velocity = XMVectorSet(
|
||||
velocityMagnitude * cosf(alphaRadians), // vx = v0 * cos(alpha)
|
||||
velocityMagnitude * sinf(alphaRadians), // vy = v0 * sin(alpha)
|
||||
0.0f, // z-component (0 for 2D trajectory)
|
||||
0.0f
|
||||
);
|
||||
|
||||
// Apply velocity
|
||||
SetVelocity(velocity);
|
||||
|
||||
// Enable physics and reset grounded state
|
||||
SetPhysicsEnabled(true);
|
||||
SetGrounded(false);
|
||||
}
|
||||
|
||||
// Setters
|
||||
void SetVelocity(XMVECTOR velocity) { m_Velocity = velocity; }
|
||||
void SetAcceleration(XMVECTOR acceleration) { m_Acceleration = acceleration; }
|
||||
void SetMass(float mass) { m_Mass = mass; }
|
||||
void SetGrounded(bool isGrounded) { m_IsGrounded = isGrounded; }
|
||||
void SetPhysicsEnabled(bool enabled) { m_IsPhysicsEnabled = enabled; }
|
||||
void SetBoundingRadius(float radius) { m_BoundingRadius = radius; }
|
||||
void SetPreviousPosition(XMVECTOR position) { m_PreviousPosition = position; }
|
||||
void SetGravityEnabled(bool enabled) { m_GravityEnabled = enabled; }
|
||||
void SetUpdatePositionCallback(std::function<void(XMVECTOR)> callback) { m_UpdatePositionCallback = callback; }
|
||||
|
||||
// Getters
|
||||
XMVECTOR GetVelocity() const { return m_Velocity; }
|
||||
XMVECTOR GetAcceleration() const { return m_Acceleration; }
|
||||
float GetMass() const { return m_Mass; }
|
||||
bool IsGrounded() const { return m_IsGrounded; }
|
||||
bool IsPhysicsEnabled() const { return m_IsPhysicsEnabled; }
|
||||
float GetBoundingRadius() const { return m_BoundingRadius; }
|
||||
XMVECTOR GetPreviousPosition() const { return m_PreviousPosition; }
|
||||
bool IsGravityEnabled() const { return m_GravityEnabled; }
|
||||
|
||||
private:
|
||||
XMVECTOR m_Velocity;
|
||||
XMVECTOR m_Acceleration;
|
||||
XMVECTOR m_PreviousPosition;
|
||||
float m_Mass;
|
||||
float m_BoundingRadius;
|
||||
bool m_IsGrounded;
|
||||
bool m_IsPhysicsEnabled;
|
||||
bool m_GravityEnabled;
|
||||
|
||||
// Callback pour mettre <20> jour la position (sera connect<63> au TransformComponent)
|
||||
std::function<void(XMVECTOR)> m_UpdatePositionCallback;
|
||||
};
|
||||
|
||||
} // namespace ecs
|
124
enginecustom/src/inc/system/ecs/components/render_component.h
Normal file
124
enginecustom/src/inc/system/ecs/components/render_component.h
Normal file
@@ -0,0 +1,124 @@
|
||||
#pragma once
|
||||
#include "../component.h"
|
||||
#include "model_class.h"
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <WICTextureLoader.h>
|
||||
|
||||
// D<>claration externe de la variable globale d<>finie dans application_class.h
|
||||
extern std::map<std::string, std::shared_ptr<model_class>> g_model_cache;
|
||||
|
||||
namespace ecs {
|
||||
|
||||
enum class TextureType
|
||||
{
|
||||
Diffuse,
|
||||
Normal,
|
||||
Specular,
|
||||
Alpha,
|
||||
Reflection
|
||||
};
|
||||
|
||||
class RenderComponent : public Component {
|
||||
public:
|
||||
RenderComponent() : m_model(nullptr), m_isVisible(true) {}
|
||||
~RenderComponent() = default;
|
||||
|
||||
void Initialize() override {}
|
||||
void Update(float deltaTime) override {}
|
||||
|
||||
// Initialisation avec un mod<6F>le existant
|
||||
bool InitializeWithModel(std::shared_ptr<model_class> model) {
|
||||
if (!model) return false;
|
||||
m_model = model;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Initialisation avec un chemin de fichier
|
||||
bool InitializeFromFile(ID3D11Device* device, ID3D11DeviceContext* deviceContext,
|
||||
const char* modelFilename, TextureContainer& textureContainer) {
|
||||
// V<>rifier si le mod<6F>le existe d<>j<EFBFBD> dans le cache
|
||||
std::string filename(modelFilename);
|
||||
auto it = g_model_cache.find(filename);
|
||||
if (it != g_model_cache.end()) {
|
||||
m_model = it->second;
|
||||
} else {
|
||||
// Cr<43>er un nouveau mod<6F>le
|
||||
auto new_model = std::make_shared<model_class>();
|
||||
if (!new_model->Initialize(device, deviceContext, const_cast<char*>(modelFilename), textureContainer)) {
|
||||
return false;
|
||||
}
|
||||
g_model_cache[filename] = new_model;
|
||||
m_model = new_model;
|
||||
}
|
||||
|
||||
m_modelFilePath = modelFilename;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Charger des textures depuis un chemin
|
||||
bool LoadTexturesFromPath(std::vector<std::wstring>& texturePaths, TextureContainer& texturesContainer,
|
||||
ID3D11Device* device, ID3D11DeviceContext* deviceContext) {
|
||||
HRESULT result;
|
||||
|
||||
int i = 0;
|
||||
for (const auto& texturePath : texturePaths) {
|
||||
ID3D11ShaderResourceView* texture = nullptr;
|
||||
result = DirectX::CreateWICTextureFromFile(device, deviceContext, texturePath.c_str(), nullptr, &texture);
|
||||
if (FAILED(result)) {
|
||||
return false;
|
||||
}
|
||||
texturesContainer.AssignTexture(texturesContainer, texture, texturePath, i);
|
||||
i++;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Getters et setters
|
||||
std::shared_ptr<model_class> GetModel() const { return m_model; }
|
||||
void SetModel(std::shared_ptr<model_class> model) { m_model = model; }
|
||||
|
||||
const std::string& GetModelFilePath() const { return m_modelFilePath; }
|
||||
void SetModelFilePath(const std::string& path) { m_modelFilePath = path; }
|
||||
|
||||
bool IsVisible() const { return m_isVisible; }
|
||||
void SetVisible(bool visible) { m_isVisible = visible; }
|
||||
|
||||
// Acc<63>s aux textures
|
||||
ID3D11ShaderResourceView* GetTexture(TextureType type, int index = 0) {
|
||||
if (!m_model) return nullptr;
|
||||
|
||||
switch (type) {
|
||||
case TextureType::Diffuse:
|
||||
return m_model->GetTexture(::TextureType::Diffuse, index);
