#include "imguiManager.h" #include "applicationclass.h" #include imguiManager::imguiManager() { io = nullptr; } imguiManager::~imguiManager() { } bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceContext* deviceContext) { Logger::Get().Log("Initializing imgui", __FILE__, __LINE__, Logger::LogLevel::Initialize); m_device = device; m_deviceContext = deviceContext; IMGUI_CHECKVERSION(); ImGui::CreateContext(); io = &ImGui::GetIO(); ImGui_ImplWin32_Init(hwnd); ImGui_ImplDX11_Init(m_device, m_deviceContext); ImGui::StyleColorsDark(); Logger::Get().Log("imgui initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize); return true; } void imguiManager::Shutdown() { Logger::Get().Log("Shutting down imgui", __FILE__, __LINE__, Logger::LogLevel::Shutdown); ImGui_ImplDX11_Shutdown(); ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); Logger::Get().Log("imgui shutdown", __FILE__, __LINE__, Logger::LogLevel::Shutdown); } void imguiManager::Render() { ImGui::Render(); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); } void imguiManager::NewFrame() { ImGui_ImplDX11_NewFrame(); ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); } void imguiManager::WidgetSpeedSlider(float* speed) { ImGui::SliderFloat("Speed", speed, 0.0f, 100.0f); } void imguiManager::WidgetButton() { static int counter = 0; if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) counter++; ImGui::SameLine(); ImGui::Text("counter = %d", counter); } void imguiManager::WidgetFPS() { ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io->Framerate, io->Framerate); } void imguiManager::WidgetAddObject(ApplicationClass* app) { if (ImGui::CollapsingHeader("Objects")) { if (ImGui::Button("Add Cube")) { app->AddCube(); } ImGui::SameLine(); if (ImGui::Button("Import Object")) { // Open file dialog OPENFILENAME ofn; WCHAR szFile[260]; ZeroMemory(&ofn, sizeof(ofn)); ofn.lStructSize = sizeof(ofn); ofn.hwndOwner = NULL; ofn.lpstrFile = szFile; ofn.lpstrFile[0] = '\0'; ofn.nMaxFile = sizeof(szFile); ofn.lpstrFilter = L"TXT\0*.txt\0KOBJ\0*.kobj\0*OBJ\0*.obj"; ofn.nFilterIndex = 1; ofn.lpstrFileTitle = NULL; ofn.nMaxFileTitle = 0; ofn.lpstrInitialDir = NULL; ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST; if (GetOpenFileName(&ofn)) { app->AddKobject(ofn.lpstrFile); } } ImGui::SameLine(); ImGui::Text("Number of cubes: %d", app->GetCubeCount()); } } void imguiManager::WidgetObjectWindow(ApplicationClass* app) { ImGui::Begin("Objects", &showObjectWindow); int index = 0; for (auto& object : app->GetKobjects()) { std::string headerName = object->GetName() + " " + std::to_string(index); if (ImGui::CollapsingHeader(headerName.c_str())) { XMVECTOR position = object->GetPosition(); XMVECTOR rotation = object->GetRotation(); XMVECTOR scale = object->GetScale(); float pos[3] = { XMVectorGetX(position), XMVectorGetY(position), XMVectorGetZ(position) }; std::string posLabel = "Position##" + std::to_string(index); if (ImGui::DragFloat3(posLabel.c_str(), pos)) { object->SetPosition(XMVectorSet(pos[0], pos[1], pos[2], 0.0f)); } float rot[3] = { XMVectorGetX(rotation), XMVectorGetY(rotation), XMVectorGetZ(rotation) }; std::string rotLabel = "Rotation##" + std::to_string(index); if (ImGui::DragFloat3(rotLabel.c_str(), rot)) { object->SetRotation(XMVectorSet(rot[0], rot[1], rot[2], 0.0f)); } float scl[3] = { XMVectorGetX(scale), XMVectorGetY(scale), XMVectorGetZ(scale) }; std::string sclLabel = "Scale##" + std::to_string(index); if (ImGui::DragFloat3(sclLabel.c_str(), scl)) { object->SetScale(XMVectorSet(scl[0], scl[1], scl[2], 0.0f)); } ImGui::Separator(); // Texture // add all texture category names to a vector std::vector textureCategories = { "Diffuse", "Normal", "Specular", "Alpha", "Light", "Change Me" }; for (int count = 0; count < 6; count++) { std::string textureLabel = "Texture##" + std::to_string(index); ID3D11ShaderResourceView* texture = object->GetTexture(count); if (texture != nullptr) { // Set the cursor position