#include "modellistclass.h" ModelListClass::ModelListClass() { m_ModelInfoList = 0; } ModelListClass::ModelListClass(const ModelListClass& other) { } ModelListClass::~ModelListClass() { } void ModelListClass::Initialize(int numModels) { int i; // Store the number of models. m_modelCount = numModels; // Create a list array of the model information. m_ModelInfoList = new ModelInfoType[m_modelCount]; // Seed the random generator with the current time. srand((unsigned int)time(NULL)); // Go through all the models and randomly generate the position. for (i = 0; i < m_modelCount; i++) { // Generate a random position in front of the viewer for the mode. m_ModelInfoList[i].positionX = (((float)rand() - (float)rand()) / RAND_MAX) * 10.0f; m_ModelInfoList[i].positionY = (((float)rand() - (float)rand()) / RAND_MAX) * 10.0f; m_ModelInfoList[i].positionZ = ((((float)rand() - (float)rand()) / RAND_MAX) * 10.0f) + 5.0f; } return; } void ModelListClass::Shutdown() { // Release the model information list. if (m_ModelInfoList) { delete[] m_ModelInfoList; m_ModelInfoList = 0; } return; } int ModelListClass::GetModelCount() { return m_modelCount; } void ModelListClass::GetData(int index, float& positionX, float& positionY, float& positionZ) { positionX = m_ModelInfoList[index].positionX; positionY = m_ModelInfoList[index].positionY; positionZ = m_ModelInfoList[index].positionZ; return; }