Khaotic Engine Reborn
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sunlight_shader_class.h
1#pragma once
2
3#include "Logger.h"
4#include <d3d11.h>
5#include <d3dcompiler.h>
6#include <directxmath.h>
7#include <fstream>
8using namespace DirectX;
9using namespace std;
10
12{
13
14private :
15 struct matrix_buffer_type
16 {
17 XMMATRIX world;
18 XMMATRIX view;
19 XMMATRIX projection;
20 };
21
22 struct camera_buffer_type
23 {
24 XMFLOAT3 camera_position;
25 float padding;
26 };
27
28 struct sun_light_buffer_type
29 {
30 XMFLOAT4 diffuse_color;
31 XMFLOAT4 ambient_color;
32 XMFLOAT3 sun_direction;
33 float intensity;
34 };
35
36 struct sun_light_color_buffer_type
37 {
38 XMFLOAT4 sun_color;
39 };
40
41public :
45
46 bool initialize(ID3D11Device*, HWND);
47 void shutdown();
48 bool render(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3,float);
49
50private:
51 bool initialize_shader(ID3D11Device*, HWND, WCHAR*, WCHAR*);
52 void shutdown_shader();
53 void output_shader_error_message(ID3D10Blob*, HWND, WCHAR*);
54
55 bool set_shader_parameters(ID3D11DeviceContext*, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, float);
56 void render_shader(ID3D11DeviceContext*, int);
57
58private:
59 ID3D11VertexShader* vertex_shader_;
60 ID3D11PixelShader* pixel_shader_;
61 ID3D11InputLayout* layout_;
62 ID3D11SamplerState* sample_state_;
63 ID3D11Buffer* matrix_buffer_;
64 ID3D11Buffer* camera_buffer_;
65 ID3D11Buffer* sunlight_buffer_;
66 ID3D11Buffer* sunlight_color_buffer_;
67 ID3D11Buffer* sunlight_position_buffer_;
68};