<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <ItemGroup> <ClCompile Include="alphamapshaderclass.cpp" /> <ClCompile Include="applicationclass.cpp" /> <ClCompile Include="bitmapclass.cpp" /> <ClCompile Include="Cameraclass.cpp" /> <ClCompile Include="CelShadingShader.cpp" /> <ClCompile Include="Colorshaderclass.cpp" /> <ClCompile Include="d3dclass.cpp" /> <ClCompile Include="frustum.cpp" /> <ClCompile Include="imguiManager.cpp" /> <ClCompile Include="include\backends\imgui_impl_dx11.cpp" /> <ClCompile Include="include\backends\imgui_impl_win32.cpp" /> <ClCompile Include="include\imgui.cpp" /> <ClCompile Include="include\imgui_draw.cpp" /> <ClCompile Include="include\imgui_tables.cpp" /> <ClCompile Include="include\imgui_widgets.cpp" /> <ClCompile Include="displayplaneclass.cpp" /> <ClCompile Include="fontclass.cpp" /> <ClCompile Include="fontshaderclass.cpp" /> <ClCompile Include="fpsclass.cpp" /> <ClCompile Include="frustumclass.cpp" /> <ClCompile Include="include\Src\DDSTextureLoader.cpp" /> <ClCompile Include="include\Src\DirectXHelpers.cpp" /> <ClCompile Include="include\Src\pch.cpp" /> <ClCompile Include="include\Src\SimpleMath.cpp" /> <ClCompile Include="include\Src\WICTextureLoader.cpp" /> <ClCompile Include="inputclass.cpp" /> <ClCompile Include="Lightclass.cpp" /> <ClCompile Include="lightmapshaderclass.cpp" /> <ClCompile Include="Lightshaderclass.cpp" /> <ClCompile Include="Main.cpp" /> <ClCompile Include="modelclass.cpp" /> <ClCompile Include="object.cpp" /> <ClCompile Include="modellistclass.cpp" /> <ClCompile Include="Multitextureshaderclass.cpp" /> <ClCompile Include="normalmapshaderclass.cpp" /> <ClCompile Include="refractionshaderclass.cpp" /> <ClCompile Include="shadermanagerclass.cpp" /> <ClCompile Include="physics.cpp" /> <ClCompile Include="positionclass.cpp" /> <ClCompile Include="reflectionshaderclass.cpp" /> <ClCompile Include="rendertextureclass.cpp" /> <ClCompile Include="specmapshaderclass.cpp" /> <ClCompile Include="Spriteclass.cpp" /> <ClCompile Include="Systemclass.cpp" /> <ClCompile Include="textclass.cpp" /> <ClCompile Include="textureclass.cpp" /> <ClCompile Include="textureshaderclass.cpp" /> <ClCompile Include="Timerclass.cpp" /> <ClCompile Include="translateshaderclass.cpp" /> <ClCompile Include="transparentshaderclass.cpp" /> <ClCompile Include="watershaderclass.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="alphamapshaderclass.h" /> <ClInclude Include="applicationclass.h" /> <ClInclude Include="bitmapclass.h" /> <ClInclude Include="Cameraclass.h" /> <ClInclude Include="CelShadingShader.h" /> <ClInclude Include="Colorshaderclass.h" /> <ClInclude Include="d3dclass.h" /> <ClInclude Include="frustum.h" /> <ClInclude Include="imguiManager.h" /> <ClInclude Include="include\backends\imgui_impl_dx11.h" /> <ClInclude Include="include\backends\imgui_impl_win32.h" /> <ClInclude Include="include\imconfig.h" /> <ClInclude Include="include\imgui.h" /> <ClInclude Include="include\imgui_internal.h" /> <ClInclude Include="include\imstb_rectpack.h" /> <ClInclude Include="include\imstb_textedit.h" /> <ClInclude Include="include\imstb_truetype.h" /> <ClInclude Include="displayplaneclass.h" /> <ClInclude Include="fontclass.h" /> <ClInclude Include="fontshaderclass.h" /> <ClInclude Include="fpsclass.h" /> <ClInclude Include="frustumclass.h" /> <ClInclude Include="include\Src\CMO.h" /> <ClInclude Include="include\Src\DDS.h" /> <ClInclude Include="include\Src\LoaderHelpers.h" /> <ClInclude Include="include\Src\pch.h" /> <ClInclude Include="include\Src\PlatformHelpers.h" /> <ClInclude Include="inputclass.h" /> <ClInclude Include="lightclass.h" /> <ClInclude Include="lightmapshaderclass.h" /> <ClInclude Include="lightshaderclass.h" /> <ClInclude Include="Logger.h" /> <ClInclude Include="modelclass.h" /> <ClInclude Include="object.h" /> <ClInclude Include="modellistclass.h" /> <ClInclude Include="Multitextureshaderclass.h" /> <ClInclude Include="normalmapshaderclass.h" /> <ClInclude Include="refractionshaderclass.h" /> <ClInclude Include="shadermanagerclass.h" /> <ClInclude Include="physics.h" /> <ClInclude Include="positionclass.h" /> <ClInclude Include="reflectionshaderclass.h" /> <ClInclude Include="rendertextureclass.h" /> <ClInclude Include="resources.h" /> <ClInclude Include="specmapshaderclass.h" /> <ClInclude Include="Spriteclass.h" /> <ClInclude Include="systemclass.h" /> <ClInclude Include="textclass.h" /> <ClInclude Include="textureclass.h" /> <ClInclude Include="textureshaderclass.h" /> <ClInclude Include="Timerclass.h" /> <ClInclude Include="translateshaderclass.h" /> <ClInclude Include="transparentshaderclass.h" /> <ClInclude Include="watershaderclass.h" /> </ItemGroup> <ItemGroup> <CopyFileToFolders Include="alphamap.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="alphamap.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="font.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="font.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="light.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="light.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="lightmap.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="lightmap.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="Multitexture.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="Multitexture.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="normalmap.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="normalmap.