|
||||
case TextureType::Normal:
|
||||
return m_model->GetTexture(::TextureType::Normal, index);
|
||||
case TextureType::Specular:
|
||||
return m_model->GetTexture(::TextureType::Specular, index);
|
||||
case TextureType::Alpha:
|
||||
return m_model->GetTexture(::TextureType::Alpha, index);
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// Pour le rendu
|
||||
int GetIndexCount() const {
|
||||
return m_model ? m_model->GetIndexCount() : 0;
|
||||
}
|
||||
|
||||
void Render(ID3D11DeviceContext* deviceContext) {
|
||||
if (m_model && m_isVisible) {
|
||||
m_model->Render(deviceContext);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<model_class> m_model;
|
||||
std::string m_modelFilePath;
|
||||
bool m_isVisible;
|
||||
};
|
||||
|
||||
} // namespace ecs
|
@@ -0,0 +1,67 @@
|
||||
#pragma once
|
||||
#include "../component.h"
|
||||
|
||||
namespace ecs {
|
||||
|
||||
enum class ShaderType
|
||||
{
|
||||
CEL_SHADING,
|
||||
LIGHTING,
|
||||
NORMAL_MAPPING,
|
||||
SPECULAR_MAPPING,
|
||||
REFLECTION,
|
||||
REFRACTION,
|
||||
TEXTURE,
|
||||
SKYBOX,
|
||||
SUNLIGHT,
|
||||
ALPHA_MAPPING
|
||||
};
|
||||
|
||||
class ShaderComponent : public Component {
|
||||
public:
|
||||
ShaderComponent() : m_activeShader(ShaderType::LIGHTING) {}
|
||||
~ShaderComponent() = default;
|
||||
|
||||
void Initialize() override {}
|
||||
void Update(float deltaTime) override {}
|
||||
|
||||
// Getters et setters
|
||||
ShaderType GetActiveShader() const { return m_activeShader; }
|
||||
void SetActiveShader(ShaderType shader) { m_activeShader = shader; }
|
||||
|
||||
// Conversions utiles
|
||||
static ShaderType StringToShaderType(const std::string& str) {
|
||||
if (str == "ALPHA_MAPPING") return ShaderType::ALPHA_MAPPING;
|
||||
if (str == "CEL_SHADING") return ShaderType::CEL_SHADING;
|
||||
if (str == "NORMAL_MAPPING") return ShaderType::NORMAL_MAPPING;
|
||||
if (str == "SPECULAR_MAPPING") return ShaderType::SPECULAR_MAPPING;
|
||||
if (str == "TEXTURE") return ShaderType::TEXTURE;
|
||||
if (str == "LIGHTING") return ShaderType::LIGHTING;
|
||||
if (str == "SUNLIGHT") return ShaderType::SUNLIGHT;
|
||||
if (str == "SKYBOX") return ShaderType::SKYBOX;
|
||||
if (str == "REFLECTION") return ShaderType::REFLECTION;
|
||||
if (str == "REFRACTION") return ShaderType::REFRACTION;
|
||||
return ShaderType::TEXTURE;
|
||||
}
|
||||
|
||||
static std::string ShaderTypeToString(ShaderType type) {
|
||||
switch (type) {
|
||||
case ShaderType::ALPHA_MAPPING: return "ALPHA_MAPPING";
|
||||
case ShaderType::CEL_SHADING: return "CEL_SHADING";
|
||||
case ShaderType::NORMAL_MAPPING: return "NORMAL_MAPPING";
|
||||
case ShaderType::SPECULAR_MAPPING: return "SPECULAR_MAPPING";
|
||||
case ShaderType::TEXTURE: return "TEXTURE";
|
||||
case ShaderType::LIGHTING: return "LIGHTING";
|
||||
case ShaderType::SUNLIGHT: return "SUNLIGHT";
|
||||
case ShaderType::SKYBOX: return "SKYBOX";
|
||||
case ShaderType::REFLECTION: return "REFLECTION";
|
||||
case ShaderType::REFRACTION: return "REFRACTION";
|
||||
default: return "TEXTURE";
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
ShaderType m_activeShader;
|
||||
};
|
||||
|
||||
} // namespace ecs
|
101
enginecustom/src/inc/system/ecs/components/transform_component.h
Normal file
101
enginecustom/src/inc/system/ecs/components/transform_component.h
Normal file
@@ -0,0 +1,101 @@
|
||||
#pragma once
|
||||
#include "../component.h"
|
||||
#include <DirectXMath.h>
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
namespace ecs {
|
||||
|
||||
class TransformComponent : public Component {
|
||||
public:
|
||||
TransformComponent() {
|
||||
m_ScaleMatrix = XMMatrixIdentity();
|
||||
m_RotateMatrix = XMMatrixIdentity();
|
||||
m_TranslateMatrix = XMMatrixIdentity();
|
||||
m_WorldMatrix = XMMatrixIdentity();
|
||||
}
|
||||
|
||||
~TransformComponent() = default;
|
||||
|
||||
// M<>thodes pour les matrices
|
||||
void SetPosition(XMVECTOR position) {
|
||||
XMFLOAT4X4 matrix;
|
||||
XMStoreFloat4x4(&matrix, m_TranslateMatrix);
|
||||
matrix._41 = XMVectorGetX(position);
|
||||
matrix._42 = XMVectorGetY(position);
|
||||
matrix._43 = XMVectorGetZ(position);
|
||||
m_TranslateMatrix = XMLoadFloat4x4(&matrix);
|
||||
UpdateWorldMatrix();
|
||||
}
|
||||
|
||||
void SetRotation(XMVECTOR rotation) {
|
||||
m_RotateMatrix = XMMatrixRotationRollPitchYawFromVector(rotation);
|
||||
UpdateWorldMatrix();
|
||||
}
|
||||
|
||||
void SetScale(XMVECTOR scale) {
|
||||
XMFLOAT4X4 matrix;
|
||||
XMStoreFloat4x4(&matrix, m_ScaleMatrix);
|
||||
matrix._11 = XMVectorGetX(scale);
|
||||
matrix._22 = XMVectorGetY(scale);
|
||||
matrix._33 = XMVectorGetZ(scale);
|
||||
m_ScaleMatrix = XMLoadFloat4x4(&matrix);
|
||||
UpdateWorldMatrix();
|
||||
}
|
||||
|
||||
XMVECTOR GetPosition() const {
|
||||
XMFLOAT4X4 matrix;
|
||||
XMStoreFloat4x4(&matrix, m_TranslateMatrix);
|
||||
return XMVectorSet(matrix._41, matrix._42, matrix._43, 0.0f);
|
||||
}
|
||||
|
||||
XMVECTOR GetRotation() const {
|
||||
XMFLOAT4X4 matrix;
|
||||
XMStoreFloat4x4(&matrix, m_RotateMatrix);
|
||||
float rotationX = atan2f(matrix._32, matrix._33);
|
||||
float rotationY = atan2f(-matrix._31, sqrtf(matrix._32 * matrix._32 + matrix._33 * matrix._33));
|
||||
float rotationZ = atan2f(matrix._21, matrix._11);
|
||||
return XMVectorSet(rotationX, rotationY, rotationZ, 0.0f);
|
||||
}
|
||||
|
||||
XMVECTOR GetScale() const {
|
||||
XMFLOAT4X4 matrix;
|
||||
XMStoreFloat4x4(&matrix, m_ScaleMatrix);
|
||||
|
||||
XMVECTOR row1 = XMLoadFloat3(reinterpret_cast<XMFLOAT3*>(&matrix._11));
|
||||
