Khaotic Engine Reborn
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master_shader.h
1#pragma once
2#include <d3d11.h>
3#include <DirectXMath.h>
4#include <string>
5
6
8{
9public :
10
12 master_shader(const master_shader& other) = delete;
13 virtual ~master_shader();
14
15 virtual bool initialize(ID3D11Device* device, HWND hwnd) = 0;
16
17
18protected:
19 wchar_t vs_filename_[128], ps_filename_[128];
20
21 wchar_t const* vs_name_ = L"";
22 wchar_t const* ps_name_ = L"";
23
24
25};