#include "systemclass.h" int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow) { SystemClass* System; bool result; wchar_t path[MAX_PATH]; HMODULE hmodule = GetModuleHandle(NULL); if (hmodule != NULL) { GetModuleFileName(hmodule, path, (sizeof(path) / sizeof(wchar_t))); } std::filesystem::path exePath(path); std::filesystem::path WFolder = exePath.parent_path(); // Create the system object. System = new SystemClass; // Initialize and run the system object. result = System->Initialize(); if (result) { Logger::Get().Log("System initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize); System->SendPath(path,WFolder); System->Run(); } // Shutdown and release the system object. System->Shutdown(); delete System; System = 0; return 0; }