XMVECTOR row2 = XMLoadFloat3(reinterpret_cast<XMFLOAT3*>(&matrix._21));
|
||||
XMVECTOR row3 = XMLoadFloat3(reinterpret_cast<XMFLOAT3*>(&matrix._31));
|
||||
|
||||
XMVECTOR scale = XMVectorSet(
|
||||
XMVectorGetX(XMVector3Length(row1)),
|
||||
XMVectorGetX(XMVector3Length(row2)),
|
||||
XMVectorGetX(XMVector3Length(row3)),
|
||||
0.0f
|
||||
);
|
||||
|
||||
return scale;
|
||||
}
|
||||
|
||||
void UpdateWorldMatrix() {
|
||||
m_WorldMatrix = m_ScaleMatrix * m_RotateMatrix * m_TranslateMatrix;
|
||||
}
|
||||
|
||||
// Getters pour les matrices
|
||||
XMMATRIX GetScaleMatrix() const { return m_ScaleMatrix; }
|
||||
XMMATRIX GetRotateMatrix() const { return m_RotateMatrix; }
|
||||
XMMATRIX GetTranslateMatrix() const { return m_TranslateMatrix; }
|
||||
XMMATRIX GetWorldMatrix() const { return m_WorldMatrix; }
|
||||
|
||||
// Setters pour les matrices
|
||||
void SetScaleMatrix(XMMATRIX matrix) { m_ScaleMatrix = matrix; UpdateWorldMatrix(); }
|
||||
void SetRotateMatrix(XMMATRIX matrix) { m_RotateMatrix = matrix; UpdateWorldMatrix(); }
|
||||
void SetTranslateMatrix(XMMATRIX matrix) { m_TranslateMatrix = matrix; UpdateWorldMatrix(); }
|
||||
|
||||
private:
|
||||
XMMATRIX m_ScaleMatrix;
|
||||
XMMATRIX m_RotateMatrix;
|
||||
XMMATRIX m_TranslateMatrix;
|
||||
XMMATRIX m_WorldMatrix;
|
||||
};
|
||||
|
||||
} // namespace ecs
|
101
enginecustom/src/inc/system/ecs/entity.h
Normal file
101
enginecustom/src/inc/system/ecs/entity.h
Normal file
@@ -0,0 +1,101 @@
|
||||
#pragma once
|
||||
#include "component.h"
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
namespace ecs {
|
||||
|
||||
// Identifiant unique pour les entit<69>s
|
||||
using EntityID = uint32_t;
|
||||
|
||||
class Entity {
|
||||
public:
|
||||
explicit Entity(EntityID id) : m_ID(id) {}
|
||||
~Entity() = default;
|
||||
|
||||
// Emp<6D>cher la copie
|
||||
Entity(const Entity&) = delete;
|
||||
Entity& operator=(const Entity&) = delete;
|
||||
|
||||
// Permettre le d<>placement
|
||||
Entity(Entity&&) = default;
|
||||
Entity& operator=(Entity&&) = default;
|
||||
|
||||
// Getter pour l'ID
|
||||
EntityID GetID() const { return m_ID; }
|
||||
|
||||
// Ajouter un composant
|
||||
template<typename T, typename... Args>
|
||||
std::shared_ptr<T> AddComponent(Args&&... args) {
|
||||
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||
|
||||
ComponentTypeID typeID = GetComponentTypeID<T>();
|
||||
|
||||
// V<>rifier si le composant existe d<>j<EFBFBD>
|
||||
if (m_Components.find(typeID) != m_Components.end()) {
|
||||
return std::static_pointer_cast<T>(m_Components[typeID]);
|
||||
}
|
||||
|
||||
// Cr<43>er et ajouter le composant
|
||||
auto component = std::make_shared<T>(std::forward<Args>(args)...);
|
||||
m_Components[typeID] = component;
|
||||
|
||||
// Initialiser le composant
|
||||
component->Initialize();
|
||||
|
||||
return component;
|
||||
}
|
||||
|
||||
// R<>cup<75>rer un composant
|
||||
template<typename T>
|
||||
std::shared_ptr<T> GetComponent() {
|
||||
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||
|
||||
ComponentTypeID typeID = GetComponentTypeID<T>();
|
||||
|
||||
auto it = m_Components.find(typeID);
|
||||
if (it != m_Components.end()) {
|
||||
return std::static_pointer_cast<T>(it->second);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// V<>rifier si l'entit<69> poss<73>de un composant
|
||||
template<typename T>
|
||||
bool HasComponent() const {
|
||||
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||
|
||||
ComponentTypeID typeID = GetComponentTypeID<T>();
|
||||
return m_Components.find(typeID) != m_Components.end();
|
||||
}
|
||||
|
||||
// Supprimer un composant
|
||||
template<typename T>
|
||||
void RemoveComponent() {
|
||||
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||
|
||||
ComponentTypeID typeID = GetComponentTypeID<T>();
|
||||
auto it = m_Components.find(typeID);
|
||||
|
||||
if (it != m_Components.end()) {
|
||||
m_Components.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
// Mettre <20> jour tous les composants
|
||||
void UpdateComponents(float deltaTime) {
|
||||
for (auto& [typeID, component] : m_Components) {
|
||||
component->Update(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EntityID m_ID;
|
||||
std::unordered_map<ComponentTypeID, ComponentPtr> m_Components;
|
||||
};
|
||||
|
||||
} // namespace ecs
|
95
enginecustom/src/inc/system/ecs/entity_manager.h
Normal file
95
enginecustom/src/inc/system/ecs/entity_manager.h
Normal file
@@ -0,0 +1,95 @@
|
||||
#pragma once
|
||||
#include "entity.h"
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <queue>
|
||||
|
||||
namespace ecs {
|
||||
|
||||
class EntityManager {
|
||||
public:
|
||||
EntityManager() : m_NextEntityID(0) {}
|
||||
~EntityManager() = default;
|
||||
|
||||
// Cr<43>er une nouvelle entit<69>
|
||||
std::shared_ptr<Entity> CreateEntity() {
|
||||
EntityID id;
|
||||
|
||||
// R<>utiliser les IDs des entit<69>s supprim<69>es si possible
|
||||
if (!m_FreeIDs.empty()) {
|
||||
id = m_FreeIDs.front();
|
||||
m_FreeIDs.pop();
|
||||
} else {
|
||||
id = m_NextEntityID++;
|
||||
}
|
||||
|
||||
auto entity = std::make_shared<Entity>(id);
|
||||
m_Entities[id] = entity;
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
// Supprimer une entit<69>
|
||||
void DestroyEntity(EntityID id) {
|
||||
auto it = m_Entities.find(id);
|
||||
if (it != m_Entities.end()) {
|
||||
m_Entities.erase(it);
|
||||
m_FreeIDs.push(id); // Recycler l'ID
|
||||
}
|
||||
}
|
||||
|
||||
// Obtenir une entit<69> par son ID
|
||||
std::shared_ptr<Entity> GetEntity(EntityID id) {
|
||||
auto it = m_Entities.find(id);
|
||||
