Khaotic Engine Reborn
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Public Member Functions | |
bool | initialize (ID3D11Device *device, int width, int height) |
void | shutdown () |
void | set_render_target (ID3D11DeviceContext *context) |
void | clear_render_target (ID3D11DeviceContext *context, float depth=1.0f) |
ID3D11ShaderResourceView * | get_shader_resource_view () |
Definition at line 5 of file shadow_map.h.
shadow_map::shadow_map | ( | ) |
Definition at line 3 of file shadow_map.cpp.
shadow_map::~shadow_map | ( | ) |
Definition at line 6 of file shadow_map.cpp.
void shadow_map::clear_render_target | ( | ID3D11DeviceContext * | context, |
float | depth = 1.0f ) |
Definition at line 56 of file shadow_map.cpp.
ID3D11ShaderResourceView * shadow_map::get_shader_resource_view | ( | ) |
Definition at line 60 of file shadow_map.cpp.
bool shadow_map::initialize | ( | ID3D11Device * | device, |
int | width, | ||
int | height ) |
Definition at line 10 of file shadow_map.cpp.
void shadow_map::set_render_target | ( | ID3D11DeviceContext * | context | ) |
Definition at line 52 of file shadow_map.cpp.
void shadow_map::shutdown | ( | ) |
Definition at line 46 of file shadow_map.cpp.