ImGui::SetCursorPosX(count * (64 + 20) + 10); // 64 is the width of the image, 10 is the spacing // Display the texture name std::string textureName = textureCategories[count]; ImGui::Text(textureName.c_str()); if(count < 5) { ImGui::SameLine(); } } } // Display all images for (int count = 0; count < 6; count++) { std::string textureLabel = "Texture##" + std::to_string(index); ID3D11ShaderResourceView* texture = object->GetTexture(count); if (texture != nullptr) { // Set the cursor position ImGui::SetCursorPosX(count * (64 + 20) + 10); // 64 is the width of the image, 10 is the spacing if (ImGui::ImageButton((ImTextureID)texture, ImVec2(64, 64))) { // Open file dialog OPENFILENAME ofn; WCHAR szFile[260]; ZeroMemory(&ofn, sizeof(ofn)); ofn.lStructSize = sizeof(ofn); ofn.hwndOwner = NULL; ofn.lpstrFile = szFile; ofn.lpstrFile[0] = '\0'; ofn.nMaxFile = sizeof(szFile); ofn.lpstrFilter = L"Texture\0*.tga\0"; ofn.nFilterIndex = 1; ofn.lpstrFileTitle = NULL; ofn.nMaxFileTitle = 0; ofn.lpstrInitialDir = NULL; ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST; if (GetOpenFileName(&ofn)) { // Load the selected texture object->ChangeTexture(m_device, m_deviceContext, ofn.lpstrFile, index); } } if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::Image((ImTextureID)texture, ImVec2(256, 256)); ImGui::EndTooltip(); } // If this is not the last texture, put the next button on the same line if (count < 5) { ImGui::SameLine(); } } } ImGui::Separator(); // Delete button std::string deleteLabel = "Delete##" + std::to_string(index); if (ImGui::Button(deleteLabel.c_str())) { app->DeleteKobject(index); } ImGui::Separator(); // Demo spinning std::string demoLabel = "Demo spinning##" + std::to_string(index); ImGui::Checkbox(demoLabel.c_str(), &object->m_demoSpinning); } index++; } ImGui::End(); } void imguiManager::WidgetTerrainWindow(ApplicationClass* app) { ImGui::Begin("Terrain", &showTerrainWindow); ImGui::Text("Number of terrain cubes: %d", app->GetTerrainCubeCount()); ImGui::Separator(); if (ImGui::Button("Generate Terrain")) { app->GenerateTerrain(); } ImGui::SameLine(); if (ImGui::Button("Delete All Terrain Cubes")) { app->DeleteTerrain(); } ImGui::End(); } bool imguiManager::ImGuiWidgetRenderer(ApplicationClass* app) { // Start the Dear ImGui frame NewFrame(); //ImGui Widget ImGui::Begin("Khaotic Engine", NULL); float speed = app->GetSpeed(); WidgetSpeedSlider(&speed); app->SetSpeed(speed); WidgetButton(); WidgetFPS(); WidgetAddObject(app); ImGui::Separator(); // Add buttons for opening windows if (ImGui::Button("Open Object Window")) { showObjectWindow = true; } if (ImGui::Button("Open Terrain Window")) { showTerrainWindow = true; } if (ImGui::Button("Open Light Window")) { showLightWindow = true; } ImGui::End(); // Show windows if their corresponding variables are true if (showObjectWindow) { WidgetObjectWindow(app); } if (showTerrainWindow) { WidgetTerrainWindow(app); } if (showLightWindow) { WidgetLightWindow(app); } //render imgui Render(); return true; } void imguiManager::WidgetLightWindow(ApplicationClass* app) { ImGui::Begin("Light", &showLightWindow); int index = 0; for(auto& light : app->GetLights()) { std::string headerName = "Light " + std::to_string(index); if (ImGui::CollapsingHeader(headerName.c_str())) { XMVECTOR position = app->GetLightPosition(index); XMVECTOR color = app->GetLightColor(index); float pos[3] = { XMVectorGetX(position), XMVectorGetY(position), XMVectorGetZ(position) }; float col[3] = { XMVectorGetX(color), XMVectorGetY(color), XMVectorGetZ(color) }; std::string posLabel = "Position##" + std::to_string(index); std::string colLabel = "Color##" + std::to_string(index); if (ImGui::DragFloat3(posLabel.c_str(), pos)) { app->SetLightPosition(index, XMVectorSet(pos[0], pos[1], pos[2], 0.0f)); } if (ImGui::ColorEdit3(colLabel.c_str(), col)) { app->SetLightColor(index, XMVectorSet(col[0], col[1], col[2], 0.0f)); } ImGui::Separator(); } index++; }; ImGui::End(); }