if (it != m_Entities.end()) {
|
||||
return it->second;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Mettre <20> jour toutes les entit<69>s
|
||||
void UpdateEntities(float deltaTime) {
|
||||
for (auto& [id, entity] : m_Entities) {
|
||||
entity->UpdateComponents(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
// Obtenir toutes les entit<69>s qui ont un composant sp<73>cifique
|
||||
template<typename T>
|
||||
std::vector<std::shared_ptr<Entity>> GetEntitiesWithComponent() {
|
||||
static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
|
||||
|
||||
std::vector<std::shared_ptr<Entity>> result;
|
||||
|
||||
for (auto& [id, entity] : m_Entities) {
|
||||
if (entity->HasComponent<T>()) {
|
||||
result.push_back(entity);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Obtenir le nombre d'entit<69>s
|
||||
size_t GetEntityCount() const {
|
||||
return m_Entities.size();
|
||||
}
|
||||
|
||||
// Vider toutes les entit<69>s
|
||||
void Clear() {
|
||||
m_Entities.clear();
|
||||
|
||||
// Vider la file des IDs libres
|
||||
std::queue<EntityID> empty;
|
||||
std::swap(m_FreeIDs, empty);
|
||||
|
||||
m_NextEntityID = 0;
|
||||
}
|
||||
|
||||
private:
|
||||
EntityID m_NextEntityID;
|
||||
std::unordered_map<EntityID, std::shared_ptr<Entity>> m_Entities;
|
||||
std::queue<EntityID> m_FreeIDs; // IDs <20> r<>utiliser
|
||||
};
|
||||
|
||||
} // namespace ecs
|
222
enginecustom/src/inc/system/ecs/systems/render_system.h
Normal file
222
enginecustom/src/inc/system/ecs/systems/render_system.h
Normal file
@@ -0,0 +1,222 @@
|
||||
#pragma once
|
||||
#include "../entity_manager.h"
|
||||
#include "../components/render_component.h"
|
||||
#include "../components/transform_component.h"
|
||||
#include "../components/shader_component.h"
|
||||
#include "shader_manager_class.h"
|
||||
#include <DirectXMath.h>
|
||||
|
||||
namespace ecs {
|
||||
|
||||
class RenderSystem {
|
||||
public:
|
||||
RenderSystem(ID3D11DeviceContext* deviceContext, shader_manager_class* shaderManager)
|
||||
: m_deviceContext(deviceContext), m_shaderManager(shaderManager) {}
|
||||
|
||||
// Rendu d'une entit<69> sp<73>cifique
|
||||
bool RenderEntity(std::shared_ptr<Entity> entity,
|
||||
const DirectX::XMMATRIX& viewMatrix,
|
||||
const DirectX::XMMATRIX& projectionMatrix,
|
||||
const DirectX::XMFLOAT4* diffuseColors,
|
||||
const DirectX::XMFLOAT4* lightPositions,
|
||||
const DirectX::XMFLOAT4* ambientColors,
|
||||
const DirectX::XMFLOAT3& cameraPosition,
|
||||
const DirectX::XMFLOAT4& sunlightDiffuse,
|
||||
const DirectX::XMFLOAT4& sunlightAmbient,
|
||||
const DirectX::XMFLOAT3& sunlightDirection,
|
||||
float sunlightIntensity) {
|
||||
|
||||
// V<>rifier si l'entit<69> a tous les composants n<>cessaires
|
||||
auto transform = entity->GetComponent<TransformComponent>();
|
||||
auto render = entity->GetComponent<RenderComponent>();
|
||||
auto shader = entity->GetComponent<ShaderComponent>();
|
||||
|
||||
if (!transform || !render || !shader || !render->GetModel())
|
||||
return false;
|
||||
|
||||
// Calculer la matrice monde
|
||||
XMMATRIX scaleMatrix = transform->GetScaleMatrix();
|
||||
XMMATRIX rotateMatrix = transform->GetRotateMatrix();
|
||||
XMMATRIX translateMatrix = transform->GetTranslateMatrix();
|
||||
|
||||
XMMATRIX worldMatrix = XMMatrixMultiply(
|
||||
XMMatrixMultiply(scaleMatrix, rotateMatrix),
|
||||
translateMatrix
|
||||
);
|
||||
|
||||
// Rendre le mod<6F>le
|
||||
render->Render(m_deviceContext);
|
||||
|
||||
// S<>lectionner le shader appropri<72>
|
||||
switch (shader->GetActiveShader()) {
|
||||
case ShaderType::ALPHA_MAPPING:
|
||||
return m_shaderManager->render_alpha_map_shader(
|
||||
m_deviceContext,
|
||||
render->GetIndexCount(),
|
||||
worldMatrix,
|
||||
viewMatrix,
|
||||
projectionMatrix,
|
||||
render->GetTexture(TextureType::Diffuse, 0),
|
||||
render->GetTexture(TextureType::Diffuse, 1),
|
||||
render->GetTexture(TextureType::Alpha, 0)
|
||||
);
|
||||
|
||||
case ShaderType::CEL_SHADING:
|
||||
return m_shaderManager->render_cel_shading_shader(
|
||||
m_deviceContext,
|
||||
render->GetIndexCount(),
|
||||
worldMatrix,
|
||||
viewMatrix,
|
||||
projectionMatrix,
|
||||
render->GetTexture(TextureType::Diffuse, 0),
|
||||
sunlightDiffuse,
|
||||
sunlightAmbient,
|
||||
sunlightDirection,
|
||||
sunlightIntensity
|
||||
);
|
||||
|
||||
case ShaderType::NORMAL_MAPPING:
|
||||
return m_shaderManager->render_normal_map_shader(
|
||||
m_deviceContext,
|
||||
render->GetIndexCount(),
|
||||
worldMatrix,
|
||||
viewMatrix,
|
||||
projectionMatrix,
|
||||
render->GetTexture(TextureType::Diffuse, 0),
|
||||
render->GetTexture(TextureType::Normal, 0),
|
||||
sunlightDirection,
|
||||
sunlightDiffuse
|
||||
);
|
||||
|
||||
case ShaderType::SPECULAR_MAPPING:
|
||||
|
||||
return m_shaderManager->render_spec_map_shader(
|
||||
m_deviceContext,
|
||||
render->GetIndexCount(),
|
||||
worldMatrix,
|
||||
viewMatrix,
|
||||
projectionMatrix,
|
||||
render->GetTexture(TextureType::Diffuse, 0),
|
||||
render->GetTexture(TextureType::Normal, 0),
|
||||
render->GetTexture(TextureType::Specular, 0),
|
||||
sunlightDirection,
|
||||
sunlightDiffuse,
|
||||
cameraPosition,
|
||||
sunlightDiffuse, // Couleur speculaire (<28> ajuster)
|
||||
16.0f // Puissance speculaire (<28> ajuster)
|
||||
);
|
||||
|
||||
case ShaderType::LIGHTING:
|
||||
{
|
||||
// Cr<43>er des copies locales non constantes des tableaux
|
||||
DirectX::XMFLOAT4 localDiffuseColors[4];
|
||||
DirectX::XMFLOAT4 localLightPositions[4];
|
||||
DirectX::XMFLOAT4 localAmbientColors[4];
|
||||
|
||||
// Copier les donn<6E>es
|
||||
