#ifndef _TEXTCLASS_H_ #define _TEXTCLASS_H_ /////////////////////// // MY CLASS INCLUDES // /////////////////////// #include "font_class.h" //////////////////////////////////////////////////////////////////////////////// // Class name: text_class //////////////////////////////////////////////////////////////////////////////// class text_class { private: struct VertexType { XMFLOAT3 position; XMFLOAT2 texture; }; public: text_class(); text_class(const text_class&); ~text_class(); bool Initialize(ID3D11Device*, ID3D11DeviceContext*, int, int, int, font_class*, char*, int, int, float, float, float); void Shutdown(); void Render(ID3D11DeviceContext*); int GetIndexCount(); bool UpdateText(ID3D11DeviceContext*, font_class*, char*, int, int, float, float, float); XMFLOAT4 GetPixelColor(); private: bool InitializeBuffers(ID3D11Device*, ID3D11DeviceContext*, font_class*, char*, int, int, float, float, float); void ShutdownBuffers(); void RenderBuffers(ID3D11DeviceContext*); private: ID3D11Buffer* m_vertexBuffer, * m_indexBuffer; int m_screenWidth, m_screenHeight, m_maxLength, m_vertexCount, m_indexCount; XMFLOAT4 m_pixelColor; }; #endif