Khaotic Engine Reborn
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Public Member Functions | |
multi_texture_shader_class (const multi_texture_shader_class &) | |
bool | initialize (ID3D11Device *, HWND) |
void | shutdown () |
bool | render (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *) |
Definition at line 23 of file multi_texture_shader_class.h.
multi_texture_shader_class::multi_texture_shader_class | ( | ) |
Definition at line 7 of file multi_texture_shader_class.cpp.
multi_texture_shader_class::multi_texture_shader_class | ( | const multi_texture_shader_class & | other | ) |
Definition at line 17 of file multi_texture_shader_class.cpp.
multi_texture_shader_class::~multi_texture_shader_class | ( | ) |
Definition at line 22 of file multi_texture_shader_class.cpp.
bool multi_texture_shader_class::initialize | ( | ID3D11Device * | device, |
HWND | hwnd ) |
Definition at line 27 of file multi_texture_shader_class.cpp.
bool multi_texture_shader_class::render | ( | ID3D11DeviceContext * | deviceContext, |
int | indexCount, | ||
XMMATRIX | worldMatrix, | ||
XMMATRIX | viewMatrix, | ||
XMMATRIX | projectionMatrix, | ||
ID3D11ShaderResourceView * | texture1, | ||
ID3D11ShaderResourceView * | texture2 ) |
Definition at line 73 of file multi_texture_shader_class.cpp.
void multi_texture_shader_class::shutdown | ( | ) |
Definition at line 65 of file multi_texture_shader_class.cpp.