<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="Fichiers sources"> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions> </Filter> <Filter Include="Fichiers d%27en-tête"> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions> </Filter> <Filter Include="Fichiers de ressources"> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> </Filter> <Filter Include="shader"> <UniqueIdentifier>{b016e481-576e-4d99-bdde-34cc10c55b1d}</UniqueIdentifier> </Filter> <Filter Include="Fichiers d%27en-tête\ImGui"> <UniqueIdentifier>{dcad57f9-720f-4170-b850-be65a68a8e67}</UniqueIdentifier> </Filter> <Filter Include="Fichiers sources\ImGui"> <UniqueIdentifier>{2f09e599-272c-4cd3-b095-62c0b10b439b}</UniqueIdentifier> </Filter> <Filter Include="Texture"> <UniqueIdentifier>{e7aac2a1-4fc0-42c7-b92f-15d3aec3736b}</UniqueIdentifier> </Filter> <Filter Include="Fonts"> <UniqueIdentifier>{39c57c7f-e726-4443-8fbc-734e2d0c97d8}</UniqueIdentifier> </Filter> <Filter Include="Assets"> <UniqueIdentifier>{2978535b-193d-4876-83be-1c3c4470db62}</UniqueIdentifier> </Filter> <Filter Include="Fichiers sources\DirectX Tool Kit"> <UniqueIdentifier>{3bfbc604-3b39-4e49-bee2-b942fc5dce8c}</UniqueIdentifier> </Filter> <Filter Include="Fichiers d%27en-tête\DirectX Tool Kit"> <UniqueIdentifier>{d710c862-b37d-4ad5-aa92-2456f9745881}</UniqueIdentifier> </Filter> <Filter Include="Assets\Texture"> <UniqueIdentifier>{4873a73d-d11c-4d40-b847-b6d7fef4b23d}</UniqueIdentifier> </Filter> <Filter Include="Assets\Model"> <UniqueIdentifier>{3f3824c5-8a66-4f02-9845-1a9538336592}</UniqueIdentifier> </Filter> <Filter Include="Assets\Model\OBJ"> <UniqueIdentifier>{22651df1-90a4-4a19-8b97-5147b27d975a}</UniqueIdentifier> </Filter> <Filter Include="Assets\Model\TXT"> <UniqueIdentifier>{f67d85e0-106e-47a1-bb9c-a5ea9111509a}</UniqueIdentifier> </Filter> <Filter Include="Fichiers d%27en-tête\Shader"> <UniqueIdentifier>{e087647e-a306-4246-9320-bab0830bb634}</UniqueIdentifier> </Filter> <Filter Include="Fichiers d%27en-tête\System"> <UniqueIdentifier>{14b07251-cf6d-4391-9fca-ec94e08d4427}</UniqueIdentifier> </Filter> <Filter Include="Fichiers sources\Shader"> <UniqueIdentifier>{3c669b93-a9fd-4b74-813f-f9780413f76b}</UniqueIdentifier> </Filter> <Filter Include="Fichiers sources\System"> <UniqueIdentifier>{b2659b1e-695d-488e-9a1c-341691d312bc}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="Main.cpp"> <Filter>Fichiers sources</Filter> </ClCompile> <ClCompile Include="include\imgui_demo.cpp"> <Filter>Fichiers sources\ImGui</Filter> </ClCompile> <ClCompile Include="include\backends\imgui_impl_dx11.cpp"> <Filter>Fichiers sources\ImGui</Filter> </ClCompile> <ClCompile Include="include\imgui_draw.cpp"> <Filter>Fichiers sources\ImGui</Filter> </ClCompile> <ClCompile Include="include\imgui.cpp"> <Filter>Fichiers sources\ImGui</Filter> </ClCompile> <ClCompile Include="include\backends\imgui_impl_win32.cpp"> <Filter>Fichiers sources\ImGui</Filter> </ClCompile> <ClCompile Include="include\imgui_tables.cpp"> <Filter>Fichiers sources\ImGui</Filter> </ClCompile> <ClCompile Include="include\imgui_widgets.cpp"> <Filter>Fichiers sources\ImGui</Filter> </ClCompile> <ClCompile Include="bitmapclass.cpp"> <Filter>Fichiers sources</Filter> </ClCompile> <ClCompile Include="fontclass.cpp"> <Filter>Fichiers sources</Filter> </ClCompile> <ClCompile Include="fpsclass.cpp"> <Filter>Fichiers sources</Filter> </ClCompile> <ClCompile Include="Spriteclass.cpp"> <Filter>Fichiers sources</Filter> </ClCompile> <ClCompile Include="textclass.cpp"> <Filter>Fichiers sources</Filter> </ClCompile> <ClCompile Include="fpsclass.cpp"> <Filter>Fichiers sources</Filter> </ClCompile> <ClCompile Include="frustumclass.cpp"> <Filter>Fichiers sources</Filter> </ClCompile> <ClCompile Include="modellistclass.cpp"> <Filter>Fichiers sources</Filter> </ClCompile> <ClCompile Include="displayplaneclass.cpp"> <Filter>Fichiers sources</Filter> </ClCompile> <ClCompile Include="include\Src\DDSTextureLoader.cpp"> <Filter>Fichiers sources\DirectX Tool Kit</Filter> </ClCompile> <ClCompile Include="include\Src\DirectXHelpers.cpp"> <Filter>Fichiers sources\DirectX Tool Kit</Filter> </ClCompile> <ClCompile Include="include\Src\pch.cpp"> <Filter>Fichiers sources\DirectX Tool Kit</Filter> </ClCompile> <ClCompile Include="include\Src\SimpleMath.cpp"> <Filter>Fichiers sources\DirectX Tool Kit</Filter> </ClCompile> <ClCompile Include="include\Src\WICTextureLoader.cpp"> <Filter>Fichiers sources\DirectX Tool Kit</Filter> </ClCompile> <ClCompile Include="alphamapshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="CelShadingShader.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="Colorshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="fontshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="lightmapshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="Lightshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="Multitextureshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="normalmapshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="reflectionshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="refractionshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="shadermanagerclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="specmapshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="watershaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="transparentshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="translateshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="textureshaderclass.cpp"> <Filter>Fichiers sources\Shader</Filter> </ClCompile> <ClCompile Include="applicationclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="Cameraclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="d3dclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="imguiManager.