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Khaotic Engine Reborn
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Public Member Functions | |
| sprite_class (const sprite_class &) | |
| bool | Initialize (ID3D11Device *, ID3D11DeviceContext *, int, int, char *, int, int) |
| void | Shutdown () |
| bool | Render (ID3D11DeviceContext *) |
| void | Update (float) |
| int | GetIndexCount () |
| ID3D11ShaderResourceView * | GetTexture () |
| void | SetRenderLocation (int, int) |
Definition at line 22 of file sprite_class.h.
| sprite_class::sprite_class | ( | ) |
Definition at line 4 of file sprite_class.cpp.
| sprite_class::sprite_class | ( | const sprite_class & | other | ) |
Definition at line 12 of file sprite_class.cpp.
| sprite_class::~sprite_class | ( | ) |
Definition at line 17 of file sprite_class.cpp.
| int sprite_class::GetIndexCount | ( | ) |
Definition at line 109 of file sprite_class.cpp.
| ID3D11ShaderResourceView * sprite_class::GetTexture | ( | ) |
Definition at line 114 of file sprite_class.cpp.
| bool sprite_class::Initialize | ( | ID3D11Device * | device, |
| ID3D11DeviceContext * | deviceContext, | ||
| int | screenWidth, | ||
| int | screenHeight, | ||
| char * | spriteFilename, | ||
| int | renderX, | ||
| int | renderY ) |
Definition at line 21 of file sprite_class.cpp.
| bool sprite_class::Render | ( | ID3D11DeviceContext * | deviceContext | ) |
Definition at line 67 of file sprite_class.cpp.
| void sprite_class::SetRenderLocation | ( | int | x, |
| int | y ) |
Definition at line 416 of file sprite_class.cpp.
| void sprite_class::Shutdown | ( | ) |
Definition at line 55 of file sprite_class.cpp.
| void sprite_class::Update | ( | float | frameTime | ) |
Definition at line 85 of file sprite_class.cpp.