1#include "master_shader.h"
4master_shader::master_shader()
7 wcscpy_s(vs_filename_, 128, vs_name_);
8 wcscpy_s(ps_filename_, 128, ps_name_);
12master_shader::~master_shader()
17bool master_shader::initialize(ID3D11Device* device, HWND hwnd)
19 Logger::Get().
Log(
"Initializing master_shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
void Log(const std::string &message, const std::string &fileName, int lineNumber, LogLevel level=LogLevel::Info)