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="inputclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="Lightclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="object.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="physics.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="modelclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="positionclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="rendertextureclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="Systemclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="Timerclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> <ClCompile Include="textureclass.cpp"> <Filter>Fichiers sources\System</Filter> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="systemclass.h"> <Filter>Fichiers d%27en-tête</Filter> </ClInclude> <ClInclude Include="include\imconfig.h"> <Filter>Fichiers d%27en-tête\ImGui</Filter> </ClInclude> <ClInclude Include="include\imgui.h"> <Filter>Fichiers d%27en-tête\ImGui</Filter> </ClInclude> <ClInclude Include="include\imgui_internal.h"> <Filter>Fichiers d%27en-tête\ImGui</Filter> </ClInclude> <ClInclude Include="include\imstb_rectpack.h"> <Filter>Fichiers d%27en-tête\ImGui</Filter> </ClInclude> <ClInclude Include="include\imstb_textedit.h"> <Filter>Fichiers d%27en-tête\ImGui</Filter> </ClInclude> <ClInclude Include="include\imstb_truetype.h"> <Filter>Fichiers d%27en-tête\ImGui</Filter> </ClInclude> <ClInclude Include="include\backends\imgui_impl_dx11.h"> <Filter>Fichiers d%27en-tête\ImGui</Filter> </ClInclude> <ClInclude Include="include\backends\imgui_impl_win32.h"> <Filter>Fichiers d%27en-tête\ImGui</Filter> </ClInclude> <ClInclude Include="bitmapclass.h"> <Filter>Fichiers d%27en-tête</Filter> </ClInclude> <ClInclude Include="fontclass.h"> <Filter>Fichiers d%27en-tête</Filter> </ClInclude> <ClInclude Include="fpsclass.h"> <Filter>Fichiers d%27en-tête</Filter> </ClInclude> <ClInclude Include="Spriteclass.h"> <Filter>Fichiers d%27en-tête</Filter> </ClInclude> <ClInclude Include="textclass.h"> <Filter>Fichiers d%27en-tête</Filter> </ClInclude> <ClInclude Include="fpsclass.h"> <Filter>Fichiers d%27en-tête</Filter> </ClInclude> <ClInclude Include="frustumclass.h"> <Filter>Fichiers d%27en-tête</Filter> </ClInclude> <ClInclude Include="modellistclass.h"> <Filter>Fichiers d%27en-tête</Filter> </ClInclude> <ClInclude Include="displayplaneclass.h"> <Filter>Fichiers d%27en-tête</Filter> </ClInclude> <ClInclude Include="include\Src\CMO.h"> <Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter> </ClInclude> <ClInclude Include="include\Src\DDS.h"> <Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter> </ClInclude> <ClInclude Include="include\Src\LoaderHelpers.h"> <Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter> </ClInclude> <ClInclude Include="include\Src\pch.h"> <Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter> </ClInclude> <ClInclude Include="include\Src\PlatformHelpers.h"> <Filter>Fichiers d%27en-tête\DirectX Tool Kit</Filter> </ClInclude> <ClInclude Include="alphamapshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="CelShadingShader.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="Colorshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="fontshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="lightmapshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="lightshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="Multitextureshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="normalmapshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="reflectionshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="refractionshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="shadermanagerclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="specmapshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="textureshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="translateshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="transparentshaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="watershaderclass.h"> <Filter>Fichiers d%27en-tête\Shader</Filter> </ClInclude> <ClInclude Include="applicationclass.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="d3dclass.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="Cameraclass.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="imguiManager.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="Logger.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="inputclass.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="lightclass.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="modelclass.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="physics.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="Timerclass.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="textureclass.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="resources.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="rendertextureclass.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="positionclass.