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Khaotic Engine Reborn
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This is the complete list of members for object, including all inherited members.
| AddVelocity(float deltaTime) (defined in object) | object | |
| EnableInstancing(bool enabled) (defined in object) | object | |
| get_model() const (defined in object) | object | inline |
| GetAcceleration() const (defined in object) | object | |
| GetActiveShader() const (defined in object) | object | inline |
| GetAlpha() const (defined in object) | object | inline |
| GetBoundingRadius() const (defined in object) | object | |
| GetId() const (defined in object) | object | |
| GetInitialStretch() const (defined in object) | object | inline |
| GetInstanceBuffer() const (defined in object) | object | |
| GetInstanceCount() const (defined in object) | object | |
| GetMass() const (defined in object) | object | |
| GetModelPath() (defined in object) | object | inline |
| GetName() (defined in object) | object | |
| GetPosition() (defined in object) | object | |
| GetRotateMatrix() const (defined in object) | object | |
| GetRotation() (defined in object) | object | |
| GetScale() (defined in object) | object | |
| GetScaleMatrix() const (defined in object) | object | |
| GetSpringConstant() const (defined in object) | object | inline |
| GetSRMatrix() const (defined in object) | object | |
| GetTranslateMatrix() const (defined in object) | object | |
| GetType() const (defined in object) | object | inline |
| GetVelocity() const (defined in object) | object | |
| GetWorldMatrix() const (defined in object) | object | |
| Initialize(ID3D11Device *device, ID3D11DeviceContext *deviceContext, char *modelFilename, TextureContainer &texturesContainer) (defined in object) | object | |
| IsGravityEnabled() const (defined in object) | object | inline |
| IsGrounded() const (defined in object) | object | |
| IsInstancingEnabled() const (defined in object) | object | |
| IsPhysicsEnabled() const (defined in object) | object | |
| IsVisible() const (defined in object) | object | inline |
| LaunchObject() (defined in object) | object | |
| LoadTexturesFromPath(std::vector< std::wstring > &texturePaths, TextureContainer &texturesContainer, d_3d_class *m_Direct3D) (defined in object) | object | |
| m_demoSpinning (defined in object) | object | |
| m_gravityEnabled (defined in object) | object | |
| m_id (defined in object) | object | |
| m_previousPosition (defined in object) | object | |
| m_velocity (defined in object) | object | |
| object(application_class &app) (defined in object) | object | |
| object() (defined in object) | object | |
| object(const object &)=delete (defined in object) | object | |
| ObjectTypeToString(ObjectType objectType) (defined in object) | object | |
| operator=(const object &)=delete (defined in object) | object | |
| SetAcceleration(XMVECTOR) (defined in object) | object | |
| SetActiveShader(ShaderType activeShader) (defined in object) | object | inline |
| SetAlpha(float alpha) (defined in object) | object | inline |
| SetBoundingRadius(float radius) (defined in object) | object | inline |
| SetGravityEnabled(bool state) (defined in object) | object | inline |
| SetGrounded(bool) (defined in object) | object | |
| SetId(int id) (defined in object) | object | |
| SetInitialStretch(float initialStretch) (defined in object) | object | inline |
| SetInstanceCount(int count) (defined in object) | object | |
| SetMass(float) (defined in object) | object | |
| SetModel(std::shared_ptr< model_class > model) (defined in object) | object | inline |
| SetModelPath(std::wstring &path) (defined in object) | object | inline |
| SetName(std::string name) (defined in object) | object | |
| SetPhysicsEnabled(bool state) (defined in object) | object | |
| SetPosition(XMVECTOR position) (defined in object) | object | |
| SetRotateMatrix(XMMATRIX rotateMatrix) (defined in object) | object | |
| SetRotation(XMVECTOR rotation) (defined in object) | object | |
| SetScale(XMVECTOR scale) (defined in object) | object | |
| SetScaleMatrix(XMMATRIX scaleMatrix) (defined in object) | object | |
| SetSpringConstant(float springConstant) (defined in object) | object | inline |
| SetSRMatrix(XMMATRIX srMatrix) (defined in object) | object | |
| SetTranslateMatrix(XMMATRIX translateMatrix) (defined in object) | object | |
| SetType(ObjectType type) (defined in object) | object | |
| SetupInstancing(ID3D11Device *device, const std::vector< XMMATRIX > &instanceTransforms) (defined in object) | object | |
| SetVelocity(XMVECTOR) (defined in object) | object | |
| SetVisible(bool state) (defined in object) | object | inline |
| SetWorldMatrix(XMMATRIX worldMatrix) (defined in object) | object | |
| ShaderTypeToString(ShaderType shaderType) (defined in object) | object | |
| StringToObjectType(const std::string &objectType) (defined in object) | object | |
| StringToShaderType(const std::string &shaderType) (defined in object) | object | |
| Update() (defined in object) | object | |
| UpdatePosition(float deltaTime) (defined in object) | object | |
| UpdateRotateMatrix() (defined in object) | object | |
| UpdateScaleMatrix() (defined in object) | object | |
| UpdateSRMatrix() (defined in object) | object | |
| UpdateTranslateMatrix() (defined in object) | object | |
| UpdateWorldMatrix() (defined in object) | object | |
| ~object() (defined in object) | object |