42 bool Initialize(ID3D11Device*, ID3D11DeviceContext*,
int);
45 ID3D11ShaderResourceView* GetTexture();
47 void BuildVertexArray(
void*,
char*,
float,
float);
48 int GetSentencePixelLength(
char*);
52 bool LoadFontData(
char*);
53 void ReleaseFontData();
54 bool LoadTexture(ID3D11Device*, ID3D11DeviceContext*,
char*);
55 void ReleaseTexture();