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> <ClInclude Include="object.h"> <Filter>Fichiers d%27en-tête\System</Filter> </ClInclude> </ItemGroup> <ItemGroup> <Image Include="KhaoticIcon.ico"> <Filter>Assets</Filter> </Image> </ItemGroup> <ItemGroup> <None Include="packages.config" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="resources.rc"> <Filter>Fichiers de ressources</Filter> </ResourceCompile> </ItemGroup> <ItemGroup> <CopyFileToFolders Include="font.vs"> <Filter>Fonts</Filter> </CopyFileToFolders> <CopyFileToFolders Include="font.ps"> <Filter>Fonts</Filter> </CopyFileToFolders> <CopyFileToFolders Include="Color.vs"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="light.ps"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="font01.txt"> <Filter>Fonts</Filter> </CopyFileToFolders> <CopyFileToFolders Include="font01.tga"> <Filter>fonts</Filter> </CopyFileToFolders> <CopyFileToFolders Include="sprite01.tga"> <Filter>Assets</Filter> </CopyFileToFolders> <CopyFileToFolders Include="sprite02.tga"> <Filter>Assets</Filter> </CopyFileToFolders> <CopyFileToFolders Include="sprite03.tga"> <Filter>Assets</Filter> </CopyFileToFolders> <CopyFileToFolders Include="sprite04.tga"> <Filter>Assets</Filter> </CopyFileToFolders> <CopyFileToFolders Include="Color.ps"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="light.vs"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="lightmap.ps"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="lightmap.vs"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="reflection.ps"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="reflection.vs"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="translate.ps"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="translate.vs"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="transparent.ps"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="transparent.vs"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="Multitexture.ps"> <Filter>Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="Multitexture.vs"> <Filter>Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="normalmap.ps"> <Filter>Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="normalmap.vs"> <Filter>Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="specmap.ps"> <Filter>Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="specmap.vs"> <Filter>Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="texture.ps"> <Filter>Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="texture.vs"> <Filter>Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="alphamap.vs"> <Filter>Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="alphamap.ps"> <Filter>Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="refraction.ps"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="refraction.vs"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="..\KhaoticDemo\water.ps"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="water.vs"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="celshading.vs"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="celshading.ps"> <Filter>shader</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\bath.txt"> <Filter>Assets\Model\TXT</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\chunk.txt"> <Filter>Assets\Model\TXT</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\cube.txt"> <Filter>Assets\Model\TXT</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\ground.txt"> <Filter>Assets\Model\TXT</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\plane.txt"> <Filter>Assets\Model\TXT</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\sphere.txt"> <Filter>Assets\Model\TXT</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\square.txt"> <Filter>Assets\Model\TXT</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\wall.txt"> <Filter>Assets\Model\TXT</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\TXT\water.txt"> <Filter>Assets\Model\TXT</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\OBJ\vaisseau.obj"> <Filter>Assets\Model\OBJ</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\OBJ\monke.obj"> <Filter>Assets\Model\OBJ</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\OBJ\isosphere.obj"> <Filter>Assets\Model\OBJ</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\OBJ\cone.obj"> <Filter>Assets\Model\OBJ</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\OBJ\86.obj"> <Filter>Assets\Model\OBJ</Filter> </CopyFileToFolders> <CopyFileToFolders Include="sprite_data_01.txt"> <Filter>Assets</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\stone01.tga"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\alpha01.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\Bricks2K.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\BricksGLOSS2K.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\BricksNRM2K.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\dirt01.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\font01.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\ground01.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\light01.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\marble01.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\moss01.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\normal01.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\spec02.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\sprite01.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\sprite02.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\sprite03.png"> <Filter>Assets\Texture</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\sprite04.png"> <Filter>Fichiers de ressources</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\stone01.png"> <Filter>Fichiers de ressources</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\wall.png"> <Filter>Fichiers de ressources</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\wall01.png"> <Filter>Fichiers de ressources</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Texture\water01.png"> <Filter>Fichiers de ressources</Filter> </CopyFileToFolders> <CopyFileToFolders Include="assets\Model\OBJ\plane.obj"> <Filter>Assets\Model\OBJ</Filter> </CopyFileToFolders> </ItemGroup> </Project>