20 void update_geometric_stats();
21 void update_visible_count();
22 void update_display_stats();
24 int get_total_vertex_count()
const;
25 int get_total_triangle_count()
const;
26 int get_visible_triangle_count()
const;
28 int get_current_fps()
const {
return current_fps_; };
29 int get_min_fps()
const {
return min_fps_; };
30 int get_max_fps()
const {
return max_fps_; };
31 float get_frame_time()
const {
return current_frame_time_;};
32 int get_draw_calls()
const {
return drawcalls_; };
34 void increment_draw_call_count() { drawcalls_++; };
35 void reset_draw_call_count() { drawcalls_ = 0; };
37 std::string get_cpu_name();
38 std::string get_gpu_driver_version(ID3D11Device* device);
40 std::shared_ptr<int>& get_vertex_count_ptr() {
return total_vertex_count_; }
41 std::shared_ptr<int>& get_triangle_count_ptr() {
return total_triangle_count_; }
45 std::thread update_display_thread_;
51 std::vector<object*> object_vec_;
52 std::vector<object*> cubes_vec_;
53 std::vector<object*> terrain_chunk_vec_;
55 std::shared_ptr<int> total_vertex_count_;
56 std::shared_ptr<int> total_triangle_count_;
58 int visible_triangle_count_ = 0;
62 float current_frame_time_ = 0.0f;