#include "imguiManager.h" imguiManager::imguiManager() { io = nullptr; } imguiManager::~imguiManager() { } bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceContext* deviceContext) { IMGUI_CHECKVERSION(); ImGui::CreateContext(); io = &ImGui::GetIO(); ImGui_ImplWin32_Init(hwnd); ImGui_ImplDX11_Init(device, deviceContext); ImGui::StyleColorsDark(); return true; } void imguiManager::Shutdown() { ImGui_ImplDX11_Shutdown(); ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); } void imguiManager::Render() { ImGui::Render(); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); } void imguiManager::NewFrame() { ImGui_ImplDX11_NewFrame(); ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); } void imguiManager::WidgetSpeedSlider(float* speed) { ImGui::SliderFloat("Speed", speed, 0.0f, 100.0f); } void imguiManager::WidgetButton() { static int counter = 0; if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) counter++; ImGui::SameLine(); ImGui::Text("counter = %d", counter); } void imguiManager::WidgetFPS() { ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io->Framerate, io->Framerate); }