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="..\KhaoticDemo\water.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="celshading.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="celshading.vs"> <FileType>Document</FileType> </CopyFileToFolders> <None Include="packages.config" /> <CopyFileToFolders Include="reflection.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="reflection.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="specmap.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="specmap.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="texture.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="texture.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="transparent.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="transparent.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="refraction.ps"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="refraction.vs"> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="water.vs"> <FileType>Document</FileType> </CopyFileToFolders> </ItemGroup> <ItemGroup> <CopyFileToFolders Include="Color.ps"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="Color.vs"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType> <FileType>Document</FileType> </CopyFileToFolders> </ItemGroup> <ItemGroup> <CopyFileToFolders Include="font01.tga" /> <CopyFileToFolders Include="assets\Texture\alpha01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\Bricks2K.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\BricksGLOSS2K.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\BricksNRM2K.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\dirt01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\font01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\ground01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\light01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\marble01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\moss01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\normal01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\spec02.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\sprite01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\sprite02.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\sprite03.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\sprite04.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\stone01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\stone01.tga"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\wall.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\wall01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\water01.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\EmptyTexture.png"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders> </CopyFileToFolders> <Image Include="KhaoticIcon.ico" /> <CopyFileToFolders Include="sprite01.tga" /> <CopyFileToFolders Include="sprite02.tga" /> <CopyFileToFolders Include="sprite03.tga" /> <CopyFileToFolders Include="sprite04.tga" /> </ItemGroup> <ItemGroup> <CopyFileToFolders Include="font01.txt" /> </ItemGroup> <ItemGroup> <CopyFileToFolders Include="translate.ps"> <SubType>Designer</SubType> <FileType>Document</FileType> </CopyFileToFolders> <CopyFileToFolders Include="translate.vs"> <SubType>Designer</SubType> <FileType>Document</FileType> </CopyFileToFolders> </ItemGroup> <ItemGroup> <ResourceCompile Include="resources.rc" /> </ItemGroup> <ItemGroup> <CopyFileToFolders Include="assets\Model\OBJ\86.obj"> <FileType>Document</FileType> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\OBJ\cone.obj"> <FileType>Document</FileType> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\OBJ\isosphere.obj"> <FileType>Document</FileType> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\OBJ\monke.obj"> <FileType>Document</FileType> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\OBJ\vaisseau.obj"> <FileType>Document</FileType> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> </CopyFileToFolders> </ItemGroup> <ItemGroup> <CopyFileToFolders Include="assets\Model\TXT\bath.txt"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\chunk.txt"> <FileType>Text</FileType> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\cube.txt"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\ground.txt"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\plane.txt"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\sphere.txt"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\square.txt"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\wall.txt"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\water.txt"> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT\</DestinationFolders> </CopyFileToFolders> </ItemGroup> <ItemGroup> <CopyFileToFolders Include="sprite_data_01.txt" /> </ItemGroup> <ItemGroup> <CopyFileToFolders Include="assets\Model\OBJ\plane.obj"> <FileType>Document</FileType> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> <DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ\</DestinationFolders> </CopyFileToFolders> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>17.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{92cf56c4-76bb-40d4-8fe5-36c15f5f127a}</ProjectGuid> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <ProjectName>KhaoticCore</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <LanguageStandard>stdcpp17</LanguageStandard> <AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> </Project>