for (int i = 0; i < 4; i++) {
|
||||
localDiffuseColors[i] = diffuseColors[i];
|
||||
localLightPositions[i] = lightPositions[i];
|
||||
localAmbientColors[i] = ambientColors[i];
|
||||
}
|
||||
|
||||
return m_shaderManager->renderlight_shader(
|
||||
m_deviceContext,
|
||||
render->GetIndexCount(),
|
||||
worldMatrix,
|
||||
viewMatrix,
|
||||
projectionMatrix,
|
||||
render->GetTexture(TextureType::Diffuse, 0),
|
||||
localDiffuseColors,
|
||||
localLightPositions,
|
||||
localAmbientColors
|
||||
);
|
||||
}
|
||||
|
||||
case ShaderType::SUNLIGHT:
|
||||
return m_shaderManager->render_sunlight_shader(
|
||||
m_deviceContext,
|
||||
render->GetIndexCount(),
|
||||
worldMatrix,
|
||||
viewMatrix,
|
||||
projectionMatrix,
|
||||
render->GetTexture(TextureType::Diffuse, 0),
|
||||
sunlightDiffuse,
|
||||
sunlightAmbient,
|
||||
sunlightDirection,
|
||||
sunlightIntensity
|
||||
);
|
||||
|
||||
case ShaderType::SKYBOX:
|
||||
return m_shaderManager->render_skybox_shader(
|
||||
m_deviceContext,
|
||||
render->GetIndexCount(),
|
||||
worldMatrix,
|
||||
viewMatrix,
|
||||
projectionMatrix,
|
||||
render->GetTexture(TextureType::Diffuse, 0),
|
||||
sunlightDiffuse,
|
||||
sunlightAmbient,
|
||||
sunlightDirection,
|
||||
sunlightIntensity
|
||||
);
|
||||
|
||||
case ShaderType::TEXTURE:
|
||||
default:
|
||||
return m_shaderManager->render_texture_shader(
|
||||
m_deviceContext,
|
||||
render->GetIndexCount(),
|
||||
worldMatrix,
|
||||
viewMatrix,
|
||||
projectionMatrix,
|
||||
render->GetTexture(TextureType::Diffuse, 0)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Rendu de toutes les entit<69>s avec les composants n<>cessaires
|
||||
int RenderAllEntities(EntityManager* entityManager,
|
||||
const DirectX::XMMATRIX& viewMatrix,
|
||||
const DirectX::XMMATRIX& projectionMatrix,
|
||||
const DirectX::XMFLOAT4* diffuseColors,
|
||||
const DirectX::XMFLOAT4* lightPositions,
|
||||
const DirectX::XMFLOAT4* ambientColors,
|
||||
const DirectX::XMFLOAT3& cameraPos,
|
||||
const DirectX::XMFLOAT4& sunlightDiffuse,
|
||||
const DirectX::XMFLOAT4& sunlightAmbient,
|
||||
const DirectX::XMFLOAT3& sunlightDirection,
|
||||
float sunlightIntensity) {
|
||||
|
||||
int renderCount = 0;
|
||||
|
||||
// R<>cup<75>rer toutes les entit<69>s qui ont les composants RenderComponent et TransformComponent
|
||||
auto entities = entityManager->GetEntitiesWithComponent<RenderComponent>();
|
||||
|
||||
for (auto& entity : entities) {
|
||||
auto render = entity->GetComponent<RenderComponent>();
|
||||
|
||||
// V<>rifier si l'entit<69> a un TransformComponent
|
||||
auto transform = entity->GetComponent<TransformComponent>();
|
||||
if (!transform) continue;
|
||||
|
||||
// V<>rifier si le mod<6F>le est visible
|
||||
if (!render->IsVisible()) continue;
|
||||
|
||||
// Effectuer le rendu
|
||||
if (RenderEntity(entity, viewMatrix, projectionMatrix,
|
||||
diffuseColors, lightPositions, ambientColors,cameraPos,
|
||||
sunlightDiffuse, sunlightAmbient, sunlightDirection,
|
||||
sunlightIntensity)) {
|
||||
renderCount++;
|
||||
}
|
||||
}
|
||||
|
||||
return renderCount;
|
||||
}
|
||||
|
||||
private:
|
||||
ID3D11DeviceContext* m_deviceContext;
|
||||
shader_manager_class* m_shaderManager;
|
||||
};
|
||||
|
||||
} // namespace ecs
|
@@ -106,9 +106,12 @@ private:
|
||||
|
||||
const std::deque<Logger::LogEntry>& logBuffer = Logger::Get().GetLogBuffer();
|
||||
|
||||
int current_fps_, min_fps_, max_fps_, draw_calls_, total_vertex_count_, total_triangle_count_, visible_triangle_count_;
|
||||
int current_fps_, min_fps_, max_fps_, draw_calls_, visible_triangle_count_;
|
||||
float current_frame_time_, min_frame_time_, max_frame_time_ ;
|
||||
|
||||
std::shared_ptr<int> total_vertex_count_;
|
||||
std::shared_ptr<int> total_triangle_count_;
|
||||
|
||||
// gpu information
|
||||
char card_name_[128];
|
||||
int video_memory_ = 0;
|
||||
|
@@ -18,6 +18,7 @@ public:
|
||||
|
||||
bool initialize(application_class* app);
|
||||
void update_geometric_stats();
|
||||
void update_visible_count();
|
||||
void update_display_stats();
|
||||
|
||||
int get_total_vertex_count() const;
|
||||
@@ -36,6 +37,10 @@ public:
|
||||
std::string get_cpu_name();
|
||||
std::string get_gpu_driver_version(ID3D11Device* device);
|
||||
|
||||
std::shared_ptr<int>& get_vertex_count_ptr() { return total_vertex_count_; }
|
||||
std::shared_ptr<int>& get_triangle_count_ptr() { return total_triangle_count_; }
|
||||
|
||||
|
||||
private:
|
||||
std::thread update_display_thread_;
|
||||
|
||||
@@ -47,8 +52,9 @@ private:
|
||||
std::vector<object*> cubes_vec_;
|
||||
std::vector<object*> terrain_chunk_vec_;
|
||||
|
||||
int total_vertex_count_;
|
||||
int total_triangle_count_;
|
||||
std::shared_ptr<int> total_vertex_count_;
|
||||
std::shared_ptr<int> total_triangle_count_;
|
||||
|
||||
int visible_triangle_count_ = 0;
|
||||
int current_fps_ = 0;
|
||||
int min_fps_ = 0;
|
||||
|
@@ -91,6 +91,9 @@ bool application_class::initialize(int screenWidth, int screenHeight, HWND hwnd,
|
||||
render_queues_.push_back(std::ref(cubes_));
|
||||
render_queues_.push_back(std::ref(terrain_chunk_));
|
||||
|
||||
// create entity manager
|
||||
entity_manager_ = std::make_unique<ecs::EntityManager>();
|
||||
|
||||
screen_width_ = screenWidth;
|
||||
screen_height_ = screenHeight;
|
||||
|
||||
@@ -1155,7 +1158,7 @@ bool application_class::render(float rotation, float x, float y, float z, float
|
||||
// return false;
|
||||
// }
|
||||
|
||||
stats_->update_geometric_stats();
|
||||
// stats_->update_geometric_stats();
|
||||
|
||||
// Update the render count text.
