#pragma once #include #include #include class d_3d_class; class object; class application_class; class scene_manager { public: scene_manager(); ~scene_manager(); bool initialize(application_class* app); bool shutdown(); bool save_scene_as(); bool save_scene(); bool load_scene(); std::wstring get_scene_path(); std::string convert_w_string_to_string(const std::wstring& w_str); private: application_class* app_; std::string scene_path_; std::vector object_vec_; int object_id_; std::filesystem::path w_folder_; d_3d_class* direct_3d_; };