28 bool Initialize(ID3D11Device*,
float,
float);
30 void Render(ID3D11DeviceContext*);
35 bool InitializeBuffers(ID3D11Device*,
float,
float);
36 void ShutdownBuffers();
37 void RenderBuffers(ID3D11DeviceContext*);
40 ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
41 int m_vertexCount, m_indexCount;