#include "imguiManager.h" #include "applicationclass.h" #include imguiManager::imguiManager() { io = nullptr; } imguiManager::~imguiManager() { } bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceContext* deviceContext) { IMGUI_CHECKVERSION(); ImGui::CreateContext(); io = &ImGui::GetIO(); ImGui_ImplWin32_Init(hwnd); ImGui_ImplDX11_Init(device, deviceContext); ImGui::StyleColorsDark(); return true; } void imguiManager::Shutdown() { ImGui_ImplDX11_Shutdown(); ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); } void imguiManager::Render() { ImGui::Render(); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); } void imguiManager::NewFrame() { ImGui_ImplDX11_NewFrame(); ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); } void imguiManager::WidgetSpeedSlider(float* speed) { ImGui::SliderFloat("Speed", speed, 0.0f, 100.0f); } void imguiManager::WidgetButton() { static int counter = 0; if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) counter++; ImGui::SameLine(); ImGui::Text("counter = %d", counter); } void imguiManager::WidgetFPS() { ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io->Framerate, io->Framerate); } void imguiManager::WidgetAddObject(ApplicationClass* app) { if (ImGui::CollapsingHeader("Objects")) { if (ImGui::Button("Add Cube")) { app->AddCube(); } ImGui::SameLine(); ImGui::Text("Number of cubes: %d", app->GetCubeCount()); } } void imguiManager::WidgetObjectWindow(ApplicationClass* app) { ImGui::Begin("Objects"); int index = 0; for (auto object : app->GetCubes()) { std::string headerName = "Object " + std::to_string(index); if (ImGui::CollapsingHeader(headerName.c_str())) { XMVECTOR position = object->GetPosition(); XMVECTOR rotation = object->GetRotation(); XMVECTOR scale = object->GetScale(); float pos[3] = { XMVectorGetX(position), XMVectorGetY(position), XMVectorGetZ(position) }; if (ImGui::DragFloat3("Position", pos)) { object->SetPosition(XMVectorSet(pos[0], pos[1], pos[2], 0.0f)); } float rot[3] = { XMVectorGetX(rotation), XMVectorGetY(rotation), XMVectorGetZ(rotation) }; if (ImGui::DragFloat3("Rotation", rot)) { object->SetRotation(XMVectorSet(rot[0], rot[1], rot[2], 0.0f)); } float scl[3] = { XMVectorGetX(scale), XMVectorGetY(scale), XMVectorGetZ(scale) }; if (ImGui::DragFloat3("Scale", scl)) { object->SetScale(XMVectorSet(scl[0], scl[1], scl[2], 0.0f)); } } index++; } ImGui::End(); }