|
||||
result = update_render_count_string(get_render_count());
|
||||
@@ -1353,6 +1356,8 @@ void application_class::generate_terrain()
|
||||
|
||||
// Ajouter <20> la liste des chunks de terrain
|
||||
terrain_chunk_.push_back(terrain);
|
||||
|
||||
update_stats_after_modification();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1395,6 +1400,8 @@ void application_class::add_kobject(std::wstring& filepath)
|
||||
|
||||
object_.push_back(newObject);
|
||||
|
||||
update_stats_after_modification();
|
||||
|
||||
// V<>rifiez que l'objet a bien re<72>u les textures_
|
||||
if (newObject->get_model()->GetTexture(TextureType::Diffuse,0) == nullptr)
|
||||
{
|
||||
@@ -1426,6 +1433,8 @@ void application_class::add_cube()
|
||||
|
||||
cubes_.push_back(newCube);
|
||||
|
||||
update_stats_after_modification();
|
||||
|
||||
}
|
||||
|
||||
void application_class::delete_kobject(int index)
|
||||
@@ -1437,6 +1446,8 @@ void application_class::delete_kobject(int index)
|
||||
{
|
||||
object_.erase(object_.begin() + index);
|
||||
}
|
||||
|
||||
update_stats_after_modification();
|
||||
}
|
||||
|
||||
void application_class::delete_terrain()
|
||||
@@ -1444,6 +1455,7 @@ void application_class::delete_terrain()
|
||||
std::lock_guard<std::mutex> lock(objects_mutex_);
|
||||
Logger::Get().Log("Deleting terrain", __FILE__, __LINE__);
|
||||
terrain_chunk_.clear();
|
||||
update_stats_after_modification();
|
||||
}
|
||||
|
||||
bool application_class::update_mouse_strings(int mouseX, int mouseY, bool mouseDown)
|
||||
@@ -1637,39 +1649,6 @@ void application_class::set_light_position(int index, XMVECTOR position)
|
||||
lights_[index]->SetPosition(lightPosition.x, lightPosition.y, lightPosition.z);
|
||||
}
|
||||
|
||||
void application_class::set_vsync(bool vsync)
|
||||
{
|
||||
vsync_enabled_ = vsync;
|
||||
|
||||
if (direct_3d_)
|
||||
{
|
||||
Logger::Get().Log("Setting Vsync to " + std::to_string(vsync) + " with a screen width : " + std::to_string(get_screen_width()) + "and a screen height : " + std::to_string(get_screen_height()), __FILE__, __LINE__);
|
||||
direct_3d_->set_vsync(vsync);
|
||||
}
|
||||
}
|
||||
|
||||
HWND application_class::get_hwnd() const
|
||||
{
|
||||
return hwnd_;
|
||||
}
|
||||
|
||||
void application_class::set_hwnd(HWND hwnd)
|
||||
{
|
||||
hwnd_ = hwnd;
|
||||
}
|
||||
|
||||
bool application_class::is_windowed() const
|
||||
{
|
||||
return windowed_;
|
||||
}
|
||||
|
||||
void application_class::set_windowed(bool windowed)
|
||||
{
|
||||
// log the new windowed mode
|
||||
Logger::Get().Log("Setting windowed mode to " + std::to_string(windowed), __FILE__, __LINE__);
|
||||
windowed_ = windowed;
|
||||
}
|
||||
|
||||
void application_class::set_screen_height(int height)
|
||||
{
|
||||
// log the new screen height
|
||||
@@ -1749,209 +1728,48 @@ void application_class::culling_thread_function()
|
||||
bool application_class::render_pass(const std::vector<std::reference_wrapper<std::vector<object*>>>& RenderQueues, XMFLOAT4* diffuse, XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX projection)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(objects_mutex_);
|
||||
XMMATRIX scaleMatrix, rotateMatrix, translateMatrix ;
|
||||
XMMATRIX scaleMatrix, rotateMatrix, translateMatrix;
|
||||
bool result;
|
||||
|
||||
int renderCount = 0;
|
||||
int i;
|
||||
|
||||
if (RenderQueues.empty())
|
||||
// render skybox
|
||||
for (auto& skyboxObject : skybox_)
|
||||
{
|
||||
Logger::Get().Log("RenderQueues is empty", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
if (skyboxObject == nullptr)
|
||||
{
|
||||
Logger::Get().Log("skyboxObject is null", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
// if (active_camera_ == sun_camera_)
|
||||
// {
|
||||
// shadow_map_->set_render_target(direct_3d_->get_device_context());
|
||||
// shadow_map_->clear_render_target(direct_3d_->get_device_context());
|
||||
// }
|
||||
|
||||
for (const auto& RenderQueue : RenderQueues)
|
||||
{
|
||||
// D<>sactiver le Z-buffer si la RenderQueue est skybox_
|
||||
bool isSkybox = (&RenderQueue.get() == &skybox_);
|
||||
if (isSkybox)
|
||||
{
|
||||
direct_3d_->turn_z_buffer_off();
|
||||
}
|
||||
|
||||
for (auto& object : RenderQueue.get())
|
||||
{
|
||||
if (object == nullptr)
|
||||
{
|
||||
Logger::Get().Log("object is null", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the object has physics enabled
|
||||
if (object->IsPhysicsEnabled())
|
||||
{
|
||||
object->UpdatePosition(timer_->GetTime());
|
||||
}
|
||||
|
||||
if (!object->IsVisible())
|
||||
if (!skyboxObject->IsVisible())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
renderCount++;
|
||||
direct_3d_->turn_z_buffer_off();
|
||||
|
||||
scaleMatrix = object->GetScaleMatrix();
|
||||
rotateMatrix = object->GetRotateMatrix();
|
||||
translateMatrix = object->GetTranslateMatrix();
|
||||
scaleMatrix = skyboxObject->GetScaleMatrix();
|
||||
rotateMatrix = skyboxObject->GetRotateMatrix();
|
||||
translateMatrix = skyboxObject->GetTranslateMatrix();
|
||||
|
||||
XMMATRIX worldMatrix = XMMatrixMultiply(
|
||||
XMMatrixMultiply(scaleMatrix, rotateMatrix),
|
||||
translateMatrix
|
||||
);
|
||||
|
||||
object->get_model()->Render(direct_3d_->get_device_context());
|
||||
renderCount++;
|
||||
|
||||
if (active_camera_ == sun_camera_)
|
||||
{
|
||||
result = shader_manager_->render_depth_shader(
|
||||
direct_3d_->get_device_context(),
|
||||
object->get_model()->GetIndexCount(),
|
||||
worldMatrix,
|
||||
view,
|
||||
projection,
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,0)
|
||||
);
|
||||
}
|
||||
skyboxObject->get_model()->Render(direct_3d_->get_device_context());
|
||||
|
||||
// Utiliser l'enum ShaderType pour d<>terminer quel shader utiliser
|
||||
switch (object->GetActiveShader())
|
||||
{
|
||||
|
||||
case ShaderType::ALPHA_MAPPING:
|
||||
|
||||
// Enable alpha blending for transparency.
