#ifndef _APPLICATIONCLASS_H_ #define _APPLICATIONCLASS_H_ ////////////// // INCLUDES // ////////////// #include ///////////// // GLOBALS // ///////////// const bool FULL_SCREEN = false; const bool VSYNC_ENABLED = true; const float SCREEN_DEPTH = 1000.0f; const float SCREEN_NEAR = 0.3f; class ApplicationClass { public: ApplicationClass(); ApplicationClass(const ApplicationClass&); ~ApplicationClass(); bool Initialize(int, int, HWND); void Shutdown(); bool Frame(); private: bool Render(); private: }; #endif