Khaotic Engine Reborn
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master_shader.cpp
1#include "master_shader.h"
2#include "Logger.h"
3
4master_shader::master_shader()
5{
6 // Initialize shader filenames
7 wcscpy_s(vs_filename_, 128, vs_name_);
8 wcscpy_s(ps_filename_, 128, ps_name_);
9
10}
11
12master_shader::~master_shader()
13{
14 // Destructor implementation
15}
16
17bool master_shader::initialize(ID3D11Device* device, HWND hwnd)
18{
19 Logger::Get().Log("Initializing master_shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
20
21 bool success = false;
22
23 return true;
24}
static Logger & Get()
Definition Logger.h:20
void Log(const std::string &message, const std::string &fileName, int lineNumber, LogLevel level=LogLevel::Info)
Definition Logger.h:158