Khaotic Engine Reborn
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
add_cube() :
application_class
add_kobject() :
application_class
AddComponent() :
ecs::Entity
application_class() :
application_class
- c -
Clear() :
ecs::EntityManager
construct_frustum() :
application_class
create_big_cube() :
application_class
CreateEntity() :
ecs::EntityManager
- d -
delete_entity_by_id() :
application_class
delete_terrain() :
application_class
DestroyEntity() :
ecs::EntityManager
- e -
Entity() :
ecs::Entity
EntityManager() :
ecs::EntityManager
- f -
frame() :
application_class
- g -
generate_terrain() :
application_class
get_aspect_ratio() :
application_class
get_back_buffer_srv() :
application_class
get_can_fixed_update() :
application_class
get_entity_manager() :
application_class
get_fps() :
application_class
get_frustum() :
application_class
get_frustum_tolerance() :
application_class
get_hwnd() :
application_class
get_light_color() :
application_class
get_light_position() :
application_class
get_lights() :
application_class
get_model_cache() :
application_class
get_object_id() :
application_class
get_physics() :
application_class
get_physics_tick_rate() :
application_class
get_reflection_texture() :
application_class
get_refraction_texture() :
application_class
get_render_count() :
application_class
get_render_texture() :
application_class
get_scene_texture() :
application_class
get_screen_height() :
application_class
get_screen_width() :
application_class
get_should_quit() :
application_class
get_speed() :
application_class
get_stats() :
application_class
get_sun_light() :
application_class
get_terrain_entity_count() :
application_class
get_vsync() :
application_class
get_w_folder() :
application_class
get_window_size() :
application_class
GetAcceleration() :
ecs::PhysicsComponent
GetActiveShader() :
ecs::ShaderComponent
GetAllEntities() :
ecs::EntityManager
GetBoundingRadius() :
ecs::PhysicsComponent
GetComponent() :
ecs::Entity
GetEntitiesWithComponent() :
ecs::EntityManager
GetEntity() :
ecs::EntityManager
GetEntityCount() :
ecs::EntityManager
GetID() :
ecs::Entity
GetId() :
ecs::IdentityComponent
GetIndexCount() :
ecs::RenderComponent
GetMass() :
ecs::PhysicsComponent
GetModel() :
ecs::RenderComponent
GetModelFilePath() :
ecs::RenderComponent
GetName() :
ecs::IdentityComponent
GetPath() :
ecs::ModelPathComponent
GetPosition() :
ecs::TransformComponent
GetPreviousPosition() :
ecs::PhysicsComponent
GetRotateMatrix() :
ecs::TransformComponent
GetRotation() :
ecs::TransformComponent
GetScale() :
ecs::TransformComponent
GetScaleMatrix() :
ecs::TransformComponent
GetTexture() :
ecs::RenderComponent
GetTranslateMatrix() :
ecs::TransformComponent
GetType() :
ecs::IdentityComponent
GetVelocity() :
ecs::PhysicsComponent
GetWorldMatrix() :
ecs::TransformComponent
- h -
HasComponent() :
ecs::Entity
- i -
IdentityComponent() :
ecs::IdentityComponent
Initialize() :
ecs::Component
,
ecs::IdentityComponent
,
ecs::ModelPathComponent
,
ecs::PhysicsComponent
,
ecs::RenderComponent
,
ecs::ShaderComponent
initialize() :
application_class
InitializeFromFile() :
ecs::RenderComponent
InitializeWithModel() :
ecs::RenderComponent
is_windowed() :
application_class
IsGravityEnabled() :
ecs::PhysicsComponent
IsGrounded() :
ecs::PhysicsComponent
IsPhysicsEnabled() :
ecs::PhysicsComponent
IsVisible() :
ecs::RenderComponent
- l -
LaunchObject() :
ecs::PhysicsComponent
LoadTexturesFromPath() :
ecs::RenderComponent
- o -
ObjectTypeToString() :
ecs::IdentityComponent
- p -
physics_thread_function() :
application_class
PhysicsComponent() :
ecs::PhysicsComponent
- r -
RemoveComponent() :
ecs::Entity
Render() :
ecs::RenderComponent
RenderAllEntities() :
ecs::RenderSystem
RenderComponent() :
ecs::RenderComponent
RenderEntity() :
ecs::RenderSystem
RenderSystem() :
ecs::RenderSystem
- s -
set_can_fixed_update() :
application_class
set_cel_shading() :
application_class
set_frustum() :
application_class
set_frustum_tolerance() :
application_class
set_hwnd() :
application_class
set_light_color() :
application_class
set_light_position() :
application_class
set_object_id() :
application_class
set_path() :
application_class
set_physics_tick_rate() :
application_class
set_render_count() :
application_class
set_screen_height() :
application_class
set_screen_width() :
application_class
set_should_quit() :
application_class
set_speed() :
application_class
set_vsync() :
application_class
set_w_folder() :
application_class
set_window_size() :
application_class
set_windowed() :
application_class
SetAcceleration() :
ecs::PhysicsComponent
SetActiveShader() :
ecs::ShaderComponent
SetBoundingRadius() :
ecs::PhysicsComponent
SetGravityEnabled() :
ecs::PhysicsComponent
SetGrounded() :
ecs::PhysicsComponent
SetId() :
ecs::IdentityComponent
SetMass() :
ecs::PhysicsComponent
SetModel() :
ecs::RenderComponent
SetModelFilePath() :
ecs::RenderComponent
SetName() :
ecs::IdentityComponent
SetPath() :
ecs::ModelPathComponent
SetPhysicsEnabled() :
ecs::PhysicsComponent
SetPosition() :
ecs::TransformComponent
SetPreviousPosition() :
ecs::PhysicsComponent
SetRotateMatrix() :
ecs::TransformComponent
SetRotation() :
ecs::TransformComponent
SetScale() :
ecs::TransformComponent
SetScaleMatrix() :
ecs::TransformComponent
SetTranslateMatrix() :
ecs::TransformComponent
SetType() :
ecs::IdentityComponent
SetUpdatePositionCallback() :
ecs::PhysicsComponent
SetVelocity() :
ecs::PhysicsComponent
SetVisible() :
ecs::RenderComponent
ShaderComponent() :
ecs::ShaderComponent
ShaderTypeToString() :
ecs::ShaderComponent
shutdown() :
application_class
StringToObjectType() :
ecs::IdentityComponent
StringToShaderType() :
ecs::ShaderComponent
- t -
TransformComponent() :
ecs::TransformComponent
- u -
Update() :
ecs::Component
,
ecs::ModelPathComponent
,
ecs::PhysicsComponent
,
ecs::RenderComponent
,
ecs::ShaderComponent
update_stats_after_modification() :
application_class
UpdateComponents() :
ecs::Entity
UpdateEntities() :
ecs::EntityManager
UpdateWorldMatrix() :
ecs::TransformComponent
Generated by
1.12.0