10 bool initialize(ID3D11Device* device,
int width,
int height);
13 void set_render_target(ID3D11DeviceContext* context);
14 void clear_render_target(ID3D11DeviceContext* context,
float depth = 1.0f);
17 ID3D11ShaderResourceView* get_shader_resource_view();
21 ID3D11Texture2D* depth_texture_;
22 ID3D11DepthStencilView* depth_stencil_view_;
23 ID3D11ShaderResourceView* shader_resource_view_;