|
||||
direct_3d_->enable_alpha_blending();
|
||||
|
||||
result = shader_manager_->render_alpha_map_shader(
|
||||
direct_3d_->get_device_context(),
|
||||
object->get_model()->GetIndexCount(),
|
||||
worldMatrix,
|
||||
view,
|
||||
projection,
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,0),
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,1),
|
||||
object->get_model()->GetTexture(TextureType::Alpha,0)
|
||||
);
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the model using the alpha map shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
direct_3d_->disable_alpha_blending();
|
||||
return false;
|
||||
}
|
||||
direct_3d_->disable_alpha_blending();
|
||||
break;
|
||||
|
||||
case ShaderType::CEL_SHADING:
|
||||
result = shader_manager_->render_cel_shading_shader(
|
||||
direct_3d_->get_device_context(),
|
||||
object->get_model()->GetIndexCount(),
|
||||
worldMatrix,
|
||||
view,
|
||||
projection,
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,0),
|
||||
sun_light_->GetDiffuseColor(),
|
||||
sun_light_->GetAmbientColor(),
|
||||
sun_light_->GetDirection(),
|
||||
sun_light_->GetIntensity()
|
||||
);
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the model using the cel shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderType::NORMAL_MAPPING:
|
||||
result = shader_manager_->render_normal_map_shader(
|
||||
direct_3d_->get_device_context(),
|
||||
object->get_model()->GetIndexCount(),
|
||||
worldMatrix,
|
||||
view,
|
||||
projection,
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,0),
|
||||
object->get_model()->GetTexture(TextureType::Normal,0),
|
||||
lights_[0]->GetDirection(),
|
||||
lights_[0]->GetDiffuseColor()
|
||||
);
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the model using the normal map shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderType::SPECULAR_MAPPING:
|
||||
result = shader_manager_->render_spec_map_shader(
|
||||
direct_3d_->get_device_context(),
|
||||
object->get_model()->GetIndexCount(),
|
||||
worldMatrix,
|
||||
view,
|
||||
projection,
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,0),
|
||||
object->get_model()->GetTexture(TextureType::Normal,0),
|
||||
object->get_model()->GetTexture(TextureType::Specular,0),
|
||||
lights_[0]->GetDirection(),
|
||||
lights_[0]->GetDiffuseColor(),
|
||||
camera_->get_position(),
|
||||
lights_[0]->GetSpecularColor(),
|
||||
lights_[0]->GetSpecularPower()
|
||||
);
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the model using the specular map shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderType::TEXTURE:
|
||||
result = shader_manager_->render_texture_shader(
|
||||
direct_3d_->get_device_context(),
|
||||
object->get_model()->GetIndexCount(),
|
||||
worldMatrix,
|
||||
view,
|
||||
projection,
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,0)
|
||||
);
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the model using the texture shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderType::LIGHTING:
|
||||
result = shader_manager_->renderlight_shader(
|
||||
direct_3d_->get_device_context(),
|
||||
object->get_model()->GetIndexCount(),
|
||||
worldMatrix,
|
||||
view,
|
||||
projection,
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,0),
|
||||
diffuse,
|
||||
position,
|
||||
ambient
|
||||
);
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the object model using the light shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case ShaderType::SKYBOX:
|
||||
result = shader_manager_->render_skybox_shader(
|
||||
direct_3d_->get_device_context(),
|
||||
object->get_model()->GetIndexCount(),
|
||||
skyboxObject->get_model()->GetIndexCount(),
|
||||
worldMatrix,
|
||||
view,
|
||||
projection,
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,0),
|
||||
skyboxObject->get_model()->GetTexture(TextureType::Diffuse,0),
|
||||
sun_light_->GetDiffuseColor(),
|
||||
sun_light_->GetAmbientColor(),
|
||||
sun_light_->GetDirection(),
|
||||
@@ -1962,56 +1780,47 @@ bool application_class::render_pass(const std::vector<std::reference_wrapper<std
|
||||
Logger::Get().Log("Could not render the object model using the skybox shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
direct_3d_->turn_z_buffer_on(); // R<>activer le Z-buffer apr<70>s le rendu de la skybox
|
||||
|
||||
break;
|
||||
|
||||
case ShaderType::SUNLIGHT:
|
||||
result = shader_manager_->render_sunlight_shader(
|
||||
direct_3d_->get_device_context(),
|
||||
object->get_model()->GetIndexCount(),
|
||||
worldMatrix,
|
||||
view,
|
||||
projection,
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,0),
|
||||
sun_light_->GetDiffuseColor(),
|
||||
sun_light_->GetAmbientColor(),
|
||||
sun_light_->GetDirection(),
|
||||
sun_light_->GetIntensity()
|
||||
//shadow_map_srv_
|
||||
);
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the object model using the sunlight shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
result = shader_manager_->renderlight_shader(
|
||||
direct_3d_->get_device_context(),
|
||||
object->get_model()->GetIndexCount(),
|
||||
worldMatrix,
|
||||
|
||||
// Rendu des entit<69>s du syst<73>me ECS s'il est disponible
|
||||
if (entity_manager_) {
|
||||
// Cr<43>er le syst<73>me de rendu pour les entit<69>s
|
||||
ecs::RenderSystem renderSystem(direct_3d_->get_device_context(), shader_manager_);
|
||||
|
||||
// Donn<6E>es pour le syst<73>me de rendu
|
||||
XMFLOAT4 sunlightDiffuse = sun_light_->GetDiffuseColor();
|
||||
XMFLOAT4 sunlightAmbient = sun_light_->GetAmbientColor();
|
||||
XMFLOAT3 sunlightDirection = sun_light_->GetDirection();
|
||||
float sunlightIntensity = sun_light_->GetIntensity();
|
||||
|
||||
// Effectuer le rendu de toutes les entit<69>s
|
||||
int entitiesRendered = renderSystem.RenderAllEntities(
|
||||
entity_manager_.get(),
|
||||
view,
|
||||
projection,
|
||||
object->get_model()->GetTexture(TextureType::Diffuse,0),
|
||||
diffuse,
|
||||
position,
|
||||
ambient
|
||||
ambient,
|
||||
camera_->get_position(),
|
||||
sunlightDiffuse,
|
||||
sunlightAmbient,
|
||||
sunlightDirection,
|
||||
sunlightIntensity
|
||||
);
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the object model using the light shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
