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Khaotic Engine Reborn
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Public Member Functions | |
| water_shader_class (const water_shader_class &) | |
| bool | initialize (ID3D11Device *, HWND) |
| void | shutdown () |
| bool | render (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *, float, float) |
Definition at line 19 of file water_shader_class.h.
| water_shader_class::water_shader_class | ( | ) |
Definition at line 4 of file water_shader_class.cpp.
| water_shader_class::water_shader_class | ( | const water_shader_class & | other | ) |
Definition at line 16 of file water_shader_class.cpp.
| water_shader_class::~water_shader_class | ( | ) |
Definition at line 21 of file water_shader_class.cpp.
| bool water_shader_class::initialize | ( | ID3D11Device * | device, |
| HWND | hwnd ) |
Definition at line 26 of file water_shader_class.cpp.
| bool water_shader_class::render | ( | ID3D11DeviceContext * | deviceContext, |
| int | indexCount, | ||
| XMMATRIX | worldMatrix, | ||
| XMMATRIX | viewMatrix, | ||
| XMMATRIX | projectionMatrix, | ||
| XMMATRIX | reflectionMatrix, | ||
| ID3D11ShaderResourceView * | reflectionTexture, | ||
| ID3D11ShaderResourceView * | refractionTexture, | ||
| ID3D11ShaderResourceView * | normalTexture, | ||
| float | waterTranslation, | ||
| float | reflectRefractScale ) |
Definition at line 66 of file water_shader_class.cpp.
| void water_shader_class::shutdown | ( | ) |
Definition at line 58 of file water_shader_class.cpp.