Khaotic Engine Reborn
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Public Member Functions | |
light_shader_class (const light_shader_class &) | |
bool | initialize (ID3D11Device *, HWND) |
void | shutdown () |
bool | render (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[]) |
Definition at line 27 of file light_shader_class.h.
light_shader_class::light_shader_class | ( | ) |
Definition at line 7 of file light_shader_class.cpp.
light_shader_class::light_shader_class | ( | const light_shader_class & | other | ) |
Definition at line 21 of file light_shader_class.cpp.
light_shader_class::~light_shader_class | ( | ) |
Definition at line 26 of file light_shader_class.cpp.
bool light_shader_class::initialize | ( | ID3D11Device * | device, |
HWND | hwnd ) |
Definition at line 31 of file light_shader_class.cpp.
bool light_shader_class::render | ( | ID3D11DeviceContext * | deviceContext, |
int | indexCount, | ||
XMMATRIX | worldMatrix, | ||
XMMATRIX | viewMatrix, | ||
XMMATRIX | projectionMatrix, | ||
ID3D11ShaderResourceView * | texture, | ||
XMFLOAT4 | diffuseColor[], | ||
XMFLOAT4 | lightPosition[], | ||
XMFLOAT4 | ambientClor[] ) |
Definition at line 77 of file light_shader_class.cpp.
void light_shader_class::shutdown | ( | ) |
Definition at line 69 of file light_shader_class.cpp.