21 unsigned char data1[12];
23 unsigned short height;
33 bool Initialize(ID3D11Device*, ID3D11DeviceContext*, std::string);
36 ID3D11ShaderResourceView* GetTexture();
42 bool LoadTarga(std::string);
45 unsigned char* m_targaData;
46 ID3D11Texture2D* m_texture;
47 ID3D11ShaderResourceView* m_textureView;
48 int m_width, m_height;