#ifndef _TEXTURECLASS_H_ #define _TEXTURECLASS_H_ ////////////// // INCLUDES // ////////////// #include "Logger.h" #include #include //////////////////////////////////////////////////////////////////////////////// // Class name: TextureClass //////////////////////////////////////////////////////////////////////////////// class TextureClass { private: struct TargaHeader { unsigned char data1[12]; unsigned short width; unsigned short height; unsigned char bpp; unsigned char data2; }; public: TextureClass(); TextureClass(const TextureClass&); ~TextureClass(); bool Initialize(ID3D11Device*, ID3D11DeviceContext*, std::string); void Shutdown(); ID3D11ShaderResourceView* GetTexture(); int GetWidth(); int GetHeight(); private: bool LoadTarga(std::string); private: unsigned char* m_targaData; ID3D11Texture2D* m_texture; ID3D11ShaderResourceView* m_textureView; int m_width, m_height; }; #endif