renderCount += entitiesRendered;
|
||||
}
|
||||
|
||||
stats_->increment_draw_call_count();
|
||||
}
|
||||
|
||||
if (isSkybox)
|
||||
{
|
||||
direct_3d_->turn_z_buffer_on();
|
||||
}
|
||||
}
|
||||
// Rendu des objets traditionnels comme avant
|
||||
// if (active_camera_ == sun_camera_)
|
||||
// {
|
||||
// shadow_map_->set_render_target(direct_3d_->get_device_context());
|
||||
// shadow_map_->clear_render_target(direct_3d_->get_device_context());
|
||||
// }
|
||||
|
||||
// if (active_camera_ == sun_camera_)
|
||||
// {
|
||||
@@ -2184,26 +1993,64 @@ bool application_class::create_big_cube(int side_count)
|
||||
sharedModel = newModel;
|
||||
}
|
||||
|
||||
// Cr<EFBFBD>er temporairement les cubes dans un vecteur local
|
||||
// Version ECS - Cr<43>er les entit<69>s pour le cube
|
||||
if (entity_manager_) {
|
||||
for (int x = 0; x < side_count; x++) {
|
||||
for (int y = 0; y < side_count; y++) {
|
||||
for (int z = 0; z < side_count; z++) {
|
||||
// Cr<43>er une entit<69>
|
||||
auto entity = entity_manager_->CreateEntity();
|
||||
|
||||
// Ajouter un composant d'identit<69>
|
||||
auto identity = entity->AddComponent<ecs::IdentityComponent>(object_id_++);
|
||||
identity->SetName("CubePart_" + std::to_string(x) + "_" + std::to_string(y) + "_" + std::to_string(z));
|
||||
identity->SetType(ecs::ObjectType::Cube);
|
||||
|
||||
// Ajouter un composant de transformation
|
||||
auto transform = entity->AddComponent<ecs::TransformComponent>();
|
||||
transform->SetPosition(XMVectorSet(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), 0.0f));
|
||||
transform->SetScale(XMVectorSet(1.0f, 1.0f, 1.0f, 0.0f));
|
||||
transform->UpdateWorldMatrix();
|
||||
|
||||
// Ajouter un composant de rendu
|
||||
auto render = entity->AddComponent<ecs::RenderComponent>();
|
||||
render->InitializeWithModel(sharedModel);
|
||||
|
||||
// Ajouter un composant de shader
|
||||
auto shader = entity->AddComponent<ecs::ShaderComponent>();
|
||||
shader->SetActiveShader(ecs::ShaderType::LIGHTING);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Ancien syst<73>me - Cr<43>er temporairement les cubes dans un vecteur local
|
||||
std::vector<object*> tempCubes;
|
||||
tempCubes.reserve(side_count * side_count * side_count);
|
||||
|
||||
// G<>n<EFBFBD>rer side_count<6E> cubes
|
||||
for (int x = 0; x < side_count; x++)
|
||||
{
|
||||
for (int y = 0; y < side_count; y++)
|
||||
{
|
||||
for (int z = 0; z < side_count; z++)
|
||||
{
|
||||
for (int x = 0; x < side_count; x++) {
|
||||
for (int y = 0; y < side_count; y++) {
|
||||
for (int z = 0; z < side_count; z++) {
|
||||
object* cubePart = new object(*this);
|
||||
cubePart->SetModel(sharedModel);
|
||||
cubePart->SetTranslateMatrix(XMMatrixTranslation(static_cast<float>(x),static_cast<float>(y),static_cast<float>(z)));
|
||||
cubePart->SetTranslateMatrix(XMMatrixTranslation(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)));
|
||||
tempCubes.push_back(cubePart);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Transf<73>rer les cubes du vecteur temporaire au vecteur membre
|
||||
cubes_ = std::move(tempCubes);
|
||||
}
|
||||
|
||||
update_stats_after_modification();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void application_class::update_stats_after_modification()
|
||||
{
|
||||
if (stats_)
|
||||
{
|
||||
stats_ -> update_geometric_stats();
|
||||
}
|
||||
}
|
||||
|
@@ -18,6 +18,14 @@ imguiManager::imguiManager()
|
||||
visible_triangle_count_ = 0;
|
||||
current_frame_time_ = 0;
|
||||
|
||||
showObjectWindow = false;
|
||||
showTerrainWindow = false;
|
||||
showLightWindow = false;
|
||||
showOldSceneWindow = false;
|
||||
showEngineSettingsWindow = false;
|
||||
showLogWindow = false;
|
||||
showStatsWindow = false;
|
||||
|
||||
// Initialiser l'historique des frametimes <20> z<>ro
|
||||
for (int i = 0; i < FRAME_HISTORY_COUNT; i++)
|
||||
{
|
||||
@@ -172,6 +180,9 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
|
||||
|
||||
stats_ = app_->get_stats();
|
||||
|
||||
total_triangle_count_ = stats_->get_triangle_count_ptr();
|
||||
total_vertex_count_ = stats_->get_vertex_count_ptr();
|
||||
|
||||
Logger::Get().Log("imgui initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
|
||||
return true;
|
||||
@@ -989,8 +1000,11 @@ void imguiManager::WidgetRenderStats()
|
||||
min_fps_ = stats_->get_min_fps();
|
||||
max_fps_ = stats_->get_max_fps();
|
||||
draw_calls_ = stats_->get_draw_calls();
|
||||
total_vertex_count_ = stats_->get_total_vertex_count();
|
||||
total_triangle_count_ = stats_->get_total_triangle_count();
|
||||
|
||||
|
||||
// total_vertex_count_ = stats_->get_total_vertex_count();
|
||||
// total_triangle_count_ = stats_->get_total_triangle_count();
|
||||
|
||||
visible_triangle_count_ = stats_->get_visible_triangle_count();
|
||||
current_frame_time_ = stats_->get_frame_time();
|
||||
|
||||
@@ -1039,9 +1053,9 @@ void imguiManager::WidgetRenderStats()
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Statistiques de rendu:");
|
||||
ImGui::Text("Vertices total: %d", total_vertex_count_);
|
||||
ImGui::Text("Vertices total: %d", *total_vertex_count_);
|
||||
|
||||
ImGui::Text("Triangles total: %d", total_triangle_count_);
|
||||
ImGui::Text("Triangles total: %d", *total_triangle_count_);
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("Triangles visibles: %d", visible_triangle_count_);
|
||||
|
||||
|
@@ -3,6 +3,8 @@
|
||||
|
||||
stats::stats() : fps_(nullptr), drawcalls_(0)
|
||||
{
|
||||
total_triangle_count_ = std::make_shared<int>(0);
|
||||
total_vertex_count_ = std::make_shared<int>(0);
|
||||
}
|
||||
|
||||
stats::~stats()
|
||||
@@ -39,8 +41,15 @@ void stats::update_geometric_stats()
|
||||
cubes_vec_ = app_->get_cubes();
|
||||
terrain_chunk_vec_ = app_->get_terrain_cubes();
|
||||
|
||||
total_vertex_count_ = get_total_vertex_count();
|
||||
total_triangle_count_ = get_total_triangle_count();
|
||||
|
||||
*total_vertex_count_ = get_total_vertex_count();
|
||||
*total_triangle_count_ = get_total_triangle_count();
|
||||
|
||||
update_visible_count();
|
||||
}
|
||||
|
||||
void stats::update_visible_count()
|
||||
{
|
||||
visible_triangle_count_ = get_visible_triangle_count();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user