22 struct matrix_buffer_type
29 struct reflection_buffer_type
34 struct water_buffer_type
36 float water_translation;
37 float reflect_refract_scale;
46 bool initialize(ID3D11Device*, HWND);
48 bool render(ID3D11DeviceContext*,
int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*,
49 ID3D11ShaderResourceView*, ID3D11ShaderResourceView*,
float,
float);
52 bool initialize_shader(ID3D11Device*, HWND, WCHAR*, WCHAR*);
53 void shutdown_shader();
54 void output_shader_error_message(ID3D10Blob*, HWND, WCHAR*);
56 bool set_shader_parameters(ID3D11DeviceContext*, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*,
57 ID3D11ShaderResourceView*, ID3D11ShaderResourceView*,
float,
float);
58 void render_shader(ID3D11DeviceContext*,
int);
61 ID3D11VertexShader* vertex_shader_;
62 ID3D11PixelShader* pixel_shader_;
63 ID3D11InputLayout* layout_;
64 ID3D11Buffer* matrix_buffer_;
65 ID3D11SamplerState* sample_state_;
66 ID3D11Buffer* reflection_buffer_;
67 ID3D11Buffer* water_buffer_;