Khaotic Engine Reborn
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This is the complete list of members for object, including all inherited members.
AddVelocity(float deltaTime) (defined in object) | object | |
EnableInstancing(bool enabled) (defined in object) | object | |
get_model() const (defined in object) | object | inline |
GetAcceleration() const (defined in object) | object | |
GetActiveShader() const (defined in object) | object | inline |
GetAlpha() const (defined in object) | object | inline |
GetBoundingRadius() const (defined in object) | object | |
GetId() const (defined in object) | object | |
GetInitialStretch() const (defined in object) | object | inline |
GetInstanceBuffer() const (defined in object) | object | |
GetInstanceCount() const (defined in object) | object | |
GetMass() const (defined in object) | object | |
GetModelPath() (defined in object) | object | inline |
GetName() (defined in object) | object | |
GetPosition() (defined in object) | object | |
GetRotateMatrix() const (defined in object) | object | |
GetRotation() (defined in object) | object | |
GetScale() (defined in object) | object | |
GetScaleMatrix() const (defined in object) | object | |
GetSpringConstant() const (defined in object) | object | inline |
GetSRMatrix() const (defined in object) | object | |
GetTranslateMatrix() const (defined in object) | object | |
GetType() const (defined in object) | object | inline |
GetVelocity() const (defined in object) | object | |
GetWorldMatrix() const (defined in object) | object | |
Initialize(ID3D11Device *device, ID3D11DeviceContext *deviceContext, char *modelFilename, TextureContainer &texturesContainer) (defined in object) | object | |
IsGravityEnabled() const (defined in object) | object | inline |
IsGrounded() const (defined in object) | object | |
IsInstancingEnabled() const (defined in object) | object | |
IsPhysicsEnabled() const (defined in object) | object | |
IsVisible() const (defined in object) | object | inline |
LaunchObject() (defined in object) | object | |
LoadTexturesFromPath(std::vector< std::wstring > &texturePaths, TextureContainer &texturesContainer, d_3d_class *m_Direct3D) (defined in object) | object | |
m_demoSpinning (defined in object) | object | |
m_gravityEnabled (defined in object) | object | |
m_id (defined in object) | object | |
m_previousPosition (defined in object) | object | |
m_velocity (defined in object) | object | |
object(application_class &app) (defined in object) | object | |
object() (defined in object) | object | |
object(const object &)=delete (defined in object) | object | |
ObjectTypeToString(ObjectType objectType) (defined in object) | object | |
operator=(const object &)=delete (defined in object) | object | |
SetAcceleration(XMVECTOR) (defined in object) | object | |
SetActiveShader(ShaderType activeShader) (defined in object) | object | inline |
SetAlpha(float alpha) (defined in object) | object | inline |
SetBoundingRadius(float radius) (defined in object) | object | inline |
SetGravityEnabled(bool state) (defined in object) | object | inline |
SetGrounded(bool) (defined in object) | object | |
SetId(int id) (defined in object) | object | |
SetInitialStretch(float initialStretch) (defined in object) | object | inline |
SetInstanceCount(int count) (defined in object) | object | |
SetMass(float) (defined in object) | object | |
SetModel(std::shared_ptr< model_class > model) (defined in object) | object | inline |
SetModelPath(std::wstring &path) (defined in object) | object | inline |
SetName(std::string name) (defined in object) | object | |
SetPhysicsEnabled(bool state) (defined in object) | object | |
SetPosition(XMVECTOR position) (defined in object) | object | |
SetRotateMatrix(XMMATRIX rotateMatrix) (defined in object) | object | |
SetRotation(XMVECTOR rotation) (defined in object) | object | |
SetScale(XMVECTOR scale) (defined in object) | object | |
SetScaleMatrix(XMMATRIX scaleMatrix) (defined in object) | object | |
SetSpringConstant(float springConstant) (defined in object) | object | inline |
SetSRMatrix(XMMATRIX srMatrix) (defined in object) | object | |
SetTranslateMatrix(XMMATRIX translateMatrix) (defined in object) | object | |
SetType(ObjectType type) (defined in object) | object | |
SetupInstancing(ID3D11Device *device, const std::vector< XMMATRIX > &instanceTransforms) (defined in object) | object | |
SetVelocity(XMVECTOR) (defined in object) | object | |
SetVisible(bool state) (defined in object) | object | inline |
SetWorldMatrix(XMMATRIX worldMatrix) (defined in object) | object | |
ShaderTypeToString(ShaderType shaderType) (defined in object) | object | |
StringToObjectType(const std::string &objectType) (defined in object) | object | |
StringToShaderType(const std::string &shaderType) (defined in object) | object | |
Update() (defined in object) | object | |
UpdatePosition(float deltaTime) (defined in object) | object | |
UpdateRotateMatrix() (defined in object) | object | |
UpdateScaleMatrix() (defined in object) | object | |
UpdateSRMatrix() (defined in object) | object | |
UpdateTranslateMatrix() (defined in object) | object | |
UpdateWorldMatrix() (defined in object) | object | |
~object() (defined in object) | object |