29 bool Initialize(ID3D11Device*,
float,
float);
31 void Render(ID3D11DeviceContext*);
36 bool InitializeBuffers(ID3D11Device*,
float,
float);
37 void ShutdownBuffers();
38 void RenderBuffers(ID3D11DeviceContext*);
41 ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
42 int m_vertexCount, m_indexCount;