#ifndef _POSITIONCLASS_H_ #define _POSITIONCLASS_H_ ////////////// // INCLUDES // ////////////// #include //////////////////////////////////////////////////////////////////////////////// // Class name: PositionClass //////////////////////////////////////////////////////////////////////////////// class PositionClass { public: PositionClass(); PositionClass(const PositionClass&); ~PositionClass(); void SetFrameTime(float); void GetRotation(float&, float&); void GetPosition(float&, float&, float&); void TurnLeft(bool); void TurnRight(bool); void TurnMouse(int, int, bool); void MoveCamera(bool, bool, bool, bool, bool, bool); private: float m_frameTime; float m_rotationY, m_rotationX; float m_positionX, m_positionY, m_positionZ; float m_leftTurnSpeed, m_rightTurnSpeed, m_horizontalTurnSpeed, m_verticalTurnSpeed; }; #endif